2019/05/08
■ [変愚蛮怒/開発]変愚開発日誌part212…関数定義整理7
今日はさらに小粒なものを。
- Wed May 8 23:28:26 2019 +0900: [Refactor] #37353 max_e_idx を object-ego.c/h へ移動.
- Wed May 8 23:26:02 2019 +0900: [Refactor] #37353 max_f_idx を feature.c/h へ移動.
- Wed May 8 23:20:52 2019 +0900: [Refactor] #37353 max_d_idx を dungeon.c/h へ移動.
- Wed May 8 23:17:03 2019 +0900: [Refactor] #37353 record_o_name の宣言を gameoption.h へ移動.
- Wed May 8 23:14:02 2019 +0900: [Refactor] #37353 macro__* の宣言を util.h へ移動.
- Wed May 8 23:11:02 2019 +0900: [Refactor] #37353 util.h へ関数宣言を移動.
- Wed May 8 22:53:59 2019 +0900: [Refactor] #37353 report.h を作成して宣言を移動.
- Wed May 8 21:22:59 2019 +0900: [Refactor] #37353 strip_name() を object-flavor.c/h へ移動.
- Wed May 8 21:20:15 2019 +0900: [Refactor] #37353 cheat_death() を player-status.c/h へ移動.
- Wed May 8 21:16:08 2019 +0900: [Refactor] #37353 get_item_floor(), py_pickup_floor() を object.c/h へ移動.