Hengband  2.2.1
フィールド
player_type 構造体

#include <player-status.h>

player_type 連携図
Collaboration graph
[凡例]

フィールド

int player_uid
 
int player_euid
 
int player_egid
 
floor_typecurrent_floor_ptr
 
POSITION oldpy
 
POSITION oldpx
 
SEX_IDX psex
 
RACE_IDX prace
 
CLASS_IDX pclass
 
CHARACTER_IDX pseikaku
 
REALM_IDX realm1
 
REALM_IDX realm2
 
CHARACTER_IDX oops
 
DICE_SID hitdie
 
u16b expfact
 
s16b age
 
s16b ht
 
s16b wt
 
s16b sc
 
PRICE au
 
EXP max_max_exp
 
EXP max_exp
 
EXP exp
 
u32b exp_frac
 
PLAYER_LEVEL lev
 
TOWN_IDX town_num
 
s16b arena_number
 
bool inside_arena
 
QUEST_IDX inside_quest
 
bool phase_out
 フェイズアウト状態(闘技場観戦状態などに利用、NPCの処理の対象にならず自身もほとんどの行動ができない) [詳解]
 
DUNGEON_IDX dungeon_idx
 
POSITION wilderness_x
 
POSITION wilderness_y
 
bool wild_mode
 
HIT_POINT mhp
 
HIT_POINT chp
 
u32b chp_frac
 
PERCENTAGE mutant_regenerate_mod
 
MANA_POINT msp
 
MANA_POINT csp
 
u32b csp_frac
 
s16b max_plv
 
BASE_STATUS stat_max [6]
 
BASE_STATUS stat_max_max [6]
 
BASE_STATUS stat_cur [6]
 
s16b learned_spells
 
s16b add_spells
 
u32b count
 
TIME_EFFECT fast
 
TIME_EFFECT slow
 
TIME_EFFECT blind
 
TIME_EFFECT paralyzed
 
TIME_EFFECT confused
 
TIME_EFFECT afraid
 
TIME_EFFECT image
 
TIME_EFFECT poisoned
 
TIME_EFFECT cut
 
TIME_EFFECT stun
 
TIME_EFFECT protevil
 
TIME_EFFECT invuln
 
TIME_EFFECT ult_res
 
TIME_EFFECT hero
 
TIME_EFFECT shero
 
TIME_EFFECT shield
 
TIME_EFFECT blessed
 
TIME_EFFECT tim_invis
 
TIME_EFFECT tim_infra
 
TIME_EFFECT tsuyoshi
 
TIME_EFFECT ele_attack
 
TIME_EFFECT ele_immune
 
TIME_EFFECT oppose_acid
 
TIME_EFFECT oppose_elec
 
TIME_EFFECT oppose_fire
 
TIME_EFFECT oppose_cold
 
TIME_EFFECT oppose_pois
 
TIME_EFFECT tim_esp
 
TIME_EFFECT wraith_form
 
TIME_EFFECT resist_magic
 
TIME_EFFECT tim_regen
 
TIME_EFFECT kabenuke
 
TIME_EFFECT tim_stealth
 
TIME_EFFECT tim_levitation
 
TIME_EFFECT tim_sh_touki
 
TIME_EFFECT lightspeed
 
TIME_EFFECT tsubureru
 
TIME_EFFECT magicdef
 
TIME_EFFECT tim_res_nether
 
TIME_EFFECT tim_res_time
 
MIMIC_RACE_IDX mimic_form
 
TIME_EFFECT tim_mimic
 
TIME_EFFECT tim_sh_fire
 
TIME_EFFECT tim_sh_holy
 
TIME_EFFECT tim_eyeeye
 
TIME_EFFECT tim_reflect
 
TIME_EFFECT multishadow
 
TIME_EFFECT dustrobe
 
bool timewalk
 
GAME_TURN resting
 
PATRON_IDX chaos_patron
 
BIT_FLAGS muta1
 レイシャル型の変異 / "Activatable" mutations must be in MUT1_* [詳解]
 
