UMoria  5.5.2
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変数
treasure.c
#include "config.h"
#include "constant.h"
#include "types.h"
treasure.cのインクルード依存関係図

変数

treasure_type object_list [MAX_OBJECTS]
 
char * special_names [SN_ARRAY_SIZE]
 
int16 sorted_objects [MAX_DUNGEON_OBJ]
 
int8u object_ident [OBJECT_IDENT_SIZE]
 
int16 t_level [MAX_OBJ_LEVEL+1]
 
inven_type t_list [MAX_TALLOC]
 
inven_type inventory [INVEN_ARRAY_SIZE]
 
int16 inven_ctr = 0
 
int16 inven_weight = 0
 
int16 equip_ctr = 0
 
int16 tcptr
 

変数

int16 equip_ctr = 0
int16 inven_ctr = 0
int16 inven_weight = 0
int8u object_ident[OBJECT_IDENT_SIZE]
treasure_type object_list[MAX_OBJECTS]
int16 sorted_objects[MAX_DUNGEON_OBJ]
char* special_names[SN_ARRAY_SIZE]
初期値:
= {
CNIL, "(R)", "(RA)",
"(RF)", "(RC)", "(RL)",
"(HA)", "(DF)", "(SA)",
"(SD)", "(SE)", "(SU)",
"(FT)", "(FB)", "of Free Action",
"of Slaying", "of Clumsiness", "of Weakness",
"of Slow Descent", "of Speed", "of Stealth",
"of Slowness", "of Noise", "of Great Mass",
"of Intelligence", "of Wisdom", "of Infra-Vision",
"of Might", "of Lordliness", "of the Magi",
"of Beauty", "of Seeing", "of Regeneration",
"of Stupidity", "of Dullness", "of Blindness",
"of Timidness", "of Teleportation", "of Ugliness",
"of Protection", "of Irritation", "of Vulnerability",
"of Enveloping", "of Fire", "of Slay Evil",
"of Dragon Slaying", "(Empty)", "(Locked)",
"(Poison Needle)", "(Gas Trap)", "(Explosion Device)",
"(Summoning Runes)", "(Multiple Traps)", "(Disarmed)",
"(Unlocked)", "of Slay Animal"
}
#define CNIL
Definition: constant.h:247
int16 t_level[MAX_OBJ_LEVEL+1]
int16 tcptr