Hengband  2.2.1
フィールド
monster_race 構造体

#include <monsterrace.h>

monster_race 連携図
Collaboration graph
[凡例]

フィールド

STR_OFFSET name
 名前データのオフセット(日本語) / Name offset(Japanese) [詳解]
 
STR_OFFSET text
 思い出テキストのオフセット / Lore text offset [詳解]
 
DICE_NUMBER hdice
 HPのダイス数 / Creatures hit dice count [詳解]
 
DICE_SID hside
 HPのダイス面数 / Creatures hit dice sides [詳解]
 
ARMOUR_CLASS ac
 アーマークラス / Armour Class [詳解]
 
SLEEP_DEGREE sleep
 睡眠値 / Inactive counter (base) [詳解]
 
POSITION aaf
 感知範囲(1-100スクエア) / Area affect radius (1-100) [詳解]
 
SPEED speed
 加速(110で+0) / Speed (normally 110) [詳解]
 
EXP mexp
 殺害時基本経験値 / Exp value for kill [詳解]
 
BIT_FLAGS16 extra
 未使用 / Unused (for now) [詳解]
 
RARITY freq_spell
 魔法&特殊能力仕様頻度(1/n) / Spell frequency [詳解]
 
BIT_FLAGS flags1
 
BIT_FLAGS flags2
 
BIT_FLAGS flags3
 
BIT_FLAGS flags4
 
BIT_FLAGS flags7
 
BIT_FLAGS flags8
 
BIT_FLAGS flags9
 
BIT_FLAGS flagsr
 
BIT_FLAGS a_ability_flags1
 
BIT_FLAGS a_ability_flags2
 
BIT_FLAGS a_ability_flags3
 
BIT_FLAGS a_ability_flags4
 
monster_blow blow [4]
 
MONRACE_IDX reinforce_id [6]
 
DICE_NUMBER reinforce_dd [6]
 
DICE_SID reinforce_ds [6]
 
ARTIFACT_IDX artifact_id [4]
 
RARITY artifact_rarity [4]
 
PERCENTAGE artifact_percent [4]
 
PERCENTAGE arena_ratio
 
MONRACE_IDX next_r_idx
 
EXP next_exp
 
DEPTH level
 
RARITY rarity
 
TERM_COLOR d_attr
 
SYMBOL_CODE d_char
 
TERM_COLOR x_attr
 
SYMBOL_CODE x_char
 
MONSTER_NUMBER max_num
 
MONSTER_NUMBER cur_num
 
FLOOR_IDX floor_id
 
MONSTER_NUMBER r_sights
 
MONSTER_NUMBER r_deaths
 
MONSTER_NUMBER r_pkills
 
MONSTER_NUMBER r_akills
 
MONSTER_NUMBER r_tkills
 
byte r_wake
 
byte r_ignore
 
byte r_xtra1
 
byte r_xtra2
 
ITEM_NUMBER r_drop_gold
 これまでに撃破時に落とした財宝の数 / Max number of gold dropped at once [詳解]
 
ITEM_NUMBER r_drop_item
 これまでに撃破時に落としたアイテムの数 / Max number of item dropped at once [詳解]
 
byte r_cast_spell
 
byte r_blows [4]
 
u32b r_flags1
 
u32b r_flags2
 
u32b r_flags3
 
u32b r_flags4
 
u32b r_flags5
 
u32b r_flags6
 
u32b r_flagsr
 

フィールド詳解

◆ a_ability_flags1

BIT_FLAGS a_ability_flags1

◆ a_ability_flags2

BIT_FLAGS a_ability_flags2

◆ a_ability_flags3

BIT_FLAGS a_ability_flags3

◆ a_ability_flags4

BIT_FLAGS a_ability_flags4

◆ aaf

POSITION aaf

感知範囲(1-100スクエア) / Area affect radius (1-100)

◆ ac

アーマークラス / Armour Class

◆ arena_ratio

PERCENTAGE arena_ratio

◆ artifact_id

ARTIFACT_IDX artifact_id[4]

◆ artifact_percent

PERCENTAGE artifact_percent[4]

◆ artifact_rarity

RARITY artifact_rarity[4]

◆ blow

monster_blow blow[4]

◆ cur_num

MONSTER_NUMBER cur_num

◆ d_attr

TERM_COLOR d_attr

◆ d_char

SYMBOL_CODE d_char

◆ extra

BIT_FLAGS16 extra

未使用 / Unused (for now)

◆ flags1

BIT_FLAGS flags1

◆ flags2

BIT_FLAGS flags2

◆ flags3

BIT_FLAGS flags3

◆ flags4

BIT_FLAGS flags4

◆ flags7

BIT_FLAGS flags7

◆ flags8

BIT_FLAGS flags8

◆ flags9

BIT_FLAGS flags9

◆ flagsr

BIT_FLAGS flagsr

◆ floor_id

FLOOR_IDX floor_id

◆ freq_spell

RARITY freq_spell

魔法&特殊能力仕様頻度(1/n) / Spell frequency

◆ hdice

DICE_NUMBER hdice

HPのダイス数 / Creatures hit dice count

◆ hside

DICE_SID hside

HPのダイス面数 / Creatures hit dice sides

◆ level

DEPTH level

◆ max_num

MONSTER_NUMBER max_num

◆ mexp

EXP mexp

殺害時基本経験値 / Exp value for kill

◆ name

STR_OFFSET name

名前データのオフセット(日本語) / Name offset(Japanese)

◆ next_exp

EXP next_exp

◆ next_r_idx

MONRACE_IDX next_r_idx

◆ r_akills

MONSTER_NUMBER r_akills

◆ r_blows

byte r_blows[4]

◆ r_cast_spell

byte r_cast_spell

◆ r_deaths

MONSTER_NUMBER r_deaths

◆ r_drop_gold

ITEM_NUMBER r_drop_gold

これまでに撃破時に落とした財宝の数 / Max number of gold dropped at once

◆ r_drop_item

ITEM_NUMBER r_drop_item

これまでに撃破時に落としたアイテムの数 / Max number of item dropped at once

◆ r_flags1

u32b r_flags1

◆ r_flags2

u32b r_flags2

◆ r_flags3

u32b r_flags3

◆ r_flags4

u32b r_flags4

◆ r_flags5

u32b r_flags5

◆ r_flags6

u32b r_flags6

◆ r_flagsr

u32b r_flagsr

◆ r_ignore

byte r_ignore

◆ r_pkills

MONSTER_NUMBER r_pkills

◆ r_sights

MONSTER_NUMBER r_sights

◆ r_tkills

MONSTER_NUMBER r_tkills

◆ r_wake

byte r_wake

◆ r_xtra1

byte r_xtra1

◆ r_xtra2

byte r_xtra2

◆ rarity

RARITY rarity

◆ reinforce_dd

DICE_NUMBER reinforce_dd[6]

◆ reinforce_ds

DICE_SID reinforce_ds[6]

◆ reinforce_id

MONRACE_IDX reinforce_id[6]

◆ sleep

SLEEP_DEGREE sleep

睡眠値 / Inactive counter (base)

◆ speed

SPEED speed

加速(110で+0) / Speed (normally 110)

◆ text

STR_OFFSET text

思い出テキストのオフセット / Lore text offset

◆ x_attr

TERM_COLOR x_attr

◆ x_char

SYMBOL_CODE x_char

この構造体詳解は次のファイルから抽出されました: