2019/06/01
■ [魚類版深夜の真剣お絵描き60分一本勝負]トゲハナスズキ
■ [変愚蛮怒/開発]変愚開発日誌part232…主にdefine整理11
- Sat Jun 1 18:19:06 2019 +0900: [Refactor] #37353 職業ID定義を player-class.h へ移動.
- Sat Jun 1 17:45:00 2019 +0900: [Refactor] #37353 is_ascii_graphics マクロを改名して view-mainwindow.c へ移動.
- Sat Jun 1 17:36:13 2019 +0900: [Refactor] #37353 RFR_* 耐性フラグまとめを monsterrace.h へ移動。
- Sat Jun 1 17:27:28 2019 +0900: [Refactor] #37353 モンスターフラグの光源持ち定義を monsterrace.h へ移動。
- Sat Jun 1 17:23:31 2019 +0900: [Refactor] #37353 PROJECT_WHO_* 定義をspells.h へ移動.
- Sat Jun 1 17:19:02 2019 +0900: [Refactor] #37353 PW_* 定義を view-mainwindow.h へ移動.
- Sat Jun 1 13:51:16 2019 +0900: [Refactor] #37353 TRG_* を object.h へ移動.
- Sat Jun 1 13:48:12 2019 +0900: [Refactor] #37353 TRG_* を artifact.h へ移動.
- Sat Jun 1 13:39:26 2019 +0900: [Refactor] #37353 SVAL_* を object.h へ移動.
- Sat Jun 1 13:35:02 2019 +0900: [Refactor] #37353 TVAL_* を object.h へ移動.
- Sat Jun 1 13:30:58 2019 +0900: [Refactor] #37353 F_LIT_* 定義を feature.h へ移動.
- Sat Jun 1 13:23:54 2019 +0900: [Refactor] #37353 CONVERT_TYPE を grid.h へ移動.
- Sat Jun 1 13:17:14 2019 +0900: [Refactor] #37353 種族定義IDを player-race.h へ移動.
- Sat Jun 1 13:10:48 2019 +0900: [Refactor] #37353 REALM1_BOOK, REALM2_BOOK を player-status.h へ移動.
- Sat Jun 1 13:08:27 2019 +0900: [Refactor] #37353 "Misc constants" を gamevalue.h へ移動.
- Sat Jun 1 13:06:26 2019 +0900: [Refactor] #37353 MAX_SHORT, MAX_UCHAR, MAX_NLEN を h-type.h へ移動.
- Sat Jun 1 13:06:25 2019 +0900: [Refactor] #37353 KEYMAP_* 定義を util.h へ移動.