16 #define TARGET_KILL 0x01 17 #define TARGET_LOOK 0x02 18 #define TARGET_XTRA 0x04 19 #define TARGET_GRID 0x08 bool get_rep_dir(DIRECTION *dp, bool under)
Definition: targeting.c:1801
void target_set_prepare_look(void)
Definition: targeting.c:447
bool get_hack_dir(DIRECTION *dp)
Definition: targeting.c:2174
void verify_panel(void)
マップ描画のフォーカスを当てるべき座標を更新する
Definition: targeting.c:98
bool get_aim_dir(DIRECTION *dp)
Definition: targeting.c:1533
POSITION target_col
Definition: targeting.c:241
u32b BIT_FLAGS
32ビットのフラグ配列の型定義
Definition: h-type.h:225
POSITION target_row
Definition: targeting.c:242
s32b POSITION
ゲーム中の座標型を定義
Definition: h-type.h:146
bool target_set(BIT_FLAGS mode)
Definition: targeting.c:1053
s16b MONSTER_IDX
ゲーム中のモンスター個体ID型を定義
Definition: h-type.h:129
int DIRECTION
ゲーム中の方角の型定義
Definition: h-type.h:198
bool get_direction(DIRECTION *dp, bool allow_under, bool with_steed)
Definition: targeting.c:1656
void panel_bounds_center(void)
コンソール上におけるマップ表示の左上位置を返す / Calculates current boundaries Called below and from "do_cmd_locate()".
Definition: targeting.c:49
bool target_able(MONSTER_IDX m_idx)
Definition: targeting.c:211
MONSTER_IDX target_who
Definition: targeting.c:240
bool tgt_pt(POSITION *x, POSITION *y)
Definition: targeting.c:1999
bool target_okay(void)
Definition: targeting.c:249