32 #define PW_INVEN 0x00000001L 33 #define PW_EQUIP 0x00000002L 34 #define PW_SPELL 0x00000004L 35 #define PW_PLAYER 0x00000008L 36 #define PW_MONSTER_LIST 0x00000010L 39 #define PW_MESSAGE 0x00000040L 40 #define PW_OVERHEAD 0x00000080L 41 #define PW_MONSTER 0x00000100L 42 #define PW_OBJECT 0x00000200L 43 #define PW_DUNGEON 0x00000400L 44 #define PW_SNAPSHOT 0x00000800L 47 #define PW_BORG_1 0x00004000L 48 #define PW_BORG_2 0x00008000L 54 #define PR_MISC 0x00000001L 55 #define PR_TITLE 0x00000002L 56 #define PR_LEV 0x00000004L 57 #define PR_EXP 0x00000008L 58 #define PR_STATS 0x00000010L 59 #define PR_ARMOR 0x00000020L 60 #define PR_HP 0x00000040L 61 #define PR_MANA 0x00000080L 62 #define PR_GOLD 0x00000100L 63 #define PR_DEPTH 0x00000200L 64 #define PR_EQUIPPY 0x00000400L 65 #define PR_HEALTH 0x00000800L 66 #define PR_CUT 0x00001000L 67 #define PR_STUN 0x00002000L 68 #define PR_HUNGER 0x00004000L 69 #define PR_STATUS 0x00008000L 70 #define PR_XXX0 0x00010000L 71 #define PR_UHEALTH 0x00020000L 72 #define PR_XXX1 0x00040000L 73 #define PR_XXX2 0x00080000L 74 #define PR_STATE 0x00100000L 75 #define PR_SPEED 0x00200000L 76 #define PR_STUDY 0x00400000L 77 #define PR_IMITATION 0x00800000L 78 #define PR_EXTRA 0x01000000L 79 #define PR_BASIC 0x02000000L 80 #define PR_MAP 0x04000000L 81 #define PR_WIPE 0x08000000L 92 #define panel_contains(Y,X) \ 93 (((Y) >= panel_row_min) && ((Y) <= panel_row_max) && \ 94 ((X) >= panel_col_min) && ((X) <= panel_col_max)) const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
void redraw_window(void)
コンソールを再描画する / Redraw a term when it is resized
Definition: view-mainwindow.c:2400
void map_info(POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp, TERM_COLOR *tap, SYMBOL_CODE *tcp)
Mコマンドによる縮小マップの表示を行う / Extract the attr/char to display at the given (legal) map location
Definition: view-mainwindow.c:2873
void monster_race_track(MONRACE_IDX r_idx)
Definition: view-mainwindow.c:3853
int col
Definition: files.c:1586
void get_screen_size(TERM_LEN *wid_p, TERM_LEN *hgt_p)
現在のコンソール表示の縦横を返す。 / Get term size and calculate screen size
Definition: view-mainwindow.c:2478
POSITION panel_row_prt
Definition: view-mainwindow.c:63
void move_cursor_relative(int row, int col)
Definition: view-mainwindow.c:3770
void object_kind_track(KIND_OBJECT_IDX k_idx)
Definition: view-mainwindow.c:3864
void resize_map(void)
コンソールのリサイズに合わせてマップを再描画する / Map resizing whenever the main term changes size
Definition: view-mainwindow.c:2362
void display_map(floor_type *floor_ptr, int *cy, int *cx)
Definition: view-mainwindow.c:3392
void prt_time(void)
ゲーム時刻を表示する / Print time
Definition: view-mainwindow.c:171
POSITION panel_row_max
Definition: view-mainwindow.c:61
void do_cmd_view_map(void)
Definition: view-mainwindow.c:3677
concptr map_name(void)
現在のマップ名を返す /
Definition: view-mainwindow.c:191
POSITION panel_col_max
Definition: view-mainwindow.c:62
s16b MONRACE_IDX
ゲーム中のモンスター種族ID型を定義
Definition: h-type.h:128
int TERM_LEN
コンソール表示座標の型定義
Definition: h-type.h:236
int panel_col_of(int col)
Definition: view-mainwindow.c:2489
s32b POSITION
ゲーム中の座標型を定義
Definition: h-type.h:146
char SYMBOL_CODE
キャラの文字の型定義
Definition: h-type.h:238
void prt_path(POSITION y, POSITION x)
Definition: view-mainwindow.c:3783
s16b KIND_OBJECT_IDX
ゲーム中のベースアイテムID型を定義
Definition: h-type.h:142
byte TERM_COLOR
テキスト表示色の型定義
Definition: h-type.h:237
void redraw_stuff(void)
p_ptr->redraw のフラグに応じた更新をまとめて行う / Handle "p_ptr->redraw"
Definition: view-mainwindow.c:2080
s16b MONSTER_IDX
ゲーム中のモンスター個体ID型を定義
Definition: h-type.h:129
POSITION panel_row_min
Definition: view-mainwindow.c:61
void health_track(MONSTER_IDX m_idx)
Definition: view-mainwindow.c:3754
POSITION panel_col_min
Definition: view-mainwindow.c:62
int row
Definition: files.c:1587
bool change_panel(POSITION dy, POSITION dx)
フォーカスを当てるべきマップ描画の基準座標を指定する(サブルーチン)
Definition: view-mainwindow.c:2422
void prt_map(void)
Definition: view-mainwindow.c:2503
POSITION panel_col_prt
Definition: view-mainwindow.c:63
#define F_LIT_MAX
Definition: feature.h:138
void apply_default_feat_lighting(TERM_COLOR f_attr[F_LIT_MAX], SYMBOL_CODE f_char[F_LIT_MAX])
調査中
Definition: view-mainwindow.c:2734
void print_monster_list(TERM_LEN x, TERM_LEN y, TERM_LEN max_lines)
モンスターの出現リストを表示する / Print monster info in line
Definition: view-mainwindow.c:1649
void window_stuff(void)
p_ptr->window のフラグに応じた更新をまとめて行う / Handle "p_ptr->window"
Definition: view-mainwindow.c:2265