#include <generate.h>
変数 | |
int | cent_n |
coord | cent [CENT_MAX] |
int | door_n |
coord | door [DOOR_MAX] |
int | wall_n |
coord | wall [WALL_MAX] |
int | tunn_n |
coord | tunn [TUNN_MAX] |
int | row_rooms |
int | col_rooms |
bool | room_map [MAX_ROOMS_ROW][MAX_ROOMS_COL] |
bool | destroyed |
bool | empty_level |
bool | cavern |
int | laketype |
bool cavern |
int cent_n |
int col_rooms |
bool destroyed |
int door_n |
bool empty_level |
int laketype |
bool room_map[MAX_ROOMS_ROW][MAX_ROOMS_COL] |
int row_rooms |
int tunn_n |
int wall_n |