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Hengband
2.1.4
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説明を見る。
39 #define VERSION_NAME "Hengband"
51 #define FAKE_VERSION 0
53 #define FAKE_VER_MAJOR 12
54 #define FAKE_VER_MINOR 1
55 #define FAKE_VER_PATCH 5
107 #define SCREEN_HGT 22
113 #define SCREEN_WID 66
130 #define MIN_RANDOM_QUEST 40
131 #define MAX_RANDOM_QUEST 49
138 #define is_fixed_quest_idx(Q_IDX) (((Q_IDX) < MIN_RANDOM_QUEST) || ((Q_IDX) > MAX_RANDOM_QUEST))
140 #define QUEST_TOWER1 5
141 #define QUEST_TOWER2 6
142 #define QUEST_TOWER3 7
143 #define QUEST_OBERON 8
144 #define QUEST_SERPENT 9
149 #define MAX_ARENA_MONS 41
150 #define ARENA_DEFEATED_OLD_VER (-(MAX_SHORT))
153 #define MAX_STORES 10
159 #define STORE_GENERAL 0
160 #define STORE_ARMOURY 1
161 #define STORE_WEAPON 2
162 #define STORE_TEMPLE 3
163 #define STORE_ALCHEMIST 4
164 #define STORE_MAGIC 5
165 #define STORE_BLACK 6
168 #define STORE_MUSEUM 9
170 #define BUILDING_NON_MEMBER 0
171 #define BUILDING_MEMBER 1
172 #define BUILDING_OWNER 2
174 #define MAX_OWNERS 32
177 #define MAX_SEIKAKU 12
178 #define MAX_PATRON 16
181 #define MAX_SAN_HORROR 20
182 #define MAX_SAN_FUNNY 22
183 #define MAX_SAN_COMMENT 5
186 #define REW_POLY_SLF 1
187 #define REW_GAIN_EXP 2
188 #define REW_LOSE_EXP 3
189 #define REW_GOOD_OBJ 4
190 #define REW_GREA_OBJ 5
191 #define REW_CHAOS_WP 6
192 #define REW_GOOD_OBS 7
193 #define REW_GREA_OBS 8
194 #define REW_TY_CURSE 9
195 #define REW_SUMMON_M 10
196 #define REW_H_SUMMON 11
197 #define REW_DO_HAVOC 12
198 #define REW_GAIN_ABL 13
199 #define REW_LOSE_ABL 14
200 #define REW_RUIN_ABL 15
201 #define REW_AUGM_ABL 16
202 #define REW_POLY_WND 17
203 #define REW_HEAL_FUL 18
204 #define REW_HURT_LOT 19
205 #define REW_CURSE_WP 20
206 #define REW_CURSE_AR 21
207 #define REW_PISS_OFF 22
209 #define REW_DESTRUCT 24
210 #define REW_GENOCIDE 25
211 #define REW_MASS_GEN 26
212 #define REW_DISPEL_C 27
213 #define REW_UNUSED_1 28
214 #define REW_UNUSED_2 29
215 #define REW_UNUSED_3 30
216 #define REW_UNUSED_4 31
217 #define REW_UNUSED_5 32
218 #define REW_IGNORE 33
219 #define REW_SER_UNDE 34
220 #define REW_SER_DEMO 35
221 #define REW_SER_MONS 36
226 #define MUT1_SPIT_ACID 0x00000001L
227 #define MUT1_BR_FIRE 0x00000002L
228 #define MUT1_HYPN_GAZE 0x00000004L
229 #define MUT1_TELEKINES 0x00000008L
230 #define MUT1_VTELEPORT 0x00000010L
231 #define MUT1_MIND_BLST 0x00000020L
232 #define MUT1_RADIATION 0x00000040L
233 #define MUT1_VAMPIRISM 0x00000080L
234 #define MUT1_SMELL_MET 0x00000100L
235 #define MUT1_SMELL_MON 0x00000200L
236 #define MUT1_BLINK 0x00000400L
237 #define MUT1_EAT_ROCK 0x00000800L
238 #define MUT1_SWAP_POS 0x00001000L
239 #define MUT1_SHRIEK 0x00002000L
240 #define MUT1_ILLUMINE 0x00004000L
241 #define MUT1_DET_CURSE 0x00008000L
242 #define MUT1_BERSERK 0x00010000L
243 #define MUT1_POLYMORPH 0x00020000L
244 #define MUT1_MIDAS_TCH 0x00040000L
245 #define MUT1_GROW_MOLD 0x00080000L
246 #define MUT1_RESIST 0x00100000L
247 #define MUT1_EARTHQUAKE 0x00200000L
248 #define MUT1_EAT_MAGIC 0x00400000L
249 #define MUT1_WEIGH_MAG 0x00800000L
250 #define MUT1_STERILITY 0x01000000L
251 #define MUT1_PANIC_HIT 0x02000000L
252 #define MUT1_DAZZLE 0x04000000L
253 #define MUT1_LASER_EYE 0x08000000L
254 #define MUT1_RECALL 0x10000000L
255 #define MUT1_BANISH 0x20000000L
256 #define MUT1_COLD_TOUCH 0x40000000L
257 #define MUT1_LAUNCHER 0x80000000L
260 #define MUT2_BERS_RAGE 0x00000001L
261 #define MUT2_COWARDICE 0x00000002L
262 #define MUT2_RTELEPORT 0x00000004L
263 #define MUT2_ALCOHOL 0x00000008L
264 #define MUT2_HALLU 0x00000010L
265 #define MUT2_FLATULENT 0x00000020L
266 #define MUT2_SCOR_TAIL 0x00000040L
267 #define MUT2_HORNS 0x00000080L
268 #define MUT2_BEAK 0x00000100L
269 #define MUT2_ATT_DEMON 0x00000200L
270 #define MUT2_PROD_MANA 0x00000400L
271 #define MUT2_SPEED_FLUX 0x00000800L
272 #define MUT2_BANISH_ALL 0x00001000L
273 #define MUT2_EAT_LIGHT 0x00002000L
274 #define MUT2_TRUNK 0x00004000L
275 #define MUT2_ATT_ANIMAL 0x00008000L
276 #define MUT2_TENTACLES 0x00010000L
277 #define MUT2_RAW_CHAOS 0x00020000L
278 #define MUT2_NORMALITY 0x00040000L
279 #define MUT2_WRAITH 0x00080000L
280 #define MUT2_POLY_WOUND 0x00100000L
281 #define MUT2_WASTING 0x00200000L
282 #define MUT2_ATT_DRAGON 0x00400000L
283 #define MUT2_WEIRD_MIND 0x00800000L
284 #define MUT2_NAUSEA 0x01000000L
285 #define MUT2_CHAOS_GIFT 0x02000000L
286 #define MUT2_WALK_SHAD 0x04000000L
287 #define MUT2_WARNING 0x08000000L
288 #define MUT2_INVULN 0x10000000L
289 #define MUT2_SP_TO_HP 0x20000000L
290 #define MUT2_HP_TO_SP 0x40000000L
291 #define MUT2_DISARM 0x80000000L
295 #define MUT3_HYPER_STR 0x00000001L
296 #define MUT3_PUNY 0x00000002L
297 #define MUT3_HYPER_INT 0x00000004L
298 #define MUT3_MORONIC 0x00000008L
299 #define MUT3_RESILIENT 0x00000010L
300 #define MUT3_XTRA_FAT 0x00000020L
301 #define MUT3_ALBINO 0x00000040L
302 #define MUT3_FLESH_ROT 0x00000080L
303 #define MUT3_SILLY_VOI 0x00000100L
304 #define MUT3_BLANK_FAC 0x00000200L
305 #define MUT3_ILL_NORM 0x00000400L
306 #define MUT3_XTRA_EYES 0x00000800L
307 #define MUT3_MAGIC_RES 0x00001000L
308 #define MUT3_XTRA_NOIS 0x00002000L
309 #define MUT3_INFRAVIS 0x00004000L
310 #define MUT3_XTRA_LEGS 0x00008000L
311 #define MUT3_SHORT_LEG 0x00010000L
312 #define MUT3_ELEC_TOUC 0x00020000L
313 #define MUT3_FIRE_BODY 0x00040000L
314 #define MUT3_WART_SKIN 0x00080000L
315 #define MUT3_SCALES 0x00100000L
316 #define MUT3_IRON_SKIN 0x00200000L
317 #define MUT3_WINGS 0x00400000L
318 #define MUT3_FEARLESS 0x00800000L
319 #define MUT3_REGEN 0x01000000L
320 #define MUT3_ESP 0x02000000L
321 #define MUT3_LIMBER 0x04000000L
322 #define MUT3_ARTHRITIS 0x08000000L
323 #define MUT3_BAD_LUCK 0x10000000L
324 #define MUT3_VULN_ELEM 0x20000000L
325 #define MUT3_MOTION 0x40000000L
326 #define MUT3_GOOD_LUCK 0x80000000L
334 #define MAX_MIND_POWERS 21
338 #define MAX_SILLY_ATTACK 41
340 #define MAX_SILLY_ATTACK 29
343 #define MIND_MINDCRAFTER 0
345 #define MIND_BERSERKER 2
346 #define MIND_MIRROR_MASTER 3
347 #define MIND_NINJUTSU 4
353 #define FAKE_NAME_SIZE 40 * 1024L
354 #define FAKE_TEXT_SIZE 150 * 1024L
355 #define FAKE_TAG_SIZE 10 * 1024L
357 #define MAX_HISCORES 999
369 #define MAX_DEPTH 128
371 #define MAX_SAVED_FLOORS 20
386 #define MON_LITE_MAX 1536
393 #define VIEW_MAX 1536
403 #define TEMP_MAX 2298
411 #define REDRAW_MAX 2298
413 #define KEYMAP_MODE_ORIG 0
414 #define KEYMAP_MODE_ROGUE 1
415 #define KEYMAP_MODES 2
425 #define MACRO_MAX 256
433 #define QUARK_MAX 768
439 #define MESSAGE_MAX 2048
446 #define MESSAGE_BUF 32768
452 #define MAX_UCHAR 255
457 #define MAX_SHORT 32767
467 #define SPECIAL_KEY_QUEST 255
468 #define SPECIAL_KEY_BUILDING 254
469 #define SPECIAL_KEY_STORE 253
470 #define SPECIAL_KEY_QUIT 252
475 #define STORE_INVEN_MAX 24
476 #define STORE_CHOICES 48
477 #define STORE_OBJ_LEVEL 5
478 #define STORE_TURNOVER 9
479 #define STORE_MIN_KEEP 6
480 #define STORE_MAX_KEEP 18
481 #define STORE_SHUFFLE 21
482 #define STORE_TICKS 1000
485 #define ENERGY_NEED() (randnor(100, 25))
488 #define SPEED_TO_ENERGY(SPEED) (((SPEED) > 199) ? 49 : extract_energy[(SPEED)])
494 #define TOWN_DAWN 10000
495 #define TURNS_PER_TICK 10L
496 #define MAX_DAYS 20000
497 #define BREAK_GLYPH 550
498 #define BREAK_MINOR_GLYPH 299
499 #define BTH_PLUS_ADJ 3
500 #define MON_MULT_ADJ 8
501 #define MON_SUMMON_ADJ 2
502 #define MON_DRAIN_LIFE 2
519 #define BIAS_CHAOS 12
520 #define BIAS_PRIESTLY 13
521 #define BIAS_NECROMANTIC 14
523 #define BIAS_ROGUE 16
525 #define BIAS_WARRIOR 18
526 #define BIAS_RANGER 19
535 #define PET_DISMISS 1
537 #define PET_STAY_CLOSE 3
538 #define PET_FOLLOW_ME 4
539 #define PET_SEEK_AND_DESTROY 5
540 #define PET_ALLOW_SPACE 6
541 #define PET_STAY_AWAY 7
542 #define PET_OPEN_DOORS 8
543 #define PET_TAKE_ITEMS 9
544 #define PET_TELEPORT 10
545 #define PET_ATTACK_SPELL 11
546 #define PET_SUMMON_SPELL 12
547 #define PET_BALL_SPELL 13
548 #define PET_RIDING 14
550 #define PET_RYOUTE 16
555 #define PET_CLOSE_DIST 1
556 #define PET_FOLLOW_DIST 6