BIT_FLAGS muta2
 常時効果つきの変異1 / Randomly activating mutations must be MUT2_* [詳解]
 
BIT_FLAGS muta3
 常時効果つきの変異2 / Other mutations will be mainly in MUT3_* [詳解]
 
s16b virtues [8]
 
s16b vir_types [8]
 
TIME_EFFECT word_recall
 
TIME_EFFECT alter_reality
 
DUNGEON_IDX recall_dungeon
 
ENERGY energy_need
 
ENERGY enchant_energy_need
 
FEED food
 
BIT_FLAGS special_attack
 
BIT_FLAGS special_defense
 
ACTION_IDX action
 
BIT_FLAGS spell_learned1
 
BIT_FLAGS spell_learned2
 
BIT_FLAGS spell_worked1
 
BIT_FLAGS spell_worked2
 
BIT_FLAGS spell_forgotten1
 
BIT_FLAGS spell_forgotten2
 
SPELL_IDX spell_order [64]
 
SUB_EXP spell_exp [64]
 
SUB_EXP weapon_exp [5][64]
 
SUB_EXP skill_exp [GINOU_MAX]
 
MAGIC_NUM1 magic_num1 [108]
 Array for non-spellbook type magic [詳解]
 
MAGIC_NUM2 magic_num2 [108]
 魔道具術師の取り込み済魔道具使用回数 / Flags for non-spellbook type magics [詳解]
 
SPELL_IDX mane_spell [MAX_MANE]
 
HIT_POINT mane_dam [MAX_MANE]
 
s16b mane_num
 
bool new_mane
 
s16b concent
 
HIT_POINT player_hp [PY_MAX_LEVEL]
 
char died_from [80]
 
concptr last_message
 
char history [4][60]
 
u16b total_winner
 
u16b panic_save
 
u16b noscore
 
bool wait_report_score
 
bool is_dead
 
bool now_damaged
 
bool ambush_flag
 
BIT_FLAGS change_floor_mode
 フロア移行処理に関するフラグ / Mode flags for changing floor [詳解]
 
bool reset_concent
 
MONSTER_IDX riding
 
BIT_FLAGS8 knowledge
 
BIT_FLAGS visit
 
RACE_IDX start_race
 
BIT_FLAGS old_race1
 
BIT_FLAGS old_race2
 
s16b old_realm
 
s16b pet_follow_distance
 
s16b pet_extra_flags
 
s16b today_mon
 
bool dtrap
 
FLOOR_IDX floor_id
 
bool autopick_autoregister
 
byte feeling
 
s32b feeling_turn
 
object_typeinventory_list
 
s16b inven_cnt
 
s16b equip_cnt
 
bool playing
 
bool leaving
 
bool monk_armour_aux
 
bool monk_notify_aux
 
byte leave_bldg
 
byte exit_bldg
 
bool leaving_dungeon
 
bool teleport_town
 
bool enter_dungeon
 
IDX health_who
 
MONRACE_IDX monster_race_idx
 
KIND_OBJECT_IDX object_kind_idx
 
s16b new_spells
 
s16b old_spells
 
s16b old_food_aux
 
bool old_cumber_armor
 
bool old_cumber_glove
 
bool old_heavy_wield [2]
 
bool old_heavy_shoot
 
bool old_icky_wield [2]
 
bool old_riding_wield [2]
 
bool old_riding_ryoute
 
bool old_monlite
 
POSITION old_lite
 
bool cumber_armor
 
bool cumber_glove
 
bool heavy_wield [2]
 
bool heavy_shoot
 
bool icky_wield [2]
 
bool riding_wield [2]
 
bool riding_ryoute
 
bool monlite
 
POSITION cur_lite
 
BIT_FLAGS update
 
BIT_FLAGS redraw
 
BIT_FLAGS window
 
s16b stat_use [A_MAX]
 
s16b stat_top [A_MAX]
 
bool sutemi
 
bool counter
 
ALIGNMENT align
 
POSITION run_py
 
POSITION run_px
 
DIRECTION fishing_dir
 
MONSTER_IDX pet_t_m_idx
 
MONSTER_IDX riding_t_m_idx
 
s16b running
 
bool suppress_multi_reward
 複数レベルアップ時のパトロンからの報酬多重受け取りを防止 [詳解]
 
