2019/04/30
■ [変愚蛮怒/開発]変愚開発日誌part204…構造体整理5
ああ、平成が終わるんやな……って。
- Tue Apr 30 22:05:41 2019 +0900: [Refactor] #37353 player_class 構造体を関連変数とともに player-class.c/h へ移動.
- Tue Apr 30 21:53:20 2019 +0900: [Refactor] #37353 technic_info を spells.h 系列に移動。
- Tue Apr 30 20:38:45 2019 +0900: [Refactor] #37353 player-class.c/h を作成して player_magic 構造体と関連変数を移動.
- Tue Apr 30 19:54:16 2019 +0900: [Refactor] #37353 以前取り除いた,古い強制終了処理の残滓を改めて削除.
- Tue Apr 30 19:50:09 2019 +0900: [Refactor] #38995 seed_town, seed_flavor を world_type 構造体に取り込み.
- Tue Apr 30 19:37:38 2019 +0900: [Refactor] #38844 hack_mutation を player_type 構造体に取り込み.
- Tue Apr 30 19:36:35 2019 +0900: [Refactor] #38993 m_cnt, m_max を floor_type 構造体に取り込み.
- Tue Apr 30 19:36:27 2019 +0900: [Refactor] #38993 o_cnt, o_max を floor_type 構造体に取り込み.
- Tue Apr 30 19:36:17 2019 +0900: [Refactor] #38844 inven_cnt, equip_cnt を player_type 構造体に取り込み.
- [[Tue Apr 30 17:57:58 2019 +0900: [Refactor] #38844 inventory を player_type 構造体に inventory_list に改名して取り込
み (コメントの修正は後日)|https://osdn.net/projects/hengband/scm/git/hengband/commits/628198121ab9c54dcffb6a1d83dae10cf3dcdd7f]]