557 #define PET_SEEK_DIST 10
558 #define PET_DESTROY_DIST 255
559 #define PET_SPACE_DIST (-10)
560 #define PET_AWAY_DIST (-25)
562 #define PF_OPEN_DOORS 0x0001
563 #define PF_PICKUP_ITEMS 0x0002
564 #define PF_TELEPORT 0x0004
565 #define PF_ATTACK_SPELL 0x0008
566 #define PF_SUMMON_SPELL 0x0010
567 #define PF_BALL_SPELL 0x0020
568 #define PF_RYOUTE 0x0040
571 #define CAN_TWO_HANDS_WIELDING() (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))
590 #define NASTY_MON_BASE 25
591 #define NASTY_MON_MAX 3
592 #define NASTY_MON_PLUS_MAX 25
594 #define PENETRATE_INVULNERABILITY 13
601 #define FUEL_TORCH 5000
602 #define FUEL_LAMP 15000
608 #define MAX_RANGE (p_ptr->inside_battle ? 36 : 18)
609 #define AAF_LIMIT 100
611 #define MIN_M_ALLOC_TD 4
612 #define MIN_M_ALLOC_TN 8
622 #define MAX_REPRO 100
627 #define PY_MAX_EXP 99999999L
628 #define PY_MAX_GOLD 999999999L
629 #define PY_MAX_LEVEL 50
634 #define PY_FOOD_MAX 15000
635 #define PY_FOOD_FULL 10000
636 #define PY_FOOD_ALERT 2000
637 #define PY_FOOD_WEAK 1000
638 #define PY_FOOD_FAINT 500
639 #define PY_FOOD_STARVE 100
644 #define PY_REGEN_NORMAL 197
645 #define PY_REGEN_WEAK 98
646 #define PY_REGEN_FAINT 33
647 #define PY_REGEN_HPBASE 1442
648 #define PY_REGEN_MNBASE 524
656 #define CH_SORCERY 0x02
657 #define CH_NATURE 0x04
658 #define CH_CHAOS 0x08
659 #define CH_DEATH 0x10
660 #define CH_TRUMP 0x20
661 #define CH_ARCANE 0x40
662 #define CH_ENCHANT 0x80
663 #define CH_DAEMON 0x100
664 #define CH_CRUSADE 0x200
666 #define CH_MUSIC 0x08000
667 #define CH_HISSATSU 0x10000
668 #define CH_HEX 0x20000
676 #define REALM_SORCERY 2
677 #define REALM_NATURE 3
678 #define REALM_CHAOS 4
679 #define REALM_DEATH 5
680 #define REALM_TRUMP 6
681 #define REALM_ARCANE 7
682 #define REALM_CRAFT 8
683 #define REALM_DAEMON 9
684 #define REALM_CRUSADE 10
686 #define MIN_TECHNIC 16
687 #define REALM_MUSIC 16
688 #define REALM_HISSATSU 17
692 #define VALID_REALM (MAX_REALM + MAX_MAGIC - MIN_TECHNIC + 1)
693 #define NUM_TECHNIC (MAX_REALM - MIN_TECHNIC + 1)
695 #define is_magic(A) ((((A) > REALM_NONE) && ((A) < MAX_MAGIC + 1)) ? TRUE : FALSE)
696 #define tval2realm(A) ((A) - TV_LIFE_BOOK + 1)
697 #define technic2magic(A) (is_magic(A) ? (A) : (A) - MIN_TECHNIC + 1 + MAX_MAGIC)
698 #define is_good_realm(REALM) ((REALM) == REALM_LIFE || (REALM) == REALM_CRUSADE)
703 #define REALM1_BOOK (p_ptr->realm1 + TV_LIFE_BOOK - 1)
704 #define REALM2_BOOK (p_ptr->realm2 + TV_LIFE_BOOK - 1)
727 #define INVEN_PACK 23
732 #define INVEN_RARM 24
733 #define INVEN_LARM 25
735 #define INVEN_RIGHT 27
736 #define INVEN_LEFT 28
737 #define INVEN_NECK 29
738 #define INVEN_LITE 30
739 #define INVEN_BODY 31
740 #define INVEN_OUTER 32
741 #define INVEN_HEAD 33
742 #define INVEN_HANDS 34
743 #define INVEN_FEET 35
748 #define INVEN_AMMO 23
753 #define INVEN_TOTAL 36
758 #define INVEN_FORCE 1111
782 #define RACE_HALF_ELF 1
784 #define RACE_HOBBIT 3
787 #define RACE_HALF_ORC 6
788 #define RACE_HALF_TROLL 7
789 #define RACE_AMBERITE 8
790 #define RACE_HIGH_ELF 9
791 #define RACE_BARBARIAN 10
792 #define RACE_HALF_OGRE 11
793 #define RACE_HALF_GIANT 12
794 #define RACE_HALF_TITAN 13
795 #define RACE_CYCLOPS 14
797 #define RACE_KLACKON 16
798 #define RACE_KOBOLD 17
799 #define RACE_NIBELUNG 18
800 #define RACE_DARK_ELF 19
801 #define RACE_DRACONIAN 20
802 #define RACE_MIND_FLAYER 21
804 #define RACE_GOLEM 23
805 #define RACE_SKELETON 24
806 #define RACE_ZOMBIE 25
807 #define RACE_VAMPIRE 26
808 #define RACE_SPECTRE 27
809 #define RACE_SPRITE 28
810 #define RACE_BEASTMAN 29
812 #define RACE_ANGEL 31
813 #define RACE_DEMON 32
814 #define RACE_DUNADAN 33
815 #define RACE_S_FAIRY 34
816 #define RACE_KUTAR 35
817 #define RACE_ANDROID 36
828 #define CLASS_WARRIOR 0
830 #define CLASS_PRIEST 2
831 #define CLASS_ROGUE 3
832 #define CLASS_RANGER 4
833 #define CLASS_PALADIN 5
834 #define CLASS_WARRIOR_MAGE 6
835 #define CLASS_CHAOS_WARRIOR 7
837 #define CLASS_MINDCRAFTER 9
838 #define CLASS_HIGH_MAGE 10
839 #define CLASS_TOURIST 11
840 #define CLASS_IMITATOR 12
841 #define CLASS_BEASTMASTER 13
842 #define CLASS_SORCERER 14
843 #define CLASS_ARCHER 15
844 #define CLASS_MAGIC_EATER 16
845 #define CLASS_BARD 17
846 #define CLASS_RED_MAGE 18
847 #define CLASS_SAMURAI 19
848 #define CLASS_FORCETRAINER 20
849 #define CLASS_BLUE_MAGE 21
850 #define CLASS_CAVALRY 22
851 #define CLASS_BERSERKER 23
852 #define CLASS_SMITH 24
853 #define CLASS_MIRROR_MASTER 25
854 #define CLASS_NINJA 26
855 #define CLASS_SNIPER 27
857 #define SEIKAKU_FUTUU 0
858 #define SEIKAKU_CHIKARA 1
859 #define SEIKAKU_KIREMONO 2
860 #define SEIKAKU_SHIAWASE 3
861 #define SEIKAKU_SUBASI 4
862 #define SEIKAKU_INOCHI 5
863 #define SEIKAKU_COMBAT 6
864 #define SEIKAKU_NAMAKE 7
865 #define SEIKAKU_SEXY 8
866 #define SEIKAKU_LUCKY 9
867 #define SEIKAKU_GAMAN 10
868 #define SEIKAKU_MUNCHKIN 11
893 #define ROW_DUNGEON 22
894 #define COL_DUNGEON 0
905 #define ROW_EQUIPPY 6
906 #define COL_EQUIPPY 0
923 #define ROW_RIDING_INFO 16
924 #define COL_RIDING_INFO 0
938 #define ROW_HUNGRY 20
944 #define ROW_SPEED (-1)
945 #define COL_SPEED (-24)
947 #define ROW_STUDY (-1)
948 #define COL_STUDY (-13)
950 #define ROW_DEPTH (-1)
951 #define COL_DEPTH (-8)
953 #define ROW_STATBAR (-1)
954 #define COL_STATBAR 0
955 #define MAX_COL_STATBAR (-26)
961 #define MAX_FEAT_STATES 8
967 #define TERRAIN_EDGE 0
968 #define TERRAIN_TOWN 1
969 #define TERRAIN_DEEP_WATER 2
970 #define TERRAIN_SHALLOW_WATER 3
971 #define TERRAIN_SWAMP 4
972 #define TERRAIN_DIRT 5
973 #define TERRAIN_GRASS 6
974 #define TERRAIN_TREES 7
975 #define TERRAIN_DESERT 8
976 #define TERRAIN_SHALLOW_LAVA 9
977 #define TERRAIN_DEEP_LAVA 10
978 #define TERRAIN_MOUNTAIN 11
980 #define MAX_WILDERNESS 12
996 #define FF_REMEMBER 7
1001 #define FF_DISARM 12
1003 #define FF_TUNNEL 14
1004 #define FF_MAY_HAVE_GOLD 15
1005 #define FF_HAS_GOLD 16
1006 #define FF_HAS_ITEM 17
1009 #define FF_STAIRS 20
1013 #define FF_AVOID_RUN 24
1016 #define FF_PERMANENT 27
1020 #define FF_HIT_TRAP 31
1028 #define FF_ENSECRET 38
1031 #define FF_SHALLOW 41
1034 #define FF_HURT_ROCK 44
1043 #define FF_CAN_FLY 53
1044 #define FF_CAN_SWIM 54
1045 #define FF_CAN_PASS 55
1047 #define FF_CAN_DIG 57
1088 #define FF_SPECIAL 96
1089 #define FF_HURT_DISI 97
1090 #define FF_QUEST_ENTER 98
1091 #define FF_QUEST_EXIT 99
1092 #define FF_QUEST 100
1093 #define FF_SHAFT 101
1094 #define FF_MOUNTAIN 102
1096 #define FF_MINOR_GLYPH 104
1097 #define FF_PATTERN 105
1099 #define FF_ENTRANCE 107
1100 #define FF_MIRROR 108
1101 #define FF_UNPERM 109
1102 #define FF_TELEPORTABLE 110
1103 #define FF_CONVERT 111
1104 #define FF_GLASS 112
1106 #define FF_FLAG_MAX 113
1107 #define FF_FLAG_SIZE (1 + ((FF_FLAG_MAX - 1) / 32))
1110 #define have_dynamic_flags(ARRAY) \
1111 (!!((ARRAY)[(FF_INSTANT / 32)] & \
1112 ((1UL << (FF_INSTANT % 32)) | \
1113 (1UL << (FF_EXPLODE % 32)) | \
1114 (1UL << (FF_TIMED % 32)) | \
1115 (1UL << (FF_ERUPT % 32)) | \
1116 (1UL << (FF_STRIKE % 32)) | \
1117 (1UL << (FF_SPREAD % 32)))))
1123 #define FAF_DESTROY 0x01
1124 #define FAF_NO_DROP 0x02
1125 #define FAF_CRASH_GLASS 0x04
1131 #define TELEPORT_NONMAGICAL 0x00000001
1132 #define TELEPORT_PASSIVE 0x00000002
1133 #define TELEPORT_DEC_VALOUR 0x00000004
1137 #define DOOR_DEFAULT -1
1139 #define DOOR_GLASS_DOOR 1
1140 #define DOOR_CURTAIN 2
1142 #define MAX_DOOR_TYPES 3
1144 #define feat_locked_door_random(DOOR_TYPE) \
1145 (feat_door[(DOOR_TYPE)].num_locked ? \
1146 feat_door[(DOOR_TYPE)].locked[randint0(feat_door[(DOOR_TYPE)].num_locked)] : feat_none)
1148 #define feat_jammed_door_random(DOOR_TYPE) \
1149 (feat_door[(DOOR_TYPE)].num_jammed ? \
1150 feat_door[(DOOR_TYPE)].jammed[randint0(feat_door[(DOOR_TYPE)].num_jammed)] : feat_none)
1155 #define TRAP_TRAPDOOR 0
1157 #define TRAP_SPIKED_PIT 2
1158 #define TRAP_POISON_PIT 3
1159 #define TRAP_TY_CURSE 4
1160 #define TRAP_TELEPORT 5
1164 #define TRAP_LOSE_STR 9
1165 #define TRAP_LOSE_DEX 10
1166 #define TRAP_LOSE_CON 11
1167 #define TRAP_BLIND 12
1168 #define TRAP_CONFUSE 13
1169 #define TRAP_POISON 14
