2 #include "cmd-activate.h" 39 #define TRG_INSTA_ART 0x00000001L 40 #define TRG_QUESTITEM 0x00000002L 41 #define TRG_XTRA_POWER 0x00000004L 42 #define TRG_ONE_SUSTAIN 0x00000008L 43 #define TRG_XTRA_RES_OR_POWER 0x00000010L 44 #define TRG_XTRA_H_RES 0x00000020L 45 #define TRG_XTRA_E_RES 0x00000040L 46 #define TRG_XTRA_L_RES 0x00000080L 47 #define TRG_XTRA_D_RES 0x00000100L 48 #define TRG_XTRA_RES 0x00000200L 49 #define TRG_CURSED 0x00000400L 50 #define TRG_HEAVY_CURSE 0x00000800L 51 #define TRG_PERMA_CURSE 0x00001000L 52 #define TRG_RANDOM_CURSE0 0x00002000L 53 #define TRG_RANDOM_CURSE1 0x00004000L 54 #define TRG_RANDOM_CURSE2 0x00008000L 55 #define TRG_XTRA_DICE 0x00010000L 56 #define TRG_POWERFUL 0x00020000L 88 #define ART_GALADRIEL 1 92 #define ART_PALANTIR 15 93 #define ART_STONE_LORE 17 94 #define ART_FLY_STONE 147 95 #define ART_ORB_OF_FATE 245 97 #define ART_CARLAMMAS 4 100 #define ART_FARAMIR 18 101 #define ART_BOROMIR 143 102 #define ART_MAGATAMA 149 103 #define ART_INROU 166 104 #define ART_NIGHT 215 105 #define ART_SACRED_KNIGHTS 217 107 #define ART_CHARMED 219 120 #define ART_RAZORBACK 129 121 #define ART_BLADETURNER 130 122 #define ART_SEIRYU 201 125 #define ART_SOULKEEPER 19 126 #define ART_ISILDUR 20 127 #define ART_ROHIRRIM 21 128 #define ART_LOHENGRIN 22 129 #define ART_JULIAN 23 130 #define ART_ARVEDUI 24 131 #define ART_CASPANION 25 132 #define ART_GILES 168 133 #define ART_MORLOK 203 134 #define ART_VETERAN 206 137 #define ART_SHIVA_JACKET 26 138 #define ART_HITHLOMIR 27 139 #define ART_THALKETTOTH 28 140 #define ART_HIMRING 127 141 #define ART_ICANUS 131 142 #define ART_NAMAKE_ARMOR 183 144 #define ART_DASAI 200 145 #define ART_KESHO 204 146 #define ART_MILIM 246 149 #define ART_THORIN 30 150 #define ART_CELEGORM 31 151 #define ART_ANARION 32 152 #define ART_GIL_GALAD 138 153 #define ART_YENDOR 141 155 #define ART_EARENDIL 186 156 #define ART_PERSEUS 197 161 #define ART_BERUTHIEL 35 162 #define ART_THRANDUIL 36 163 #define ART_THENGEL 37 164 #define ART_HAMMERHAND 38 166 #define ART_HOLHENNETH 40 167 #define ART_TERROR 41 169 #define ART_NUMENOR 132 170 #define ART_STONEMASK 146 174 #define ART_COLLUIN 44 175 #define ART_HOLCOLLETH 45 176 #define ART_THINGOL 46 177 #define ART_THORONGIL 47 178 #define ART_COLANNON 48 179 #define ART_LUTHIEN 49 182 #define ART_HEAVENLY_MAIDEN 233 185 #define ART_CAMBELEG 52 186 #define ART_CAMMITHRIM 53 187 #define ART_PAURHACH 54 188 #define ART_CORWIN 55 189 #define ART_PAURAEGEN 56 190 #define ART_PAURNEN 57 191 #define ART_THANOS 58 192 #define ART_FINGOLFIN 59 193 #define ART_PAURNIMMEN 185 196 #define ART_FEANOR 60 199 #define ART_SHIVA_BOOTS 63 200 #define ART_GLASS 165 207 #define ART_MAEDHROS 64 209 #define ART_NARTHANC 66 210 #define ART_NIMTHANC 67 211 #define ART_DETHANC 68 214 #define ART_CALRIS 71 215 #define ART_GRAYSWANDIR 72 216 #define ART_GLAMDRING 73 217 #define ART_NOTHUNG 74 218 #define ART_ORCRIST 75 219 #define ART_GURTHANG 76 220 #define ART_ZARCUTHRA 77 221 #define ART_TWILIGHT 78 222 #define ART_GONDRICAM 79 223 #define ART_CRISDURIAN 80 224 #define ART_AGLARANG 81 225 #define ART_RINGIL 82 226 #define ART_ANDURIL 83 227 #define ART_WEREWINDLE 84 228 #define ART_CHAINSWORD 85 229 #define ART_FORASGIL 86 230 #define ART_CARETH 87 232 #define ART_SOULSWORD 89 233 #define ART_MERLIN 90 234 #define ART_DOOMCALLER 91 235 #define ART_VORPAL_BLADE 92 236 #define ART_SLAYER 123 237 #define ART_KUSANAGI 128 238 #define ART_HURIN 133 239 #define ART_AZAGHAL 135 241 #define ART_CHARIOT 