これは全メンバの一覧です。Creature継承メンバも含んでいます。
boost::serialization::access class | Creature | friend |
calcHP(HP amount) | Creature | private |
calcHPTable(void) | Creature | private |
calcMP(MP amount) | Creature | private |
campID | Creature | private |
Creature(Species *speciesPtr, ID id, TAG tag, GameWorld *gameWorld) | Creature | |
Creature(ID id, TAG tag, GameWorld *gameWorld) | Creature | |
Creature(void) | Creature | |
currentDiscipilne | Creature | private |
currentFeed | Creature | private |
currentHp | Creature | private |
currentMp | Creature | private |
currentSoul | Creature | private |
currentStatus | Creature | private |
die(void) | Creature | private |
divineLevel | Creature | private |
floorID | Creature | private |
GainSoul(SOUL plus) | Creature | |
GameElement(ID id, TAG tag, GameWorld *gameWorld) | GameElement | |
GameElement(void) | GameElement | |
GetArmorSaving(void) | Creature | |
GetCampID(void) | Creature | |
getCorrdinates(void) | Creature | |
GetCurHP(void) | Creature | |
GetCurMP(void) | Creature | |
GetCurrentFeedPoint(void) | Creature | |
GetCurrentSoul(void) | Creature | |
GetCurrentStatus(CREATURE_STATUS stat) | Creature | |
GetDiscipilnePoint(DISCIPLINE_TYPE typ) | Creature | |
GetDiscipilneRank(DISCIPLINE_TYPE typ) | Creature | |
GetDivineLevel(void) | Creature | |
GetEvasionSaving(void) | Creature | |
GetGameWorld() | GameElement | |
GetHeight(void) | Creature | |
GetID() | GameElement | |
getItemList(void) | Creature | |
GetLevel(void) | Creature | |
GetMaxFeedPoint(void) | Creature | |
GetMaxHP(void) | Creature | |
GetMaxMAXStatus(CREATURE_STATUS stat) | Creature | |
GetMaxMP(void) | Creature | |
GetMaxSoul(void) | Creature | |
GetMaxStatus(CREATURE_STATUS stat) | Creature | |
GetName(void) | Creature | |
GetNorMaxHP(void) | Creature | |
GetNorMaxMP(void) | Creature | |
GetSize(void) | Creature | |
GetSkillExp(TAG tag) | Creature | |
GetTAG() | GameElement | |
GetTurn(void) | Creature | |
GetVolitionSaving(void) | Creature | |
GetWeight(void) | Creature | |
height | Creature | private |
hpTable | Creature | private |
IsAlive(void) | Creature | |
itemList | Creature | private |
LostSoul(SOUL amount) | Creature | |
maxFeed | Creature | private |
maxHp | Creature | private |
maxMaxMp | Creature | private |
maxMaxStatus | Creature | private |
maxMp | Creature | private |
maxSoul | Creature | private |
maxStatus | Creature | private |
move(ID floorID, int x, int y) | Creature | private |
move(ID floorID, Coordinates coord) | Creature | private |
name | Creature | private |
position | Creature | private |
savings | Creature | private |
serialize(Archive &archive, const unsigned int version) | Creature | inlineprivate |
SetDammyData(void) | Creature | virtual |
setHP(HP amount) | Creature | private |
SetID(ID newID) | GameElement | |
setMP(MP amount) | Creature | private |
SetSpeciesData(Species *speciesPtr) | Creature | |
SetTag(TAG newTag) | GameElement | |
skillExpList | Creature | private |
soulLevel | Creature | privatestatic |
symbol | Creature | private |
symbolColor | Creature | private |
TakeEffect(Effect *effectPtr, POWER amount) | Creature | |
tileID | Creature | private |
TimeProcess(void) | Creature | |
turn | Creature | private |
TurnProcess(void) | Creature | |
weight | Creature | private |
XMLSave(std::string filename) | Creature | |
‾Creature(void) | Creature | |
‾GameElement(void) | GameElement | virtual |