1170 #define TRAP_SLEEP 15
1171 #define TRAP_TRAPS 16
1172 #define TRAP_ALARM 17
1176 #define TRAP_OPEN 18
1177 #define TRAP_ARMAGEDDON 19
1178 #define TRAP_PIRANHA 20
1182 #define MAX_LJ_DOORS 8
1186 #define NOT_PATTERN_TILE -1
1187 #define PATTERN_TILE_START 0
1188 #define PATTERN_TILE_1 1
1189 #define PATTERN_TILE_2 2
1190 #define PATTERN_TILE_3 3
1191 #define PATTERN_TILE_4 4
1192 #define PATTERN_TILE_END 5
1193 #define PATTERN_TILE_OLD 6
1194 #define PATTERN_TILE_TELEPORT 7
1195 #define PATTERN_TILE_WRECKED 8
1199 #define CONVERT_TYPE_FLOOR 0
1200 #define CONVERT_TYPE_WALL 1
1201 #define CONVERT_TYPE_INNER 2
1202 #define CONVERT_TYPE_OUTER 3
1203 #define CONVERT_TYPE_SOLID 4
1204 #define CONVERT_TYPE_STREAM1 5
1205 #define CONVERT_TYPE_STREAM2 6
1211 #define CEM_RIDING 0x0001
1212 #define CEM_P_CAN_ENTER_PATTERN 0x0002
1217 #define F_LIT_STANDARD 0
1218 #define F_LIT_LITE 1
1219 #define F_LIT_DARK 2
1221 #define F_LIT_NS_BEGIN 1
1228 #define ART_GALADRIEL 1
1229 #define ART_ELENDIL 2
1231 #define ART_EDISON 7
1232 #define ART_PALANTIR 15
1233 #define ART_STONE_LORE 17
1234 #define ART_FLY_STONE 147
1235 #define ART_ORB_OF_FATE 245
1237 #define ART_CARLAMMAS 4
1239 #define ART_DWARVES 6
1240 #define ART_FARAMIR 18
1241 #define ART_BOROMIR 143
1242 #define ART_MAGATAMA 149
1243 #define ART_INROU 166
1244 #define ART_NIGHT 215
1245 #define ART_SACRED_KNIGHTS 217
1246 #define ART_HELL 218
1247 #define ART_CHARMED 219
1248 #define ART_GOGO 220
1251 #define ART_FRAKIR 8
1252 #define ART_TULKAS 9
1253 #define ART_NARYA 10
1254 #define ART_NENYA 11
1255 #define ART_VILYA 12
1256 #define ART_POWER 13
1260 #define ART_RAZORBACK 129
1261 #define ART_BLADETURNER 130
1262 #define ART_SEIRYU 201
1265 #define ART_SOULKEEPER 19
1266 #define ART_ISILDUR 20
1267 #define ART_ROHIRRIM 21
1268 #define ART_LOHENGRIN 22
1269 #define ART_JULIAN 23
1270 #define ART_ARVEDUI 24
1271 #define ART_CASPANION 25
1272 #define ART_GILES 168
1273 #define ART_MORLOK 203
1274 #define ART_VETERAN 206
1277 #define ART_SHIVA_JACKET 26
1278 #define ART_HITHLOMIR 27
1279 #define ART_THALKETTOTH 28
1280 #define ART_HIMRING 127
1281 #define ART_ICANUS 131
1282 #define ART_NAMAKE_ARMOR 183
1284 #define ART_DASAI 200
1285 #define ART_KESHO 204
1286 #define ART_MILIM 246
1289 #define ART_THORIN 30
1290 #define ART_CELEGORM 31
1291 #define ART_ANARION 32
1292 #define ART_GIL_GALAD 138
1293 #define ART_YENDOR 141
1294 #define ART_YATA 151
1295 #define ART_EARENDIL 186
1296 #define ART_PERSEUS 197
1299 #define ART_INDRA 33
1300 #define ART_CHAOS 34
1301 #define ART_BERUTHIEL 35
1302 #define ART_THRANDUIL 36
1303 #define ART_THENGEL 37
1304 #define ART_HAMMERHAND 38
1306 #define ART_HOLHENNETH 40
1307 #define ART_TERROR 41
1308 #define ART_AMBER 42
1309 #define ART_NUMENOR 132
1310 #define ART_STONEMASK 146
1314 #define ART_COLLUIN 44
1315 #define ART_HOLCOLLETH 45
1316 #define ART_THINGOL 46
1317 #define ART_THORONGIL 47
1318 #define ART_COLANNON 48
1319 #define ART_LUTHIEN 49
1321 #define ART_MOOK 205
1322 #define ART_HEAVENLY_MAIDEN 233
1325 #define ART_CAMBELEG 52
1326 #define ART_CAMMITHRIM 53
1327 #define ART_PAURHACH 54
1328 #define ART_CORWIN 55
1329 #define ART_PAURAEGEN 56
1330 #define ART_PAURNEN 57
1331 #define ART_THANOS 58
1332 #define ART_FINGOLFIN 59
1333 #define ART_PAURNIMMEN 185
1336 #define ART_FEANOR 60
1337 #define ART_FLORA 61
1338 #define ART_THROR 62
1339 #define ART_SHIVA_BOOTS 63
1340 #define ART_GLASS 165
1341 #define ART_GETA 210
1344 #define ART_NAIN 211
1347 #define ART_MAEDHROS 64
1348 #define ART_CAINE 65
1349 #define ART_NARTHANC 66
1350 #define ART_NIMTHANC 67
1351 #define ART_DETHANC 68
1352 #define ART_RILIA 69
1353 #define ART_FIONA 70
1354 #define ART_CALRIS 71
1355 #define ART_GRAYSWANDIR 72
1356 #define ART_GLAMDRING 73
1357 #define ART_NOTHUNG 74
1358 #define ART_ORCRIST 75
1359 #define ART_GURTHANG 76
1360 #define ART_ZARCUTHRA 77
1361 #define ART_TWILIGHT 78
1362 #define ART_GONDRICAM 79
1363 #define ART_CRISDURIAN 80
1364 #define ART_AGLARANG 81
1365 #define ART_RINGIL 82
1366 #define ART_ANDURIL 83
1367 #define ART_WEREWINDLE 84
1368 #define ART_CHAINSWORD 85
1369 #define ART_FORASGIL 86
1370 #define ART_CARETH 87
1371 #define ART_STING 88
1372 #define ART_SOULSWORD 89
1373 #define ART_MERLIN 90
1374 #define ART_DOOMCALLER 91
1375 #define ART_VORPAL_BLADE 92
1376 #define ART_SLAYER 123
1377 #define ART_KUSANAGI 128
1378 #define ART_HURIN 133
1379 #define ART_AZAGHAL 135
1380 #define ART_NOVA 137
1381 #define ART_CHARIOT 140
1382 #define ART_WORPAL_BLADE 142
1383 #define ART_MURAMASA 144
1384 #define ART_ZANTETSU 150
1385 #define ART_SOULCRUSH 154
1386 #define ART_FALIS 155
1387 #define ART_HRUNTING 156
1388 #define ART_ANUBIS 158
1389 #define ART_GURENKI 160
1390 #define ART_TAILBITER 167
1391 #define ART_MUSASI_KATANA 171
1392 #define ART_MUSASI_WAKIZASI 172
1393 #define ART_QUICKTHORN 174
1394 #define ART_TINYTHORN 175
1395 #define ART_EXCALIBUR 176
1396 #define ART_EXCALIPUR 177
1397 #define ART_EXCALIBUR_J 179
1398 #define ART_ARUNRUTH 184
1399 #define ART_HAKABUSA 189
1400 #define ART_STORMBRINGER 190
1401 #define ART_NARSIL 191
1402 #define ART_KANNU 193
1403 #define ART_GRIMTOOTH 196
1404 #define ART_KAMUI 198
1405 #define ART_GOURYU 207
1406 #define ART_EOWYN 216
1407 #define ART_NANACHO 248
1408 #define ART_ROBINTON 251
1411 #define ART_THEODEN 93
1413 #define ART_OSONDIR 95
1415 #define ART_RUNESPEAR 97
1416 #define ART_DESTINY 98
1417 #define ART_HAGEN 99
1418 #define ART_EORLINGAS 100
1419 #define ART_DURIN 101
1420 #define ART_EONWE 102
1421 #define ART_BALLI 103
1422 #define ART_LOTHARANG 104
1423 #define ART_DWARVES_AXE 105
1424 #define ART_BARUKKHELED 106
1425 #define ART_WRATH 107
1426 #define ART_ULMO 108
1427 #define ART_AVAVIR 109
1428 #define ART_BENKEI 152
1429 #define ART_TAIKOBO 159
1430 #define ART_TONBO 161
1431 #define ART_GAEBOLG 163
1432 #define ART_ARRYU 164
1433 #define ART_AEGLOS 187
1434 #define ART_BLOOD 199
1435 #define ART_NUMAHOKO 202
1438 #define ART_DAWN 110
1441 #define ART_GROND 111
1442 #define ART_TOTILA 112
1443 #define ART_THUNDERFIST 113
1444 #define ART_BLOODSPIKE 114
1445 #define ART_FIRESTAR 115
1446 #define ART_TARATOL 116
1447 #define ART_AULE 117
1449 #define ART_ERIRIL 119
1450 #define ART_GANDALF 120
1451 #define ART_DEATHWREAKER 121
1452 #define ART_TURMIL 122
1453 #define ART_MJOLLNIR 136
1454 #define ART_WINBLOWS 139
1455 #define ART_XIAOLONG 145
1456 #define ART_NYOIBOU 157
1457 #define ART_JONES 162
1458 #define ART_HYOUSIGI 169
1459 #define ART_MATOI 170
1460 #define ART_IRON_BALL 173
1461 #define ART_SAMSON 178
1462 #define ART_NAMAKE_HAMMER 181
1463 #define ART_BOLISHOI 188
1464 #define ART_SHUTEN_DOJI 194
1465 #define ART_G_HAMMER 195
1466 #define ART_AEGISFANG 208
1467 #define ART_HERMIT 209
1468 #define ART_GOTHMOG 212
1469 #define ART_JIZO 213
1470 #define ART_FUNDIN 214
1471 #define ART_AESCULAPIUS 225
1474 #define ART_BELTHRONDING 124
1475 #define ART_BARD 125
1476 #define ART_BRAND 126
1477 #define ART_CRIMSON 16
1478 #define ART_BUCKLAND 134
1479 #define ART_YOICHI 148
1480 #define ART_HARAD 180
1481 #define ART_NAMAKE_BOW 182
1482 #define ART_ROBIN_HOOD 221
1483 #define ART_HELLFIRE 222
1486 #define ART_BARD_ARROW 153
1497 #define EGO_A_MORGUL 4
1498 #define EGO_A_DEMON 5
1501 #define EGO_RESISTANCE 8
1502 #define EGO_ELVENKIND 9
1503 #define EGO_DWARVEN 10
1504 #define EGO_PERMANENCE 11
1505 #define EGO_YOIYAMI 12
1506 #define EGO_URUKISH 13
1511 #define EGO_ENDURE_ACID 16
1512 #define EGO_ENDURE_ELEC 17
1513 #define EGO_ENDURE_FIRE 18
1514 #define EGO_ENDURE_COLD 19
1515 #define EGO_ENDURANCE 20
1516 #define EGO_REFLECTION 21
1517 #define EGO_NIGHT_DAY 22
1518 #define EGO_S_PROTECTION 238
1519 #define EGO_S_DWARVEN 239
1523 #define EGO_BRILLIANCE 24
1524 #define EGO_H_PROTECTION 25
1525 #define EGO_H_DEMON 26
1527 #define EGO_MIGHT 28
1528 #define EGO_LORDLINESS 29
1529 #define EGO_SEEING 30
1530 #define EGO_INFRAVISION 31
1532 #define EGO_TELEPATHY 33
1533 #define EGO_REGENERATION 34