140 242 #define ART_WORPAL_BLADE 142 243 #define ART_MURAMASA 144 244 #define ART_ZANTETSU 150 245 #define ART_SOULCRUSH 154 246 #define ART_FALIS 155 247 #define ART_HRUNTING 156 248 #define ART_ANUBIS 158 249 #define ART_GURENKI 160 250 #define ART_TAILBITER 167 251 #define ART_MUSASI_KATANA 171 252 #define ART_MUSASI_WAKIZASI 172 253 #define ART_QUICKTHORN 174 254 #define ART_TINYTHORN 175 255 #define ART_EXCALIBUR 176 256 #define ART_EXCALIPUR 177 257 #define ART_EXCALIBUR_J 179 258 #define ART_ARUNRUTH 184 259 #define ART_HAKABUSA 189 260 #define ART_STORMBRINGER 190 261 #define ART_NARSIL 191 262 #define ART_KANNU 193 263 #define ART_GRIMTOOTH 196 264 #define ART_KAMUI 198 265 #define ART_GOURYU 207 266 #define ART_EOWYN 216 267 #define ART_NANACHO 248 268 #define ART_ROBINTON 251 271 #define ART_THEODEN 93 273 #define ART_OSONDIR 95 275 #define ART_RUNESPEAR 97 276 #define ART_DESTINY 98 278 #define ART_EORLINGAS 100 279 #define ART_DURIN 101 280 #define ART_EONWE 102 281 #define ART_BALLI 103 282 #define ART_LOTHARANG 104 283 #define ART_DWARVES_AXE 105 284 #define ART_BARUKKHELED 106 285 #define ART_WRATH 107 287 #define ART_AVAVIR 109 288 #define ART_BENKEI 152 289 #define ART_TAIKOBO 159 290 #define ART_TONBO 161 291 #define ART_GAEBOLG 163 292 #define ART_ARRYU 164 293 #define ART_AEGLOS 187 294 #define ART_BLOOD 199 295 #define ART_NUMAHOKO 202 301 #define ART_GROND 111 302 #define ART_TOTILA 112 303 #define ART_THUNDERFIST 113 304 #define ART_BLOODSPIKE 114 305 #define ART_FIRESTAR 115 306 #define ART_TARATOL 116 309 #define ART_ERIRIL 119 310 #define ART_GANDALF 120 311 #define ART_DEATHWREAKER 121 312 #define ART_TURMIL 122 313 #define ART_MJOLLNIR 136 314 #define ART_WINBLOWS 139 315 #define ART_XIAOLONG 145 316 #define ART_NYOIBOU 157 317 #define ART_JONES 162 318 #define ART_HYOUSIGI 169 319 #define ART_MATOI 170 320 #define ART_IRON_BALL 173 321 #define ART_SAMSON 178 322 #define ART_NAMAKE_HAMMER 181 323 #define ART_BOLISHOI 188 324 #define ART_SHUTEN_DOJI 194 325 #define ART_G_HAMMER 195 326 #define ART_AEGISFANG 208 327 #define ART_HERMIT 209 328 #define ART_GOTHMOG 212 330 #define ART_FUNDIN 214 331 #define ART_AESCULAPIUS 225 334 #define ART_BELTHRONDING 124 336 #define ART_BRAND 126 337 #define ART_CRIMSON 16 338 #define ART_BUCKLAND 134 339 #define ART_YOICHI 148 340 #define ART_HARAD 180 341 #define ART_NAMAKE_BOW 182 342 #define ART_ROBIN_HOOD 221 343 #define ART_HELLFIRE 222 346 #define ART_BARD_ARROW 153 361 #define BIAS_CHAOS 12 362 #define BIAS_PRIESTLY 13 363 #define BIAS_NECROMANTIC 14 365 #define BIAS_ROGUE 16 367 #define BIAS_WARRIOR 18 368 #define BIAS_RANGER 19 int activation_index(object_type *o_ptr)
オブジェクトから能力発動IDを取得する。
Definition: artifact.c:1880
const activation_type * find_activation_info(object_type *o_ptr)
オブジェクトから発動効果構造体のポインタを取得する。
Definition: artifact.c:1926
WEIGHT weight
重量 / Weight
Definition: artifact.h:33
STR_OFFSET name
アーティファクト名(headerオフセット参照) / Name (offset)
Definition: artifact.h:16
BIT_FLAGS flags[TR_FLAG_SIZE]
Definition: artifact.h:37
ARTIFACT_IDX max_a_idx
Definition: artifact.c:48
BIT_FLAGS gen_flags
Definition: artifact.h:57
char * a_text
Definition: artifact.c:43
bool create_named_art(ARTIFACT_IDX a_idx, POSITION y, POSITION x)
フロアの指定された位置に固定アーティファクトを生成する。 / Create the artifact of the specified number
Definition: artifact.c:2056
s32b WEIGHT
ゲーム中の重量の型定義(ポンド)
Definition: h-type.h:205
void random_artifact_resistance(object_type *o_ptr, artifact_type *a_ptr)
固定アーティファクト生成時の特別なハードコーディング処理を行う。.
