2019/02/28
■ [変愚蛮怒/開発]変愚開発日誌part166…リファクタリングの案件と、v_info1件追加
相変わらず賽の河原感あるけど(進んでいる面も)多少はね?
- Thu Feb 28 21:46:23 2019 +0900: [Refactor] #37353 人間トランプの処理を become_living_trump() に統合。 / Integrate realm magic of living to become_living_trump().
- Thu Feb 28 21:31:33 2019 +0900: [Refactor] #37353 型の置換。 / Type replacement. (EXP)
- Thu Feb 28 21:25:38 2019 +0900: [Refactor] #38997 gain_random_mutation() を gain_mutation() に改名しつつ引数追加。 / Rename gain_random_mutation() to gain_mutation() and add a player_type * argument.
- Thu Feb 28 21:00:19 2019 +0900: [Refactor] #37353 MUTATION_IDX 型を定義して置換。 / Type replacement to MUTATION_IDX.
- Thu Feb 28 20:44:39 2019 +0900: [Refactor] #38995 world_type 構造体に dungeon_turn_limit を取り込む。 / Move dungeon_turn_limit to world_type structure.
- Thu Feb 28 14:19:16 2019 +0900: [Refactor] #38995 world_type 構造体に dungeon_turn を取り込む。 / Move dungeon_turn to world_type structure.
- Thu Feb 28 14:08:35 2019 +0900: [Refactor] #38995 world_type 構造体に turn_limit を game_turn_limit に改名して取り込む。 / Rename turn_limit to game_turn_limit and move to world_type structure.
- Thu Feb 28 14:03:26 2019 +0900: [Refactor] #38995 world_type 構造体に turn を game_turn に改名して取り込む。 / Rename turn to game_turn and move to world_type structure.
- Thu Feb 28 08:10:53 2019 +0900: [Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y を取り込む。 / Create world_type structure and move max_wild_x/y to world_type.