10 #define REW_CHAOS_WP 6 11 #define REW_GOOD_OBS 7 12 #define REW_GREA_OBS 8 13 #define REW_TY_CURSE 9 14 #define REW_SUMMON_M 10 15 #define REW_H_SUMMON 11 16 #define REW_DO_HAVOC 12 17 #define REW_GAIN_ABL 13 18 #define REW_LOSE_ABL 14 19 #define REW_RUIN_ABL 15 20 #define REW_AUGM_ABL 16 21 #define REW_POLY_WND 17 22 #define REW_HEAL_FUL 18 23 #define REW_HURT_LOT 19 24 #define REW_CURSE_WP 20 25 #define REW_CURSE_AR 21 26 #define REW_PISS_OFF 22 28 #define REW_DESTRUCT 24 29 #define REW_GENOCIDE 25 30 #define REW_MASS_GEN 26 31 #define REW_DISPEL_C 27 32 #define REW_UNUSED_1 28 33 #define REW_UNUSED_2 29 34 #define REW_UNUSED_3 30 35 #define REW_UNUSED_4 31 36 #define REW_UNUSED_5 32 38 #define REW_SER_UNDE 34 39 #define REW_SER_DEMO 35 40 #define REW_SER_MONS 36 #define MAX_PATRON
カオスパトロンの最大定義数 / The number of "patrons" available (for Chaos Warriors)
Definition: patron.h:2
const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
void gain_level_reward(player_type *creature_ptr, int chosen_reward)
Definition: patron.c:241
Definition: player-status.h:86
void admire_from_patron(player_type *creature_ptr)
Definition: patron.c:675
const concptr chaos_patrons[MAX_PATRON]
Definition: patron.c:54