3 #define DO_AUTOPICK 0x01 4 #define DO_AUTODESTROY 0x02 5 #define DO_DISPLAY 0x04 6 #define DONT_AUTOPICK 0x08 7 #define ITEM_DISPLAY 0x10 8 #define DO_QUERY_AUTOPICK 0x20 byte dice
武器のダイス値基準値 / Weapons which have more than 'dice' dice match
Definition: autopick.h:19
char * buf
Definition: chuukei.c:98
concptr insc
対象となったアイテムに自動で刻む内容 / Items will be auto-inscribed as 'insc'
Definition: autopick.h:16
void autopick_pickup_items(grid_type *g_ptr)
Definition: autopick.c:1723
concptr autopick_line_from_entry(autopick_type *entry)
Definition: autopick.c:905
byte bonus
アイテムのボーナス基準値 / Items which have more than 'bonus' magical bonus match
Definition: autopick.h:20
errr process_autopick_file_command(char *buf)
Definition: autopick.c:863
const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
byte action
対象のアイテムを拾う/破壊/放置するかの指定フラグ / Auto-pickup or Destroy or Leave items
Definition: autopick.h:18
int max_max_autopick
自動拾い/破壊設定の限界数
Definition: autopick.c:229
autopick_type * autopick_list
自動拾い/破壊設定構造体のポインタ配列
Definition: autopick.c:230
void autopick_alter_item(INVENTORY_IDX item, bool destroy)
Definition: autopick.c:1701
int is_autopick(object_type *o_ptr)
Definition: autopick.c:1466
void autopick_delayed_alter(void)
Definition: autopick.c:1673
void autopick_load_pref(bool disp_mes)
Definition: autopick.c:785
u32b BIT_FLAGS
32ビットのフラグ配列の型定義
Definition: h-type.h:225
int errr
エラーコードの定義 / Error codes for function return values
Definition: h-type.h:57
s16b INVENTORY_IDX
ゲーム中の所持品ID型を定義
Definition: h-type.h:139
bool autopick_autoregister(object_type *o_ptr)
Definition: autopick.c:1917
自動拾い/破壊設定データの構造体 / A structure type for entry of auto-picker/destroyer
Definition: autopick.h:14
concptr name
自動拾い/破壊定義の名称一致基準 / Items which have 'name' as part of its name match
Definition: autopick.h:15
int max_autopick
現在登録している自動拾い/破壊設定の数
Definition: autopick.c:228
void do_cmd_edit_autopick(void)
Definition: autopick.c:5975