WEIGHT total_weight
 所持品と装備品の計算総重量 / Total weight being carried [詳解]
 
s16b stat_add [A_MAX]
 
s16b stat_ind [A_MAX]
 
bool hack_mutation
 
bool is_fired
 
bool level_up_message
 
bool immune_acid
 
bool immune_elec
 
bool immune_fire
 
bool immune_cold
 
bool resist_acid
 
bool resist_elec
 
bool resist_fire
 
bool resist_cold
 
bool resist_pois
 
bool resist_conf
 
bool resist_sound
 
bool resist_lite
 
bool resist_dark
 
bool resist_chaos
 
bool resist_disen
 
bool resist_shard
 
bool resist_nexus
 
bool resist_blind
 
bool resist_neth
 
bool resist_fear
 
bool resist_time
 
bool resist_water
 
bool reflect
 
bool sh_fire
 
bool sh_elec
 
bool sh_cold
 
bool anti_magic
 
bool anti_tele
 
bool sustain_str
 
bool sustain_int
 
bool sustain_wis
 
bool sustain_dex
 
bool sustain_con
 
bool sustain_chr
 
BIT_FLAGS cursed
 
bool can_swim
 
bool levitation
 
bool lite
 
bool free_act
 
bool see_inv
 
bool regenerate
 
bool hold_exp
 
bool telepathy
 
bool esp_animal
 
bool esp_undead
 
bool esp_demon
 
bool esp_orc
 
bool esp_troll
 
bool esp_giant
 
bool esp_dragon
 
bool esp_human
 
bool esp_evil
 
bool esp_good
 
bool esp_nonliving
 
bool esp_unique
 
bool slow_digest
 
bool bless_blade
 
bool xtra_might
 
bool impact [2]
 
bool pass_wall
 
bool kill_wall
 
bool dec_mana
 
bool easy_spell
 
bool heavy_spell
 
bool warning
 
bool mighty_throw
 
bool see_nocto
 
bool invoking_midnight_curse
 
DICE_NUMBER to_dd [2]
 
DICE_SID to_ds [2]
 
HIT_PROB dis_to_h [2]
 判明している現在の表記上の近接武器命中修正値 / Known bonus to hit (wield) [詳解]
 
HIT_PROB dis_to_h_b
 判明している現在の表記上の射撃武器命中修正値 / Known bonus to hit (bow) [詳解]
 
HIT_POINT dis_to_d [2]
 判明している現在の表記上の近接武器ダメージ修正値 / Known bonus to dam (wield) [詳解]
 
ARMOUR_CLASS dis_to_a
 判明している現在の表記上の装備AC修正値 / Known bonus to ac [詳解]
 
ARMOUR_CLASS dis_ac
 判明している現在の表記上の装備AC基礎値 / Known base ac [詳解]
 
s16b to_h [2]
 
s16b to_h_b
 
s16b to_h_m
 
s16b to_d [2]
 
s16b to_d_m
 
s16b to_a
 
s16b to_m_chance
 
bool ryoute
 
bool migite
 
bool hidarite
 
bool no_flowed
 
ARMOUR_CLASS ac
 装備無しの基本AC / Base ac [詳解]
 
ACTION_SKILL_POWER see_infra
 赤外線視能力の強さ /Infravision range [詳解]
 
ACTION_SKILL_POWER skill_dis
 行動技能値:解除能力 / Skill: Disarming [詳解]
 
ACTION_SKILL_POWER skill_dev
 行動技能値:魔道具使用 / Skill: Magic Devices [詳解]
 