1534 #define EGO_TELEPORTATION 35
1536 #define EGO_BASILISK 37
1537 #define EGO_ANCIENT_CURSE 38
1538 #define EGO_SICKLINESS 39
1541 #define EGO_PROTECTION 40
1542 #define EGO_STEALTH 41
1544 #define EGO_AURA_FIRE 43
1545 #define EGO_ENVELOPING 44
1546 #define EGO_VULNERABILITY 45
1547 #define EGO_IRRITATION 46
1548 #define EGO_AURA_ELEC 47
1549 #define EGO_AURA_COLD 128
1551 #define EGO_NAZGUL 240
1554 #define EGO_FREE_ACTION 48
1555 #define EGO_SLAYING 49
1556 #define EGO_AGILITY 50
1557 #define EGO_POWER 51
1558 #define EGO_2WEAPON 52
1559 #define EGO_MAGIC_MASTERY 53
1560 #define EGO_WEAKNESS 54
1561 #define EGO_CLUMSINESS 55
1564 #define EGO_SLOW_DESCENT 56
1565 #define EGO_QUIET 57
1566 #define EGO_MOTION 58
1567 #define EGO_SPEED 59
1569 #define EGO_NOISE 61
1570 #define EGO_SLOWNESS 62
1571 #define EGO_ANNOYANCE 63
1576 #define EGO_BLESS_BLADE 66
1579 #define EGO_ATTACKS 69
1580 #define EGO_SLAYING_WEAPON 70
1581 #define EGO_FORCE_WEAPON 71
1582 #define EGO_BRAND_ACID 72
1583 #define EGO_BRAND_ELEC 73
1584 #define EGO_BRAND_FIRE 74
1585 #define EGO_BRAND_COLD 75
1586 #define EGO_BRAND_POIS 76
1587 #define EGO_CHAOTIC 77
1588 #define EGO_SHARPNESS 78
1589 #define EGO_EARTHQUAKES 79
1590 #define EGO_XXX_1 80
1591 #define EGO_XXX_2 81
1592 #define EGO_XXX_3 82
1593 #define EGO_XXX_4 83
1594 #define EGO_XXX_5 84
1595 #define EGO_XXX_6 85
1596 #define EGO_XXX_7 86
1597 #define EGO_WEIRD 87
1598 #define EGO_KILL_ANIMAL 88
1599 #define EGO_KILL_EVIL 89
1600 #define EGO_KILL_UNDEAD 90
1601 #define EGO_KILL_DEMON 91
1602 #define EGO_KILL_ORC 92
1603 #define EGO_KILL_TROLL 93
1604 #define EGO_KILL_GIANT 94
1605 #define EGO_KILL_DRAGON 95
1606 #define EGO_VAMPIRIC 96
1607 #define EGO_PRISM 97
1608 #define EGO_TRUMP 98
1609 #define EGO_PATTERN 99
1610 #define EGO_DIGGING 100
1611 #define EGO_DEMON 101
1612 #define EGO_MORGUL 102
1613 #define EGO_KILL_HUMAN 103
1616 #define EGO_ACCURACY 104
1617 #define EGO_VELOCITY 105
1620 #define EGO_EXTRA_MIGHT 108
1621 #define EGO_EXTRA_SHOTS 109
1626 #define EGO_HURT_ANIMAL 112
1627 #define EGO_HURT_EVIL 113
1633 #define EGO_HURT_DRAGON 119
1634 #define EGO_SLAYING_BOLT 120
1635 #define EGO_LIGHTNING_BOLT 121
1636 #define EGO_FLAME 122
1637 #define EGO_FROST 123
1638 #define EGO_WOUNDING 124
1639 #define EGO_BACKBITING 125
1640 #define EGO_SHATTERED 126
1641 #define EGO_BLASTED 127
1643 #define EGO_LITE_SHINE 140
1644 #define EGO_LITE_ILLUMINATION 141
1645 #define EGO_LITE_AURA_FIRE 142
1646 #define EGO_LITE_INFRA 143
1647 #define EGO_LITE_LONG 144
1648 #define EGO_LITE_DARKNESS 145
1649 #define EGO_LITE_EYE 146
1651 #define EGO_RING_HERO 150
1652 #define EGO_RING_SLAY 151
1653 #define EGO_RING_SUPER_AC 152
1654 #define EGO_RING_MAGIC_MIS 153
1655 #define EGO_RING_FIRE_BOLT 154
1656 #define EGO_RING_COLD_BOLT 155
1657 #define EGO_RING_ELEC_BOLT 156
1658 #define EGO_RING_ACID_BOLT 157
1659 #define EGO_RING_MANA_BOLT 158
1660 #define EGO_RING_FIRE_BALL 159
1661 #define EGO_RING_COLD_BALL 160
1662 #define EGO_RING_ELEC_BALL 161
1663 #define EGO_RING_ACID_BALL 162
1664 #define EGO_RING_MANA_BALL 163
1665 #define EGO_RING_DRAGON_F 164
1666 #define EGO_RING_DRAGON_C 165
1667 #define EGO_RING_D_SPEED 166
1668 #define EGO_RING_BERSERKER 167
1669 #define EGO_RING_HUNTER 168
1670 #define EGO_RING_THROW 169
1671 #define EGO_RING_REGEN 170
1672 #define EGO_RING_LITE 171
1673 #define EGO_RING_M_DETECT 172
1674 #define EGO_RING_STEALTH 173
1675 #define EGO_RING_TELE_AWAY 174
1676 #define EGO_RING_TO_H 175
1677 #define EGO_RING_TO_D 176
1678 #define EGO_RING_RES_LITE 177
1679 #define EGO_RING_RES_DARK 178
1680 #define EGO_RING_WIZARD 179
1681 #define EGO_RING_TRUE 180
1682 #define EGO_RING_DRAIN_EXP 181
1683 #define EGO_RING_NO_MELEE 182
1684 #define EGO_RING_AGGRAVATE 183
1685 #define EGO_RING_TY_CURSE 184
1686 #define EGO_RING_RES_TIME 185
1687 #define EGO_RING_TELEPORT 186
1688 #define EGO_RING_ALBINO 187
1690 #define EGO_AMU_SLOW_D 210
1691 #define EGO_AMU_INFRA 211
1692 #define EGO_AMU_SEE_INVIS 212
1693 #define EGO_AMU_HOLD_EXP 213
1694 #define EGO_AMU_DRAIN_EXP 214
1695 #define EGO_AMU_FOOL 215
1696 #define EGO_AMU_AGGRAVATE 216
1697 #define EGO_AMU_TY_CURSE 217
1698 #define EGO_AMU_AC 218
1699 #define EGO_AMU_IDENT 219
1700 #define EGO_AMU_CHARM 220
1701 #define EGO_AMU_STEALTH 221
1702 #define EGO_AMU_JUMP 222
1703 #define EGO_AMU_TELEPORT 223
1704 #define EGO_AMU_D_DOOR 224
1705 #define EGO_AMU_DEFENDER 225
1706 #define EGO_AMU_RES_FIRE 226
1707 #define EGO_AMU_RES_FIRE_ 227
1708 #define EGO_AMU_RES_COLD 228
1709 #define EGO_AMU_RES_COLD_ 229
1710 #define EGO_AMU_RES_ELEC 230
1711 #define EGO_AMU_RES_ELEC_ 231
1712 #define EGO_AMU_RES_ACID 232
1713 #define EGO_AMU_RES_ACID_ 233
1714 #define EGO_AMU_LEVITATION 234
1715 #define EGO_AMU_GREAT 235
1716 #define EGO_AMU_DETECTION 236
1717 #define EGO_AMU_NAIVETY 237
1721 #define ACT_SUNLIGHT 1
1722 #define ACT_BO_MISS_1 2
1723 #define ACT_BA_POIS_1 3
1724 #define ACT_BO_ELEC_1 4
1725 #define ACT_BO_ACID_1 5
1726 #define ACT_BO_COLD_1 6
1727 #define ACT_BO_FIRE_1 7
1728 #define ACT_BA_COLD_1 8
1729 #define ACT_BA_FIRE_1 9
1730 #define ACT_DRAIN_1 10
1731 #define ACT_BA_COLD_2 11
1732 #define ACT_BA_ELEC_2 12
1733 #define ACT_DRAIN_2 13
1734 #define ACT_VAMPIRE_1 14
1735 #define ACT_BO_MISS_2 15
1736 #define ACT_BA_FIRE_3 16
1737 #define ACT_BA_COLD_3 17
1738 #define ACT_BA_ELEC_3 18
1739 #define ACT_WHIRLWIND 19
1740 #define ACT_VAMPIRE_2 20
1741 #define ACT_CALL_CHAOS 21
1742 #define ACT_ROCKET 22
1743 #define ACT_DISP_EVIL 23
1744 #define ACT_BA_MISS_3 24
1745 #define ACT_DISP_GOOD 25
1746 #define ACT_BO_MANA 26
1747 #define ACT_BA_FIRE_2 27
1748 #define ACT_BA_WATER 28
1749 #define ACT_BA_STAR 29
1750 #define ACT_BA_DARK 30
1751 #define ACT_BA_MANA 31
1752 #define ACT_PESTICIDE 32
1753 #define ACT_BLINDING_LIGHT 33
1754 #define ACT_BIZARRE 34
1755 #define ACT_CAST_BA_STAR 35
1756 #define ACT_BLADETURNER 36
1757 #define ACT_BA_ACID_1 37
1758 #define ACT_BR_FIRE 38
1759 #define ACT_BR_COLD 39
1760 #define ACT_BR_DRAGON 40
1761 #define ACT_BA_FIRE_4 41
1762 #define ACT_BA_NUKE_1 42
1764 #define ACT_CONFUSE 51
1765 #define ACT_SLEEP 52
1766 #define ACT_QUAKE 53
1767 #define ACT_TERROR 54
1768 #define ACT_TELE_AWAY 55
1769 #define ACT_BANISH_EVIL 56
1770 #define ACT_GENOCIDE 57
1771 #define ACT_MASS_GENO 58
1772 #define ACT_SCARE_AREA 59
1773 #define ACT_AGGRAVATE 60
1775 #define ACT_CHARM_ANIMAL 65
1776 #define ACT_CHARM_UNDEAD 66
1777 #define ACT_CHARM_OTHER 67
1778 #define ACT_CHARM_ANIMALS 68
1779 #define ACT_CHARM_OTHERS 69
1780 #define ACT_SUMMON_ANIMAL 70
1781 #define ACT_SUMMON_PHANTOM 71
1782 #define ACT_SUMMON_ELEMENTAL 72
1783 #define ACT_SUMMON_DEMON 73
1784 #define ACT_SUMMON_UNDEAD 74
1785 #define ACT_SUMMON_HOUND 75
1786 #define ACT_SUMMON_DAWN 76
1787 #define ACT_SUMMON_OCTOPUS 77
1789 #define ACT_CHOIR_SINGS 80
1790 #define ACT_CURE_LW 81
1791 #define ACT_CURE_MW 82
1792 #define ACT_CURE_POISON 83
1793 #define ACT_REST_EXP 84
1794 #define ACT_REST_ALL 85
1795 #define ACT_CURE_700 86
1796 #define ACT_CURE_1000 87
1797 #define ACT_CURING 88
1798 #define ACT_CURE_MANA_FULL 89
1801 #define ACT_BERSERK 92
1802 #define ACT_PROT_EVIL 93
1803 #define ACT_RESIST_ALL 94
1804 #define ACT_SPEED 95
1805 #define ACT_XTRA_SPEED 96
1806 #define ACT_WRAITH 97
1807 #define ACT_INVULN 98
1809 #define ACT_HELO_SPEED 100
1810 #define ACT_RESIST_ACID 101
1811 #define ACT_RESIST_FIRE 102
1812 #define ACT_RESIST_COLD 103
1813 #define ACT_RESIST_ELEC 104
1814 #define ACT_RESIST_POIS 105
1816 #define ACT_LIGHT 111
1817 #define ACT_MAP_LIGHT 112
1818 #define ACT_DETECT_ALL 113
1819 #define ACT_DETECT_XTRA 114
1820 #define ACT_ID_FULL 115
1821 #define ACT_ID_PLAIN 116
1822 #define ACT_RUNE_EXPLO 117
1823 #define ACT_RUNE_PROT 118
1824 #define ACT_SATIATE 119
1825 #define ACT_DEST_DOOR 120
1826 #define ACT_STONE_MUD 121
1827 #define ACT_RECHARGE 122
1828 #define ACT_ALCHEMY 123
1829 #define ACT_DIM_DOOR 124
1830 #define ACT_TELEPORT 125
1831 #define ACT_RECALL 126
1832 #define ACT_JUDGE 127
