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データ構造 | マクロ定義 | 型定義 | 関数 | 変数
autopick.c

自動拾い機能の実装 / Object Auto-picker/Destroyer [詳細]

#include "angband.h"
autopick.cのインクルード依存関係図

データ構造

struct  chain_str
 
struct  text_body_type
 
struct  command_menu_type
 

マクロ定義

#define MAX_LINELEN   1024
 
#define FLG_ALL   0
 
#define FLG_UNAWARE   1
 
#define FLG_UNIDENTIFIED   2
 
#define FLG_IDENTIFIED   3
 
#define FLG_STAR_IDENTIFIED   4
 
#define FLG_COLLECTING   5
 
#define FLG_ARTIFACT   6
 
#define FLG_EGO   7
 
#define FLG_GOOD   10
 
#define FLG_NAMELESS   11
 
#define FLG_AVERAGE   12
 
#define FLG_WORTHLESS   13
 
#define FLG_RARE   14
 
#define FLG_COMMON   15
 
#define FLG_BOOSTED   16
 
#define FLG_MORE_DICE   17
 
#define FLG_MORE_BONUS   18
 
#define FLG_WANTED   19
 
#define FLG_UNIQUE   20
 
#define FLG_HUMAN   21
 
#define FLG_UNREADABLE   22
 
#define FLG_REALM1   23
 
#define FLG_REALM2   24
 
#define FLG_FIRST   25
 
#define FLG_SECOND   26
 
#define FLG_THIRD   27
 
#define FLG_FOURTH   28
 
#define FLG_ITEMS   30
 
#define FLG_WEAPONS   31
 
#define FLG_FAVORITE_WEAPONS   32
 
#define FLG_ARMORS   33
 
#define FLG_MISSILES   34
 
#define FLG_DEVICES   35
 
#define FLG_LIGHTS   36
 
#define FLG_JUNKS   37
 
#define FLG_CORPSES   38
 
#define FLG_SPELLBOOKS   39
 
#define FLG_HAFTED   40
 
#define FLG_SHIELDS   41
 
#define FLG_BOWS   42
 
#define FLG_RINGS   43
 
#define FLG_AMULETS   44
 
#define FLG_SUITS   45
 
#define FLG_CLOAKS   46
 
#define FLG_HELMS   47
 
#define FLG_GLOVES   48
 
#define FLG_BOOTS   49
 
#define FLG_NOUN_BEGIN   FLG_ITEMS
 
#define FLG_NOUN_END   FLG_BOOTS
 
#define MATCH_KEY(KEY)
 
#define MATCH_KEY2(KEY)
 
#define ADD_KEY(KEY)   (strcat(ptr, KEY), strcat(ptr, " "))
 
#define ADD_KEY2(KEY)   strcat(ptr, KEY)
 
#define ADD_FLG(FLG)   (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
 
#define REM_FLG(FLG)   (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
 
#define ADD_FLG_NOUN(FLG)   (ADD_FLG(FLG), prev_flg = FLG)
 
#define IS_FLG(FLG)   (entry->flag[FLG / 32] & (1L << (FLG % 32)))
 
