D'angband  0.0.0
Deeangband
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Deeangband::Creature メンバ一覧

継承メンバを含む Deeangband::Creature の全メンバ一覧です。

appearanceSpeciesTagDeeangband::Creatureprivate
backColorDeeangband::HaveSymbolprotected
boost::serialization::access classDeeangband::Creaturefriend
campTagDeeangband::Creatureprivate
Creature::ActivateItem(std::map< ID, boost::shared_ptr< Item >>::iterator itemIt)Deeangband::Creature
Creature::calcHPTable(void)Deeangband::Creatureprivate
Creature::calcMP(MP amount)Deeangband::Creatureprivate
Creature::Creature(std::map< TAG, boost::shared_ptr< Species >>::iterator speciesIt)Deeangband::Creature
Creature::Creature(std::map< TAG, boost::shared_ptr< Species >>::iterator speciesIt, ID FieldID, Coordinates *coordinates)Deeangband::Creature
Creature::Creature(std::map< TAG, boost::shared_ptr< Species >>::iterator speciesIt, ID FieldID, int x, int y)Deeangband::Creature
Creature::Creature(void)Deeangband::Creature
Creature::die(void)Deeangband::Creatureprivate
Creature::DropItem(std::map< ID, boost::shared_ptr< Item >>::iterator itemIt)Deeangband::Creature
Creature::EatItem(std::map< ID, boost::shared_ptr< Item >>::iterator itemIt)Deeangband::Creature
Creature::GainSoul(SOUL plus)Deeangband::Creature
Creature::GetArmorSaving(void)Deeangband::Creature
Creature::GetCampTag(void)Deeangband::Creature
Creature::GetCurMP(void)Deeangband::Creature
Creature::GetCurrentFeedPoint(void)Deeangband::Creature
Creature::GetCurrentSoul(void)Deeangband::Creature
Creature::GetCurrentStatus(CREATURE_STATUS stat)Deeangband::Creature
Creature::GetDiscipilnePoint(DISCIPLINE_TYPE typ)Deeangband::Creature
Creature::GetDiscipilneRank(DISCIPLINE_TYPE typ)Deeangband::Creature
Creature::GetDivineLevel(void)Deeangband::Creature
Creature::GetEvasionSaving(void)Deeangband::Creature
Creature::getItemList(void)Deeangband::Creature
Creature::GetLevel(void)Deeangband::Creature
Creature::GetMaxFeedPoint(void)Deeangband::Creature
Creature::GetMaxMAXStatus(CREATURE_STATUS stat)Deeangband::Creature
Creature::GetMaxMP(void)Deeangband::Creature
Creature::GetMaxSoul(void)Deeangband::Creature
Creature::GetMaxStatus(CREATURE_STATUS stat)Deeangband::Creature
Creature::GetNorMaxHP(void)Deeangband::Creature
Creature::GetNorMaxMP(void)Deeangband::Creature
Creature::GetSkillExp(TAG tag)Deeangband::Creature
Creature::GetTurn(void)Deeangband::Creature
Creature::GetVolitionSaving(void)Deeangband::Creature
Creature::IsAlive(void)Deeangband::Creature
Creature::LostSoul(SOUL amount)Deeangband::Creature
Creature::Melee(Creature *targerPtr)Deeangband::Creature
Creature::PickUpItem(std::map< ID, boost::shared_ptr< Item >>::iterator itemIt)Deeangband::Creature
Creature::QuaffItem(std::map< ID, boost::shared_ptr< Item >>::iterator itemIt)Deeangband::Creature
Creature::ReadItem(std::map< ID, boost::shared_ptr< Item >>::iterator itemIt)Deeangband::Creature
Creature::setMP(MP amount)Deeangband::Creatureprivate
Creature::SetSpeciesData(Species *speciesPtr)Deeangband::Creature
Creature::TakeEffect(Effect *effectPtr, POWER amount)Deeangband::Creature
Creature::ThrowItem(std::map< ID, boost::shared_ptr< Item >>::iterator itemIt)Deeangband::Creature
Creature::TimeProcess(void)Deeangband::Creature
Creature::TurnProcess(void)Deeangband::Creature
Creature::Walk(DIRECTION dir)Deeangband::Creature
Creature::WipeData(void)Deeangband::Creature
Creature::XMLSave(std::string filename)Deeangband::Creature
Creature::‾Creature(void)Deeangband::Creature
currentDiscipilneDeeangband::Creatureprivate
currentFeedDeeangband::Creatureprivate
currentHpDeeangband::HaveHpprotected
currentMpDeeangband::Creatureprivate
currentSoulDeeangband::Creatureprivate
currentStatusDeeangband::Creatureprivate
descriptionDeeangband::GameInstanceprotected
divineLevelDeeangband::Creatureprivate
fieldIDDeeangband::HavePositionprotected
firstRaceDeeangband::Creatureprivate
