2019/07/01
■ [変愚蛮怒/開発]変愚開発日誌part261…関数整理14
- Tue Jul 2 00:19:31 2019 +0900: [Refactor] #38997 virtue_number() に player_type * 引数を追加.
- Tue Jul 2 00:12:41 2019 +0900: [Refactor] #38997 dump_virtue() に player_type * 引数を追加.
- Tue Jul 2 00:05:24 2019 +0900: [Refactor] #38997 set_virtue() に player_type * 引数を追加.
- Tue Jul 2 00:02:50 2019 +0900: [Refactor] #38997 chg_virtue() に player_type * 引数を追加.
- Mon Jul 1 23:57:20 2019 +0900: [Refactor] #38997 get_virtues() に player_type * 引数を追加.
2019/07/02
■ [変愚蛮怒/開発]変愚開発日誌part262…関数整理15
- Tue Jul 2 23:49:57 2019 +0900: [Refactor] #38997 get_max_stats() に player_type * 引数を追加.
- Tue Jul 2 23:46:39 2019 +0900: [Refactor] #38997 player_birth() に player_type * 引数を追加.
- Tue Jul 2 23:42:51 2019 +0900: [Refactor] #38997 get_random_virtue() に player_type * 引数を追加.
- Tue Jul 2 23:38:18 2019 +0900: [Refactor] #38997 get_realm_virtues() に player_type * 引数を追加.
- Tue Jul 2 23:34:59 2019 +0900: [Refactor] #38997 compare_virtue() に player_type * 引数を追加.
2019/07/03
■ [変愚蛮怒/開発]変愚開発日誌part263…関数整理16
- Wed Jul 3 23:58:51 2019 +0900: [Refactor] #38997 get_history() に player_type * 引数を追加.
- Wed Jul 3 23:54:52 2019 +0900: [Refactor] #38997 save_prev_data() に player_type * 引数を追加.
- Wed Jul 3 23:51:11 2019 +0900: [Refactor] #38997 get_player_realms() に player_type * 引数を追加.
- Wed Jul 3 23:48:10 2019 +0900: [Refactor] #38997 choose_realm() に player_type * 引数を追加.
- Wed Jul 3 23:44:58 2019 +0900: [Refactor] #38997 get_extra() に player_type * 引数を追加.
2019/07/04
■ [変愚蛮怒/開発]変愚開発日誌part264…関数整理17
- Thu Jul 4 23:54:41 2019 +0900: [Refactor] #38997 dump_yourself() に player_type * 引数を追加.
- Thu Jul 4 23:52:16 2019 +0900: [Refactor] #38997 load_prev_data() に player_type * 引数を追加.
- Thu Jul 4 20:27:41 2019 +0900: [Refactor] #38997 ask_quick_start() に player_type * 引数を追加.
- Thu Jul 4 20:25:20 2019 +0900: [Refactor] #38997 player_birth_aux() に player_type * 引数を追加.
- Thu Jul 4 20:22:50 2019 +0900: [Refactor] #38997 get_stats() に player_type * 引数を追加.
2019/07/05
■ [変愚蛮怒/開発]変愚開発日誌part264…関数整理18
- Fri Jul 5 23:12:18 2019 +0900: [Refactor] #38997 player_outfit() に player_type * 引数を追加.
- Fri Jul 5 23:08:52 2019 +0900: [Refactor] #38997 get_money() に player_type * 引数を追加.
- Fri Jul 5 23:04:55 2019 +0900: [Refactor] #38997 player_wipe_without_name() の修正.get_height_weight() に player_type * 引数を追加.
- Fri Jul 5 22:57:49 2019 +0900: [Refactor] #38997 get_height_weight() に player_type * 引数を追加.
- Fri Jul 5 22:51:41 2019 +0900: [Refactor] #38997 get_chara_limits() に player_type * 引数を追加.
■ [魚類版深夜の真剣お絵描き60分一本勝負]ニジハギ
2019/07/06
■ [魚類版深夜の真剣お絵描き60分一本勝負][ヴィーヤウトゥムノ]メカジキ is GOD.