ACTION_SKILL_POWER skill_sav
 行動技能値:魔法防御 / Skill: Saving throw [詳解]
 
ACTION_SKILL_POWER skill_stl
 行動技能値:隠密 / Skill: Stealth factor [詳解]
 
ACTION_SKILL_POWER skill_srh
 行動技能値:知覚 / Skill: Searching ability この値はsearch()による地形の隠し要素発見処理などで混乱、盲目、幻覚、無光源などの 状態異常がない限り、難易度修正などがないままそのままパーセンテージ値として使われる。 100以上ならば必ず全てのトラップなどを見つけることが出来る。 [詳解]
 
ACTION_SKILL_POWER skill_fos
 行動技能値:探索 / Skill: Searching frequency [詳解]
 
ACTION_SKILL_POWER skill_thn
 行動技能値:打撃命中能力 / Skill: To hit (normal) [詳解]
 
ACTION_SKILL_POWER skill_thb
 行動技能値:射撃命中能力 / Skill: To hit (shooting) [詳解]
 
ACTION_SKILL_POWER skill_tht
 行動技能値:投射命中能力 / Skill: To hit (throwing) [詳解]
 
ACTION_SKILL_POWER skill_dig
 行動技能値:掘削 / Skill: Digging [詳解]
 
s16b num_blow [2]
 
s16b num_fire
 
byte tval_xtra
 
byte tval_ammo
 
byte pspeed
 
ENERGY energy_use
 
POSITION y
 
POSITION x
 
GAME_TEXT name [32]
 現在のプレイヤー名 / Current player's character name [詳解]
 
char base_name [32]
 Stripped version of "player_name" [詳解]
 

フィールド詳解

◆ ac

装備無しの基本AC / Base ac

◆ action

ACTION_IDX action

◆ add_spells

s16b add_spells

◆ afraid

TIME_EFFECT afraid

◆ age

s16b age

◆ align

ALIGNMENT align

◆ alter_reality

TIME_EFFECT alter_reality

◆ ambush_flag

bool ambush_flag

◆ anti_magic

bool anti_magic

◆ anti_tele

bool anti_tele

◆ arena_number

s16b arena_number

◆ au

PRICE au

◆ autopick_autoregister

bool autopick_autoregister

◆ base_name

char base_name[32]

Stripped version of "player_name"

◆ bless_blade

bool bless_blade

◆ blessed

TIME_EFFECT blessed

◆ blind

TIME_EFFECT blind

◆ can_swim

bool can_swim

◆ change_floor_mode

BIT_FLAGS change_floor_mode

フロア移行処理に関するフラグ / Mode flags for changing floor

◆ chaos_patron

PATRON_IDX chaos_patron

◆ chp

HIT_POINT chp

◆ chp_frac

u32b chp_frac

◆ concent

s16b concent

◆ confused

TIME_EFFECT confused

◆ count

u32b count

◆ counter

bool counter

◆ csp

◆ csp_frac

u32b csp_frac

◆ cumber_armor

bool cumber_armor

◆ cumber_glove

bool cumber_glove

◆ cur_lite

POSITION cur_lite

◆ current_floor_ptr

floor_type* current_floor_ptr

◆ cursed

BIT_FLAGS cursed

◆ cut

◆ dec_mana

bool dec_mana

◆ died_from

char died_from[80]

◆ dis_ac

ARMOUR_CLASS dis_ac

判明している現在の表記上の装備AC基礎値 / Known base ac

◆ dis_to_a

ARMOUR_CLASS dis_to_a

判明している現在の表記上の装備AC修正値 / Known bonus to ac

◆ dis_to_d

HIT_POINT dis_to_d[2]

判明している現在の表記上の近接武器ダメージ修正値 / Known bonus to dam (wield)

◆ dis_to_h

HIT_PROB dis_to_h[2]

判明している現在の表記上の近接武器命中修正値 / Known bonus to hit (wield)