#define MAX_AUTOPICK_DEFAULT   200
 
#define PT_DEFAULT   0
 
#define PT_WITH_PNAME   1
 
#define MAX_YANK   MAX_LINELEN
 
#define MAX_LINES   3000
 
#define MARK_MARK   0x01
 
#define MARK_BY_SHIFT   0x02
 
#define LSTAT_BYPASS   0x01
 
#define LSTAT_EXPRESSION   0x02
 
#define LSTAT_AUTOREGISTER   0x04
 
#define QUIT_WITHOUT_SAVE   1
 
#define QUIT_AND_SAVE   2
 
#define DIRTY_ALL   0x0001
 
#define DIRTY_MODE   0x0004
 
#define DIRTY_SCREEN   0x0008
 
#define DIRTY_NOT_FOUND   0x0010
 
#define DIRTY_NO_SEARCH   0x0020
 
#define DIRTY_EXPRESSION   0x0040
 
#define DIRTY_SKIP_INACTIVE   0x0080
 
#define DIRTY_INACTIVE   0x0100
 
#define EC_QUIT   1
 
#define EC_SAVEQUIT   2
 
#define EC_REVERT   3
 
#define EC_HELP   4
 
#define EC_RETURN   5
 
#define EC_LEFT   6
 
#define EC_DOWN   7
 
#define EC_UP   8
 
#define EC_RIGHT   9
 
#define EC_BOL   10
 
#define EC_EOL   11
 
#define EC_PGUP   12
 
#define EC_PGDOWN   13
 
#define EC_TOP   14
 
#define EC_BOTTOM   15
 
#define EC_CUT   16
 
#define EC_COPY   17
 
#define EC_PASTE   18
 
#define EC_BLOCK   19
 
#define EC_KILL_LINE   20
 
#define EC_DELETE_CHAR   21
 
#define EC_BACKSPACE   22
 
#define EC_SEARCH_STR   23
 
#define EC_SEARCH_FORW   24
 
#define EC_SEARCH_BACK   25
 
#define EC_SEARCH_OBJ   26
 
#define EC_SEARCH_DESTROYED   27
 
#define EC_INSERT_OBJECT   28
 
#define EC_INSERT_DESTROYED   29
 
#define EC_INSERT_BLOCK   30
 
#define EC_INSERT_MACRO   31
 
#define EC_INSERT_KEYMAP   32
 
#define EC_CL_AUTOPICK   33
 
#define EC_CL_DESTROY   34
 
#define EC_CL_LEAVE   35
 
#define EC_CL_QUERY   36
 
#define EC_CL_NO_DISP   37
 
#define EC_OK_COLLECTING   38
 
#define EC_IK_UNAWARE   39
 
#define EC_IK_UNIDENTIFIED   40
 
#define EC_IK_IDENTIFIED   41
 
#define EC_IK_STAR_IDENTIFIED   42
 
#define EC_OK_BOOSTED   43
 
#define EC_OK_MORE_DICE   44
 
#define EC_OK_MORE_BONUS   45
 
#define EC_OK_WORTHLESS   46
 
#define EC_OK_ARTIFACT   47
 
#define EC_OK_EGO   48
 
#define EC_OK_GOOD   49
 
#define EC_OK_NAMELESS   50
 
#define EC_OK_AVERAGE   51
 
#define EC_OK_RARE   52
 
#define EC_OK_COMMON   53
 
#define EC_OK_WANTED   54
 
#define EC_OK_UNIQUE   55
 
#define EC_OK_HUMAN   56
 
#define EC_OK_UNREADABLE   57
 
#define EC_OK_REALM1   58
 
#define EC_OK_REALM2   59
 
#define EC_OK_FIRST   60
 
#define EC_OK_SECOND   61
 
#define EC_OK_THIRD   62
 
#define EC_OK_FOURTH   63
 
#define EC_KK_WEAPONS   64
 
#define EC_KK_FAVORITE_WEAPONS   65
 
#define EC_KK_ARMORS   66
 
#define EC_KK_MISSILES   67
 
#define EC_KK_DEVICES   68
 
#define EC_KK_LIGHTS   69
 
#define EC_KK_JUNKS   70
 
#define EC_KK_CORPSES   71
 
#define EC_KK_SPELLBOOKS   72
 
#define EC_KK_SHIELDS   73
 
#define EC_KK_BOWS   74
 
#define EC_KK_RINGS   75
 
#define EC_KK_AMULETS   76
 
#define EC_KK_SUITS   77
 
#define EC_KK_CLOAKS   78
 
#define EC_KK_HELMS   79
 
#define EC_KK_GLOVES   80
 
#define EC_KK_BOOTS   81
 
#define DESCRIPT_HGT   3
 

型定義

typedef struct chain_str chain_str_type
 

関数

static bool autopick_new_entry (autopick_type *entry, cptr str, bool allow_default)
 
static void autopick_entry_from_object (autopick_type *entry, object_type *o_ptr)
 
static void autopick_free_entry (autopick_type *entry)
 
static void init_autopick (void)
 
static cptr pickpref_filename (int filename_mode)
 
void autopick_load_pref (bool disp_mes)
 
static void add_autopick_list (autopick_type *entry)
 
errr process_autopick_file_command (char *buf)
 
cptr autopick_line_from_entry (autopick_type *entry)
 
static cptr autopick_line_from_entry_kill (autopick_type *entry)
 
static bool is_autopick_aux (object_type *o_ptr, autopick_type *entry, cptr o_name)
 
int is_autopick (object_type *o_ptr)
 
static void auto_inscribe_item (object_type *o_ptr, int idx)
 
static bool is_opt_confirm_destroy (object_type *o_ptr)
 
static void auto_destroy_item (object_type *o_ptr, int autopick_idx)
 
static void autopick_delayed_alter_aux (int item)
 
void autopick_delayed_alter (void)
 
void autopick_alter_item (int item, bool destroy)
 
void autopick_pickup_items (cave_type *c_ptr)
 
static bool clear_auto_register (void)
 
bool autopick_autoregister (object_type *o_ptr)
 
static void describe_autopick (char *buff, autopick_type *entry)
 
