Hengband
2.2.1
|
#include "angband.h"
#include "core.h"
#include "util.h"
#include "cmd-spell.h"
#include "cmd-basic.h"
#include "dungeon.h"
#include "floor.h"
#include "melee.h"
#include "monsterrace-hook.h"
#include "artifact.h"
#include "monster.h"
#include "player-move.h"
#include "player-status.h"
#include "player-effects.h"
#include "player-damage.h"
#include "feature.h"
#include "spells.h"
#include "grid.h"
#include "targeting.h"
#include "view-mainwindow.h"
#include "spells-floor.h"
関数 | |
concptr | do_hissatsu_spell (player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode) |
剣術の各処理を行う [詳解] | |
concptr do_hissatsu_spell | ( | player_type * | caster_ptr, |
SPELL_IDX | spell, | ||
BIT_FLAGS | mode | ||
) |
剣術の各処理を行う
spell | 剣術ID |
mode | 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_CAST) |