#include "config.h"
#include "constant.h"
#include "types.h"
#include "externs.h"
#include <strings.h>
関数 | |
static void | hit_trap (int y, int x) |
int | cast_spell (char *prompt, int item_val, int *sn, int *sc) |
static void | carry (int y, int x, int pickup) |
void | delete_monster (int j) |
void | fix1_delete_monster (int j) |
void | fix2_delete_monster (int j) |
static int | summon_object (int y, int x, int num, int typ) |
int | delete_object (int y, int x) |
int32u | monster_death (int y, int x, int32u flags) |
int | mon_take_hit (int monptr, int dam) |
void | py_attack (int y, int x) |
void | move_char (int dir, int do_pickup) |
void | chest_trap (int y, int x) |
void | openobject () |
void | closeobject () |
int | twall (int y, int x, int t1, int t2) |
|
static |
int cast_spell | ( | char * | prompt, |
int | item_val, | ||
int * | sn, | ||
int * | sc | ||
) |
void chest_trap | ( | int | y, |
int | x | ||
) |
void closeobject | ( | ) |
void delete_monster | ( | int | j | ) |
int delete_object | ( | int | y, |
int | x | ||
) |
void fix1_delete_monster | ( | int | j | ) |
void fix2_delete_monster | ( | int | j | ) |
|
static |
int mon_take_hit | ( | int | monptr, |
int | dam | ||
) |
void move_char | ( | int | dir, |
int | do_pickup | ||
) |
void openobject | ( | ) |
void py_attack | ( | int | y, |
int | x | ||
) |
|
static |
int twall | ( | int | y, |
int | x, | ||
int | t1, | ||
int | t2 | ||
) |