static cptrread_text_lines (cptr filename)
 
static void prepare_default_pickpref (void)
 
static cptrread_pickpref_text_lines (int *filename_mode_p)
 
static bool write_text_lines (cptr filename, cptr *lines_list)
 
static void free_text_lines (cptr *lines_list)
 
static void toggle_keyword (text_body_type *tb, int flg)
 
static void toggle_command_letter (text_body_type *tb, byte flg)
 
static void add_keyword (text_body_type *tb, int flg)
 
static void check_expression_line (text_body_type *tb, int y)
 
static bool add_empty_line (text_body_type *tb)
 
static bool insert_return_code (text_body_type *tb)
 
static object_typechoose_object (cptr q, cptr s)
 
static bool entry_from_choosed_object (autopick_type *entry)
 
static byte get_object_for_search (object_type **o_handle, cptr *search_strp)
 
static byte get_destroyed_object_for_search (object_type **o_handle, cptr *search_strp)
 
static byte get_string_for_search (object_type **o_handle, cptr *search_strp)
 
static void search_for_object (text_body_type *tb, object_type *o_ptr, bool forward)
 
static void search_for_string (text_body_type *tb, cptr search_str, bool forward)
 
static int get_com_id (char key)
 
static int do_command_menu (int level, int start)
 
static chain_str_typenew_chain_str (cptr str)
 
static void kill_yank_chain (text_body_type *tb)
 
static void add_str_to_yank (text_body_type *tb, cptr str)
 
static void copy_text_to_yank (text_body_type *tb)
 
static void draw_text_editor (text_body_type *tb)
 
static void kill_line_segment (text_body_type *tb, int y, int x0, int x1, bool whole)
 
static bool insert_macro_line (text_body_type *tb)
 
static bool insert_keymap_line (text_body_type *tb)
 
static bool do_editor_command (text_body_type *tb, int com_id)
 
static void insert_single_letter (text_body_type *tb, int key)
 
static int analyze_move_key (text_body_type *tb, int skey)
 
void do_cmd_edit_autopick (void)
 

変数

static char KEY_ALL [] = "all"
 
static char KEY_UNAWARE [] = "unaware"
 
static char KEY_UNIDENTIFIED [] = "unidentified"
 
static char KEY_IDENTIFIED [] = "identified"
 
static char KEY_STAR_IDENTIFIED [] = "*identified*"
 
static char KEY_COLLECTING [] = "collecting"
 
static char KEY_ARTIFACT [] = "artifact"
 
static char KEY_EGO [] = "ego"
 
static char KEY_GOOD [] = "good"
 
static char KEY_NAMELESS [] = "nameless"
 
static char KEY_AVERAGE [] = "average"
 
static char KEY_WORTHLESS [] = "worthless"
 
static char KEY_RARE [] = "rare"
 
static char KEY_COMMON [] = "common"
 
static char KEY_BOOSTED [] = "dice boosted"
 
static char KEY_MORE_THAN [] = "more than"
 
static char KEY_DICE [] = " dice"
 
static char KEY_MORE_BONUS [] = "more bonus than"
 
static char KEY_MORE_BONUS2 [] = ""
 
static char KEY_WANTED [] = "wanted"
 
static char KEY_UNIQUE [] = "unique monster's"
 
static char KEY_HUMAN [] = "human"
 
static char KEY_UNREADABLE [] = "unreadable"
 
static char KEY_REALM1 [] = "first realm's"
 
static char KEY_REALM2 [] = "second realm's"
 
static char KEY_FIRST [] = "first"
 
static char KEY_SECOND [] = "second"
 
static char KEY_THIRD [] = "third"
 
static char KEY_FOURTH [] = "fourth"
 
static char KEY_ITEMS [] = "items"
 
static char KEY_WEAPONS [] = "weapons"
 
static char KEY_FAVORITE_WEAPONS [] = "favorite weapons"
 
static char KEY_ARMORS [] = "armors"
 
static char KEY_MISSILES [] = "missiles"
 
static char KEY_DEVICES [] = "magical devices"
 
static char KEY_LIGHTS [] = "lights"
 
static char KEY_JUNKS [] = "junks"
 
static char KEY_CORPSES [] = "corpses or skeletons"
 
static char KEY_SPELLBOOKS [] = "spellbooks"
 
static char KEY_HAFTED [] = "hafted weapons"
 
static char KEY_SHIELDS [] = "shields"
 
static char KEY_BOWS [] = "bows"
 
static char KEY_RINGS [] = "rings"
 
static char KEY_AMULETS [] = "amulets"
 
static char KEY_SUITS [] = "suits"
 
static char KEY_CLOAKS [] = "cloaks"
 
