bool old_cumber_glove
Definition: types.h:1175
u32b text
地形説明参照のためのネームバッファオフセット値 / Text (offset)
Definition: types.h:72
int power
Definition: types.h:264
byte dice
武器のダイス値基準値 / Weapons which have more than 'dice' dice match
Definition: types.h:1645
int spell_type
Definition: types.h:795
u32b spell_forgotten2
Definition: types.h:1098
bool esp_good
Definition: types.h:1279
byte level
ベースアイテムの基本生成階 / Level
Definition: types.h:135
byte dungeon
Definition: types.h:703
s16b fast
Definition: types.h:1016
byte extra
Definition: types.h:745
s16b a_dis
Definition: types.h:920
s16b w_start[5][64]
Definition: types.h:413
byte x_attr
設定変更後のアイテムシンボルカラー / Desired object attribute
Definition: types.h:141
s16b timeout
Definition: types.h:547
s16b tim_invis
Definition: types.h:1034
s16b outer_wall
Definition: types.h:1596
s16b ult_res
Definition: types.h:1029
u32b seed
Definition: types.h:1485
s32b csp
Definition: types.h:1002
byte m_age
Definition: types.h:850
byte tval
Definition: types.h:519
s16b pet_extra_flags
Definition: types.h:1139
s16b skill_tht
Definition: types.h:1332
monster_blow blow[4]
Definition: types.h:326
byte pclass
Definition: types.h:960
s16b energy_need
Definition: types.h:1084
s16b multishadow
Definition: types.h:1069
s16b k_idx
Definition: types.h:699
byte dx
Definition: types.h:1592
byte bonus
アイテムのボーナス基準値 / Items which have more than 'bonus' magical bonus match
Definition: types.h:1646
闘技場のモンスターエントリー構造体 / A structure type for arena entry
Definition: types.h:1682
byte dd
Definition: types.h:545
cptr insc
対象となったアイテムに自動で刻む内容 / Items will be auto-inscribed as 'insc'
Definition: types.h:1642
byte max_to_d
Definition: types.h:223
s32b mhp
Definition: types.h:997
byte sval
モンスター打倒後に得られるアイテムの小カテゴリID / sval of prize
Definition: types.h:1686
bool esp_undead
Definition: types.h:1271
bool counter
Definition: types.h:1206
int spell_xtra
Definition: types.h:792
s16b a_mhp
Definition: types.h:929
s16b skill_thn
Definition: types.h:1330
byte cost
Definition: types.h:462
u16b reinforce_dd[6]
Definition: types.h:328
s16b tim_reflect
Definition: types.h:1068
s16b north_east
Definition: types.h:1469
byte complev
Definition: types.h:705
s16b tim_res_time
Definition: types.h:1060
u32b muta1
Definition: types.h:1073
u32b spell_forgotten1
Definition: types.h:1097
s16b r_srh
Definition: types.h:841
char history[4][60]
Definition: types.h:1375
s16b age
Definition: types.h:1360
const char * cptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:46
byte pseikaku
Definition: types.h:961
s32b cost
ベースアイテムの基本価値 / Object "base cost"
Definition: types.h:126
byte realm1
Definition: types.h:962
s16b tim_sh_touki
Definition: types.h:1055
byte o_set
Definition: types.h:673
byte number
Definition: types.h:526
s16b weapon_exp[5][64]
Definition: types.h:1102
bool resist_fire
Definition: types.h:1227
s16b r_idx
闘技場のモンスター種族ID(0ならば表彰式) / Monster (0 means victory prizing)
Definition: types.h:1684
byte sexp
Definition: types.h:777
s16b inside_quest
Definition: types.h:990
bool esp_orc
Definition: types.h:1273
char max_dun[4]
Definition: types.h:1571
s16b c_dis
Definition: types.h:884
bool(* monster_hook_type)(int r_idx)
Definition: types.h:1525
s16b arena_number
Definition: types.h:988
bool immune_acid
Definition: types.h:1220
s16b feat
Definition: types.h:452
byte action
対象のアイテムを拾う/破壊/放置するかの指定フラグ / Auto-pickup or Destroy or Leave items
Definition: types.h:1644
s16b r_dis
Definition: types.h:837
s16b sc
Definition: types.h:975
s16b bad_buy
Definition: types.h:750
s16b r_idx
Definition: types.h:694
int manedam
Definition: types.h:1428
int flag
Definition: types.h:1731
s32b visit
Definition: types.h:1131
s16b confused
Definition: types.h:1020
int min_level
Definition: types.h:1388
s16b tim_infra
Definition: types.h:1035
bool cumber_glove
Definition: types.h:1186
s16b town_num
Definition: types.h:987
u32b window
Definition: types.h:1200
char turns[10]
Definition: types.h:1555
s16b inner_wall
Definition: types.h:1597
byte level
Definition: types.h:637
u16b total
Definition: types.h:642
s16b tim_mimic
Definition: types.h:1062
bool esp_evil
Definition: types.h:1278
bool sustain_str
Definition: types.h:1252
u32b next_exp
Definition: types.h:332
byte r_ignore
Definition: types.h:361
bool levitation
Definition: types.h:1262
ベースアイテム情報の構造体 / Information about object "kinds", including player knowledge.
