2019/05/01
■ [変愚蛮怒/開発]変愚開発日誌part205…構造体整理6
もうちょっとで types.h とかいうあんちくしょうを駆逐できる.externs.h, variables.c やら defines.h てめーらもだよ.
- Wed May 1 14:25:16 2019 +0900: [Refactor] #37353 monster_blow 構造体を monsterrace.h に移動.
- Wed May 1 14:11:01 2019 +0900: [Refactor] #37353 autopick.h を作成して関連構造体と変数を移動.
- Wed May 1 13:47:24 2019 +0900: [Refactor] #37353 cave_template_type を grid_template_type に改名して grid.h へ移動.
- Wed May 1 13:47:24 2019 +0900: [Refactor] #37353 travel 構造体と関連変数を player-move.c/h に移動.
- Wed May 1 13:47:19 2019 +0900: [Refactor] #37353 player_type 構造体を player-status.h に移動.
- Wed May 1 13:47:13 2019 +0900: [Refactor] #37353 owner_type 構造体を store.h に移動.
- Wed May 1 13:47:08 2019 +0900: [Refactor] #37353 object_type 構造体を object.h に移動.
- Wed May 1 13:47:03 2019 +0900: [Refactor] #37353 monster_type 構造体を monster.h へ移動.
- Wed May 1 13:46:58 2019 +0900: [Refactor] #37353 monsterrace.c/h を作成して関連構造体と変数を移動.
- Wed May 1 13:46:53 2019 +0900: [Refactor] #37353 grid_type 構造体を grid.h に移動.
- Wed May 1 13:46:48 2019 +0900: [Refactor] #37353 activation_type 構造体を cmd-activate.h へ移動.
- Wed May 1 13:46:43 2019 +0900: [Refactor] #37353 saved_floor_type を floor-save.h に移動.
- Wed May 1 13:46:38 2019 +0900: [Refactor] #37353 coord 構造体を geometry.h へ移動.
- Wed May 1 13:46:33 2019 +0900: [Refactor] #37353 object-kind.c/h を作成して関連構造体と変数を移動.
- Wed May 1 13:46:28 2019 +0900: [Refactor] #37353 realm_choices1, realm_choices2 を player-class.c/h へ追加.