Hengband
2.2.1
|
#include "angband.h"
#include "util.h"
#include "grid.h"
#include "floor-generate.h"
#include "rooms.h"
#include "floor.h"
#include "feature.h"
#include "dungeon.h"
関数 | |
bool | build_type14 (floor_type *floor_ptr) |
タイプ14の部屋…特殊トラップ部屋の生成 / Type 14 – trapped rooms [詳解] | |
bool build_type14 | ( | floor_type * | floor_ptr | ) |
タイプ14の部屋…特殊トラップ部屋の生成 / Type 14 – trapped rooms
A special trap is placed at center of the room