Definition: types.h:105
store_type * store
Definition: types.h:1500
byte xtra2
Definition: types.h:534
s16b stat_max_max[6]
Definition: types.h:1008
char cur_dun[4]
Definition: types.h:1569
bool resist_elec
Definition: types.h:1226
s16b tsubureru
Definition: types.h:1057
char what[8]
Definition: types.h:1549
s16b m_idx
Definition: types.h:456
u32b flags7
Definition: types.h:321
char p_a[3]
Definition: types.h:1566
s16b energy_need
Definition: types.h:597
byte realm1
Definition: types.h:1357
u32b r_flags2
Definition: types.h:374
s32b wilderness_y
Definition: types.h:994
s16b r_adj[6]
Definition: types.h:835
s16b stream1
Definition: types.h:1598
s16b r_sights
Definition: types.h:353
byte f_m_ht
Definition: types.h:858
s32b align
Definition: types.h:1208
byte r_xtra1
Definition: types.h:363
cptr title
Definition: types.h:813
s16b o_idx
Definition: types.h:454
int spell_first
Definition: types.h:797
s16b stat_max_max[6]
Definition: types.h:1368
byte ident
Definition: types.h:549
s16b max_maxhp
Definition: types.h:591
s16b open
Definition: types.h:1695
#define MAX_LJ_DOORS
Definition: defines.h:1182
s16b resist_magic
Definition: types.h:1050
bool telepathy
Definition: types.h:1269
s16b x_thn
Definition: types.h:899
s32b au
Definition: types.h:978
s16b level
Definition: types.h:693
byte max_to_h
Definition: types.h:222
int min_lev
Definition: types.h:1408
s16b a_srh
Definition: types.h:924
byte mode
Definition: types.h:1606
s16b mimic
Definition: types.h:1672
u32b r_flagsr
Definition: types.h:380
u32b flagsr
Definition: types.h:324
char p_r[3]
Definition: types.h:1564
u32b flags2
Definition: types.h:316
s32b last_visit
Definition: types.h:754
s32b chp
Definition: types.h:998
byte d_attr[F_LIT_MAX]
デフォルトの地形シンボルカラー / Default feature attribute
Definition: types.h:87
bool migite
Definition: types.h:1316
s16b held_m_idx
Definition: types.h:564
byte r_xtra2
Definition: types.h:364
s16b stock_num
Definition: types.h:760
s16b a_thb
Definition: types.h:927
bool bless_blade
Definition: types.h:1284
byte aaf
Definition: types.h:306
s16b blessed
Definition: types.h:1033
u32b name
地形名参照のためのネームバッファオフセット値 / Name (offset)
Definition: types.h:71
s16b stat_top[6]
Definition: types.h:1203
char act_names[8][30]
Definition: types.h:1447
u32b name
Definition: types.h:393
s16b old_spells
Definition: types.h:1170
bool leaving
Definition: types.h:1155
s16b maxdepth
Definition: types.h:1602
#define MAX_FEAT_STATES
Definition: defines.h:961
s16b member_race[MAX_RACES]
Definition: types.h:1455
u32b text
アーティファクト解説(headerオフセット参照) / Text (offset)
Definition: types.h:170
cptr winner
Definition: types.h:814
bool heavy_spell
Definition: types.h:1291
byte min_plev
Definition: types.h:1603
s16b oppose_acid
Definition: types.h:1040
bool anti_tele
Definition: types.h:1250
byte min_level
Definition: types.h:1508
byte sval
ベースアイテム小項目ID / Artifact sub type
Definition: types.h:173
s16b vir_types[8]
Definition: types.h:1078
byte o_bit
Definition: types.h:674
s16b object_kind_idx
Definition: types.h:1167
cptr name
自動拾い/破壊定義の名称一致基準 / Items which have 'name' as part of its name match
Definition: types.h:1641
byte locale[4]
ベースアイテムの生成階テーブル / Allocation level(s)
Definition: types.h:132
s16b stat_use[6]
Definition: types.h:1202
s16b tim_regen
Definition: types.h:1051
u32b gen_flags
アイテムフラグ / Artifact Flags
Definition: types.h:191
s16b chaos_patron
Definition: types.h:1371
s16b dun_level
Definition: types.h:1657
int spell_book
Definition: types.h:791
byte d_char
Definition: types.h:339
s16b blind
Definition: types.h:1018
u32b exp_frac
Definition: types.h:983
byte wid
Definition: types.h:401
s16b protevil
Definition: types.h:1027
s16b old_lite
Definition: types.h:1183
s16b ht
Definition: types.h:1361
s16b cut
Definition: types.h:1024
s16b today_mon
Definition: types.h:1141
s16b paralyzed
Definition: types.h:1019
s16b to_dd[2]
Definition: types.h:1296
char history[4][60]
Definition: types.h:1117
s16b target_y
Definition: types.h:608
int road
Definition: types.h:1484
int ds
Definition: types.h:1391
byte rarity
Definition: types.h:335
s16b floor_id
Definition: types.h:1655
u32b mflags8
Definition: types.h:1620
bool is_dead
Definition: types.h:1125
s16b ele_immune
Definition: types.h:1038
cptr title
Definition: types.h:830
char uid[8]
Definition: types.h:1561
s16b c_thb
Definition: types.h:891
u32b mflags1
Definition: types.h:1613
u32b curse_flags
Definition: types.h:560
s16b r_thn
Definition: types.h:843
s16b destroyed
一度*破壊*に巻き込まれたかどうかのフラグ / Default destroyed state
Definition: types.h:80
cptr name
Definition: types.h:1431
s16b skill_dev
Definition: types.h:1325
