関数 | |
int | set_room (int element) |
int | set_corr (int element) |
int | set_floor (int element) |
int | set_corrodes (inven_type *item) |
int | set_flammable (inven_type *item) |
int | set_frost_destroy (inven_type *item) |
int | set_acid_affect (inven_type *item) |
int | set_lightning_destroy (inven_type *item) |
int | set_null (inven_type *item) |
int | set_acid_destroy (inven_type *item) |
int | set_fire_destroy (inven_type *item) |
int | general_store (int element) |
int | armory (int element) |
int | weaponsmith (int element) |
int | temple (int element) |
int | alchemist (int element) |
int | magic_shop (int element) |
int alchemist | ( | int | element | ) |
int armory | ( | int | element | ) |
int general_store | ( | int | element | ) |
int magic_shop | ( | int | element | ) |
int set_acid_affect | ( | inven_type * | item | ) |
int set_acid_destroy | ( | inven_type * | item | ) |
int set_corr | ( | int | element | ) |
int set_corrodes | ( | inven_type * | item | ) |
int set_fire_destroy | ( | inven_type * | item | ) |
int set_flammable | ( | inven_type * | item | ) |
int set_floor | ( | int | element | ) |
int set_frost_destroy | ( | inven_type * | item | ) |
int set_lightning_destroy | ( | inven_type * | item | ) |
int set_null | ( | inven_type * | item | ) |
int set_room | ( | int | element | ) |
int temple | ( | int | element | ) |
int weaponsmith | ( | int | element | ) |