2019/03/06
■ [変愚蛮怒/開発]変愚開発日誌part171…リファクタリング進行
pos_list 構造体はちょっとヘマしたかもしれない。場合によっては差戻しも。
- Wed Mar 6 23:40:24 2019 +0900: [Refactor] #37353 wreck_the_pattern() to player-status.c.
- Wed Mar 6 23:36:28 2019 +0900: [Refactor] #37353 leave_tower_check() to quest.c.
- Wed Mar 6 23:28:07 2019 +0900: [Refactor] #37353 leave_quest_check() to quest.c.
- Wed Mar 6 22:31:11 2019 +0900: [Refactor] #37353 wilderness_type to wild.c.
- Wed Mar 6 22:23:32 2019 +0900: [Refactor] #37353 型の置換。 / Type replacement. (POSITION / A_MAX)
- Wed Mar 6 22:16:38 2019 +0900: [Refactor] #38993 temp_n/x/y を pos_list 構造体に置換。 / Replace temp/x/y to pos_list structure.
- Wed Mar 6 14:04:32 2019 +0900: [Refactor] #37353 target_dir and pos_list構造体を定義。 / Define target_dir and pos_list structure.
- Wed Mar 6 13:48:59 2019 +0900: [Refactor] #37353 place_mirror() to spells-floor.c.
- Wed Mar 6 13:46:43 2019 +0900: [Refactor] #37353 explosive_rune() to spells-floor.c.
- Wed Mar 6 13:30:22 2019 +0900: [Refactor] #37353 warding_glyph() to spells-floor.c.