2019/06/02
■ [魚類版深夜の真剣お絵描き60分一本勝負]ユリウツボ
■ [変愚蛮怒/開発]変愚開発日誌part233…主にdefine整理12
- Sun Jun 2 21:41:18 2019 +0900: [Refactor] #37353 GRAPHICS_* を main-win.c へ移動. (main-doc.c / main-mac.c 対応はその必要も確認しつつ後日)
- Sun Jun 2 21:36:33 2019 +0900: [Refactor] #37353 FAF_* を grid.c へ移動.
- Sun Jun 2 21:33:02 2019 +0900: [Refactor] #37353 DOOR_* を grid.h へ移動.
- Sun Jun 2 21:30:29 2019 +0900: [Refactor] #37353 EMPTY_HAND_* を player-status.h へ移動.
- Sun Jun 2 21:27:52 2019 +0900: [Refactor] #37353 CHECK_MULTISHADOW() と take_hit() を player-damage.c/h へ移動.
- Sun Jun 2 21:00:53 2019 +0900: [Refactor] #37353 prace_is_() を PRACE_IS_() に改名して player-race.h へ移動.
- Sun Jun 2 20:57:59 2019 +0900: [Refactor] #37353 getuid(), geteuid() 定義を util.h へ移動.
- Sun Jun 2 20:54:28 2019 +0900: [Refactor] #37353 MR1_SINKA を monsterrace.h へ移動.
- Sun Jun 2 20:48:44 2019 +0900: [Refactor] #37353 性格定義ID を player-personality.h へ移動.
- Sun Jun 2 15:49:29 2019 +0900: [Refactor] #37353 PICT, PICT_A, PICT_C を term.h へ移動.