2019/03/05
■ [変愚蛮怒/開発]変愚開発日誌part170…リファクタリング進行
object-broken.c/h に分けるのは将来アイテム壊した時の副作用効果を出そうかと思い。
- Wed Mar 6 00:02:17 2019 +0900: [Refactor] #37353 potion_smash_effect() to object-broken.c.
- Tue Mar 5 23:51:52 2019 +0900: [Refactor] #37353 bless_weapon() and pulish_shield() to spells-object.c.c.
- Tue Mar 5 23:42:10 2019 +0900: [Fix] #37353 curse_equipment() 中のメッセージ整理ミスを修正。 Fix refactoring mistake in curse_equipment().
- Tue Mar 5 23:35:46 2019 +0900: [Refactor] #37353 spell_okay() to cmd-spell.c.
- Tue Mar 5 23:29:15 2019 +0900: [Refactor] #37353 コメント整理。 / Refactor comments.
- Tue Mar 5 23:18:00 2019 +0900: [Refactor] #37353 phlogiston() to melee1.c.
- Tue Mar 5 14:14:21 2019 +0900: [Refactor] #37353 mutate_player() to status_shuffle() in spells-status.c.
- Tue Mar 5 14:10:51 2019 +0900: [Refactor] #37353 apply_nexus() to spells-status.c.
- Tue Mar 5 14:05:24 2019 +0900: [Refactor] #37353 コメント整理。 / Refactor comments.
- Tue Mar 5 13:46:35 2019 +0900: [Refactor] #37353 hissatsu.c を cmd-hissatsu.c に改名。 / Rename hissatsu.c to cmd-hissatsu.c.