D'angband  0.0.0
Deeangband
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Creature メンバ一覧

これは全メンバの一覧です。Creature継承メンバも含んでいます。

boost::serialization::access classCreaturefriend
calcHP(HP amount)Creatureprivate
calcHPTable(void)Creatureprivate
calcMP(MP amount)Creatureprivate
campIDCreatureprivate
Creature(Species *speciesPtr, ID id, TAG tag, GameWorld *gameWorld)Creature
Creature(ID id, TAG tag, GameWorld *gameWorld)Creature
Creature(void)Creature
currentDiscipilneCreatureprivate
currentFeedCreatureprivate
currentHpCreatureprivate
currentMpCreatureprivate
currentSoulCreatureprivate
currentStatusCreatureprivate
die(void)Creatureprivate
divineLevelCreatureprivate
floorIDCreatureprivate
GainSoul(SOUL plus)Creature
GameElement(ID id, TAG tag, GameWorld *gameWorld)GameElement
GameElement(void)GameElement
GetArmorSaving(void)Creature
GetCampID(void)Creature
getCorrdinates(void)Creature
GetCurHP(void)Creature
GetCurMP(void)Creature
GetCurrentFeedPoint(void)Creature
GetCurrentSoul(void)Creature
GetCurrentStatus(CREATURE_STATUS stat)Creature
GetDiscipilnePoint(DISCIPLINE_TYPE typ)Creature
GetDiscipilneRank(DISCIPLINE_TYPE typ)Creature
GetDivineLevel(void)Creature
GetEvasionSaving(void)Creature
GetGameWorld()GameElement
GetHeight(void)Creature
GetID()GameElement
getItemList(void)Creature
GetLevel(void)Creature
GetMaxFeedPoint(void)Creature
GetMaxHP(void)Creature
GetMaxMAXStatus(CREATURE_STATUS stat)Creature
GetMaxMP(void)Creature
GetMaxSoul(void)Creature
GetMaxStatus(CREATURE_STATUS stat)Creature
GetName(void)Creature
GetNorMaxHP(void)Creature
GetNorMaxMP(void)Creature
GetSize(void)Creature
GetSkillExp(TAG tag)Creature
GetTAG()GameElement
GetTurn(void)Creature
GetVolitionSaving(void)Creature
GetWeight(void)Creature
heightCreatureprivate
hpTableCreatureprivate
IsAlive(void)Creature
itemListCreatureprivate
LostSoul(SOUL amount)Creature
maxFeedCreatureprivate
maxHpCreatureprivate
maxMaxMpCreatureprivate
maxMaxStatusCreatureprivate
maxMpCreatureprivate
maxSoulCreatureprivate
maxStatusCreatureprivate
move(ID floorID, int x, int y)Creatureprivate
move(ID floorID, Coordinates coord)Creatureprivate
nameCreatureprivate
positionCreatureprivate
savingsCreatureprivate
serialize(Archive &archive, const unsigned int version)Creatureinlineprivate
SetDammyData(void)Creaturevirtual
setHP(HP amount)Creatureprivate
SetID(ID newID)GameElement
setMP(MP amount)Creatureprivate
SetSpeciesData(Species *speciesPtr)Creature
SetTag(TAG newTag)GameElement
skillExpListCreatureprivate
soulLevelCreatureprivatestatic
symbolCreatureprivate
symbolColorCreatureprivate
TakeEffect(Effect *effectPtr, POWER amount)Creature
tileIDCreatureprivate
TimeProcess(void)Creature
turnCreatureprivate
TurnProcess(void)Creature
weightCreatureprivate
XMLSave(std::string filename)Creature
‾Creature(void)Creature
‾GameElement(void)GameElementvirtual