Hengband  2.2.1
floor-streams.h
[詳解]
1 /*
2  * File: streams.h
3  * Purpose: header file for streams.c. This is only used in generate.c.
4  */
5 
6 /*
7  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8  *
9  * This software may be copied and distributed for educational, research,
10  * and not for profit purposes provided that this copyright and statement
11  * are included in all such copies. Other copyrights may also apply.
12  */
13 
14 
15 /* Externs */
16 
17 extern void add_river(floor_type *floor_ptr, FEAT_IDX feat1, FEAT_IDX feat2);
18 extern void build_streamer(FEAT_IDX feat, int chance);
19 extern void place_trees(floor_type *floor_ptr, POSITION x, POSITION y);
20 extern void destroy_level(void);
void destroy_level(void)
ダンジョンに*破壊*済み地形ランダムに施す / Build a destroyed level
Definition: floor-streams.c:448
Definition: floor.h:85
void build_streamer(FEAT_IDX feat, int chance)
ダンジョンの壁部にストリーマー(地質の変化)を与える / Places "streamers" of rock through dungeon
Definition: floor-streams.c:240
void add_river(floor_type *floor_ptr, FEAT_IDX feat1, FEAT_IDX feat2)
ランダムに川/溶岩流をダンジョンに配置する / Places water /lava through dungeon.
Definition: floor-streams.c:169
s32b POSITION
ゲーム中の座標型を定義
Definition: h-type.h:146
void place_trees(floor_type *floor_ptr, POSITION x, POSITION y)
ダンジョンの指定位置近辺に森林を配置する / Places "streamers" of rock through dungeon
Definition: floor-streams.c:392
s16b FEAT_IDX
ゲーム中の地形ID型を定義
Definition: h-type.h:115