■ [変愚蛮怒/開発]変愚開発日誌part265…関数整理19
- Sat Jul 6 11:41:13 2019 +0900: [Refactor] #39076 冗長なコメントを削除 (/* Clear */)
- Sat Jul 6 11:36:23 2019 +0900: [Refactor] #38997 init_turn() に player_type * 引数を追加.
- Sat Jul 6 11:33:12 2019 +0900: [Refactor] #38997 get_player_seikaku() に player_type * 引数を追加.
- Sat Jul 6 11:28:52 2019 +0900: [Refactor] #39076 player_ahw() 周りの冗長なコメントを削除.
- Sat Jul 6 11:26:21 2019 +0900: [Refactor] #38997 player_ahw() に player_type * 引数を追加.
- Sat Jul 6 11:23:30 2019 +0900: [Refactor] #38997 init_dungeon_quests() に player_type * 引数を追加.
- Sat Jul 6 11:20:44 2019 +0900: [Refactor] #38997 edit_history() に player_type * 引数を追加.
2019/07/08
■ [変愚蛮怒/開発]変愚開発日誌part267…関数整理21
- Mon Jul 8 23:00:14 2019 +0900: [Refactor] #38997 mention_use() に player_type * 引数を追加.
- Mon Jul 8 22:57:47 2019 +0900: [Refactor] #37353 mention_use() を整理.
- Mon Jul 8 22:55:06 2019 +0900: [Refactor] #37353 label_to_equip(), label_to_inven() を整理.
- Mon Jul 8 22:48:05 2019 +0900: [Refactor] #38997 CHECK_MULTISHADOW() マクロに player_type * 引数を追加.
- Mon Jul 8 22:40:25 2019 +0900: [Refactor] #38997 take_hit() に player_type * 引数を追加.
- Mon Jul 8 22:40:24 2019 +0900: [Refactor] #37353 オブジェクトの破損判定関数を player-damage.c/h から object-broken.c/h へ移動.
- Mon Jul 8 12:45:49 2019 +0900: [Refactor] #38997 acid_minus_ac() に player_type * 引数を追加.
- Mon Jul 8 12:42:45 2019 +0900: [Refactor] #38997 mutation.c 内の変数参照修正.
- Mon Jul 8 12:40:06 2019 +0900: [Refactor] #38997 birth_put_stats() に player_type * 引数を追加.
- Mon Jul 8 12:20:43 2019 +0900: [Refactor] #38997 add_outfit() に player_type * 引数を追加.
- Mon Jul 8 12:17:04 2019 +0900: [Refactor] #38997 get_player_race() に player_type * 引数を追加.
- Mon Jul 8 12:14:56 2019 +0900: [Refactor] #38997 wield_all() に player_type * 引数を追加.
2019/07/10
■ [変愚蛮怒/開発]変愚開発日誌part268…関数整理22
- Wed Jul 10 00:04:04 2019 +0900: [Refactor] #38997 calc_torch() に player_type * 引数を追加.
- Wed Jul 10 00:02:07 2019 +0900: [Refactor] #38997 calc_spells() に player_type * 引数を追加.
- Tue Jul 9 23:59:32 2019 +0900: [Refactor] #38997 calc_mana() に player_type * 引数を追加.
- Tue Jul 9 23:57:50 2019 +0900: [Refactor] #38997 calc_hitpoints() に player_type * 引数を追加.
- Tue Jul 9 23:41:11 2019 +0900: [Refactor] #37353 所持品,装備品表示処理関数を整理.
[変愚蛮怒/開発]変愚開発日誌part269…関数整理23
- Wed Jul 10 00:04:04 2019 +0900: [Refactor] #38997 calc_torch() に player_type * 引数を追加.
- Wed Jul 10 00:02:07 2019 +0900: [Refactor] #38997 calc_spells() に player_type * 引数を追加.
- Tue Jul 9 23:59:32 2019 +0900: [Refactor] #38997 calc_mana() に player_type * 引数を追加.
