Hengband
2.2.1
|
#include <dungeon.h>
POSITION dx |
POSITION dy |
ARTIFACT_IDX final_artifact |
MONRACE_IDX final_guardian |
KIND_OBJECT_IDX final_object |
BIT_FLAGS flags1 |
feat_prob floor[DUNGEON_FEAT_PROB_NUM] |
FEAT_IDX inner_wall |
BIT_FLAGS m_a_ability_flags1 |
BIT_FLAGS m_a_ability_flags2 |
BIT_FLAGS m_a_ability_flags3 |
BIT_FLAGS m_a_ability_flags4 |
int max_m_alloc_chance |
DEPTH maxdepth |
BIT_FLAGS mflags1 |
BIT_FLAGS mflags2 |
BIT_FLAGS mflags3 |
BIT_FLAGS mflags4 |
BIT_FLAGS mflags7 |
BIT_FLAGS mflags8 |
BIT_FLAGS mflags9 |
BIT_FLAGS mflagsr |
int min_m_alloc_level |
PLAYER_LEVEL min_plev |
DEPTH mindepth |
BIT_FLAGS8 mode |
STR_OFFSET name |
BIT_FLAGS16 nest |
int obj_good |
int obj_great |
FEAT_IDX outer_wall |
BIT_FLAGS16 pit |
char r_char[5] |
PROB special_div |
FEAT_IDX stream1 |
FEAT_IDX stream2 |
STR_OFFSET text |
int tunnel_percent |