2019/06/08
■ [変愚蛮怒/開発] 変愚開発日誌part238…主にdefine整理17
こいつについてはやっと終わり。
- Sat Jun 8 21:05:34 2019 +0900: [Refactor] #37353 defines.h 削除.
- Sat Jun 8 20:59:34 2019 +0900: [Refactor] #37353 ゲームメッセージの日英切り替えマクロを util.h へ移動.
- Sat Jun 8 20:53:18 2019 +0900: [Refactor] #37353 MAX_NAZGUL_NUM を monster.h へ移動.
- Sat Jun 8 20:50:18 2019 +0900: [Refactor] #37353 is_seen() を geometry.h へ移動.
- Sat Jun 8 20:46:31 2019 +0900: [Refactor] #37353 MESSAGE_BUF, MESSAGE_MAX を util.h へ移動.
- Sat Jun 8 20:43:39 2019 +0900: [Refactor] #37353 QUARK_MAX を util.h へ移動.
- Sat Jun 8 20:41:18 2019 +0900: [Refactor] #37353 MACRO_MAX を init.h へ移動.
- Sat Jun 8 20:31:49 2019 +0900: [Refactor] #37353 READAW_MAX を floor.h へ移動.
- Sat Jun 8 20:26:27 2019 +0900: [Refactor] #37353 TEMP_MAX を geometry.h へ移動.
- Sat Jun 8 20:23:32 2019 +0900: [Refactor] #37353 ARENA_DEFEATED_OLD_VER を bldg.h へ移動.
- Sat Jun 8 20:11:19 2019 +0900: [Refactor] #37353 モンスターの時限ステータス定義を monster.h へ移動.
- Sat Jun 8 20:05:58 2019 +0900: [Refactor] #37353 VARTUE_LARGE, VARTUE_SMALL を avatar.h へ移動.
- Sat Jun 8 20:02:19 2019 +0900: [Refactor] #37353 DUNGEON_FEAT_PROB_NUM を dungeon.h へ移動.
- Sat Jun 8 20:00:08 2019 +0900: [Refactor] #37353 TRAVEL 定義を player-move.h へ移動.