s16b c_dev
Definition: types.h:885
bool warning
Definition: types.h:1292
bool resist_time
Definition: types.h:1242
s16b south_east
Definition: types.h:1471
u32b flags8
Definition: types.h:322
u32b name
Definition: types.h:294
byte effect
Definition: types.h:254
byte mflag
Definition: types.h:601
bool slow_digest
Definition: types.h:1283
u16b panic_save
Definition: types.h:1120
s16b south[MAX_WID]
Definition: types.h:1465
byte psex
Definition: types.h:1353
s16b special
Definition: types.h:1673
byte fy
Definition: types.h:586
u32b flags[FF_FLAG_SIZE]
地形の基本特性ビット配列 / Flags
Definition: types.h:77
s16b slow
Definition: types.h:1017
s16b mimic
Definition: types.h:460
bool esp_nonliving
Definition: types.h:1280
s32b value
Definition: types.h:1722
byte iy
Definition: types.h:516
u32b flags[TR_FLAG_SIZE]
Definition: types.h:230
bool aware
ベースアイテムが鑑定済かどうか / The player is "aware" of the item's effects
Definition: types.h:148
bool resist_blind
Definition: types.h:1239
u32b visit_mark
Definition: types.h:1659
#define MAX_HGT
表示上のダンジョンの最大垂直サイズ(SCREEN_HGTの3倍が望ましい) Maximum dungeon height in grids, must be a multiple of SCREEN_H...
Definition: defines.h:119
bool tried
ベースアイテムを未鑑定のまま試したことがあるか / The player has "tried" one of the items
Definition: types.h:150
s16b oldpy
Definition: types.h:955
s16b r_pkills
Definition: types.h:356
bool cumber_armor
Definition: types.h:1185
byte psex
Definition: types.h:958
s16b s_start[10]
Definition: types.h:415
s16b tim_levitation
Definition: types.h:1054
byte min_inflate
Definition: types.h:722
byte d_attr
Definition: types.h:338
cptr owner_name
Definition: types.h:717
s16b sc
Definition: types.h:1363
bool resist_neth
Definition: types.h:1240
byte method
Definition: types.h:253
byte cur_num
Definition: types.h:348
byte rarity
Definition: types.h:220
#define F_LIT_MAX
Definition: defines.h:1222
#define FF_FLAG_SIZE
Definition: defines.h:1107
byte max_inflate
Definition: types.h:721
s32b last_visit
Definition: types.h:1658
s32b old_race1
Definition: types.h:1134
char day[10]
Definition: types.h:1557
int dd
Definition: types.h:1390
byte mflag2
Definition: types.h:602
u16b reinforce_id[6]
Definition: types.h:327
byte r_drop_gold
Definition: types.h:366
u32b cursed
Definition: types.h:1259
bool resist_dark
Definition: types.h:1234
char how[40]
Definition: types.h:1573
bool resist_shard
Definition: types.h:1237
byte cur_num
レアリティ / Artifact rarity
Definition: types.h:196
byte no
Definition: types.h:931
u32b csp_frac
Definition: types.h:1003
byte freq_spell
Definition: types.h:313
char p_c[3]
Definition: types.h:1565
s16b index
Definition: types.h:635
u32b total_weight
Definition: types.h:1215
s16b tim_sh_fire
Definition: types.h:1063
byte exit_bldg
Definition: types.h:1157
s16b floor_id
Definition: types.h:350
u16b inscription
Definition: types.h:553
bool resist_cold
Definition: types.h:1228
s16b tim_res_nether
Definition: types.h:1059
byte x_attr[F_LIT_MAX]
設定変更後の地形シンボルカラー / Desired feature attribute
Definition: types.h:90
byte marked
Definition: types.h:551
s16b tim_sh_holy
Definition: types.h:1064
u16b total_winner
Definition: types.h:1119
cptr desc
Definition: types.h:1399
s16b ac
Definition: types.h:543
bool resist_chaos
Definition: types.h:1235
int tag
Definition: types.h:1521
bool lite
Definition: types.h:1263
bool old_icky_wield[2]
Definition: types.h:1178
byte ds
ダメージダイスの数と大きさ / Damage dice/sides
Definition: types.h:122
byte sval
Definition: types.h:520
#define MAX_WID
表示上のダンジョンの最大水平サイズ(SCREEN_WIDの3倍が望ましい) Maximum dungeon width in grids, must be a multiple of SCREEN_WI...
Definition: defines.h:125
s16b dis_ac
Definition: types.h:1304
s16b lightspeed
Definition: types.h:1056
s16b to_a
Definition: types.h:541
s32b other_costs[8]
Definition: types.h:1449
cptr flag
Definition: types.h:1719
byte magic_num2[108]
Definition: types.h:1106
s16b num_mon
Definition: types.h:700
byte d_attr
デフォルトのアイテムシンボルカラー / Default object attribute
Definition: types.h:138
s16b stream2
Definition: types.h:1599
bool free_act
Definition: types.h:1264
s16b run_py
Definition: types.h:1209
s16b maxhp
Definition: types.h:590
s16b oppose_elec
Definition: types.h:1041
byte slot
Definition: types.h:216
byte sub_align
Definition: types.h:584
s16b poisoned
Definition: types.h:1023
bool can_swim
Definition: types.h:1261
int(* inven_func)(object_type *)
Definition: types.h:1531
bool sutemi
Definition: types.h:1205
s16b health_who
Definition: types.h:1163
s16b c_mhp
Definition: types.h:902
bool old_heavy_shoot
Definition: types.h:1177
s16b hp
Definition: types.h:589
byte xtra1
Definition: types.h:533
s16b to_a
ACボーナス値 / Bonus to armor.
