Hengband
2.2.1
|
関数 | |
void | day_break (floor_type *floor_ptr) |
void | night_falls (floor_type *floor_ptr) |
MONSTER_NUMBER | count_all_hostile_monsters (floor_type *floor_ptr) |
現在フロアに残っている敵モンスターの数を返す / [詳解] | |
byte | get_dungeon_feeling (floor_type *floor_ptr) |
ダンジョンの雰囲気を算出する。 / Examine all monsters and unidentified objects, and get the feeling of current dungeon floor [詳解] | |
void | update_dungeon_feeling (player_type *subject_ptr, floor_type *floor_ptr) |
ダンジョンの雰囲気を更新し、変化があった場合メッセージを表示する / Update dungeon feeling, and announce it if changed [詳解] | |
void | glow_deep_lava_and_bldg (floor_type *floor_ptr) |
void | forget_lite (floor_type *floor_ptr) |
void | update_lite (player_type *subject_ptr, floor_type *floor_ptr) |
void | forget_view (floor_type *floor_ptr) |
void | update_view (player_type *subject_ptr, floor_type *floor_ptr) |
void | update_mon_lite (player_type *subject_ptr, floor_type *floor_ptr) |
void | clear_mon_lite (floor_type *floor_ptr) |
void clear_mon_lite | ( | floor_type * | floor_ptr | ) |
MONSTER_NUMBER count_all_hostile_monsters | ( | floor_type * | floor_ptr | ) |
現在フロアに残っている敵モンスターの数を返す /
void day_break | ( | floor_type * | floor_ptr | ) |
void forget_lite | ( | floor_type * | floor_ptr | ) |
void forget_view | ( | floor_type * | floor_ptr | ) |
byte get_dungeon_feeling | ( | floor_type * | floor_ptr | ) |
ダンジョンの雰囲気を算出する。 / Examine all monsters and unidentified objects, and get the feeling of current dungeon floor
void glow_deep_lava_and_bldg | ( | floor_type * | floor_ptr | ) |
void night_falls | ( | floor_type * | floor_ptr | ) |
void update_dungeon_feeling | ( | player_type * | subject_ptr, |
floor_type * | floor_ptr | ||
) |
ダンジョンの雰囲気を更新し、変化があった場合メッセージを表示する / Update dungeon feeling, and announce it if changed
void update_lite | ( | player_type * | subject_ptr, |
floor_type * | floor_ptr | ||
) |
void update_mon_lite | ( | player_type * | subject_ptr, |
floor_type * | floor_ptr | ||
) |
void update_view | ( | player_type * | subject_ptr, |
floor_type * | floor_ptr | ||
) |