static char KEY_HELMS [] = "helms"
 
static char KEY_GLOVES [] = "gloves"
 
static char KEY_BOOTS [] = "boots"
 
static object_type autopick_last_destroyed_object
 
static const char autoregister_header [] = "?:$AUTOREGISTER"
 
static char MN_QUIT [] = "Quit without save"
 
static char MN_SAVEQUIT [] = "Save & Quit"
 
static char MN_REVERT [] = "Revert all changes"
 
static char MN_HELP [] = "Help"
 
static char MN_MOVE [] = "Move cursor"
 
static char MN_LEFT [] = "Left (Left Arrow key)"
 
static char MN_DOWN [] = "Down (Down Arrow key)"
 
static char MN_UP [] = "Up (Up Arrow key)"
 
static char MN_RIGHT [] = "Right (Right Arrow key)"
 
static char MN_BOL [] = "Beggining of line"
 
static char MN_EOL [] = "End of line"
 
static char MN_PGUP [] = "Page up (PageUp key)"
 
static char MN_PGDOWN [] = "Page down(PageDown key)"
 
static char MN_TOP [] = "Top (Home key)"
 
static char MN_BOTTOM [] = "Bottom (End key)"
 
static char MN_EDIT [] = "Edit"
 
static char MN_CUT [] = "Cut"
 
static char MN_COPY [] = "Copy"
 
static char MN_PASTE [] = "Paste"
 
static char MN_BLOCK [] = "Select block"
 
static char MN_KILL_LINE [] = "Kill rest of line"
 
static char MN_DELETE_CHAR [] = "Delete character"
 
static char MN_BACKSPACE [] = "Backspace"
 
static char MN_RETURN [] = "Return"
 
static char MN_SEARCH [] = "Search"
 
static char MN_SEARCH_STR [] = "Search by string"
 
static char MN_SEARCH_FORW [] = "Search forward"
 
static char MN_SEARCH_BACK [] = "Search backward"
 
static char MN_SEARCH_OBJ [] = "Search by inventory object"
 
static char MN_SEARCH_DESTROYED [] = "Search by destroyed object"
 
static char MN_INSERT [] = "Insert..."
 
static char MN_INSERT_OBJECT [] = "Insert name of choosen object"
 
static char MN_INSERT_DESTROYED [] = "Insert name of destroyed object"
 
static char MN_INSERT_BLOCK [] = "Insert conditional block"
 
static char MN_INSERT_MACRO [] = "Insert a macro definition"
 
static char MN_INSERT_KEYMAP [] = "Insert a keymap definition"
 
static char MN_COMMAND_LETTER [] = "Command letter"
 
static char MN_CL_AUTOPICK [] = "' ' (Auto pick)"
 
static char MN_CL_DESTROY [] = "'!' (Auto destroy)"
 
static char MN_CL_LEAVE [] = "'~' (Leave it on the floor)"
 
static char MN_CL_QUERY [] = "';' (Query to pick up)"
 
static char MN_CL_NO_DISP [] = "'(' (No display on the large map)"
 
static char MN_ADJECTIVE_GEN [] = "Adjective (general)"
 
static char MN_RARE [] = "rare (equipments)"
 
static char MN_COMMON [] = "common (equipments)"
 
static char MN_ADJECTIVE_SPECIAL [] = "Adjective (special)"
 
static char MN_BOOSTED [] = "dice boosted (weapons)"
 
static char MN_MORE_DICE [] = "more than # dice (weapons)"
 
static char MN_MORE_BONUS [] = "more bonus than # (rings etc.)"
 
static char MN_WANTED [] = "wanted (corpse)"
 
static char MN_UNIQUE [] = "unique (corpse)"
 
static char MN_HUMAN [] = "human (corpse)"
 
static char MN_UNREADABLE [] = "unreadable (spellbooks)"
 
static char MN_REALM1 [] = "realm1 (spellbooks)"
 
static char MN_REALM2 [] = "realm2 (spellbooks)"
 
static char MN_FIRST [] = "first (spellbooks)"
 
static char MN_SECOND [] = "second (spellbooks)"
 
static char MN_THIRD [] = "third (spellbooks)"
 
static char MN_FOURTH [] = "fourth (spellbooks)"
 
static char MN_NOUN [] = "Keywords (noun)"
 
command_menu_type menu_data []
 

説明

自動拾い機能の実装 / Object Auto-picker/Destroyer

日付
2014/01/02
作者
Copyright (c) 2002 Mogami

This software may be copied and distributed for educational, research, and
not for profit purposes provided that this copyright and statement are
included in all such copies.
2014 Deskull rearranged comment for Doxygen.

