Hengband
2.2.1
|
#include <floor.h>
フィールド | |
DUNGEON_IDX | dungeon_idx |
grid_type * | grid_array [MAX_HGT] |
DEPTH | dun_level |
現在の実ダンジョン階層base_levelの参照元となる / Current dungeon level [詳解] | |
DEPTH | base_level |
基本生成レベル、後述のobject_level, monster_levelの参照元となる / Base dungeon level [詳解] | |
DEPTH | object_level |
アイテムの生成レベル、p_ptr->current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current object creation level [詳解] | |
DEPTH | monster_level |
モンスターの生成レベル、p_ptr->current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current monster creation level [詳解] | |
POSITION | width |
POSITION | height |
MONSTER_NUMBER | num_repro |
Current reproducer count [詳解] | |
GAME_TURN | generated_turn |
object_type * | o_list |
The array of dungeon items [current_world_ptr->max_o_idx] [詳解] | |
OBJECT_IDX | o_max |
OBJECT_IDX | o_cnt |
monster_type * | m_list |
The array of dungeon monsters [current_world_ptr->max_m_idx] [詳解] | |
MONSTER_IDX | m_max |
MONSTER_IDX | m_cnt |
s16b * | mproc_list [MAX_MTIMED] |
The array to process dungeon monsters[max_m_idx] [詳解] | |
s16b | mproc_max [MAX_MTIMED] |
Number of monsters to be processed [詳解] | |
POSITION_IDX | lite_n |
Array of grids lit by player lite (see "p_ptr->current_floor_ptr->grid_array.c") [詳解] | |
POSITION | lite_y [LITE_MAX] |
POSITION | lite_x [LITE_MAX] |
POSITION_IDX | mon_lite_n |
Array of grids lit by player lite (see "p_ptr->current_floor_ptr->grid_array.c") [詳解] | |
POSITION | mon_lite_y [MON_LITE_MAX] |
POSITION | mon_lite_x [MON_LITE_MAX] |
POSITION_IDX | view_n |
Array of grids viewable to the player (see "grid_array") [詳解] | |
POSITION | view_y [VIEW_MAX] |
POSITION | view_x [VIEW_MAX] |
POSITION_IDX | redraw_n |
Array of grids for delayed visual updating (see "p_ptr->current_floor_ptr->grid_array.c") [詳解] | |
POSITION | redraw_y [REDRAW_MAX] |
POSITION | redraw_x [REDRAW_MAX] |
bool | monster_noise |
DEPTH base_level |
基本生成レベル、後述のobject_level, monster_levelの参照元となる / Base dungeon level
DEPTH dun_level |
現在の実ダンジョン階層base_levelの参照元となる / Current dungeon level
DUNGEON_IDX dungeon_idx |
GAME_TURN generated_turn |
POSITION height |
POSITION_IDX lite_n |
Array of grids lit by player lite (see "p_ptr->current_floor_ptr->grid_array.c")
MONSTER_IDX m_cnt |
monster_type* m_list |
The array of dungeon monsters [current_world_ptr->max_m_idx]
MONSTER_IDX m_max |
POSITION_IDX mon_lite_n |
Array of grids lit by player lite (see "p_ptr->current_floor_ptr->grid_array.c")
POSITION mon_lite_x[MON_LITE_MAX] |
POSITION mon_lite_y[MON_LITE_MAX] |
DEPTH monster_level |
モンスターの生成レベル、p_ptr->current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current monster creation level
bool monster_noise |
s16b* mproc_list[MAX_MTIMED] |
The array to process dungeon monsters[max_m_idx]
s16b mproc_max[MAX_MTIMED] |
Number of monsters to be processed
MONSTER_NUMBER num_repro |
Current reproducer count
OBJECT_IDX o_cnt |
object_type* o_list |
The array of dungeon items [current_world_ptr->max_o_idx]
OBJECT_IDX o_max |
DEPTH object_level |
アイテムの生成レベル、p_ptr->current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current object creation level
POSITION_IDX redraw_n |
Array of grids for delayed visual updating (see "p_ptr->current_floor_ptr->grid_array.c")
POSITION redraw_x[REDRAW_MAX] |
POSITION redraw_y[REDRAW_MAX] |
POSITION_IDX view_n |
Array of grids viewable to the player (see "grid_array")
POSITION width |