2019/07/08
■ [変愚蛮怒/開発]変愚開発日誌part267…関数整理21
- Mon Jul 8 23:00:14 2019 +0900: [Refactor] #38997 mention_use() に player_type * 引数を追加.
- Mon Jul 8 22:57:47 2019 +0900: [Refactor] #37353 mention_use() を整理.
- Mon Jul 8 22:55:06 2019 +0900: [Refactor] #37353 label_to_equip(), label_to_inven() を整理.
- Mon Jul 8 22:48:05 2019 +0900: [Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type * 引数を追加.
- Mon Jul 8 22:40:25 2019 +0900: [Refactor] #38997 take_hit() に player_type * 引数を追加.
- Mon Jul 8 22:40:24 2019 +0900: [Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h から object-broken.c/h へ移動.
- Mon Jul 8 12:45:49 2019 +0900: [Refactor] #38997 acid_minus_ac() に player_type * 引数を追加.
- Mon Jul 8 12:42:45 2019 +0900: [Refactor] #38997 mutation.c 内の変数参照修正.
- Mon Jul 8 12:40:06 2019 +0900: [Refactor] #38997 birth_put_stats() に player_type * 引数を追加.
- Mon Jul 8 12:20:43 2019 +0900: [Refactor] #38997 add_outfit() に player_type * 引数を追加.
- Mon Jul 8 12:17:04 2019 +0900: [Refactor] #38997 get_player_race() に player_type * 引数を追加.
- Mon Jul 8 12:14:56 2019 +0900: [Refactor] #38997 wield_all() に player_type * 引数を追加.