1833 #define ACT_TELEKINESIS 128
1834 #define ACT_DETECT_UNIQUE 129
1835 #define ACT_ESCAPE 130
1836 #define ACT_DISP_CURSE_XTRA 131
1837 #define ACT_BRAND_FIRE_BOLTS 132
1838 #define ACT_RECHARGE_XTRA 133
1839 #define ACT_LORE 134
1840 #define ACT_SHIKOFUMI 135
1841 #define ACT_PHASE_DOOR 136
1842 #define ACT_DETECT_ALL_MONS 137
1843 #define ACT_ULTIMATE_RESIST 138
1845 #define ACT_FALLING_STAR 246
1846 #define ACT_STRAIN_HASTE 247
1847 #define ACT_TELEPORT_LEVEL 248
1848 #define ACT_GRAND_CROSS 249
1849 #define ACT_CAST_OFF 250
1850 #define ACT_FISHING 251
1851 #define ACT_INROU 252
1852 #define ACT_MURAMASA 253
1853 #define ACT_BLOODY_MOON 254
1854 #define ACT_CRIMSON 255
1873 #define TV_SKELETON 1
1876 #define TV_WHISTLE 4
1879 #define TV_FIGURINE 8
1881 #define TV_CORPSE 10
1882 #define TV_CAPTURE 11
1883 #define TV_NO_AMMO 15
1888 #define TV_DIGGING 20
1889 #define TV_HAFTED 21
1890 #define TV_POLEARM 22
1893 #define TV_GLOVES 31
1896 #define TV_SHIELD 34
1898 #define TV_SOFT_ARMOR 36
1899 #define TV_HARD_ARMOR 37
1900 #define TV_DRAG_ARMOR 38
1902 #define TV_AMULET 40
1908 #define TV_PARCHMENT 69
1909 #define TV_SCROLL 70
1910 #define TV_POTION 75
1913 #define TV_LIFE_BOOK 90
1914 #define TV_SORCERY_BOOK 91
1915 #define TV_NATURE_BOOK 92
1916 #define TV_CHAOS_BOOK 93
1917 #define TV_DEATH_BOOK 94
1918 #define TV_TRUMP_BOOK 95
1919 #define TV_ARCANE_BOOK 96
1920 #define TV_CRAFT_BOOK 97
1921 #define TV_DAEMON_BOOK 98
1922 #define TV_CRUSADE_BOOK 99
1923 #define TV_MUSIC_BOOK 105
1924 #define TV_HISSATSU_BOOK 106
1925 #define TV_HEX_BOOK 107
1928 #define TV_EQUIP_BEGIN TV_SHOT
1929 #define TV_EQUIP_END TV_CARD
1930 #define TV_MISSILE_BEGIN TV_SHOT
1931 #define TV_MISSILE_END TV_BOLT
1932 #define TV_WEARABLE_BEGIN TV_BOW
1933 #define TV_WEARABLE_END TV_CARD
1934 #define TV_WEAPON_BEGIN TV_BOW
1935 #define TV_WEAPON_END TV_SWORD
1936 #define TV_ARMOR_BEGIN TV_BOOTS
1937 #define TV_ARMOR_END TV_DRAG_ARMOR
1943 #define SV_FIGURINE_NORMAL 0
1945 #define SV_CAPTURE_NONE 0
1948 #define SV_WOODEN_STATUE 0
1949 #define SV_CLAY_STATUE 1
1950 #define SV_STONE_STATUE 2
1951 #define SV_IRON_STATUE 3
1952 #define SV_COPPER_STATUE 4
1953 #define SV_SILVER_STATUE 5
1954 #define SV_GOLDEN_STATUE 6
1955 #define SV_IVORY_STATUE 7
1956 #define SV_MITHRIL_STATUE 8
1957 #define SV_ORNATE_STATUE 9
1961 #define SV_SKELETON 0
1965 #define SV_AMMO_LIGHT 0
1966 #define SV_AMMO_NORMAL 1
1967 #define SV_AMMO_HEAVY 2
1971 #define SV_SHORT_BOW 12
1972 #define SV_LONG_BOW 13
1973 #define SV_LIGHT_XBOW 23
1974 #define SV_HEAVY_XBOW 24
1975 #define SV_CRIMSON 50
1977 #define SV_NAMAKE_BOW 63
1981 #define SV_GNOMISH_SHOVEL 2
1982 #define SV_DWARVEN_SHOVEL 3
1984 #define SV_ORCISH_PICK 5
1985 #define SV_DWARVEN_PICK 6
1986 #define SV_MATTOCK 7
1991 #define SV_QUARTERSTAFF 3
1992 #define SV_NUNCHAKU 4
1994 #define SV_BALL_AND_CHAIN 6
1995 #define SV_JO_STAFF 7
1996 #define SV_WAR_HAMMER 8
1997 #define SV_THREE_PIECE_ROD 11
1998 #define SV_MORNING_STAR 12
2000 #define SV_BO_STAFF 14
2001 #define SV_LEAD_FILLED_MACE 15
2002 #define SV_TETSUBO 16
2003 #define SV_TWO_HANDED_FLAIL 18
2004 #define SV_GREAT_HAMMER 19
2005 #define SV_MACE_OF_DISRUPTION 20
2006 #define SV_WIZSTAFF 21
2008 #define SV_NAMAKE_HAMMER 63
2011 #define SV_HATCHET 1
2014 #define SV_AWL_PIKE 4
2015 #define SV_TRIDENT 5
2016 #define SV_FAUCHARD 6
2017 #define SV_BROAD_SPEAR 7
2019 #define SV_NAGINATA 9
2020 #define SV_BEAKED_AXE 10
2021 #define SV_BROAD_AXE 11
2022 #define SV_LUCERNE_HAMMER 12
2023 #define SV_GLAIVE 13
2024 #define SV_LAJATANG 14
2025 #define SV_HALBERD 15
2026 #define SV_GUISARME 16
2027 #define SV_SCYTHE 17
2029 #define SV_BATTLE_AXE 22
2030 #define SV_GREAT_AXE 25
2031 #define SV_TRIFURCATE_SPEAR 26
2032 #define SV_LOCHABER_AXE 28
2033 #define SV_HEAVY_LANCE 29
2034 #define SV_SCYTHE_OF_SLICING 30
2035 #define SV_TSURIZAO 40
2036 #define SV_DEATH_SCYTHE 50
2039 #define SV_BROKEN_DAGGER 1
2040 #define SV_BROKEN_SWORD 2
2042 #define SV_MAIN_GAUCHE 5
2045 #define SV_SMALL_SWORD 8
2046 #define SV_BASILLARD 9
2047 #define SV_SHORT_SWORD 10
2049 #define SV_CUTLASS 12
2050 #define SV_WAKIZASHI 13
2051 #define SV_KHOPESH 14
2052 #define SV_TULWAR 15
2053 #define SV_BROAD_SWORD 16
2054 #define SV_LONG_SWORD 17
2055 #define SV_SCIMITAR 18
2056 #define SV_NINJATO 19
2057 #define SV_KATANA 20
2058 #define SV_BASTARD_SWORD 21
2059 #define SV_GREAT_SCIMITAR 22
2060 #define SV_CLAYMORE 23
2061 #define SV_ESPADON 24
2062 #define SV_TWO_HANDED_SWORD 25
2063 #define SV_FLAMBERGE 26
2064 #define SV_NO_DACHI 27
2065 #define SV_EXECUTIONERS_SWORD 28
2066 #define SV_ZWEIHANDER 29
2067 #define SV_BLADE_OF_CHAOS 30
2068 #define SV_DIAMOND_EDGE 31
2069 #define SV_DOKUBARI 32
2070 #define SV_HAYABUSA 33
2073 #define SV_SMALL_LEATHER_SHIELD 2
2074 #define SV_SMALL_METAL_SHIELD 3
2075 #define SV_LARGE_LEATHER_SHIELD 4
2076 #define SV_LARGE_METAL_SHIELD 5
2077 #define SV_DRAGON_SHIELD 6
2078 #define SV_KNIGHT_SHIELD 7
2079 #define SV_MIRROR_SHIELD 10
2080 #define SV_YATA_MIRROR 50
2083 #define SV_HARD_LEATHER_CAP 2
2084 #define SV_METAL_CAP 3
2085 #define SV_JINGASA 4
2086 #define SV_IRON_HELM 5
2087 #define SV_STEEL_HELM 6
2088 #define SV_DRAGON_HELM 7
2092 #define SV_IRON_CROWN 10
2093 #define SV_GOLDEN_CROWN 11
2094 #define SV_JEWELED_CROWN 12
2098 #define SV_PAIR_OF_SOFT_LEATHER_BOOTS 2
2099 #define SV_PAIR_OF_HARD_LEATHER_BOOTS 3
2100 #define SV_PAIR_OF_DRAGON_GREAVE 4
2101 #define SV_PAIR_OF_METAL_SHOD_BOOTS 6
2105 #define SV_ELVEN_CLOAK 2
2106 #define SV_FUR_CLOAK 3
2107 #define SV_ETHEREAL_CLOAK 5
2108 #define SV_SHADOW_CLOAK 6
2111 #define SV_SET_OF_LEATHER_GLOVES 1
2112 #define SV_SET_OF_GAUNTLETS 2
2113 #define SV_SET_OF_DRAGON_GLOVES 3
2114 #define SV_SET_OF_CESTI 5
2117 #define SV_T_SHIRT 0
2118 #define SV_FILTHY_RAG 1
2120 #define SV_PAPER_ARMOR 3
2121 #define SV_SOFT_LEATHER_ARMOR 4
2122 #define SV_SOFT_STUDDED_LEATHER 5
2123 #define SV_HARD_LEATHER_ARMOR 6
2124 #define SV_HARD_STUDDED_LEATHER 7
2125 #define SV_RHINO_HIDE_ARMOR 8
2126 #define SV_CORD_ARMOR 9
2127 #define SV_PADDED_ARMOR 10
2128 #define SV_LEATHER_SCALE_MAIL 11
2129 #define SV_LEATHER_JACK 12
2130 #define SV_KUROSHOUZOKU 13
2131 #define SV_STONE_AND_HIDE_ARMOR 15
2132 #define SV_ABUNAI_MIZUGI 50
2133 #define SV_YOIYAMI_ROBE 60
2134 #define SV_NAMAKE_ARMOR 63
2137 #define SV_RUSTY_CHAIN_MAIL 1
2138 #define SV_RING_MAIL 2
2139 #define SV_METAL_SCALE_MAIL 3
2140 #define SV_CHAIN_MAIL 4
2141 #define SV_DOUBLE_RING_MAIL 5
2142 #define SV_AUGMENTED_CHAIN_MAIL 6
2143 #define SV_DOUBLE_CHAIN_MAIL 7
2144 #define SV_BAR_CHAIN_MAIL 8
2145 #define SV_METAL_BRIGANDINE_ARMOUR 9
2146 #define SV_SPLINT_MAIL 10
2147 #define SV_DO_MARU 11
2148 #define SV_PARTIAL_PLATE_ARMOUR 12
2149 #define SV_METAL_LAMELLAR_ARMOUR 13
2150 #define SV_HARAMAKIDO 14
2151 #define SV_FULL_PLATE_ARMOUR 15
2152 #define SV_O_YOROI 16
2153 #define SV_RIBBED_PLATE_ARMOUR 18
2154 #define SV_MITHRIL_CHAIN_MAIL 20
2155 #define SV_MITHRIL_PLATE_MAIL 25
2156 #define SV_ADAMANTITE_PLATE_MAIL 30
2159 #define SV_DRAGON_BLACK 1
2160 #define SV_DRAGON_BLUE 2
2161 #define SV_DRAGON_WHITE 3
2162 #define SV_DRAGON_RED 4
2163 #define SV_DRAGON_GREEN 5
2164 #define SV_DRAGON_MULTIHUED 6
2165 #define SV_DRAGON_SHINING 10
2166 #define SV_DRAGON_LAW 12
2167 #define SV_DRAGON_BRONZE 14
2168 #define SV_DRAGON_GOLD 16
2169 #define SV_DRAGON_CHAOS 18
2170 #define SV_DRAGON_BALANCE 20
2171 #define SV_DRAGON_POWER 30
2174 #define SV_LITE_TORCH 0
2175 #define SV_LITE_LANTERN 1
2176 #define SV_LITE_FEANOR 2
2177 #define SV_LITE_EDISON 3
2178 #define SV_LITE_GALADRIEL 4
2179 #define SV_LITE_ELENDIL 5
2180 #define SV_LITE_JUDGE 6
2181 #define SV_LITE_LORE 7
2182 #define SV_LITE_PALANTIR 8
2183 #define SV_LITE_FLY_STONE 9
2186 #define SV_AMULET_DOOM 0
2187 #define SV_AMULET_TELEPORT 1
2188 #define SV_AMULET_ADORNMENT 2
2189 #define SV_AMULET_SLOW_DIGEST 3
2190 #define SV_AMULET_RESIST_ACID 4
2191 #define SV_AMULET_SEARCHING 5
2192 #define SV_AMULET_BRILLIANCE 6
2193 #define SV_AMULET_CHARISMA 7
2194 #define SV_AMULET_THE_MAGI 8
