Hengband  2.2.1
player-inventory.h
[詳解]
1 #pragma once
2 
3 extern bool select_ring_slot;
4 
5 extern bool is_ring_slot(int i);
6 extern bool get_item_okay(OBJECT_IDX i);
7 extern concptr describe_use(int i);
8 
11 extern COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval);
12 extern COMMAND_CODE show_equip(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval);
13 extern void toggle_inven_equip(player_type *creature_ptr);
14 
s16b OBJECT_IDX
ゲーム中のアイテムID型を定義
Definition: h-type.h:140
const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
void display_inven(OBJECT_TYPE_VALUE tval)
所持アイテム一覧を表示する / Choice window "shadow" of the "show_inven()" function
Definition: player-inventory.c:3211
object_type * choose_object(player_type *creature_ptr, OBJECT_IDX *idx, concptr q, concptr s, BIT_FLAGS option, OBJECT_TYPE_VALUE tval)
Definition: player-inventory.c:1627
Definition: object.h:189
s16b COMMAND_CODE
コマンド内容の型定義
Definition: h-type.h:232
concptr describe_use(int i)
所持/装備オブジェクトIDの現在の扱い方の状態表現を返す / Return a string describing how a given item is being worn.
Definition: player-inventory.c:3463
COMMAND_CODE show_inven(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval)
所持アイテムの表示を行う / Display the p_ptr->inventory_list.
Definition: player-inventory.c:568
OBJECT_TYPE_VALUE tval
ベースアイテムのメイン種別ID
Definition: bldg.c:1762
u32b BIT_FLAGS
32ビットのフラグ配列の型定義
Definition: h-type.h:225
void toggle_inven_equip(player_type *creature_ptr)
サブウィンドウに所持品、装備品リストの表示を行う / Flip "inven" and "equip" in any sub-windows
Definition: player-inventory.c:196
s32b OBJECT_TYPE_VALUE
ゲーム中のアイテム主分類の型定義
Definition: h-type.h:202
bool get_item_okay(OBJECT_IDX i)
プレイヤーの所持/装備オブジェクトが正規のものかを返す / Auxiliary function for "get_item()" – test an index
Definition: player-inventory.c:235
bool select_ring_slot
Definition: player-inventory.c:16
bool is_ring_slot(int i)
プレイヤーの所持/装備オブジェクトIDが指輪枠かを返す /
Definition: player-inventory.c:23
void display_equip(OBJECT_TYPE_VALUE tval)
装備アイテム一覧を表示する / Choice window "shadow" of the "show_equip()" function
Definition: player-inventory.c:124
Definition: player-status.h:86
COMMAND_CODE show_equip(int target_item, BIT_FLAGS mode, OBJECT_TYPE_VALUE tval)
装備アイテムの表示を行う / Display the equipment.
Definition: player-inventory.c:3276