マクロ定義

#define ADD_FLG (   FLG)    (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
#define ADD_FLG_NOUN (   FLG)    (ADD_FLG(FLG), prev_flg = FLG)
#define ADD_KEY (   KEY)    (strcat(ptr, KEY), strcat(ptr, " "))
#define ADD_KEY2 (   KEY)    strcat(ptr, KEY)
#define DESCRIPT_HGT   3
#define DIRTY_ALL   0x0001
#define DIRTY_EXPRESSION   0x0040
#define DIRTY_INACTIVE   0x0100
#define DIRTY_MODE   0x0004
#define DIRTY_NO_SEARCH   0x0020
#define DIRTY_NOT_FOUND   0x0010
#define DIRTY_SCREEN   0x0008
#define DIRTY_SKIP_INACTIVE   0x0080
#define EC_BACKSPACE   22
#define EC_BLOCK   19
#define EC_BOL   10
#define EC_BOTTOM   15
#define EC_CL_AUTOPICK   33
#define EC_CL_DESTROY   34
#define EC_CL_LEAVE   35
#define EC_CL_NO_DISP   37
#define EC_CL_QUERY   36
#define EC_COPY   17
#define EC_CUT   16
#define EC_DELETE_CHAR   21
#define EC_DOWN   7
#define EC_EOL   11
#define EC_HELP   4
#define EC_IK_IDENTIFIED   41
#define EC_IK_STAR_IDENTIFIED   42
#define EC_IK_UNAWARE   39
#define EC_IK_UNIDENTIFIED   40
#define EC_INSERT_BLOCK   30
#define EC_INSERT_DESTROYED   29
#define EC_INSERT_KEYMAP   32
#define EC_INSERT_MACRO   31
#define EC_INSERT_OBJECT   28
#define EC_KILL_LINE   20
#define EC_KK_AMULETS   76
#define EC_KK_ARMORS   66
#define EC_KK_BOOTS   81
#define EC_KK_BOWS   74
#define EC_KK_CLOAKS   78
#define EC_KK_CORPSES   71
#define EC_KK_DEVICES   68
#define EC_KK_FAVORITE_WEAPONS   65
#define EC_KK_GLOVES   80
#define EC_KK_HELMS   79
#define EC_KK_JUNKS   70
#define EC_KK_LIGHTS   69
#define EC_KK_MISSILES   67
#define EC_KK_RINGS   75
#define EC_KK_SHIELDS   73
#define EC_KK_SPELLBOOKS   72
#define EC_KK_SUITS   77
#define EC_KK_WEAPONS   64
#define EC_LEFT   6
#define EC_OK_ARTIFACT   47
#define EC_OK_AVERAGE   51
#define EC_OK_BOOSTED   43
#define EC_OK_COLLECTING   38
#define EC_OK_COMMON   53
#define EC_OK_EGO   48
#define EC_OK_FIRST   60
#define EC_OK_FOURTH   63
#define EC_OK_GOOD   49
#define EC_OK_HUMAN   56
#define EC_OK_MORE_BONUS   45
#define EC_OK_MORE_DICE   44
#define EC_OK_NAMELESS   50
#define EC_OK_RARE   52
#define EC_OK_REALM1   58
#define EC_OK_REALM2   59
#define EC_OK_SECOND   61
#define EC_OK_THIRD   62
#define EC_OK_UNIQUE   55
#define EC_OK_UNREADABLE   57
#define EC_OK_WANTED   54
#define EC_OK_WORTHLESS   46
#define EC_PASTE   18
#define EC_PGDOWN   13
#define EC_PGUP   12
#define EC_QUIT   1
#define EC_RETURN   5
#define EC_REVERT   3
#define EC_RIGHT   9
#define EC_SAVEQUIT   2
#define EC_SEARCH_BACK   25
#define EC_SEARCH_DESTROYED   27
#define EC_SEARCH_FORW   24
#define EC_SEARCH_OBJ   26
#define EC_SEARCH_STR   23
#define EC_TOP   14
#define EC_UP   8
#define FLG_ALL   0
#define FLG_AMULETS   44
#define FLG_ARMORS   33
#define FLG_ARTIFACT   6
#define FLG_AVERAGE   12
#define FLG_BOOSTED   16
#define FLG_BOOTS   49
#define FLG_BOWS   42
#define FLG_CLOAKS   46
#define FLG_COLLECTING   5
#define FLG_COMMON   15
#define FLG_CORPSES   38
#define FLG_DEVICES   35
#define FLG_EGO   7
#define FLG_FAVORITE_WEAPONS   32
#define FLG_FIRST   25
#define FLG_FOURTH   28
#define FLG_GLOVES   48
#define FLG_GOOD   10
#define FLG_HAFTED   40
#define FLG_HELMS   47
#define FLG_HUMAN   21
#define FLG_IDENTIFIED   3
#define FLG_ITEMS   30
#define FLG_JUNKS   37
#define FLG_LIGHTS   36
#define FLG_MISSILES   34
#define FLG_MORE_BONUS   18
#define FLG_MORE_DICE   17
#define FLG_NAMELESS   11
#define FLG_NOUN_BEGIN   FLG_ITEMS
#define FLG_NOUN_END   FLG_BOOTS
#define FLG_RARE   14
#define FLG_REALM1   23
#define FLG_REALM2   24
#define FLG_RINGS   43
#define FLG_SECOND   26
#define FLG_SHIELDS   41
#define FLG_SPELLBOOKS   39
#define FLG_STAR_IDENTIFIED   4
#define FLG_SUITS   45
#define FLG_THIRD   27
#define FLG_UNAWARE   1
#define FLG_UNIDENTIFIED   2
#define FLG_UNIQUE   20
#define FLG_UNREADABLE   22
#define FLG_WANTED   19
#define FLG_WEAPONS   31
#define FLG_WORTHLESS   13
#define IS_FLG (   FLG)    (entry->flag[FLG / 32] & (1L << (FLG % 32)))
#define LSTAT_AUTOREGISTER   0x04
#define LSTAT_BYPASS   0x01
#define LSTAT_EXPRESSION   0x02
#define MARK_BY_SHIFT   0x02
#define MARK_MARK   0x01
#define MATCH_KEY (   KEY)
値:
(!strncmp(ptr, KEY, sizeof(KEY)-1)\
? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
#define FALSE
コンパイル環境に定義がない場合のFALSE定義
Definition: h-define.h:69
#define TRUE
コンパイル環境に定義がない場合のTRUE定義
Definition: h-define.h:66
#define MATCH_KEY2 (   KEY)
値:
(!strncmp(ptr, KEY, sizeof(KEY)-1)\
? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
#define FALSE
コンパイル環境に定義がない場合のFALSE定義
Definition: h-define.h:69
#define TRUE
コンパイル環境に定義がない場合のTRUE定義
Definition: h-define.h:66
#define MAX_AUTOPICK_DEFAULT   200
#define MAX_LINELEN   1024
#define MAX_LINES   3000
#define MAX_YANK   MAX_LINELEN
#define PT_DEFAULT   0
#define PT_WITH_PNAME   1
#define QUIT_AND_SAVE   2
#define QUIT_WITHOUT_SAVE   1
#define REM_FLG (   FLG)    (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))