- Tue Jul 9 23:57:50 2019 +0900: [Refactor] #38997 calc_hitpoints() に player_type * 引数を追加.
- Tue Jul 9 23:41:11 2019 +0900: [Refactor] #37353 所持品,装備品表示処理関数を整理.
2019/07/11
■ [変愚蛮怒/開発]変愚開発日誌part269…関数整理23
- Fri Jul 12 00:06:45 2019 +0900: [Refactor] #38997 check_experience() に player_type * 引数を追加.
- Fri Jul 12 00:00:41 2019 +0900: [Refactor] #38997 wreck_the_pattern() に player_type * 引数を追加.
- Thu Jul 11 23:58:43 2019 +0900: [Refactor] #38997 player_place() に player_type * 引数を追加.
- Thu Jul 11 23:53:04 2019 +0900: [Refactor] #38997 your_alignment() に player_type * 引数を追加.
- Thu Jul 11 23:48:54 2019 +0900: [Refactor] #38997 calc_num_fire() に player_type * 引数を追加.
2019/07/13
■ [魚類版深夜の真剣お絵描き60分一本勝負]カミソリウオ
■ [変愚蛮怒/開発]変愚開発日誌part270…関数整理24
- Sat Jul 13 22:23:40 2019 +0900: [Refactor] #38997 player-effects.c 内の変数参照修正.
- Sat Jul 13 22:21:43 2019 +0900: [Refactor] #38997 player-status.c 内の変数参照修正.
- Sat Jul 13 20:03:38 2019 +0900: [Refactor] #38997 calc_score() に player_type * 引数を追加.
- Sat Jul 13 19:57:48 2019 +0900: [Refactor] #38997 calc_alignment() に player_type * 引数を追加.
- Sat Jul 13 19:49:42 2019 +0900: [Modify] #37285 モンスターに某新作の弦ちゃん追加.
- Sat Jul 13 19:09:32 2019 +0900: [Modify] #38790 性格チャージマンの誤認基準を一般にューマノイド系モンスターが多いと思われるシンボル(hkoptuyAHOPTUVY)に限定する(Vの星の精などは交じるが)
- Sat Jul 13 13:18:06 2019 +0900: [Fix] #38997 ソース文字列置換処理に伴うゲームテキスト表示のミスを修正.
- Sat Jul 13 13:02:23 2019 +0900: [Refactor] #38997 calc_bonuses() に player_type * 引数を追加.
- Sat Jul 13 12:58:04 2019 +0900: [Refactor] #38997 is_heavy_shoot() に player_type * 引数を追加.
- Sat Jul 13 12:55:21 2019 +0900: [Refactor] #38997 sanity_blast() に player_type * 引数を追加.
2019/07/14
■ [魚類版深夜の真剣お絵描き60分一本勝負]ヌマチチブ
■ [変愚蛮怒/開発]変愚開発日誌part271…関数整理25
- Sun Jul 14 12:34:33 2019 +0900: [Refactor] #37353 breakage_chance() の整理.
- Sun Jul 14 12:26:15 2019 +0900: [Refactor] #39076 object_desc() 一部の冗長なコメントを削除.
- Sun Jul 14 12:19:39 2019 +0900: [Refactor] #37353 item_tester_okay() を object-hook.h へ移動.
- Sun Jul 14 12:16:01 2019 +0900: [Refactor] #39076 冗長なコメントを削除 ('Toggle')
- Sun Jul 14 12:10:43 2019 +0900: [Refactor] #38997 toggle_inven_equip() に player_type * 引数を追加.
2019/07/15
■ [変愚蛮怒/開発]変愚開発日誌part272…関数整理26
- Tue Jul 16 00:00:05 2019 +0900: [Refactor] #38997 music_singing() に player_type * 引数を追加.
- Mon Jul 15 23:57:47 2019 +0900: [Refactor] #38997 hex_spelling_any() に player_type * 引数を追加.
- Mon Jul 15 23:55:04 2019 +0900: [Refactor] #38997 music_singing_any() に player_type * 引数を追加.