◆ dis_to_h_b

HIT_PROB dis_to_h_b

判明している現在の表記上の射撃武器命中修正値 / Known bonus to hit (bow)

◆ dtrap

bool dtrap

◆ dungeon_idx

DUNGEON_IDX dungeon_idx

◆ dustrobe

TIME_EFFECT dustrobe

◆ easy_spell

bool easy_spell

◆ ele_attack

TIME_EFFECT ele_attack

◆ ele_immune

TIME_EFFECT ele_immune

◆ enchant_energy_need

ENERGY enchant_energy_need

◆ energy_need

ENERGY energy_need

◆ energy_use

ENERGY energy_use

◆ enter_dungeon

bool enter_dungeon

◆ equip_cnt

s16b equip_cnt

◆ esp_animal

bool esp_animal

◆ esp_demon

bool esp_demon

◆ esp_dragon

bool esp_dragon

◆ esp_evil

bool esp_evil

◆ esp_giant

bool esp_giant

◆ esp_good

bool esp_good

◆ esp_human

bool esp_human

◆ esp_nonliving

bool esp_nonliving

◆ esp_orc

bool esp_orc

◆ esp_troll

bool esp_troll

◆ esp_undead

bool esp_undead

◆ esp_unique

bool esp_unique

◆ exit_bldg

byte exit_bldg

◆ exp

EXP exp

◆ exp_frac

u32b exp_frac

◆ expfact

u16b expfact

◆ fast

◆ feeling

byte feeling

◆ feeling_turn

s32b feeling_turn

◆ fishing_dir

DIRECTION fishing_dir

◆ floor_id

FLOOR_IDX floor_id

◆ food

FEED food

◆ free_act

bool free_act

◆ hack_mutation

bool hack_mutation

◆ health_who

IDX health_who

◆ heavy_shoot

bool heavy_shoot

◆ heavy_spell

bool heavy_spell

◆ heavy_wield

bool heavy_wield[2]

◆ hero

◆ hidarite

bool hidarite

◆ history

char history[4][60]

◆ hitdie

DICE_SID hitdie

◆ hold_exp

bool hold_exp

◆ ht

s16b ht

◆ icky_wield

bool icky_wield[2]

◆ image

TIME_EFFECT image

◆ immune_acid

bool immune_acid

◆ immune_cold

bool immune_cold

◆ immune_elec

bool immune_elec

◆ immune_fire

bool immune_fire

◆ impact

bool impact[2]

◆ inside_arena

bool inside_arena

◆ inside_quest

QUEST_IDX inside_quest

◆ inven_cnt

s16b inven_cnt

◆ inventory_list

object_type* inventory_list

◆ invoking_midnight_curse

bool invoking_midnight_curse

◆ invuln

TIME_EFFECT invuln

◆ is_dead

bool is_dead

◆ is_fired

bool is_fired

◆ kabenuke

TIME_EFFECT kabenuke

◆ kill_wall

bool kill_wall

◆ knowledge

BIT_FLAGS8 knowledge

◆ last_message

concptr last_message

◆ learned_spells

s16b learned_spells

◆ leave_bldg

byte leave_bldg

◆ leaving

bool leaving

◆ leaving_dungeon

bool leaving_dungeon

◆ lev

◆ level_up_message

bool level_up_message

◆ levitation

bool levitation

◆ lightspeed

TIME_EFFECT lightspeed

◆ lite

bool lite

◆ magic_num1

MAGIC_NUM1 magic_num1[108]

Array for non-spellbook type magic

◆ magic_num2

MAGIC_NUM2 magic_num2[108]

魔道具術師の取り込み済魔道具使用回数 / Flags for non-spellbook type magics

◆ magicdef

TIME_EFFECT magicdef

◆ mane_dam

HIT_POINT mane_dam[MAX_MANE]

◆ mane_num

s16b mane_num

◆ mane_spell

SPELL_IDX mane_spell[MAX_MANE]