Definition: artifact.c:1952
OBJECT_TYPE_VALUE tval
ベースアイテム大項目ID / Artifact type
Definition: artifact.h:19
PARAMETER_VALUE pval
pval修正値 / Artifact extra info
Definition: artifact.h:22
OBJECT_SUBTYPE_VALUE sval
ベースアイテム小項目ID / Artifact sub type
Definition: artifact.h:20
int DICE_NUMBER
ゲーム中のダイス数の型定義
Definition: h-type.h:207
byte cur_num
レアリティ / Artifact rarity
Definition: artifact.h:62
ARMOUR_CLASS to_a
ACボーナス値 / Bonus to armor
Definition: artifact.h:26
#define TR_FLAG_SIZE
Definition: object.h:175
s32b DEPTH
ゲーム中の階層レベルの型定義
Definition: h-type.h:216
STR_OFFSET text
アーティファクト解説(headerオフセット参照) / Text (offset)
Definition: artifact.h:17
artifact_type * a_info
Definition: artifact.c:41
s32b HIT_POINT
HPとその増減量の型定義
Definition: h-type.h:161
u32b BIT_FLAGS
32ビットのフラグ配列の型定義
Definition: h-type.h:225
s16b FLOOR_IDX
ゲーム中のフロアID型を定義
Definition: h-type.h:116
ARMOUR_CLASS ac
上書きベースAC値 / Base armor
Definition: artifact.h:28
s32b POSITION
ゲーム中の座標型を定義
Definition: h-type.h:146
DICE_NUMBER dd
Definition: artifact.h:30
HIT_PROB to_h
命中ボーナス値 / Bonus to hit
Definition: artifact.h:24
s32b OBJECT_SUBTYPE_VALUE
ゲーム中のアイテム副分類の型定義
Definition: h-type.h:203
s32b OBJECT_TYPE_VALUE
ゲーム中のアイテム主分類の型定義
Definition: h-type.h:202
u32b STR_OFFSET
テキストオフセットの型定義
Definition: h-type.h:212
s16b PARAMETER_VALUE
ゲーム中のアイテム能力値の型定義
Definition: h-type.h:204
bool make_artifact(object_type *o_ptr)
非INSTA_ART型の固定アーティファクトの生成を確率に応じて試行する。 Mega-Hack – Attempt to create one of the "Special Objects"
Definition: artifact.c:2232
byte max_num
現在の生成数 / Number created (0 or 1)
Definition: artifact.h:63
PRICE cost
基本価格 / Artifact "cost"
Definition: artifact.h:35
bool become_random_artifact(object_type *o_ptr, bool a_scroll)
ランダムアーティファクト生成のメインルーチン
Definition: artifact.c:1552
固定アーティファクト情報の構造体 / Artifact structure.
Definition: artifact.h:14
FLOOR_IDX floor_id
(未使用)最大生成数 / Unused (should be "1")
Definition: artifact.h:65
s16b ARTIFACT_IDX
ゲーム中のアーティファクトID型を定義
Definition: h-type.h:132
s32b PRICE
ゲーム中の金額価値の型定義
Definition: h-type.h:209
byte act_idx
アイテムを落としたフロアのID / Leaved on this location last time
Definition: artifact.h:67
bool make_artifact_special(object_type *o_ptr)
INSTA_ART型の固定アーティファクトの生成を確率に応じて試行する。 Mega-Hack – Attempt to create one of the "Special Objects"
Definition: artifact.c:2299
DICE_SID ds
ダイス値 / Damage when hits
Definition: artifact.h:31
int DICE_SID
ゲーム中のダイス面の型定義
Definition: h-type.h:208
DEPTH level
アイテム生成フラグ / flags for generate
Definition: artifact.h:59
char * a_name
Definition: artifact.c:42
s16b HIT_PROB
ゲーム中の装備命中修正値を定義
Definition: h-type.h:173
s16b ARMOUR_CLASS
ゲーム中の行動アーマークラス型を定義
Definition: h-type.h:181
HIT_POINT to_d
ダメージボーナス値 / Bonus to damage
Definition: artifact.h:25
RARITY rarity
基本生成階 / Artifact level
Definition: artifact.h:60
byte RARITY
ゲーム中の希少度の型定義
Definition: h-type.h:217