- Mon Jul 15 23:51:46 2019 +0900: [Refactor] #38997 activate_dragon_breath() に player_type * 引数を追加.
- Mon Jul 15 23:44:16 2019 +0900: [Refactor] #38997 activate_artifact() に player_type * 引数を追加.
2019/07/16
■ [変愚蛮怒/開発]変愚開発日誌part273…関数整理とadd_river()バグ修正
- Tue Jul 16 22:56:34 2019 +0900: [Fix] #38869 cave_gen() 中の add_river() 引数に未定義値が代入される不具合を修正.
- Tue Jul 16 20:33:14 2019 +0900: [Refactor] #38997 do_cmd_disarm() に player_type * 引数を追加.
- Tue Jul 16 20:28:52 2019 +0900: [Refactor] #39321 do_cmd_tunnel_aux() を exe_tunnel() に改名.
- Tue Jul 16 20:26:53 2019 +0900: [Refactor] #38997 do_cmd_tunnel_aux() に player_type * 引数を追加.
- Tue Jul 16 12:42:31 2019 +0900: [Refactor] #38997 do_cmd_tunnel() に player_type * 引数を追加.
- Tue Jul 16 12:38:18 2019 +0900: [Refactor] #38997 do_cmd_spike() に player_type * 引数を追加.
- Tue Jul 16 12:33:42 2019 +0900: [Refactor] #38997 一部 set_action() の引数修正. do_cmd_close() に player_type * 引数を追加.
- Tue Jul 16 09:48:00 2019 +0900: [Refactor] #39076 冗長なコメントを削除 ('/* Open the file* /' '/* Access the "file" */')
- Tue Jul 16 09:44:23 2019 +0900: [Refactor] #39076 冗長なコメントを削除 ('/* Open */' '/* Shut */')
2019/07/17
■ [変愚蛮怒/開発]変愚開発日誌part274…関数整理とBGMの不審な処理修正
- Thu Jul 18 00:43:44 2019 +0900: [Refactor] #38997 easy_open_door() に player_type * 引数を追加.
- Thu Jul 18 00:40:34 2019 +0900: [Refactor] #39321 do_cmd_open_aux() を exe_open() に改名.
- Thu Jul 18 00:39:05 2019 +0900: [Refactor] #38997 do_cmd_open_aux() に player_type * 引数を追加.
- Thu Jul 18 00:37:01 2019 +0900: [Refactor] #38997 count_dt() に player_type * 引数を追加.
- Thu Jul 18 00:20:16 2019 +0900: [Fix] #39106 BGM再生周りの処理を大きく修正.同チケットの指摘事項は一応全て対応確認したつもり.
2019/07/18
■ [変愚蛮怒/開発]変愚開発日誌part275…関数整理とフロア移動時のフラグ初期化ミスを修正
- Thu Jul 18 21:17:38 2019 +0900: [Fix] #39410 player_type に収めた change_floor_mode の初期化漏れを修正.
- Thu Jul 18 11:46:44 2019 +0900: [Refactor] #38997 pattern_seq() に player_type * 引数を追加.
- Thu Jul 18 11:43:18 2019 +0900: [Refactor] #38997 player_move_effect() に player_type * 引数を追加.
- Thu Jul 18 11:36:14 2019 +0900: [Refactor] #38997 trap_can_be_ignored() に player_type * 引数を追加.
- Thu Jul 18 11:33:18 2019 +0900: [Refactor] #38997 player_move() に player_type * 引数を追加.
2019/07/22
■ [変愚蛮怒/開発]変愚開発日誌part273…関数整理27
- Mon Jul 22 23:51:53 2019 +0900: [Refactor] #38997 do_cmd_rest() に player_type * 引数を追加.
- Mon Jul 22 23:49:33 2019 +0900: [Refactor] #38997 do_cmd_run() に player_type * 引数を追加.
- Mon Jul 22 23:46:55 2019 +0900: [Refactor] #38997 do_cmd_bash_aux() に player_type * 引数を追加.
- Mon Jul 22 23:42:08 2019 +0900: [Refactor] #39077 型の置換.