Definition: types.h:179
s16b north_west
Definition: types.h:1468
地形情報の構造体 / Information about terrain "features"
Definition: types.h:69
s16b hold_o_idx
Definition: types.h:606
byte ds
ダイス値 / Damage when hits
Definition: types.h:183
byte rarity
基本生成階 / Artifact level
Definition: types.h:194
s16b feat
Definition: types.h:1579
bool kill_wall
Definition: types.h:1288
s16b pit
Definition: types.h:1604
cptr title
Definition: types.h:912
s16b to_m_chance
Definition: types.h:1313
u32b name
アーティファクト名(headerオフセット参照) / Name (offset)
Definition: types.h:169
s16b parent_m_idx
Definition: types.h:617
byte pclass
Definition: types.h:1355
int min_m_alloc_level
Definition: types.h:1608
byte rating
Definition: types.h:217
byte sex
Definition: types.h:932
byte prace
Definition: types.h:959
u32b mflags4
Definition: types.h:1616
s32b mexp
Definition: types.h:309
s16b num_jammed
Definition: types.h:1701
s16b next_r_idx
Definition: types.h:331
s16b skill_stl
Definition: types.h:1327
s16b learned_spells
Definition: types.h:1011
s16b c_adj[6]
Definition: types.h:882
s16b sleep
Definition: types.h:305
cptr o_text
Definition: types.h:676
int obj_great
Definition: types.h:1631
byte flags
Definition: types.h:702
s16b stat_max[6]
Definition: types.h:1007
s16b weight
重量 / Weight
Definition: types.h:185
bool impact[2]
Definition: types.h:1286
s16b next_o_idx
Definition: types.h:562
byte level
Definition: types.h:334
u32b flavor_name
未確定名参照のためのネームバッファオフセット値 / Flavor name (offset)
Definition: types.h:109
s16b old_realm
Definition: types.h:1136
byte speed
Definition: types.h:307
byte oops
Definition: types.h:964
s16b dis_to_d[2]
Definition: types.h:1301
byte act_idx
Definition: types.h:234
int level
Definition: types.h:1425
u32b smart
Definition: types.h:615
int smana
Definition: types.h:1426
byte infra
Definition: types.h:862
int dice
Definition: types.h:1725
bool sh_cold
Definition: types.h:1247
s16b num_blow[2]
Definition: types.h:1335
byte r_cast_spell
Definition: types.h:369
s16b pval
Definition: types.h:522
#define MAX_RACES
Definition: defines.h:822
byte max_num
Definition: types.h:346
s16b north[MAX_WID]
Definition: types.h:1464
int effect
Definition: types.h:1392
s16b pval
ベースアイテムのpval(能力修正共通値) Object extra info
Definition: types.h:114
#define MAX_CLASS
職業の最大定義数 Maximum number of player "class" types (see "table.c", etc)
Definition: defines.h:176
s16b r_idx
Definition: types.h:582
s32b store_open
Definition: types.h:752
bool see_inv
Definition: types.h:1265
s32b max_max_exp
Definition: types.h:980
byte numstores
Definition: types.h:1501
byte extra
その他色々のビットフラグ配列 / Something
Definition: types.h:136
s16b to_h
命中ボーナス値 / Bonus to hit
Definition: types.h:177
bool old_monlite
Definition: types.h:1181
bool old_riding_wield[2]
Definition: types.h:1179
s16b kabenuke
Definition: types.h:1052
s16b ele_attack
Definition: types.h:1037
unsigned short u16b
Definition: h-type.h:93
byte tval
ベースアイテム種別の大項目値 Object type
Definition: types.h:111
int fail
Definition: types.h:1410
bool mighty_throw
Definition: types.h:1293
byte max_to_a
Definition: types.h:224
s16b stat_add[6]
Definition: types.h:1217
u32b update
Definition: types.h:1198
bool sh_fire
Definition: types.h:1245
byte pet_upkeep_div
Definition: types.h:905
char cur_lev[4]
Definition: types.h:1568
byte x_char
設定変更後のアイテムシンボルアルファベット / Desired object character
Definition: types.h:142
int final_artifact
Definition: types.h:1626
u16b art_name
Definition: types.h:554
bool anti_magic
Definition: types.h:1249
s16b pval
pval修正値 / Artifact extra info
Definition: types.h:175
s16b actions[8]
Definition: types.h:1451
s16b skill_fos
Definition: types.h:1329
int fail
Definition: types.h:1427
s16b cur_num
Definition: types.h:696
s16b feat
Definition: types.h:1671
s32b au
Definition: types.h:1365
u16b occurrence
Definition: types.h:1674
s16b tsuyoshi
Definition: types.h:1036
s16b ht
Definition: types.h:973
s16b pet_follow_distance
Definition: types.h:1138
signed long s32b
Definition: h-type.h:101
s16b mane_num
Definition: types.h:1110
byte r_exp
Definition: types.h:847
s16b closed
Definition: types.h:1697
s16b r_fos
Definition: types.h:842
int mana_cost