2195 #define SV_AMULET_REFLECTION 9
2196 #define SV_AMULET_CARLAMMAS 10
2197 #define SV_AMULET_INGWE 11
2198 #define SV_AMULET_DWARVES 12
2199 #define SV_AMULET_NO_MAGIC 13
2200 #define SV_AMULET_NO_TELE 14
2201 #define SV_AMULET_RESISTANCE 15
2202 #define SV_AMULET_TELEPATHY 16
2203 #define SV_AMULET_FARAMIR 17
2204 #define SV_AMULET_BOROMIR 18
2205 #define SV_AMULET_MAGATAMA 19
2206 #define SV_AMULET_INROU 20
2207 #define SV_AMULET_INTELLIGENCE 21
2208 #define SV_AMULET_WISDOM 22
2209 #define SV_AMULET_MAGIC_MASTERY 23
2210 #define SV_AMULET_NIGHT 24
2213 #define SV_RING_WOE 0
2214 #define SV_RING_AGGRAVATION 1
2215 #define SV_RING_WEAKNESS 2
2216 #define SV_RING_STUPIDITY 3
2217 #define SV_RING_TELEPORTATION 4
2218 #define SV_RING_SLOW_DIGESTION 6
2219 #define SV_RING_LEVITATION_FALL 7
2220 #define SV_RING_RESIST_FIRE 8
2221 #define SV_RING_RESIST_COLD 9
2222 #define SV_RING_SUSTAIN_STR 10
2223 #define SV_RING_SUSTAIN_INT 11
2224 #define SV_RING_SUSTAIN_WIS 12
2225 #define SV_RING_SUSTAIN_CON 13
2226 #define SV_RING_SUSTAIN_DEX 14
2227 #define SV_RING_SUSTAIN_CHR 15
2228 #define SV_RING_PROTECTION 16
2229 #define SV_RING_ACID 17
2230 #define SV_RING_FLAMES 18
2231 #define SV_RING_ICE 19
2232 #define SV_RING_RESIST_POIS 20
2233 #define SV_RING_FREE_ACTION 21
2234 #define SV_RING_SEE_INVIS 22
2235 #define SV_RING_SEARCHING 23
2236 #define SV_RING_STR 24
2237 #define SV_RING_ELEC 25
2238 #define SV_RING_DEX 26
2239 #define SV_RING_CON 27
2240 #define SV_RING_ACCURACY 28
2241 #define SV_RING_DAMAGE 29
2242 #define SV_RING_SLAYING 30
2243 #define SV_RING_SPEED 31
2244 #define SV_RING_FRAKIR 32
2245 #define SV_RING_TULKAS 33
2246 #define SV_RING_NARYA 34
2247 #define SV_RING_NENYA 35
2248 #define SV_RING_VILYA 36
2249 #define SV_RING_POWER 37
2250 #define SV_RING_RES_FEAR 38
2251 #define SV_RING_RES_LD 39
2252 #define SV_RING_RES_NETHER 40
2253 #define SV_RING_RES_NEXUS 41
2254 #define SV_RING_RES_SOUND 42
2255 #define SV_RING_RES_CONFUSION 43
2256 #define SV_RING_RES_SHARDS 44
2257 #define SV_RING_RES_DISENCHANT 45
2258 #define SV_RING_RES_CHAOS 46
2259 #define SV_RING_RES_BLINDNESS 47
2260 #define SV_RING_LORDLY 48
2261 #define SV_RING_ATTACKS 49
2262 #define SV_RING_AHO 50
2263 #define SV_RING_SHOTS 51
2264 #define SV_RING_SUSTAIN 52
2265 #define SV_RING_DEC_MANA 53
2266 #define SV_RING_WARNING 54
2267 #define SV_RING_MUSCLE 55
2269 #define SV_EXPRESS_CARD 0
2272 #define SV_STAFF_DARKNESS 0
2273 #define SV_STAFF_SLOWNESS 1
2274 #define SV_STAFF_HASTE_MONSTERS 2
2275 #define SV_STAFF_SUMMONING 3
2276 #define SV_STAFF_TELEPORTATION 4
2277 #define SV_STAFF_IDENTIFY 5
2278 #define SV_STAFF_REMOVE_CURSE 6
2279 #define SV_STAFF_STARLITE 7
2280 #define SV_STAFF_LITE 8
2281 #define SV_STAFF_MAPPING 9
2282 #define SV_STAFF_DETECT_GOLD 10
2283 #define SV_STAFF_DETECT_ITEM 11
2284 #define SV_STAFF_DETECT_TRAP 12
2285 #define SV_STAFF_DETECT_DOOR 13
2286 #define SV_STAFF_DETECT_INVIS 14
2287 #define SV_STAFF_DETECT_EVIL 15
2288 #define SV_STAFF_CURE_LIGHT 16
2289 #define SV_STAFF_CURING 17
2290 #define SV_STAFF_HEALING 18
2291 #define SV_STAFF_THE_MAGI 19
2292 #define SV_STAFF_SLEEP_MONSTERS 20
2293 #define SV_STAFF_SLOW_MONSTERS 21
2294 #define SV_STAFF_SPEED 22
2295 #define SV_STAFF_PROBING 23
2296 #define SV_STAFF_DISPEL_EVIL 24
2297 #define SV_STAFF_POWER 25
2298 #define SV_STAFF_HOLINESS 26
2299 #define SV_STAFF_GENOCIDE 27
2300 #define SV_STAFF_EARTHQUAKES 28
2301 #define SV_STAFF_DESTRUCTION 29
2302 #define SV_STAFF_ANIMATE_DEAD 30
2303 #define SV_STAFF_MSTORM 31
2304 #define SV_STAFF_NOTHING 32
2308 #define SV_WAND_HEAL_MONSTER 0
2309 #define SV_WAND_HASTE_MONSTER 1
2310 #define SV_WAND_CLONE_MONSTER 2
2311 #define SV_WAND_TELEPORT_AWAY 3
2312 #define SV_WAND_DISARMING 4
2313 #define SV_WAND_TRAP_DOOR_DEST 5
2314 #define SV_WAND_STONE_TO_MUD 6
2315 #define SV_WAND_LITE 7
2316 #define SV_WAND_SLEEP_MONSTER 8
2317 #define SV_WAND_SLOW_MONSTER 9
2318 #define SV_WAND_CONFUSE_MONSTER 10
2319 #define SV_WAND_FEAR_MONSTER 11
2320 #define SV_WAND_DRAIN_LIFE 12
2321 #define SV_WAND_POLYMORPH 13
2322 #define SV_WAND_STINKING_CLOUD 14
2323 #define SV_WAND_MAGIC_MISSILE 15
2324 #define SV_WAND_ACID_BOLT 16
2325 #define SV_WAND_CHARM_MONSTER 17
2326 #define SV_WAND_FIRE_BOLT 18
2327 #define SV_WAND_COLD_BOLT 19
2328 #define SV_WAND_ACID_BALL 20
2329 #define SV_WAND_ELEC_BALL 21
2330 #define SV_WAND_FIRE_BALL 22
2331 #define SV_WAND_COLD_BALL 23
2332 #define SV_WAND_WONDER 24
2333 #define SV_WAND_DISINTEGRATE 25
2334 #define SV_WAND_DRAGON_FIRE 26
2335 #define SV_WAND_DRAGON_COLD 27
2336 #define SV_WAND_DRAGON_BREATH 28
2337 #define SV_WAND_ROCKETS 29
2338 #define SV_WAND_STRIKING 30
2339 #define SV_WAND_GENOCIDE 31
2342 #define SV_ROD_DETECT_TRAP 0
2343 #define SV_ROD_DETECT_DOOR 1
2344 #define SV_ROD_IDENTIFY 2
2345 #define SV_ROD_RECALL 3
2346 #define SV_ROD_ILLUMINATION 4
2347 #define SV_ROD_MAPPING 5
2348 #define SV_ROD_DETECTION 6
2349 #define SV_ROD_PROBING 7
2350 #define SV_ROD_CURING 8
2351 #define SV_ROD_HEALING 9
2352 #define SV_ROD_RESTORATION 10
2353 #define SV_ROD_SPEED 11
2354 #define SV_ROD_PESTICIDE 12
2355 #define SV_ROD_TELEPORT_AWAY 13
2356 #define SV_ROD_DISARMING 14
2357 #define SV_ROD_LITE 15
2358 #define SV_ROD_SLEEP_MONSTER 16
2359 #define SV_ROD_SLOW_MONSTER 17
2360 #define SV_ROD_DRAIN_LIFE 18
2361 #define SV_ROD_POLYMORPH 19
2362 #define SV_ROD_ACID_BOLT 20
2363 #define SV_ROD_ELEC_BOLT 21
2364 #define SV_ROD_FIRE_BOLT 22
2365 #define SV_ROD_COLD_BOLT 23
2366 #define SV_ROD_ACID_BALL 24
2367 #define SV_ROD_ELEC_BALL 25
2368 #define SV_ROD_FIRE_BALL 26
2369 #define SV_ROD_COLD_BALL 27
2370 #define SV_ROD_HAVOC 28
2371 #define SV_ROD_STONE_TO_MUD 29
2372 #define SV_ROD_AGGRAVATE 30
2377 #define SV_SCROLL_DARKNESS 0
2378 #define SV_SCROLL_AGGRAVATE_MONSTER 1
2379 #define SV_SCROLL_CURSE_ARMOR 2
2380 #define SV_SCROLL_CURSE_WEAPON 3
2381 #define SV_SCROLL_SUMMON_MONSTER 4
2382 #define SV_SCROLL_SUMMON_UNDEAD 5
2383 #define SV_SCROLL_SUMMON_PET 6
2384 #define SV_SCROLL_TRAP_CREATION 7
2385 #define SV_SCROLL_PHASE_DOOR 8
2386 #define SV_SCROLL_TELEPORT 9
2387 #define SV_SCROLL_TELEPORT_LEVEL 10
2388 #define SV_SCROLL_WORD_OF_RECALL 11
2389 #define SV_SCROLL_IDENTIFY 12
2390 #define SV_SCROLL_STAR_IDENTIFY 13
2391 #define SV_SCROLL_REMOVE_CURSE 14
2392 #define SV_SCROLL_STAR_REMOVE_CURSE 15
2393 #define SV_SCROLL_ENCHANT_ARMOR 16
2394 #define SV_SCROLL_ENCHANT_WEAPON_TO_HIT 17
2395 #define SV_SCROLL_ENCHANT_WEAPON_TO_DAM 18
2397 #define SV_SCROLL_STAR_ENCHANT_ARMOR 20
2398 #define SV_SCROLL_STAR_ENCHANT_WEAPON 21
2399 #define SV_SCROLL_RECHARGING 22
2400 #define SV_SCROLL_MUNDANITY 23
2401 #define SV_SCROLL_LIGHT 24
2402 #define SV_SCROLL_MAPPING 25
2403 #define SV_SCROLL_DETECT_GOLD 26
2404 #define SV_SCROLL_DETECT_ITEM 27
2405 #define SV_SCROLL_DETECT_TRAP 28
2406 #define SV_SCROLL_DETECT_DOOR 29
2407 #define SV_SCROLL_DETECT_INVIS 30
2409 #define SV_SCROLL_SATISFY_HUNGER 32
2410 #define SV_SCROLL_BLESSING 33
2411 #define SV_SCROLL_HOLY_CHANT 34
2412 #define SV_SCROLL_HOLY_PRAYER 35
2413 #define SV_SCROLL_MONSTER_CONFUSION 36
2414 #define SV_SCROLL_PROTECTION_FROM_EVIL 37
2415 #define SV_SCROLL_RUNE_OF_PROTECTION 38
2416 #define SV_SCROLL_TRAP_DOOR_DESTRUCTION 39
2418 #define SV_SCROLL_STAR_DESTRUCTION 41
2419 #define SV_SCROLL_DISPEL_UNDEAD 42
2420 #define SV_SCROLL_SPELL 43
2421 #define SV_SCROLL_GENOCIDE 44
2422 #define SV_SCROLL_MASS_GENOCIDE 45
2423 #define SV_SCROLL_ACQUIREMENT 46
2424 #define SV_SCROLL_STAR_ACQUIREMENT 47
2425 #define SV_SCROLL_FIRE 48
2426 #define SV_SCROLL_ICE 49
2427 #define SV_SCROLL_CHAOS 50
2428 #define SV_SCROLL_RUMOR 51
2429 #define SV_SCROLL_ARTIFACT 52
2430 #define SV_SCROLL_RESET_RECALL 53
2431 #define SV_SCROLL_SUMMON_KIN 54
2432 #define SV_SCROLL_AMUSEMENT 55
2433 #define SV_SCROLL_STAR_AMUSEMENT 56
2436 #define SV_POTION_WATER 0
2437 #define SV_POTION_APPLE_JUICE 1
2438 #define SV_POTION_SLIME_MOLD 2
2440 #define SV_POTION_SLOWNESS 4
2441 #define SV_POTION_SALT_WATER 5
2442 #define SV_POTION_POISON 6
