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z-rand.h
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1 /* File: z-rand.h */
2 
3 /*
4  * Copyright (c) 1997 Ben Harrison, and others
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies. Other copyrights may also apply.
9  */
10 
11 
12 #ifndef INCLUDED_Z_RAND_H
13 #define INCLUDED_Z_RAND_H
14 
15 #include "h-basic.h"
16 
17 
18 
19 /**** Available constants ****/
20 
21 
22 /*
23  * Random Number Generator -- Degree of "complex" RNG -- see "misc.c"
24  * This value is hard-coded at 63 for a wide variety of reasons.
25  */
26 #define RAND_DEG 63
27 
28 
29 
30 
31 /**** Available macros ****/
32 
33 
34 /*
35  * Generates a random long integer X where O<=X<M.
36  * The integer X falls along a uniform distribution.
37  * For example, if M is 100, you get "percentile dice"
38  */
39 #define randint0(M) \
40  ((s32b)Rand_div(M))
41 
42 /*
43  * Generates a random long integer X where A<=X<=B
44  * The integer X falls along a uniform distribution.
45  * Note: rand_range(0,N-1) == randint0(N)
46  */
47 #define rand_range(A,B) \
48  ((A) + (randint0(1+(B)-(A))))
49 
50 /*
51  * Generate a random long integer X where A-D<=X<=A+D
52  * The integer X falls along a uniform distribution.
53  * Note: rand_spread(A,D) == rand_range(A-D,A+D)
54  */
55 #define rand_spread(A,D) \
56  ((A) + (randint0(1+(D)+(D))) - (D))
57 
58 
59 /*
60  * Generate a random long integer X where 1<=X<=M
61  * Also, "correctly" handle the case of M<=1
62  */
63 #define randint1(M) \
64  (randint0(M) + 1)
65 
66 
67 /*
68  * Evaluate to TRUE "P" percent of the time
69  */
70 #define magik(P) \
71  (randint0(100) < (P))
72 
73 
74 #define one_in_(X) \
75  (randint0(X) == 0)
76 
77 /*
78  * Evaluate to TRUE "S" percent of the time
79  */
80 #define saving_throw(S) \
81  (randint0(100) < (S))
82 
83 
84 /**** Available Variables ****/
85 
86 extern u16b Rand_place;
87 extern u32b Rand_state[RAND_DEG];
88 
89 
90 /**** Available Functions ****/
91 
92 extern void Rand_state_init(void);
93 extern void Rand_state_set(u32b seed);
94 extern void Rand_state_backup(u32b* backup_state);
95 extern void Rand_state_restore(u32b* backup_state);
96 extern s32b Rand_div(s32b m);
97 extern s16b randnor(int mean, int stand);
98 extern s16b damroll(int num, int sides);
99 extern s16b maxroll(int num, int sides);
100 extern s32b div_round(s32b n, s32b d);
101 extern s32b Rand_external(s32b m);
102 
103 
104 #endif
105 
106 
u32b Rand_state[RAND_DEG]
Definition: z-rand.c:65
s32b div_round(s32b n, s32b d)
Definition: z-rand.c:347
void Rand_state_restore(u32b *backup_state)
Definition: z-rand.c:166
void Rand_state_init(void)
Definition: z-rand.c:113
変愚時追加された基本事項のヘッダーファイル / The most basic &quot;include&quot; file.
s16b randnor(int mean, int stand)
Definition: z-rand.c:279
unsigned short u16b
Definition: h-type.h:93
void Rand_state_set(u32b seed)
Definition: z-rand.c:108
s32b Rand_external(s32b m)
Definition: z-rand.c:381
signed long s32b
Definition: h-type.h:101
s16b maxroll(int num, int sides)
Definition: z-rand.c:337
s16b damroll(int num, int sides)
Definition: z-rand.c:326
#define RAND_DEG
Definition: z-rand.h:26
unsigned long u32b
Definition: h-type.h:102
u16b Rand_place
Definition: z-rand.c:59
signed short s16b
Definition: h-type.h:92
s32b Rand_div(s32b m)
Definition: z-rand.c:198
void Rand_state_backup(u32b *backup_state)
Definition: z-rand.c:154