void forget_lite(floor_type *floor_ptr)
Definition: floor-events.c:370
byte get_dungeon_feeling(floor_type *floor_ptr)
ダンジョンの雰囲気を算出する。 / Examine all monsters and unidentified objects, and get the feeling of current dunge...
Definition: floor-events.c:144
void update_mon_lite(player_type *subject_ptr, floor_type *floor_ptr)
Definition: floor-events.c:1497
void update_lite(player_type *subject_ptr, floor_type *floor_ptr)
Definition: floor-events.c:420
s32b MONSTER_NUMBER
ゲーム中のモンスター数型を定義
Definition: h-type.h:177
void forget_view(floor_type *floor_ptr)
Definition: floor-events.c:644
MONSTER_NUMBER count_all_hostile_monsters(floor_type *floor_ptr)
現在フロアに残っている敵モンスターの数を返す /
Definition: floor-events.c:111
void night_falls(floor_type *floor_ptr)
Definition: floor-events.c:59
void update_dungeon_feeling(player_type *subject_ptr, floor_type *floor_ptr)
ダンジョンの雰囲気を更新し、変化があった場合メッセージを表示する / Update dungeon feeling, and announce it if changed
Definition: floor-events.c:276
Definition: player-status.h:86
void day_break(floor_type *floor_ptr)
Definition: floor-events.c:23
void update_view(player_type *subject_ptr, floor_type *floor_ptr)
Definition: floor-events.c:875
void clear_mon_lite(floor_type *floor_ptr)
Definition: floor-events.c:1812
void glow_deep_lava_and_bldg(floor_type *floor_ptr)
Definition: floor-events.c:331