2443 #define SV_POTION_BLINDNESS 7
2445 #define SV_POTION_CONFUSION 9
2447 #define SV_POTION_SLEEP 11
2449 #define SV_POTION_LOSE_MEMORIES 13
2451 #define SV_POTION_RUINATION 15
2452 #define SV_POTION_DEC_STR 16
2453 #define SV_POTION_DEC_INT 17
2454 #define SV_POTION_DEC_WIS 18
2455 #define SV_POTION_DEC_DEX 19
2456 #define SV_POTION_DEC_CON 20
2457 #define SV_POTION_DEC_CHR 21
2458 #define SV_POTION_DETONATIONS 22
2459 #define SV_POTION_DEATH 23
2460 #define SV_POTION_INFRAVISION 24
2461 #define SV_POTION_DETECT_INVIS 25
2462 #define SV_POTION_SLOW_POISON 26
2463 #define SV_POTION_CURE_POISON 27
2464 #define SV_POTION_BOLDNESS 28
2465 #define SV_POTION_SPEED 29
2466 #define SV_POTION_RESIST_HEAT 30
2467 #define SV_POTION_RESIST_COLD 31
2468 #define SV_POTION_HEROISM 32
2469 #define SV_POTION_BESERK_STRENGTH 33
2470 #define SV_POTION_CURE_LIGHT 34
2471 #define SV_POTION_CURE_SERIOUS 35
2472 #define SV_POTION_CURE_CRITICAL 36
2473 #define SV_POTION_HEALING 37
2474 #define SV_POTION_STAR_HEALING 38
2475 #define SV_POTION_LIFE 39
2476 #define SV_POTION_RESTORE_MANA 40
2477 #define SV_POTION_RESTORE_EXP 41
2478 #define SV_POTION_RES_STR 42
2479 #define SV_POTION_RES_INT 43
2480 #define SV_POTION_RES_WIS 44
2481 #define SV_POTION_RES_DEX 45
2482 #define SV_POTION_RES_CON 46
2483 #define SV_POTION_RES_CHR 47
2484 #define SV_POTION_INC_STR 48
2485 #define SV_POTION_INC_INT 49
2486 #define SV_POTION_INC_WIS 50
2487 #define SV_POTION_INC_DEX 51
2488 #define SV_POTION_INC_CON 52
2489 #define SV_POTION_INC_CHR 53
2491 #define SV_POTION_AUGMENTATION 55
2492 #define SV_POTION_ENLIGHTENMENT 56
2493 #define SV_POTION_STAR_ENLIGHTENMENT 57
2494 #define SV_POTION_SELF_KNOWLEDGE 58
2495 #define SV_POTION_EXPERIENCE 59
2496 #define SV_POTION_RESISTANCE 60
2497 #define SV_POTION_CURING 61
2498 #define SV_POTION_INVULNERABILITY 62
2499 #define SV_POTION_NEW_LIFE 63
2500 #define SV_POTION_NEO_TSUYOSHI 64
2501 #define SV_POTION_TSUYOSHI 65
2502 #define SV_POTION_POLYMORPH 66
2505 #define SV_FLASK_OIL 0
2508 #define SV_FOOD_POISON 0
2509 #define SV_FOOD_BLINDNESS 1
2510 #define SV_FOOD_PARANOIA 2
2511 #define SV_FOOD_CONFUSION 3
2512 #define SV_FOOD_HALLUCINATION 4
2513 #define SV_FOOD_PARALYSIS 5
2514 #define SV_FOOD_WEAKNESS 6
2515 #define SV_FOOD_SICKNESS 7
2516 #define SV_FOOD_STUPIDITY 8
2517 #define SV_FOOD_NAIVETY 9
2518 #define SV_FOOD_UNHEALTH 10
2519 #define SV_FOOD_DISEASE 11
2520 #define SV_FOOD_CURE_POISON 12
2521 #define SV_FOOD_CURE_BLINDNESS 13
2522 #define SV_FOOD_CURE_PARANOIA 14
2523 #define SV_FOOD_CURE_CONFUSION 15
2524 #define SV_FOOD_CURE_SERIOUS 16
2525 #define SV_FOOD_RESTORE_STR 17
2526 #define SV_FOOD_RESTORE_CON 18
2527 #define SV_FOOD_RESTORING 19
2529 #define SV_FOOD_BISCUIT 32
2530 #define SV_FOOD_JERKY 33
2531 #define SV_FOOD_RATION 35
2532 #define SV_FOOD_SLIME_MOLD 36
2533 #define SV_FOOD_WAYBREAD 37
2534 #define SV_FOOD_PINT_OF_ALE 38
2535 #define SV_FOOD_PINT_OF_WINE 39
2538 #define SV_ROD_MIN_DIRECTION 12
2540 #define SV_CHEST_MIN_LARGE 4
2541 #define SV_CHEST_KANDUME 50
2546 #define SV_BOOK_MIN_GOOD 2
2549 #define OBJ_GOLD_LIST 480
2559 #define CAVE_MARK 0x0001
2560 #define CAVE_GLOW 0x0002
2561 #define CAVE_ICKY 0x0004
2562 #define CAVE_ROOM 0x0008
2563 #define CAVE_LITE 0x0010
2564 #define CAVE_VIEW 0x0020
2565 #define CAVE_TEMP 0x0040
2566 #define CAVE_XTRA 0x0080
2567 #define CAVE_MNLT 0x0100
2568 #define CAVE_MNDK 0x8000
2571 #define CAVE_FLOOR 0x0200
2572 #define CAVE_EXTRA 0x0400
2573 #define CAVE_INNER 0x0800
2574 #define CAVE_OUTER 0x1000
2575 #define CAVE_SOLID 0x2000
2576 #define CAVE_VAULT 0x4000
2577 #define CAVE_MASK (CAVE_FLOOR | CAVE_EXTRA | CAVE_INNER | CAVE_OUTER | CAVE_SOLID | CAVE_VAULT)
2580 #define CAVE_KNOWN 0x0200
2581 #define CAVE_NOTE 0x0400
2582 #define CAVE_REDRAW 0x0800
2583 #define CAVE_OBJECT 0x1000
2584 #define CAVE_UNSAFE 0x2000
2585 #define CAVE_IN_DETECT 0x4000
2603 #define PROJECT_JUMP 0x01
2604 #define PROJECT_BEAM 0x02
2605 #define PROJECT_THRU 0x04
2606 #define PROJECT_STOP 0x08
2607 #define PROJECT_GRID 0x10
2608 #define PROJECT_ITEM 0x20
2609 #define PROJECT_KILL 0x40
2610 #define PROJECT_HIDE 0x80
2611 #define PROJECT_DISI 0x100
2612 #define PROJECT_PLAYER 0x200
2613 #define PROJECT_AIMED 0x400
2614 #define PROJECT_REFLECTABLE 0x800
2615 #define PROJECT_NO_HANGEKI 0x1000
2616 #define PROJECT_PATH 0x2000
2617 #define PROJECT_FAST 0x4000
2618 #define PROJECT_LOS 0x8000
2624 #define PROJECT_WHO_UNCTRL_POWER -1
2625 #define PROJECT_WHO_GLASS_SHARDS -2
2631 #define ENCH_TOHIT 0x01
2632 #define ENCH_TODAM 0x02
2633 #define ENCH_TOAC 0x04
2634 #define ENCH_FORCE 0x08
2644 #define TARGET_KILL 0x01
2645 #define TARGET_LOOK 0x02
2646 #define TARGET_XTRA 0x04
2647 #define TARGET_GRID 0x08
2653 #define CHECK_OKAY_CANCEL 0x01
2654 #define CHECK_NO_ESCAPE 0x02
2655 #define CHECK_NO_HISTORY 0x04
2656 #define CHECK_DEFAULT_Y 0x08
2662 #define SM_RES_ACID 0x00000001
2663 #define SM_RES_ELEC 0x00000002
2664 #define SM_RES_FIRE 0x00000004
2665 #define SM_RES_COLD 0x00000008
2666 #define SM_RES_POIS 0x00000010
2667 #define SM_RES_NETH 0x00000020
2668 #define SM_RES_LITE 0x00000040
2669 #define SM_RES_DARK 0x00000080
2670 #define SM_RES_FEAR 0x00000100
2671 #define SM_RES_CONF 0x00000200
2672 #define SM_RES_CHAOS 0x00000400
2673 #define SM_RES_DISEN 0x00000800
2674 #define SM_RES_BLIND 0x00001000
2675 #define SM_RES_NEXUS 0x00002000
2676 #define SM_RES_SOUND 0x00004000
2677 #define SM_RES_SHARD 0x00008000
2678 #define SM_OPP_ACID 0x00010000
2679 #define SM_OPP_ELEC 0x00020000
2680 #define SM_OPP_FIRE 0x00040000
2681 #define SM_OPP_COLD 0x00080000
2682 #define SM_OPP_POIS 0x00100000
2683 #define SM_OPP_XXX1 0x00200000
2684 #define SM_CLONED 0x00400000
2685 #define SM_PET 0x00800000
2686 #define SM_IMM_ACID 0x01000000
2687 #define SM_IMM_ELEC 0x02000000
2688 #define SM_IMM_FIRE 0x04000000
2689 #define SM_IMM_COLD 0x08000000
2690 #define SM_FRIENDLY 0x10000000
2691 #define SM_IMM_REFLECT 0x20000000
2692 #define SM_IMM_FREE 0x40000000
2693 #define SM_IMM_MANA 0x80000000
2699 #define USE_EQUIP 0x01
2700 #define USE_INVEN 0x02
2701 #define USE_FLOOR 0x04
2707 #define PN_COMBINE 0x00000001L
2708 #define PN_REORDER 0x00000002L
2709 #define PN_AUTODESTROY 0x00000004L
2716 #define PU_BONUS 0x00000001L
2717 #define PU_TORCH 0x00000002L
2719 #define PU_HP 0x00000010L
2720 #define PU_MANA 0x00000020L
2721 #define PU_SPELLS 0x00000040L
2724 #define PU_UN_VIEW 0x00010000L
2725 #define PU_UN_LITE 0x00020000L
2727 #define PU_VIEW 0x00100000L
2728 #define PU_LITE 0x00200000L
2729 #define PU_MON_LITE 0x00400000L
2730 #define PU_DELAY_VIS 0x00800000L
2731 #define PU_MONSTERS 0x01000000L
2732 #define PU_DISTANCE 0x02000000L
2734 #define PU_FLOW 0x10000000L
2741 #define PR_MISC 0x00000001L
2742 #define PR_TITLE 0x00000002L
2743 #define PR_LEV 0x00000004L
2744 #define PR_EXP 0x00000008L
2745 #define PR_STATS 0x00000010L
2746 #define PR_ARMOR 0x00000020L
2747 #define PR_HP 0x00000040L
2748 #define PR_MANA 0x00000080L
2749 #define PR_GOLD 0x00000100L
2750 #define PR_DEPTH 0x00000200L
2751 #define PR_EQUIPPY 0x00000400L
2752 #define PR_HEALTH 0x00000800L
2753 #define PR_CUT 0x00001000L
2754 #define PR_STUN 0x00002000L
2755 #define PR_HUNGER 0x00004000L
2756 #define PR_STATUS 0x00008000L
2757 #define PR_XXX0 0x00010000L
2758 #define PR_UHEALTH 0x00020000L
2759 #define PR_XXX1 0x00040000L
2760 #define PR_XXX2 0x00080000L
2761 #define PR_STATE 0x00100000L
2762 #define PR_SPEED 0x00200000L
2763 #define PR_STUDY 0x00400000L
2764 #define PR_IMITATION 0x00800000L
2765 #define PR_EXTRA 0x01000000L
2766 #define PR_BASIC 0x02000000L
2767 #define PR_MAP 0x04000000L
2768 #define PR_WIPE 0x08000000L
2777 #define PW_INVEN 0x00000001L
2778 #define PW_EQUIP 0x00000002L
2779 #define PW_SPELL 0x00000004L
2780 #define PW_PLAYER 0x00000008L
2781 #define PW_MONSTER_LIST 0x00000010L
2784 #define PW_MESSAGE 0x00000040L
2785 #define PW_OVERHEAD 0x00000080L
2786 #define PW_MONSTER 0x00000100L
2787 #define PW_OBJECT 0x00000200L
2788 #define PW_DUNGEON 0x00000400L
2789 #define PW_SNAPSHOT 0x00000800L