- Mon Jul 22 23:39:27 2019 +0900: [Refactor] #38997 do_cmd_bash() に player_type * 引数を追加.
2019/07/23
■ [変愚蛮怒/開発]変愚開発日誌part274…関数整理28
- Tue Jul 23 10:08:32 2019 +0900: [Refactor] #39321 do_cmd_disarm_aux() を exe_disarm() に改名.
- Tue Jul 23 10:05:29 2019 +0900: [Refactor] #38997 do_cmd_disarm_aux() に player_type * 引数を追加.
- Tue Jul 23 09:53:26 2019 +0900: [Refactor] #38997 do_cmd_stay() に player_type * 引数を追加.
- Tue Jul 23 09:48:01 2019 +0900: [Refactor] #38997 do_cmd_walk() に player_type * 引数を追加.
- Tue Jul 23 09:42:10 2019 +0900: [Refactor] #38997 do_cmd_fire() に player_type * 引数を追加.
2019/07/29
■ [変愚蛮怒/開発]変愚開発日誌part275…関数整理29
- Mon Jul 29 19:55:45 2019 +0900: [Refactor] #39321 do_cmd_write_nikki() を exe_write_diary() に改名.
- Mon Jul 29 19:48:09 2019 +0900: [Refactor] #38997 do_cmd_write_nikki() に player_type * 引数を追加.
- Mon Jul 29 19:31:32 2019 +0900: [Refactor] #38997 get_spike() に player_type * 引数を追加.
- Mon Jul 29 19:21:18 2019 +0900: [Refactor] #38997 do_cmd_alter() に player_type * 引数を追加.
- Mon Jul 29 18:51:39 2019 +0900: [Refactor] #38997 do_cmd_suicide() に player_type * 引数を追加.
- Mon Jul 29 18:47:44 2019 +0900: [Refactor] #38997 do_cmd_throw() に player_type * 引数を追加.
- Fri Jul 26 20:16:24 2019 +0900: [Refactor] #39321 do_cmd_disarm_chest() を exe_disarm_chest() に改名.
- Fri Jul 26 20:13:45 2019 +0900: [Refactor] #38997 do_cmd_disarm_chest() に player_type * 引数を追加.
- Fri Jul 26 20:10:02 2019 +0900: [Refactor] #39321 do_cmd_close_aux() を exe_close() に改名.
- Fri Jul 26 20:07:30 2019 +0900: [Refactor] #38997 do_cmd_close_aux() に player_type * 引数を追加.
2019/07/30
■ [変愚蛮怒/開発]変愚開発日誌part276…関数整理30
- Tue Jul 30 23:53:42 2019 +0900: [Refactor] #39321 do_cmd_bunshou() を add_diary_note() に改名.
- Tue Jul 30 23:50:15 2019 +0900: [Refactor] #38997 do_cmd_bunshou() に player_type * 引数を追加.
- Tue Jul 30 23:46:28 2019 +0900: [Refactor] #39321 do_cmd_disp_nikki() を display_diary() に改名.
- Tue Jul 30 23:44:39 2019 +0900: [Refactor] #38997 do_cmd_disp_nikki() に player_type * 引数を追加.
- Tue Jul 30 23:40:08 2019 +0900: [Refactor] #38997 display_player(), do_cmd_player_status() に player_type * 引数を追加.
2019/07/31
■ [変愚蛮怒/開発]変愚開発日誌part277…関数整理31
- Wed Jul 31 22:22:30 2019 +0900: [Refactor] #39321 do_spell() を exe_spell() に改名.
- Wed Jul 31 22:19:31 2019 +0900: [Refactor] #38997 do_cmd_eat_food() に player_type * 引数を追加.
- Wed Jul 31 22:13:43 2019 +0900: [Refactor] #38997 exe_eat_food() に player_type * 引数を追加.
- Wed Jul 31 22:09:41 2019 +0900: [Refactor] #38997 do_cmd_redraw() に player_type * 引数を追加.
- Wed Jul 31 21:55:22 2019 +0900: [Refactor] #37353 コメント整理.