◆ max_exp

EXP max_exp

◆ max_max_exp

EXP max_max_exp

◆ max_plv

s16b max_plv

◆ mhp

HIT_POINT mhp

◆ mighty_throw

bool mighty_throw

◆ migite

bool migite

◆ mimic_form

MIMIC_RACE_IDX mimic_form

◆ monk_armour_aux

bool monk_armour_aux

◆ monk_notify_aux

bool monk_notify_aux

◆ monlite

bool monlite

◆ monster_race_idx

MONRACE_IDX monster_race_idx

◆ msp

◆ multishadow

TIME_EFFECT multishadow

◆ muta1

BIT_FLAGS muta1

レイシャル型の変異 / "Activatable" mutations must be in MUT1_*

◆ muta2

BIT_FLAGS muta2

常時効果つきの変異1 / Randomly activating mutations must be MUT2_*

◆ muta3

BIT_FLAGS muta3

常時効果つきの変異2 / Other mutations will be mainly in MUT3_*

◆ mutant_regenerate_mod

PERCENTAGE mutant_regenerate_mod

◆ name

GAME_TEXT name[32]

現在のプレイヤー名 / Current player's character name

◆ new_mane

bool new_mane

◆ new_spells

s16b new_spells

◆ no_flowed

bool no_flowed

◆ noscore

u16b noscore

◆ now_damaged

bool now_damaged

◆ num_blow

s16b num_blow[2]

◆ num_fire

s16b num_fire

◆ object_kind_idx

KIND_OBJECT_IDX object_kind_idx

◆ old_cumber_armor

bool old_cumber_armor

◆ old_cumber_glove

bool old_cumber_glove

◆ old_food_aux

s16b old_food_aux

◆ old_heavy_shoot

bool old_heavy_shoot

◆ old_heavy_wield

bool old_heavy_wield[2]

◆ old_icky_wield

bool old_icky_wield[2]

◆ old_lite

POSITION old_lite

◆ old_monlite

bool old_monlite

◆ old_race1

BIT_FLAGS old_race1

◆ old_race2

BIT_FLAGS old_race2

◆ old_realm

s16b old_realm

◆ old_riding_ryoute

bool old_riding_ryoute

◆ old_riding_wield

bool old_riding_wield[2]

◆ old_spells

s16b old_spells

◆ oldpx

POSITION oldpx

◆ oldpy

POSITION oldpy

◆ oops

◆ oppose_acid

TIME_EFFECT oppose_acid

◆ oppose_cold

TIME_EFFECT oppose_cold

◆ oppose_elec

TIME_EFFECT oppose_elec

◆ oppose_fire

TIME_EFFECT oppose_fire

◆ oppose_pois

TIME_EFFECT oppose_pois

◆ panic_save

u16b panic_save

◆ paralyzed

TIME_EFFECT paralyzed

◆ pass_wall

bool pass_wall

◆ pclass

CLASS_IDX pclass

◆ pet_extra_flags

s16b pet_extra_flags

◆ pet_follow_distance

s16b pet_follow_distance

◆ pet_t_m_idx

MONSTER_IDX pet_t_m_idx

◆ phase_out

bool phase_out

フェイズアウト状態(闘技場観戦状態などに利用、NPCの処理の対象にならず自身もほとんどの行動ができない)

◆ player_egid

int player_egid

◆ player_euid

int player_euid

◆ player_hp

HIT_POINT player_hp[PY_MAX_LEVEL]