型定義

typedef struct chain_str chain_str_type

関数

static void add_autopick_list ( autopick_type entry)
static

呼出しグラフ:

static bool add_empty_line ( text_body_type tb)
static

関数の呼び出しグラフ:

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static void add_keyword ( text_body_type tb,
int  flg 
)
static

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static void add_str_to_yank ( text_body_type tb,
cptr  str 
)
static

関数の呼び出しグラフ:

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static int analyze_move_key ( text_body_type tb,
int  skey 
)
static

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static void auto_destroy_item ( object_type o_ptr,
int  autopick_idx 
)
static

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static void auto_inscribe_item ( object_type o_ptr,
int  idx 
)
static

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void autopick_alter_item ( int  item,
bool  destroy 
)

関数の呼び出しグラフ:

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bool autopick_autoregister ( object_type o_ptr)

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void autopick_delayed_alter ( void  )

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static void autopick_delayed_alter_aux ( int  item)
static

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static void autopick_entry_from_object ( autopick_type entry,
object_type o_ptr 
)
static

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static void autopick_free_entry ( autopick_type entry)
static

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cptr autopick_line_from_entry ( autopick_type entry)

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static cptr autopick_line_from_entry_kill ( autopick_type entry)
static

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void autopick_load_pref ( bool  disp_mes)

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static bool autopick_new_entry ( autopick_type entry,
cptr  str,
bool  allow_default 
)
static

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void autopick_pickup_items ( cave_type c_ptr)

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static void check_expression_line ( text_body_type tb,
int  y 
)
static

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static object_type* choose_object ( cptr  q,
cptr  s 
)
static

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static bool clear_auto_register ( void  )
static

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static void copy_text_to_yank ( text_body_type tb)
static

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static void describe_autopick ( char *  buff,
autopick_type entry 
)
static

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void do_cmd_edit_autopick ( void  )

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static int do_command_menu ( int  level,
int  start 
)
static

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static bool do_editor_command ( text_body_type tb,
int  com_id 
)
static

