#include "config.h"
#include "constant.h"
#include "types.h"
#include "externs.h"
#include <strings.h>
関数 | |
static void | replace_spot () |
void | monster_name (char *m_name, monster_type *m_ptr, creature_type *r_ptr) |
void | lower_monster_name (char *m_name, monster_type *m_ptr, creature_type *r_ptr) |
int | sleep_monsters1 (int y, int x) |
int | detect_treasure () |
int | detect_object () |
int | detect_trap () |
int | detect_sdoor () |
int | detect_invisible () |
int | light_area (int y, int x) |
int | unlight_area (int y, int x) |
void | map_area () |
int | ident_spell () |
int | aggravate_monster (int dis_affect) |
int | trap_creation () |
int | door_creation () |
int | td_destroy () |
int | detect_monsters () |
void | light_line (int dir, int y, int x) |
void | starlite (int y, int x) |
int | disarm_all (int dir, int y, int x) |
void | get_flags (int typ, int32u *weapon_type, int *harm_type, int(**destroy)()) |
void | fire_bolt (int typ, int dir, int y, int x, int dam, char *bolt_typ) |
void | fire_ball (int typ, int dir, int y, int x, int dam_hp, char *descrip) |
void | breath (int typ, int y, int x, int dam_hp, char *ddesc, int monptr) |
int | recharge (int num) |
int | hp_monster (int dir, int y, int x, int dam) |
int | drain_life (int dir, int y, int x) |
int | speed_monster (int dir, int y, int x, int spd) |
int | confuse_monster (int dir, int y, int x) |
int | sleep_monster (int dir, int y, int x) |
int | wall_to_mud (int dir, int y, int x) |
int | td_destroy2 (int dir, int y, int x) |
int | poly_monster (int dir, int y, int x) |
int | build_wall (int dir, int y, int x) |
int | clone_monster (int dir, int y, int x) |
void | teleport_away (int monptr, int dis) |
void | teleport_to (int ny, int nx) |
int | teleport_monster (int dir, int y, int x) |
int | mass_genocide () |
int | genocide () |
int | speed_monsters (int spd) |
int | sleep_monsters2 () |
int | mass_poly () |
int | detect_evil () |
int | hp_player (int num) |
int | cure_confusion () |
int | cure_blindness () |
int | cure_poison () |
int | remove_fear () |
void | earthquake () |
int | protect_evil () |
void | create_food () |
int | dispel_creature (int cflag, int damage) |
int | turn_undead () |
void | warding_glyph () |
void | lose_str () |
void | lose_int () |
void | lose_wis () |
void | lose_dex () |
void | lose_con () |
void | lose_chr () |
void | lose_exp (int32 amount) |
int | slow_poison () |
void | bless (int amount) |
void | detect_inv2 (int amount) |
static void | replace_spot (int y, int x, int typ) |
void | destroy_area (int y, int x) |
int | enchant (int16 *plusses, int16 limit) |
int | remove_curse () |
int | restore_level () |
int aggravate_monster | ( | int | dis_affect | ) |
void bless | ( | int | amount | ) |
void breath | ( | int | typ, |
int | y, | ||
int | x, | ||
int | dam_hp, | ||
char * | ddesc, | ||
int | monptr | ||
) |
int build_wall | ( | int | dir, |
int | y, | ||
int | x | ||
) |
int clone_monster | ( | int | dir, |
int | y, | ||
int | x | ||
) |
int confuse_monster | ( | int | dir, |
int | y, | ||
int | x | ||
) |
void create_food | ( | ) |
int cure_blindness | ( | ) |
int cure_confusion | ( | ) |
int cure_poison | ( | ) |
void destroy_area | ( | int | y, |
int | x | ||
) |
int detect_evil | ( | ) |
void detect_inv2 | ( | int | amount | ) |
int detect_invisible | ( | ) |
int detect_monsters | ( | ) |
int detect_object | ( | ) |
int detect_sdoor | ( | ) |
int detect_trap | ( | ) |
int detect_treasure | ( | ) |
int disarm_all | ( | int | dir, |
int | y, | ||
int | x | ||
) |
int dispel_creature | ( | int | cflag, |
int | damage | ||
) |
int door_creation | ( | ) |
int drain_life | ( | int | dir, |
int | y, | ||
int | x | ||
) |
void earthquake | ( | ) |
void fire_ball | ( | int | typ, |
int | dir, | ||
int | y, | ||
int | x, | ||
int | dam_hp, | ||
char * | descrip | ||
) |
void fire_bolt | ( | int | typ, |
int | dir, | ||
int | y, | ||
int | x, | ||
int | dam, | ||
char * | bolt_typ | ||
) |
int genocide | ( | ) |
void get_flags | ( | int | typ, |
int32u * | weapon_type, | ||
int * | harm_type, | ||
int (**)() | destroy | ||
) |
int hp_monster | ( | int | dir, |
int | y, | ||
int | x, | ||
int | dam | ||
) |
int hp_player | ( | int | num | ) |
int ident_spell | ( | ) |
int light_area | ( | int | y, |
int | x | ||
) |
void light_line | ( | int | dir, |
int | y, | ||
int | x | ||
) |
void lose_chr | ( | ) |
void lose_con | ( | ) |
void lose_dex | ( | ) |
void lose_exp | ( | int32 | amount | ) |
void lose_int | ( | ) |
void lose_str | ( | ) |
void lose_wis | ( | ) |
void lower_monster_name | ( | char * | m_name, |
monster_type * | m_ptr, | ||
creature_type * | r_ptr | ||
) |
void map_area | ( | ) |
int mass_genocide | ( | ) |
int mass_poly | ( | ) |
void monster_name | ( | char * | m_name, |
monster_type * | m_ptr, | ||
creature_type * | r_ptr | ||
) |
int poly_monster | ( | int | dir, |
int | y, | ||
int | x | ||
) |
int protect_evil | ( | ) |
int recharge | ( | int | num | ) |
int remove_curse | ( | ) |
int remove_fear | ( | ) |
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static |
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static |
int restore_level | ( | ) |
int sleep_monster | ( | int | dir, |
int | y, | ||
int | x | ||
) |
int sleep_monsters1 | ( | int | y, |
int | x | ||
) |
int sleep_monsters2 | ( | ) |
int slow_poison | ( | ) |
int speed_monster | ( | int | dir, |
int | y, | ||
int | x, | ||
int | spd | ||
) |
int speed_monsters | ( | int | spd | ) |
void starlite | ( | int | y, |
int | x | ||
) |
int td_destroy | ( | ) |
int td_destroy2 | ( | int | dir, |
int | y, | ||
int | x | ||
) |
void teleport_away | ( | int | monptr, |
int | dis | ||
) |
int teleport_monster | ( | int | dir, |
int | y, | ||
int | x | ||
) |
void teleport_to | ( | int | ny, |
int | nx | ||
) |
int trap_creation | ( | ) |
int turn_undead | ( | ) |
int unlight_area | ( | int | y, |
int | x | ||
) |
int wall_to_mud | ( | int | dir, |
int | y, | ||
int | x | ||
) |
void warding_glyph | ( | ) |