◆ player_uid

int player_uid

◆ playing

bool playing

◆ poisoned

TIME_EFFECT poisoned

◆ prace

RACE_IDX prace

◆ protevil

TIME_EFFECT protevil

◆ pseikaku

CHARACTER_IDX pseikaku

◆ psex

SEX_IDX psex

◆ pspeed

byte pspeed

◆ realm1

REALM_IDX realm1

◆ realm2

REALM_IDX realm2

◆ recall_dungeon

DUNGEON_IDX recall_dungeon

◆ redraw

BIT_FLAGS redraw

◆ reflect

bool reflect

◆ regenerate

bool regenerate

◆ reset_concent

bool reset_concent

◆ resist_acid

bool resist_acid

◆ resist_blind

bool resist_blind

◆ resist_chaos

bool resist_chaos

◆ resist_cold

bool resist_cold

◆ resist_conf

bool resist_conf

◆ resist_dark

bool resist_dark

◆ resist_disen

bool resist_disen

◆ resist_elec

bool resist_elec

◆ resist_fear

bool resist_fear

◆ resist_fire

bool resist_fire

◆ resist_lite

bool resist_lite

◆ resist_magic

TIME_EFFECT resist_magic

◆ resist_neth

bool resist_neth

◆ resist_nexus

bool resist_nexus

◆ resist_pois

bool resist_pois

◆ resist_shard

bool resist_shard

◆ resist_sound

bool resist_sound

◆ resist_time

bool resist_time

◆ resist_water

bool resist_water

◆ resting

GAME_TURN resting

◆ riding

MONSTER_IDX riding

◆ riding_ryoute

bool riding_ryoute

◆ riding_t_m_idx

MONSTER_IDX riding_t_m_idx

◆ riding_wield

bool riding_wield[2]

◆ run_px

POSITION run_px

◆ run_py

POSITION run_py

◆ running

s16b running

◆ ryoute

bool ryoute

◆ sc

s16b sc

◆ see_infra

ACTION_SKILL_POWER see_infra

赤外線視能力の強さ /Infravision range

◆ see_inv

bool see_inv

◆ see_nocto

bool see_nocto

◆ sh_cold

bool sh_cold

◆ sh_elec

bool sh_elec

◆ sh_fire

bool sh_fire

◆ shero

TIME_EFFECT shero

◆ shield

TIME_EFFECT shield

◆ skill_dev

ACTION_SKILL_POWER skill_dev

行動技能値:魔道具使用 / Skill: Magic Devices

◆ skill_dig

ACTION_SKILL_POWER skill_dig

行動技能値:掘削 / Skill: Digging

◆ skill_dis

ACTION_SKILL_POWER skill_dis

行動技能値:解除能力 / Skill: Disarming

◆ skill_exp

SUB_EXP skill_exp[GINOU_MAX]

◆ skill_fos

ACTION_SKILL_POWER skill_fos

行動技能値:探索 / Skill: Searching frequency

◆ skill_sav

ACTION_SKILL_POWER skill_sav

行動技能値:魔法防御 / Skill: Saving throw

◆ skill_srh

ACTION_SKILL_POWER skill_srh

行動技能値:知覚 / Skill: Searching ability この値はsearch()による地形の隠し要素発見処理などで混乱、盲目、幻覚、無光源などの 状態異常がない限り、難易度修正などがないままそのままパーセンテージ値として使われる。 100以上ならば必ず全てのトラップなどを見つけることが出来る。

◆ skill_stl

ACTION_SKILL_POWER skill_stl

行動技能値:隠密 / Skill: Stealth factor

◆ skill_thb

ACTION_SKILL_POWER skill_thb

行動技能値:射撃命中能力 / Skill: To hit (shooting)

◆ skill_thn

ACTION_SKILL_POWER skill_thn

行動技能値:打撃命中能力 / Skill: To hit (normal)

◆ skill_tht

ACTION_SKILL_POWER skill_tht

行動技能値:投射命中能力 / Skill: To hit (throwing)

◆ slow

◆ slow_digest

bool slow_digest

◆ special_attack

BIT_FLAGS special_attack

◆ special_defense

BIT_FLAGS special_defense

◆ spell_exp

SUB_EXP spell_exp[64]

◆ spell_forgotten1

BIT_FLAGS spell_forgotten1

◆ spell_forgotten2

BIT_FLAGS spell_forgotten2

◆ spell_learned1

BIT_FLAGS spell_learned1

◆ spell_learned2

BIT_FLAGS spell_learned2

◆ spell_order

SPELL_IDX spell_order[64]