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static void draw_text_editor ( text_body_type tb)
static

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static bool entry_from_choosed_object ( autopick_type entry)
static

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static void free_text_lines ( cptr lines_list)
static

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static int get_com_id ( char  key)
static

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static byte get_destroyed_object_for_search ( object_type **  o_handle,
cptr search_strp 
)
static

関数の呼び出しグラフ:

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static byte get_object_for_search ( object_type **  o_handle,
cptr search_strp 
)
static

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static byte get_string_for_search ( object_type **  o_handle,
cptr search_strp 
)
static

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static void init_autopick ( void  )
static

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static bool insert_keymap_line ( text_body_type tb)
static

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static bool insert_macro_line ( text_body_type tb)
static

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static bool insert_return_code ( text_body_type tb)
static

関数の呼び出しグラフ:

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static void insert_single_letter ( text_body_type tb,
int  key 
)
static

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int is_autopick ( object_type o_ptr)

関数の呼び出しグラフ:

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static bool is_autopick_aux ( object_type o_ptr,
autopick_type entry,
cptr  o_name 
)
static

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static bool is_opt_confirm_destroy ( object_type o_ptr)
static

関数の呼び出しグラフ:

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static void kill_line_segment ( text_body_type tb,
int  y,
int  x0,
int  x1,
bool  whole 
)
static

関数の呼び出しグラフ:

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static void kill_yank_chain ( text_body_type tb)
static

関数の呼び出しグラフ:

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static chain_str_type* new_chain_str ( cptr  str)
static

関数の呼び出しグラフ:

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static cptr pickpref_filename ( int  filename_mode)
static

関数の呼び出しグラフ:

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static void prepare_default_pickpref ( void  )
static

関数の呼び出しグラフ:

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errr process_autopick_file_command ( char *  buf)

関数の呼び出しグラフ:

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static cptr* read_pickpref_text_lines ( int *  filename_mode_p)
static

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static cptr* read_text_lines ( cptr  filename)
static

関数の呼び出しグラフ:

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static void search_for_object ( text_body_type tb,
object_type o_ptr,
bool  forward 
)
static

関数の呼び出しグラフ:

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static void search_for_string ( text_body_type tb,
cptr  search_str,
bool  forward 
)
static

関数の呼び出しグラフ:

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static void toggle_command_letter ( text_body_type tb,
byte  flg 
)
static

関数の呼び出しグラフ:

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static void toggle_keyword ( text_body_type tb,
int  flg 
)
static

関数の呼び出しグラフ:

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static bool write_text_lines ( cptr  filename,
cptr lines_list 
)
static

関数の呼び出しグラフ:

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変数

object_type autopick_last_destroyed_object
static
const char autoregister_header[] = "?:$AUTOREGISTER"
static
char KEY_ALL[] = "all"
static
char KEY_AMULETS[] = "amulets"
static
char KEY_ARMORS[] = "armors"
static
char KEY_ARTIFACT[] = "artifact"
static
char KEY_AVERAGE[] = "average"
static
char KEY_BOOSTED[] = "dice boosted"
static
char KEY_BOOTS[] = "boots"
static
char KEY_BOWS[] = "bows"
static
char KEY_CLOAKS[] = "cloaks"
static
char KEY_COLLECTING[] = "collecting"
static
char KEY_COMMON[] = "common"
static
char KEY_CORPSES[] = "corpses or skeletons"
static
char KEY_DEVICES[] = "magical devices"
static
char KEY_DICE[] = " dice"
static
char KEY_EGO[] = "ego"
static
char KEY_FAVORITE_WEAPONS[] = "favorite weapons"
static
char KEY_FIRST[] = "first"
static
char KEY_FOURTH[] = "fourth"
static
char KEY_GLOVES[] = "gloves"
static
char KEY_GOOD[] = "good"
static
char KEY_HAFTED[] = "hafted weapons"
static
char KEY_HELMS[] = "helms"
static
char KEY_HUMAN[] = "human"
static
char KEY_IDENTIFIED[] = "identified"
static
char KEY_ITEMS[] = "items"
static
char KEY_JUNKS[] = "junks"
static
char KEY_LIGHTS[] = "lights"
static
char KEY_MISSILES[] = "missiles"
static
char KEY_MORE_BONUS[] = "more bonus than"
static
char KEY_MORE_BONUS2[] = ""
static
char KEY_MORE_THAN[] = "more than"
static
char KEY_NAMELESS[] = "nameless"
static
char KEY_RARE[] = "rare"
static
char KEY_REALM1[] = "first realm's"
static
char KEY_REALM2[] = "second realm's"
static
char KEY_RINGS[] = "rings"
static
char KEY_SECOND[] = "second"
static
char KEY_SHIELDS[] = "shields"
static
char KEY_SPELLBOOKS[] = "spellbooks"
static
char KEY_STAR_IDENTIFIED[] = "*identified*"
static
char KEY_SUITS[] = "suits"
static
char KEY_THIRD[] = "third"
static
char KEY_UNAWARE[] = "unaware"
static
char KEY_UNIDENTIFIED[] = "unidentified"
static
char KEY_UNIQUE[] = "unique monster's"
static
char KEY_UNREADABLE[] = "unreadable"
static
char KEY_WANTED[] = "wanted"
static
char KEY_WEAPONS[] = "weapons"
static
char KEY_WORTHLESS[] = "worthless"
static
command_menu_type menu_data[]
char MN_ADJECTIVE_GEN[] = "Adjective (general)"
static
char MN_ADJECTIVE_SPECIAL[] = "Adjective (special)"
static
char MN_BACKSPACE[] = "Backspace"
static
char MN_BLOCK[] = "Select block"
static
char MN_BOL[] = "Beggining of line"
static
char MN_BOOSTED[] = "dice boosted (weapons)"
static
char MN_BOTTOM[] = "Bottom (End key)"
static
char MN_CL_AUTOPICK[] = "' ' (Auto pick)"
static
char MN_CL_DESTROY[] = "'!' (Auto destroy)"
static
char MN_CL_LEAVE[] = "'~' (Leave it on the floor)"
static
char MN_CL_NO_DISP[] = "'(' (No display on the large map)"
static
char MN_CL_QUERY[] = "';' (Query to pick up)"
static
char MN_COMMAND_LETTER[] = "Command letter"
static
char MN_COMMON[] = "common (equipments)"
static
char MN_COPY[] = "Copy"
static
char MN_CUT[] = "Cut"
static
char MN_DELETE_CHAR[] = "Delete character"
static
char MN_DOWN[] = "Down (Down Arrow key)"
static
char MN_EDIT[] = "Edit"
static
char MN_EOL[] = "End of line"
static
char MN_FIRST[] = "first (spellbooks)"
static
char MN_FOURTH[] = "fourth (spellbooks)"
static
char MN_HELP[] = "Help"
static
char MN_HUMAN[] = "human (corpse)"
static
char MN_INSERT[] = "Insert..."
static
char MN_INSERT_BLOCK[] = "Insert conditional block"
static
char MN_INSERT_DESTROYED[] = "Insert name of destroyed object"
static
char MN_INSERT_KEYMAP[] = "Insert a keymap definition"
static
char MN_INSERT_MACRO[] = "Insert a macro definition"
static
char MN_INSERT_OBJECT[] = "Insert name of choosen object"
static
char MN_KILL_LINE[] = "Kill rest of line"
static
char MN_LEFT[] = "Left (Left Arrow key)"
static
char MN_MORE_BONUS[] = "more bonus than # (rings etc.)"
static
char MN_MORE_DICE[] = "more than # dice (weapons)"
static
char MN_MOVE[] = "Move cursor"
static
char MN_NOUN[] = "Keywords (noun)"
static
char MN_PASTE[] = "Paste"
static
char MN_PGDOWN[] = "Page down(PageDown key)"
static
char MN_PGUP[] = "Page up (PageUp key)"
static
char MN_QUIT[] = "Quit without save"
static
char MN_RARE[] = "rare (equipments)"
static
char MN_REALM1[] = "realm1 (spellbooks)"
static
char MN_REALM2[] = "realm2 (spellbooks)"
static
char MN_RETURN[] = "Return"
static
char MN_REVERT[] = "Revert all changes"
static
char MN_RIGHT[] = "Right (Right Arrow key)"
static
char MN_SAVEQUIT[] = "Save & Quit"
static
char MN_SEARCH[] = "Search"
static
char MN_SEARCH_BACK[] = "Search backward"
static
char MN_SEARCH_DESTROYED[] = "Search by destroyed object"
static
char MN_SEARCH_FORW[] = "Search forward"
static
char MN_SEARCH_OBJ[] = "Search by inventory object"
static
char MN_SEARCH_STR[] = "Search by string"
static
char MN_SECOND[] = "second (spellbooks)"
static
char MN_THIRD[] = "third (spellbooks)"
static
char MN_TOP[] = "Top (Home key)"
static
char MN_UNIQUE[] = "unique (corpse)"
static
char MN_UNREADABLE[] = "unreadable (spellbooks)"
static
char MN_UP[] = "Up (Up Arrow key)"
static
char MN_WANTED[] = "wanted (corpse)"
static