GameInstance::GameInstance(void)Deeangband::GameInstance
GameInstance::GetDescription(void)Deeangband::GameInstance
GameInstance::GetGameWorld(void)Deeangband::GameInstance
GameInstance::GetName(void)Deeangband::GameInstance
GameInstance::IsValidGenerated(void)Deeangband::GameInstance
GameInstance::WipeData(void)Deeangband::GameInstanceinlinevirtual
GameInstance::‾GameInstance(void)Deeangband::GameInstancevirtual
HaveGameTime::GetGameTime(void)Deeangband::HaveGameTime
HaveGameTime::GetTurn(void)Deeangband::HaveGameTime
HaveGameTime::HaveGameTime(void)Deeangband::HaveGameTime
HaveGameTime::PlusWait(ACTION_WAIT plusWait)Deeangband::HaveGameTime
HaveGameTime::WipeData(void)Deeangband::HaveGameTime
HaveGameTime::‾HaveGameTime(void)Deeangband::HaveGameTime
HaveHp::CalcHP(HP amount)Deeangband::HaveHp
HaveHp::CalcMaxHP(HP amount)Deeangband::HaveHp
HaveHp::CalcMaxMaxHP(HP amount)Deeangband::HaveHp
HaveHp::GetCurHP(void)Deeangband::HaveHp
HaveHp::GetMaxHP(void)Deeangband::HaveHp
HaveHp::GetNorMaxHP(void)Deeangband::HaveHp
HaveHp::HaveHp(void)Deeangband::HaveHp
HaveHp::SetHP(HP amount)Deeangband::HaveHp
HaveHp::SetMaxHP(HP amount)Deeangband::HaveHp
HaveHp::SetMaxMaxHP(HP amount)Deeangband::HaveHp
HaveHp::‾HaveHp(void)Deeangband::HaveHp
HaveInventory::HaveInventory(void)Deeangband::HaveInventory
HaveInventory::WipeData(void)Deeangband::HaveInventory
HaveInventory::‾HaveInventory(void)Deeangband::HaveInventory
HavePosition::GetFieldID(void)Deeangband::HavePosition
HavePosition::GetPosition(void)Deeangband::HavePosition
HavePosition::HavePosition(void)Deeangband::HavePosition
HavePosition::HavePosition(Coordinates *coordinates)Deeangband::HavePosition
HavePosition::HavePosition(int x, int y)Deeangband::HavePosition
HavePosition::HavePosition(ID fieldID, Coordinates *coordinates)Deeangband::HavePosition
HavePosition::HavePosition(ID fieldID, int x, int y)Deeangband::HavePosition
HavePosition::Move(ID fieldID, int x, int y)Deeangband::HavePosition
HavePosition::Move(ID fieldID, Coordinates coord)Deeangband::HavePosition
HavePosition::WipeData(void)Deeangband::HavePosition
HavePosition::‾HavePosition(void)Deeangband::HavePosition
HaveSize::GetHeight(void)Deeangband::HaveSize
HaveSize::GetSize(void)Deeangband::HaveSize
HaveSize::GetWeight(void)Deeangband::HaveSize
HaveSize::HaveSize(void)Deeangband::HaveSize
HaveSize::WipeData(void)Deeangband::HaveSize
HaveSize::‾HaveSize(void)Deeangband::HaveSize
HaveSymbol::GetBackColor(void)Deeangband::HaveSymbol
HaveSymbol::GetSymbol(void)Deeangband::HaveSymbol
HaveSymbol::GetSymbolColor(void)Deeangband::HaveSymbol
HaveSymbol::GetTileID(void)Deeangband::HaveSymbol
HaveSymbol::HaveSymbol(void)Deeangband::HaveSymbol
HaveSymbol::WipeData(void)Deeangband::HaveSymbol
HaveSymbol::‾HaveSymbol(void)Deeangband::HaveSymbol
heightDeeangband::HaveSizeprotected
hpTableDeeangband::Creatureprivate
itemListDeeangband::HaveInventoryprotected
maxFeedDeeangband::Creatureprivate
maxHpDeeangband::HaveHpprotected
maxMaxHpDeeangband::HaveHpprotected
maxMaxMpDeeangband::Creatureprivate
maxMaxStatusDeeangband::Creatureprivate
maxMpDeeangband::Creatureprivate
maxSoulDeeangband::Creatureprivate
maxStatusDeeangband::Creatureprivate
nameDeeangband::GameInstanceprotected
positionDeeangband::HavePositionprotected
savingsDeeangband::Creatureprivate
secondRaceDeeangband::Creatureprivate
serialize(Archive &archive, const unsigned int version)Deeangband::Creatureinlineprivate
skillExpListDeeangband::Creatureprivate
soulLevelDeeangband::Creatureprivatestatic
speciesTagDeeangband::Creatureprivate
symbolDeeangband::HaveSymbolprotected
symbolColorDeeangband::HaveSymbolprotected
tileIDDeeangband::HaveSymbolprotected
timeDeeangband::HaveGameTimeprotected
turnDeeangband::HaveGameTimeprotected
validGeneratedDeeangband::GameInstanceprotected
waitDeeangband::HaveGameTimeprotected
weightDeeangband::HaveSizeprotected