Definition: types.h:1409
bool xtra_might
Definition: types.h:1285
char name[20]
Definition: types.h:1443
char pts[10]
Definition: types.h:1551
feature_state state[MAX_FEAT_STATES]
feature_state テーブル
Definition: types.h:82
byte special_div
Definition: types.h:1629
s16b mane_dam[MAX_MANE]
Definition: types.h:1109
mind_type info[MAX_MIND_POWERS]
Definition: types.h:1417
s16b riding
Definition: types.h:1129
s16b insult_cur
Definition: types.h:747
s16b action_restr[8]
Definition: types.h:1452
bool resist_nexus
Definition: types.h:1238
bool old_heavy_wield[2]
Definition: types.h:1176
bool wizard
Definition: types.h:1127
s32b magic_num1[108]
Definition: types.h:1105
s32b old_race2
Definition: types.h:1135
s16b max_num
Definition: types.h:697
s16b member_realm[MAX_MAGIC+1]
Definition: types.h:1456
bool sustain_chr
Definition: types.h:1257
int index
Definition: types.h:1522
byte level
Definition: types.h:1721
feat_prob floor[DUNGEON_FEAT_PROB_NUM]
Definition: types.h:1594
s16b weight
Definition: types.h:528
u32b r_flags4
Definition: types.h:376
s16b x_srh
Definition: types.h:897
bool resist_pois
Definition: types.h:1229
bool dec_mana
Definition: types.h:1289
byte x_attr
Definition: types.h:342
bool old_riding_ryoute
Definition: types.h:1180
u32b flags[TR_FLAG_SIZE]
ベースアイテムの基本特性ビット配列 / Flags
Definition: types.h:128
s16b * table
Definition: types.h:758
s16b to_a
ベースアイテムのAC修正値 / Bonus to armor
Definition: types.h:118
byte name2
Definition: types.h:531
bool sh_elec
Definition: types.h:1246
s16b alter_reality
Definition: types.h:1081
u32b text
Definition: types.h:394
s16b max_cost
Definition: types.h:719
s16b tim_stealth
Definition: types.h:1053
byte hdice
Definition: types.h:300
u32b mflags7
Definition: types.h:1619
s16b stat_max[6]
Definition: types.h:1367
s32b max_exp
Definition: types.h:981
s16b ac
上書きベースAC値 / Base armor
Definition: types.h:181
bool ryoute
Definition: types.h:1315
s16b status
Definition: types.h:688
s16b vir_types[8]
Definition: types.h:1373
s16b table_num
Definition: types.h:756
bool immune_cold
Definition: types.h:1223
int manefail
Definition: types.h:1429
byte start_race
Definition: types.h:1133
u32b flags1
Definition: types.h:1611
s16b r_akills
Definition: types.h:357
int max_m_alloc_chance
Definition: types.h:1609
int obj_good
Definition: types.h:1632
byte recall_dungeon
Definition: types.h:1082
bool immune_elec
Definition: types.h:1221
s16b c_fos
Definition: types.h:889
bool leaving_dungeon
Definition: types.h:1159
s16b cur_lite
Definition: types.h:1194
bool pass_wall
Definition: types.h:1287
byte mspeed
Definition: types.h:596
u32b dealt_damage
Definition: types.h:592
byte y
Definition: types.h:476
byte dist
Definition: types.h:463
s16b a_dev
Definition: types.h:921
byte sfail
Definition: types.h:776
s16b c_stl
Definition: types.h:887
s16b to_a
Definition: types.h:1311
s16b tag
地形特性タグ参照のためのネームバッファオフセット値 / Tag (offset)
Definition: types.h:73
bool no_flowed
Definition: types.h:1318
s16b stun
Definition: types.h:1025
byte hside
Definition: types.h:301
s16b mindepth
Definition: types.h:1601
s16b dis_to_h_b
Definition: types.h:1300
byte pseikaku
Definition: types.h:1356
byte r_wake
Definition: types.h:360
s16b east[MAX_HGT]
Definition: types.h:1466
s16b enchant_energy_need
Definition: types.h:1085
byte cdis
Definition: types.h:599
s16b a_adj[6]
Definition: types.h:918
s16b special
Definition: types.h:458
s16b to_h
Definition: types.h:539
char who[16]
Definition: types.h:1559
s16b oppose_fire
Definition: types.h:1042
u32b flags9
Definition: types.h:323
s16b max_plv
Definition: types.h:1005
byte d_dice
Definition: types.h:255
s16b south_west
Definition: types.h:1470
bool ml
Definition: types.h:604
u32b chp_frac
Definition: types.h:999
bool see_nocto
Definition: types.h:1294
bool heavy_shoot
Definition: types.h:1188
cptr name
Definition: types.h:1411
u32b spell_learned2
Definition: types.h:1094
bool icky_wield[2]
Definition: types.h:1189
int spell_stat
Definition: types.h:794
s16b skill_dig
Definition: types.h:1333
s16b xtra4
Definition: types.h:536
s16b r_dev
Definition: types.h:838
byte o_norm
Definition: types.h:669
s16b r_deaths