◆ spell_worked1

BIT_FLAGS spell_worked1

◆ spell_worked2

BIT_FLAGS spell_worked2

◆ start_race

RACE_IDX start_race

◆ stat_add

s16b stat_add[A_MAX]

◆ stat_cur

BASE_STATUS stat_cur[6]

◆ stat_ind

s16b stat_ind[A_MAX]

◆ stat_max

BASE_STATUS stat_max[6]

◆ stat_max_max

BASE_STATUS stat_max_max[6]

◆ stat_top

s16b stat_top[A_MAX]

◆ stat_use

s16b stat_use[A_MAX]

◆ stun

◆ suppress_multi_reward

bool suppress_multi_reward

複数レベルアップ時のパトロンからの報酬多重受け取りを防止

◆ sustain_chr

bool sustain_chr

◆ sustain_con

bool sustain_con

◆ sustain_dex

bool sustain_dex

◆ sustain_int

bool sustain_int

◆ sustain_str

bool sustain_str

◆ sustain_wis

bool sustain_wis

◆ sutemi

bool sutemi

◆ telepathy

bool telepathy

◆ teleport_town

bool teleport_town

◆ tim_esp

TIME_EFFECT tim_esp

◆ tim_eyeeye

TIME_EFFECT tim_eyeeye

◆ tim_infra

TIME_EFFECT tim_infra

◆ tim_invis

TIME_EFFECT tim_invis

◆ tim_levitation

TIME_EFFECT tim_levitation

◆ tim_mimic

TIME_EFFECT tim_mimic

◆ tim_reflect

TIME_EFFECT tim_reflect

◆ tim_regen

TIME_EFFECT tim_regen

◆ tim_res_nether

TIME_EFFECT tim_res_nether

◆ tim_res_time

TIME_EFFECT tim_res_time

◆ tim_sh_fire

TIME_EFFECT tim_sh_fire

◆ tim_sh_holy

TIME_EFFECT tim_sh_holy

◆ tim_sh_touki

TIME_EFFECT tim_sh_touki

◆ tim_stealth

TIME_EFFECT tim_stealth

◆ timewalk

bool timewalk

◆ to_a

s16b to_a

◆ to_d

s16b to_d[2]

◆ to_d_m

s16b to_d_m

◆ to_dd

DICE_NUMBER to_dd[2]

◆ to_ds

DICE_SID to_ds[2]

◆ to_h

s16b to_h[2]

◆ to_h_b

s16b to_h_b

◆ to_h_m

s16b to_h_m

◆ to_m_chance

s16b to_m_chance

◆ today_mon

s16b today_mon

◆ total_weight

WEIGHT total_weight

所持品と装備品の計算総重量 / Total weight being carried

◆ total_winner

u16b total_winner

◆ town_num

TOWN_IDX town_num

◆ tsubureru

TIME_EFFECT tsubureru

◆ tsuyoshi

TIME_EFFECT tsuyoshi

◆ tval_ammo

byte tval_ammo

◆ tval_xtra

byte tval_xtra

◆ ult_res

TIME_EFFECT ult_res

◆ update

BIT_FLAGS update

◆ vir_types

s16b vir_types[8]

◆ virtues

s16b virtues[8]

◆ visit

BIT_FLAGS visit

◆ wait_report_score

bool wait_report_score

◆ warning

bool warning

◆ weapon_exp

SUB_EXP weapon_exp[5][64]

◆ wild_mode

bool wild_mode

◆ wilderness_x

POSITION wilderness_x

◆ wilderness_y

POSITION wilderness_y

◆ window

BIT_FLAGS window

◆ word_recall

TIME_EFFECT word_recall

◆ wraith_form

TIME_EFFECT wraith_form

◆ wt

s16b wt

◆ x

◆ xtra_might

bool xtra_might

◆ y


この構造体詳解は次のファイルから抽出されました: