D'angband
0.0.0
Deeangband
|
これは全メンバの一覧です。Item継承メンバも含んでいます。
baseDamage | Item | private |
baseSaving | Item | private |
boost::serialization::access class | Item | friend |
GameElement(ID id, TAG tag, GameWorld *gameWorld) | GameElement | |
GameElement(void) | GameElement | |
GetBaseAC(void) | Item | |
GetBaseEV(void) | Item | |
GetBaseVO(void) | Item | |
GetGameWorld() | GameElement | |
GetID() | GameElement | |
GetPlusAC(void) | Item | |
GetPlusEV(void) | Item | |
GetPlusVO(void) | Item | |
GetTAG() | GameElement | |
Item(ID id, TAG tag, GameWorld *gameWorld) | Item | |
Item(void) | Item | |
ItemTemplate(ID id, TAG tag, GameWorld *gameWorld) | ItemTemplate | |
ItemTemplate(void) | ItemTemplate | |
plusSaving | Item | private |
serialize(Archive &archive, const unsigned int version) | Item | inlineprivate |
SetDammyData(void) | Item | virtual |
SetID(ID newID) | GameElement | |
SetTag(TAG newTag) | GameElement | |
TakeEffect(Effect *effectPtr, POWER amount) | Item | |
weight | Item | private |
XMLSave(std::string filename) | Item | |
‾GameElement(void) | GameElement | virtual |
‾Item(void) | Item | |
‾ItemTemplate(void) | ItemTemplate |