Definition: types.h:354
bool inside_arena
Definition: types.h:989
cptr name
Definition: types.h:1511
s32b cost
Definition: types.h:228
bool monlite
Definition: types.h:1192
s16b dis_to_a
Definition: types.h:1302
s32b feeling_turn
Definition: types.h:1149
cptr o_desc
Definition: types.h:677
int constant
Definition: types.h:1724
cptr last_message
Definition: types.h:1116
byte xtra3
Definition: types.h:535
s16b shield
Definition: types.h:1032
u32b r_flags3
Definition: types.h:375
s16b to_d
Definition: types.h:540
s16b tim_eyeeye
Definition: types.h:1065
byte savefile_id
Definition: types.h:1656
byte f_b_wt
Definition: types.h:859
int spell_weight
Definition: types.h:798
s16b floor_id
(未使用)最大生成数 / Unused (should be "1")
Definition: types.h:199
s16b skill_srh
Definition: types.h:1328
byte action
Definition: types.h:1091
s16b c_srh
Definition: types.h:888
u32b r_flags6
Definition: types.h:378
byte r_blows[4]
Definition: types.h:371
char gold[10]
Definition: types.h:1553
s16b player_hp[PY_MAX_LEVEL]
Definition: types.h:1369
s16b a_sav
Definition: types.h:922
u32b name
ベースアイテム名参照のためのネームバッファオフセット値 / Name (offset)
Definition: types.h:107
u32b muta3
Definition: types.h:1075
bool esp_human
Definition: types.h:1277
byte x_char[F_LIT_MAX]
設定変更後の地形シンボルアルファベット / Desired feature character
Definition: types.h:91
bool riding_wield[2]
Definition: types.h:1190
byte max_pval
Definition: types.h:226
u32b flags6
Definition: types.h:320
byte prob1
Definition: types.h:638
byte dd
Definition: types.h:183
s16b r_thb
Definition: types.h:844
cptr desc
Definition: types.h:1387
s16b target_x
Definition: types.h:609
bool esp_animal
Definition: types.h:1270
bool teleport_town
Definition: types.h:1160
bool esp_demon
Definition: types.h:1272
s16b dis_to_h[2]
Definition: types.h:1299
bool heavy_wield[2]
Definition: types.h:1187
u16b expfact
Definition: types.h:967
int tunnel_percent
Definition: types.h:1630
s16b r_sav
Definition: types.h:839
bool esp_dragon
Definition: types.h:1276
s32b msp
Definition: types.h:1001
int final_object
Definition: types.h:1625
s16b to_ds[2]
Definition: types.h:1297
byte f_m_wt
Definition: types.h:860
byte owner_race
Definition: types.h:728
u32b mflagsr
Definition: types.h:1622
bool autopick_autoregister
Definition: types.h:1146
byte realm2
Definition: types.h:1358
byte prob2
Definition: types.h:639
u32b comptime
Definition: types.h:706
s16b shero
Definition: types.h:1031
s16b west[MAX_HGT]
Definition: types.h:1467
s16b oppose_cold
Definition: types.h:1043
bool resist_disen
Definition: types.h:1236
byte act_idx
発動能力のID / Activative ability index
Definition: types.h:152
s16b x_thb
Definition: types.h:900
s16b a_thn
Definition: types.h:926
cptr title
Definition: types.h:877
bool sustain_wis
Definition: types.h:1254
cptr name
Definition: types.h:1733
char name[60]
Definition: types.h:692
byte ix
Definition: types.h:517
s16b skill_dis
Definition: types.h:1324
s16b to_h_m
Definition: types.h:1308
u16b reinforce_ds[6]
Definition: types.h:329
s16b extra
Definition: types.h:311
unsigned long u32b
Definition: h-type.h:102
byte discount
Definition: types.h:524
byte max_num
現在の生成数 / Number created (0 or 1)
Definition: types.h:197
s16b member_class[MAX_CLASS]
Definition: types.h:1454
byte tval
モンスター打倒後に得られるアイテムの大カテゴリID / tval of prize (0 means no prize)
Definition: types.h:1685
s16b add_spells
Definition: types.h:1012
bool riding_ryoute
Definition: types.h:1191
s16b result
Definition: types.h:58
s16b to_d[2]
Definition: types.h:1309
s16b weight
ベースアイテムの重量 / Weight
Definition: types.h:124
char letters[8]
Definition: types.h:1450
s16b new_spells
Definition: types.h:1169
s16b mtimed[MAX_MTIMED]
Definition: types.h:594
bool reflect
Definition: types.h:1244
int chance
Definition: types.h:1389
s16b table_size
Definition: types.h:757
bool immune_fire
Definition: types.h:1222
s16b afraid
Definition: types.h:1021
bool sustain_con
Definition: types.h:1256
byte o_page
Definition: types.h:671
byte haggle_per
Definition: types.h:724
object_type * stock
Definition: types.h:762
char bool
bool型をcharとして定義 / Note that a bool is smaller than a full "int" / Simple True/False type ...
