2019/06/04
■ [変愚蛮怒/開発]変愚開発日誌part235…主にdefine整理14
- Tue Jun 4 23:38:27 2019 +0900: [Refactor] #37353 ANGBAND_LITE 定義を削除.
- Tue Jun 4 23:33:33 2019 +0900: [Refactor] #37353 VIEW_MAX を floor.h へ移動.
- Tue Jun 4 23:31:34 2019 +0900: [Refactor] #37353 初期化処理時のバッファ確保容量定義を init.h へ移動.
- Tue Jun 4 23:28:35 2019 +0900: [Refactor] #37353 LITE_MAX, MON_LITE_MAX を floor.h へ移動.
- Tue Jun 4 23:24:41 2019 +0900: [Refactor] #37353 MAX_HISCORES を scores.h へ移動.
- Tue Jun 4 23:21:48 2019 +0900: [Refactor] #37353 SCROBJ_* を object.h へ移動.
- Tue Jun 4 23:19:16 2019 +0900: [Refactor] #37353 SUB_ALIGN_* を monster.h へ移動.
- Tue Jun 4 23:06:52 2019 +0900: [Refactor] #37353 TOKENIZE_CHECKQUOTE を file.h へ移動.
- Tue Jun 4 23:04:48 2019 +0900: [Refactor] #37353 GINOU_MAX を player-status.h へ移動.
- Tue Jun 4 23:00:12 2019 +0900: [Refactor] #37353 モンスター呪文の定義を monster-spell.h へ移動.