Definition: h-type.h:77
bool resist_acid
Definition: types.h:1225
s16b a_stl
Definition: types.h:923
s16b to_h[2]
Definition: types.h:1306
cptr desc
Definition: types.h:1727
s16b virtues[8]
Definition: types.h:1077
s16b image
Definition: types.h:1022
s16b c_thn
Definition: types.h:890
自動拾い/破壊設定データの構造体 / A structure type for entry of auto-picker/destroyer
Definition: types.h:1640
byte m_b_ht
Definition: types.h:852
byte m_b_wt
Definition: types.h:854
u32b gen_flags
Definition: types.h:232
char name[32]
Definition: types.h:1498
s16b r_tkills
Definition: types.h:358
s16b xtra5
Definition: types.h:537
byte prob3
Definition: types.h:640
bool easy_spell
Definition: types.h:1290
u16b info
Definition: types.h:450
s16b num_fire
Definition: types.h:1336
u32b mflags6
Definition: types.h:1618
固定アーティファクト情報の構造体 / Artifact structure.
Definition: types.h:167
byte type
Definition: types.h:742
bool resist_fear
Definition: types.h:1241
s16b tim_esp
Definition: types.h:1047
byte knowledge
Definition: types.h:1130
int type
Definition: types.h:1732
s16b upper_floor_id
Definition: types.h:1660
s16b to_h
ベースアイテムの命中修正値 / Bonus to hit
Definition: types.h:116
u16b noscore
Definition: types.h:1122
u32b special_attack
Definition: types.h:1089
u32b flags4
Definition: types.h:318
byte r_drop_item
Definition: types.h:367
s32b wilderness_x
Definition: types.h:993
byte percent
Definition: types.h:1580
u32b mflags3
Definition: types.h:1615
u32b flags3
Definition: types.h:317
byte chance[4]
ベースアイテムの生成確率テーブル / Allocation chance(s)
Definition: types.h:133
byte entrance
Definition: types.h:1487
s16b run_px
Definition: types.h:1210
int use_stat
Definition: types.h:1430
cptr info
Definition: types.h:1401
#define MAX_MAGIC
Definition: defines.h:685
u16b nickname
Definition: types.h:611
s16b x_dis
Definition: types.h:893
s16b level
Definition: types.h:1486
u32b text
解説テキスト参照のためのネームバッファオフセット値 / Text (offset)
Definition: types.h:108
byte name1
Definition: types.h:530
bool old_cumber_armor
Definition: types.h:1174
u32b flags5
Definition: types.h:319
char owner_race[20]
Definition: types.h:1445
int town
Definition: types.h:1483
s16b wraith_form
Definition: types.h:1048
bool hold_exp
Definition: types.h:1267
s16b ap_r_idx
Definition: types.h:583
byte level
Definition: types.h:219
u32b mflags9
Definition: types.h:1621
s16b wt
Definition: types.h:974
byte rat
Definition: types.h:398
#define PY_MAX_LEVEL
Definition: defines.h:629
u32b mflags5
Definition: types.h:1617
s16b wt
Definition: types.h:1362
s16b stock_size
Definition: types.h:761
char died_from[80]
Definition: types.h:1115
byte prace
Definition: types.h:1354
s16b skill_thb
Definition: types.h:1331
byte smana
Definition: types.h:775
bool playing
Definition: types.h:1154
s16b flavor
調査中(TODO) / Special object flavor (or zero)
Definition: types.h:144
byte pspeed
Definition: types.h:1342
byte tval
ベースアイテム大項目ID / Artifact type
Definition: types.h:172
s16b oldpx
Definition: types.h:956
bool sustain_dex
Definition: types.h:1255
s16b r_stl
Definition: types.h:840
signed short s16b
Definition: h-type.h:92
u32b choice
Definition: types.h:864
byte m_m_ht
Definition: types.h:853
u32b muta2
Definition: types.h:1074
s16b x_dev
Definition: types.h:894
bool regenerate
Definition: types.h:1266
byte insult_max
Definition: types.h:726
byte mimic_form
Definition: types.h:1061
bool wait_report_score
Definition: types.h:1124
s16b a_fos
Definition: types.h:925
bool wild_mode
Definition: types.h:995
byte hgt
Definition: types.h:400
s16b player_hp[PY_MAX_LEVEL]
Definition: types.h:1114
s16b num_locked
Definition: types.h:1699
byte tval_ammo
Definition: types.h:1340
s16b age
Definition: types.h:972
u32b text
Definition: types.h:1589
bool esp_troll
Definition: types.h:1274
s16b oppose_pois
Definition: types.h:1044
u32b count
Definition: types.h:1014
bool resist_sound
Definition: types.h:1232
byte dd
Definition: types.h:122
s16b floor_id
Definition: types.h:1144
s16b to_h_b
Definition: types.h:1307
bool esp_unique
Definition: types.h:1281
byte d_char[F_LIT_MAX]
デフォルトの地形シンボルアルファベット / Default feature character
Definition: types.h:88
s16b hero
Definition: types.h:1030
s16b to_d
ダメージボーナス値 / Bonus to damage
Definition: types.h:178
s16b type
Definition: types.h:690
u32b seed
Definition: types.h:1499
s32b member_costs[8]
Definition: types.h:1448
byte act_idx
アイテムを落としたフロアのID / Leaved on this location last time
Definition: types.h:201
u32b special_defense
Definition: types.h:1090
u32b text
Definition: types.h:298
s16b to_d
ベースアイテムのダメージ修正値 / Bonus to damage
Definition: types.h:117
s16b mimic
未確定時の外形地形ID / Feature to mimic
Definition: types.h:75
u32b spell_worked2
Definition: types.h:1096
u32b exp
Definition: types.h:613
u16b info
Definition: types.h:1670
s16b old_food_aux
Definition: types.h:1172
byte owner
Definition: types.h:744
u32b gen_flags
ベースアイテムの生成特性ビット配列 / flags for generate
Definition: types.h:130
bool esp_giant
Definition: types.h:1275
u32b redraw
Definition: types.h:1199
u32b r_flags1
Definition: types.h:373
u32b spell_worked1
Definition: types.h:1095
byte tval_xtra
Definition: types.h:1338
char max_lev[4]
Definition: types.h:1570
byte subtype
副特性値
Definition: types.h:84
feat_prob fill[DUNGEON_FEAT_PROB_NUM]
Definition: types.h:1595
s16b x_fos
Definition: types.h:898
u32b notice
Definition: types.h:1197
s16b c_exp
Definition: types.h:903
s16b magicdef
Definition: types.h:1058
s16b ac
Definition: types.h:1320
s16b food
Definition: types.h:1087
s32b cost
基本価格 / Artifact "cost"
Definition: types.h:187
bool easy_know
ベースアイテムが初期からベース名を判断可能かどうか / This object is always known (if aware)
Definition: types.h:146
s16b word_recall
Definition: types.h:1080
s16b s_max[10]
Definition: types.h:416
bool inside_battle
Definition: types.h:991
u16b priority
縮小表示で省略する際の表示優先度 / Map priority
Definition: types.h:79
byte max_level
Definition: types.h:1509
s16b good_buy
Definition: types.h:749
u32b name
Definition: types.h:1588
byte ds
Definition: types.h:545
char owner_name[20]
Definition: types.h:1444
byte typ
Definition: types.h:396
s16b k_idx
Definition: types.h:514
s16b chaos_patron
Definition: types.h:1072
byte dy
Definition: types.h:1591
byte index
Definition: types.h:1720
byte feeling
Definition: types.h:556
byte realm2
Definition: types.h:963
byte when
Definition: types.h:464
byte feeling
Definition: types.h:1148
s16b to_d_m
Definition: types.h:1310
s16b stat_cur[6]
Definition: types.h:1009
magic_type info[MAX_MAGIC][32]
Definition: types.h:800
int min_level
Definition: types.h:1400
byte fx
Definition: types.h:587
#define MAX_MIND_POWERS
超能力の数 / Mindcraft
Definition: defines.h:334
s16b monster_race_idx
Definition: types.h:1165
byte action
Definition: types.h:57
int terrain
Definition: types.h:1482
u32b flags[TR_FLAG_SIZE]
Definition: types.h:189
u32b name
Definition: types.h:213
s16b w_max[5][64]
Definition: types.h:414
s16b skill_sav
Definition: types.h:1326
byte x_char
Definition: types.h:343
s16b see_infra
Definition: types.h:1322
byte m_m_wt
Definition: types.h:855
s32b exp
Definition: types.h:982
byte d_char
デフォルトのアイテムシンボルアルファベット / Default object character
Definition: types.h:139
bool enter_dungeon
Definition: types.h:1161
u32b art_flags[TR_FLAG_SIZE]
Definition: types.h:558
s16b lower_floor_id
Definition: types.h:1661
u32b flags1
Definition: types.h:315
s16b stat_ind[6]
Definition: types.h:1218
int final_guardian
Definition: types.h:1627
byte b_age
Definition: types.h:849
byte level
アイテム生成フラグ / flags for generate
Definition: types.h:193
s16b spell_exp[64]
Definition: types.h:1101
byte slevel
Definition: types.h:774
byte r_mhp
Definition: types.h:846
unsigned char byte
byte型をunsighned charとして定義 / Note that unsigned values can cause math problems / An unsigned byte of m...
Definition: h-type.h:76
s16b ac
ベースアイテムのAC基本値 / Base armor
Definition: types.h:120
s16b mane_spell[MAX_MANE]
Definition: types.h:1108
byte d_side
Definition: types.h:256
u32b mflags2
Definition: types.h:1614
byte x
Definition: types.h:477
byte spell_order[64]
Definition: types.h:1099
s16b dustrobe
Definition: types.h:1070
s16b nest
Definition: types.h:1605
s16b c_sav
Definition: types.h:886
s16b lev
Definition: types.h:985
byte power
地形強度
Definition: types.h:85
char sex[2]
Definition: types.h:1563
byte sval
ベースアイテム種別の小項目値 Object sub type
Definition: types.h:112
s16b x_sav
Definition: types.h:895
int explode_type
Definition: types.h:265
bool sustain_int
Definition: types.h:1253
bool dtrap
Definition: types.h:1143
u32b text
Definition: types.h:214
s16b skill_exp[10]
Definition: types.h:1103
byte hitdie
Definition: types.h:966
u32b spell_learned1
Definition: types.h:1093
s16b concent
Definition: types.h:1112
bool hidarite
Definition: types.h:1317
bool resist_conf
Definition: types.h:1231
s16b x_stl
Definition: types.h:896
u32b r_flags5
Definition: types.h:377
s16b invuln
Definition: types.h:1028
bool resist_lite
Definition: types.h:1233
bool * o_var
Definition: types.h:667
s16b broken
Definition: types.h:1696
bool quick_ok
Definition: types.h:1377
byte f_b_ht
Definition: types.h:857
s16b ac
Definition: types.h:303
char r_char[5]
Definition: types.h:1624