2792 #define PW_BORG_1 0x00004000L
2793 #define PW_BORG_2 0x00008000L
2798 #define PM_ALLOW_SLEEP 0x00000001
2799 #define PM_ALLOW_GROUP 0x00000002
2800 #define PM_FORCE_FRIENDLY 0x00000004
2801 #define PM_FORCE_PET 0x00000008
2802 #define PM_NO_KAGE 0x00000010
2803 #define PM_NO_PET 0x00000020
2804 #define PM_ALLOW_UNIQUE 0x00000040
2805 #define PM_IGNORE_TERRAIN 0x00000080
2806 #define PM_HASTE 0x00000100
2807 #define PM_KAGE 0x00000200
2808 #define PM_MULTIPLY 0x00000400
2812 #define MD_OBJECTIVE 0x00000001
2813 #define MD_POSSESSIVE 0x00000002
2814 #define MD_INDEF_HIDDEN 0x00000004
2815 #define MD_INDEF_VISIBLE 0x00000008
2816 #define MD_PRON_HIDDEN 0x00000010
2817 #define MD_PRON_VISIBLE 0x00000020
2818 #define MD_ASSUME_HIDDEN 0x00000040
2819 #define MD_ASSUME_VISIBLE 0x00000080
2820 #define MD_TRUE_NAME 0x00000100
2821 #define MD_IGNORE_HALLU 0x00000200
2827 #define OD_NAME_ONLY 0x00000001
2828 #define OD_NAME_AND_ENCHANT 0x00000002
2829 #define OD_OMIT_INSCRIPTION 0x00000004
2830 #define OD_OMIT_PREFIX 0x00000008
2831 #define OD_NO_PLURAL 0x00000010
2832 #define OD_STORE 0x00000020
2833 #define OD_NO_FLAVOR 0x00000040
2834 #define OD_FORCE_FLAVOR 0x00000080
2844 #define ATTACK_CONFUSE 0x00000001
2845 #define ATTACK_XXX1 0x00000002
2846 #define ATTACK_XXX2 0x00000004
2847 #define ATTACK_XXX3 0x00000008
2848 #define ATTACK_ACID 0x00000010
2849 #define ATTACK_ELEC 0x00000020
2850 #define ATTACK_FIRE 0x00000040
2851 #define ATTACK_COLD 0x00000080
2852 #define ATTACK_POIS 0x00000100
2853 #define ATTACK_HOLY 0x00000200
2854 #define ATTACK_SUIKEN 0x00000400
2859 #define DEFENSE_ACID 0x00000001
2860 #define DEFENSE_ELEC 0x00000002
2861 #define DEFENSE_FIRE 0x00000004
2862 #define DEFENSE_COLD 0x00000008
2863 #define DEFENSE_POIS 0x00000010
2864 #define KAMAE_GENBU 0x00000020
2865 #define KAMAE_BYAKKO 0x00000040
2866 #define KAMAE_SEIRYU 0x00000080
2867 #define KAMAE_SUZAKU 0x00000100
2868 #define KATA_IAI 0x00000200
2869 #define KATA_FUUJIN 0x00000400
2870 #define KATA_KOUKIJIN 0x00000800
2871 #define KATA_MUSOU 0x00001000
2872 #define NINJA_KAWARIMI 0x00002000
2873 #define NINJA_S_STEALTH 0x00004000
2876 #define KAMAE_MASK (KAMAE_GENBU | KAMAE_BYAKKO | KAMAE_SEIRYU | KAMAE_SUZAKU)
2879 #define KATA_MASK (KATA_IAI | KATA_FUUJIN | KATA_KOUKIJIN | KATA_MUSOU)
2882 #define ACTION_NONE 0
2883 #define ACTION_SEARCH 1
2884 #define ACTION_REST 2
2885 #define ACTION_LEARN 3
2886 #define ACTION_FISH 4
2887 #define ACTION_KAMAE 5
2888 #define ACTION_KATA 6
2889 #define ACTION_SING 7
2890 #define ACTION_HAYAGAKE 8
2891 #define ACTION_SPELL 9
2895 #define EMPTY_HAND_NONE 0x0000
2896 #define EMPTY_HAND_LARM 0x0001
2897 #define EMPTY_HAND_RARM 0x0002
2905 #define SUMMON_ANT 11
2906 #define SUMMON_SPIDER 12
2907 #define SUMMON_HOUND 13
2908 #define SUMMON_HYDRA 14
2909 #define SUMMON_ANGEL 15
2910 #define SUMMON_DEMON 16
2911 #define SUMMON_UNDEAD 17
2912 #define SUMMON_DRAGON 18
2913 #define SUMMON_HI_UNDEAD 21
2914 #define SUMMON_HI_DRAGON 22
2915 #define SUMMON_HI_DEMON 23
2916 #define SUMMON_AMBERITES 31
2917 #define SUMMON_UNIQUE 32
2918 #define SUMMON_MOLD 33
2919 #define SUMMON_BAT 34
2920 #define SUMMON_QUYLTHULG 35
2921 #define SUMMON_XXX1 36
2922 #define SUMMON_COIN_MIMIC 37
2923 #define SUMMON_MIMIC 38
2924 #define SUMMON_CYBER 39
2925 #define SUMMON_KIN 40
2926 #define SUMMON_DAWN 41
2927 #define SUMMON_ANIMAL 42
2928 #define SUMMON_ANIMAL_RANGER 43
2932 #define SUMMON_PHANTOM 47
2934 #define SUMMON_BLUE_HORROR 49
2935 #define SUMMON_LIVING 50
2936 #define SUMMON_HI_DRAGON_LIVING 51
2937 #define SUMMON_GOLEM 52
2938 #define SUMMON_ELEMENTAL 53
2939 #define SUMMON_VORTEX 54
2940 #define SUMMON_HYBRID 55
2941 #define SUMMON_BIRD 56
2943 #define SUMMON_KAMIKAZE 58
2944 #define SUMMON_KAMIKAZE_LIVING 59
2945 #define SUMMON_MANES 60
2946 #define SUMMON_LOUSE 61
2947 #define SUMMON_GUARDIANS 62
2948 #define SUMMON_KNIGHTS 63
2949 #define SUMMON_EAGLES 64
2950 #define SUMMON_PIRANHAS 65
2951 #define SUMMON_ARMAGE_GOOD 66
2952 #define SUMMON_ARMAGE_EVIL 67
2963 #define GF_PSY_SPEAR 9
2964 #define GF_MISSILE 10
2966 #define GF_PLASMA 12
2972 #define GF_LITE_WEAK 17
2973 #define GF_DARK_WEAK 18
2974 #define GF_SHARDS 20
2976 #define GF_CONFUSION 22
2978 #define GF_INERTIA 24
2980 #define GF_METEOR 27
2983 #define GF_NETHER 31
2984 #define GF_DISENCHANT 32
2987 #define GF_GRAVITY 35
2988 #define GF_KILL_WALL 40
2989 #define GF_KILL_DOOR 41
2990 #define GF_KILL_TRAP 42
2991 #define GF_MAKE_WALL 45
2992 #define GF_MAKE_DOOR 46
2993 #define GF_MAKE_TRAP 47
2994 #define GF_MAKE_TREE 48
2995 #define GF_OLD_CLONE 51
2996 #define GF_OLD_POLY 52
2997 #define GF_OLD_HEAL 53
2998 #define GF_OLD_SPEED 54
2999 #define GF_OLD_SLOW 55
3000 #define GF_OLD_CONF 56
3001 #define GF_OLD_SLEEP 57
3002 #define GF_OLD_DRAIN 58
3003 #define GF_AWAY_UNDEAD 61
3004 #define GF_AWAY_EVIL 62
3005 #define GF_AWAY_ALL 63
3006 #define GF_TURN_UNDEAD 64
3007 #define GF_TURN_EVIL 65
3008 #define GF_TURN_ALL 66
3009 #define GF_DISP_UNDEAD 67
3010 #define GF_DISP_EVIL 68
3011 #define GF_DISP_ALL 69
3012 #define GF_DISP_DEMON 70
3013 #define GF_DISP_LIVING 71
3014 #define GF_ROCKET 72
3016 #define GF_MAKE_GLYPH 74
3017 #define GF_STASIS 75
3018 #define GF_STONE_WALL 76
3019 #define GF_DEATH_RAY 77
3021 #define GF_HOLY_FIRE 79
3022 #define GF_HELL_FIRE 80
3023 #define GF_DISINTEGRATE 81
3025 #define GF_CONTROL_UNDEAD 83
3026 #define GF_CONTROL_ANIMAL 84
3028 #define GF_PSI_DRAIN 86
3029 #define GF_TELEKINESIS 87
3030 #define GF_JAM_DOOR 88
3031 #define GF_DOMINATION 89
3032 #define GF_DISP_GOOD 90
3033 #define GF_DRAIN_MANA 91
3034 #define GF_MIND_BLAST 92
3035 #define GF_BRAIN_SMASH 93
3036 #define GF_CAUSE_1 94
3037 #define GF_CAUSE_2 95
3038 #define GF_CAUSE_3 96
3039 #define GF_CAUSE_4 97
3040 #define GF_HAND_DOOM 98
3041 #define GF_CAPTURE 99
3042 #define GF_ANIM_DEAD 100
3043 #define GF_CONTROL_LIVING 101
3044 #define GF_IDENTIFY 102
3045 #define GF_ATTACK 103
3046 #define GF_ENGETSU 104
3047 #define GF_GENOCIDE 105
3048 #define GF_PHOTO 106
3049 #define GF_CONTROL_DEMON 107
3050 #define GF_LAVA_FLOW 108
3051 #define GF_BLOOD_CURSE 109
3052 #define GF_SEEKER 110
3053 #define GF_SUPER_RAY 111
3054 #define GF_STAR_HEAL 112
3055 #define GF_WATER_FLOW 113
3056 #define GF_CRUSADE 114
3057 #define GF_STASIS_EVIL 115
3058 #define GF_WOUNDS 116
3075 #define DRS_CHAOS 11
3076 #define DRS_DISEN 12
3077 #define DRS_BLIND 13
3078 #define DRS_NEXUS 14
3079 #define DRS_SOUND 15
3080 #define DRS_SHARD 16
3083 #define DRS_REFLECT 32
3087 #define DAMAGE_FORCE 1
3088 #define DAMAGE_GENO 2
3089 #define DAMAGE_LOSELIFE 3
3090 #define DAMAGE_ATTACK 4
3091 #define DAMAGE_NOESCAPE 5
3092 #define DAMAGE_USELIFE 6
3100 #define FEEL_BROKEN 1
3101 #define FEEL_TERRIBLE 2
3102 #define FEEL_WORTHLESS 3
3103 #define FEEL_CURSED 4
3104 #define FEEL_UNCURSED 5
3105 #define FEEL_AVERAGE 6
3107 #define FEEL_EXCELLENT 8
3108 #define FEEL_SPECIAL 9
3115 #define EGO_XTRA_SUSTAIN 1
3116 #define EGO_XTRA_POWER 2
3117 #define EGO_XTRA_ABILITY 3
3126 #define CHEST_LOSE_STR 0x0001
3127 #define CHEST_LOSE_CON 0x0002
3128 #define CHEST_POISON 0x0004
3129 #define CHEST_PARALYZE 0x0008
3130 #define CHEST_EXPLODE 0x0010
3131 #define CHEST_SUMMON 0x0020
3132 #define CHEST_SCATTER 0x0040
3133 #define CHEST_E_SUMMON 0x0080
3134 #define CHEST_BIRD_STORM 0x0100
3135 #define CHEST_H_SUMMON 0x0200
3136 #define CHEST_RUNES_OF_EVIL 0x0400
3137 #define CHEST_ALARM 0x0800
3143 #define IDENT_SENSE 0x01
3144 #define IDENT_FIXED 0x02
3145 #define IDENT_EMPTY 0x04
3146 #define IDENT_KNOWN 0x08
3147 #define IDENT_STORE 0x10
3148 #define IDENT_MENTAL 0x20
3150 #define IDENT_CURSED 0x40
3152 #define IDENT_BROKEN 0x80
3161 #define OM_FOUND 0x01
3162 #define OM_NOMSG 0x02
3163 #define OM_NO_QUERY 0x04
3164 #define OM_AUTODESTROY 0x08
3165 #define OM_TOUCHED 0x10
3171 #define MFLAG_VIEW 0x01
3172 #define MFLAG_TEMP 0x02
3173 #define MFLAG_XXX2 0x04
3174 #define MFLAG_XXX3 0x08
3175 #define MFLAG_BORN 0x10
3176 #define MFLAG_NICE 0x20
3178 #define MFLAG2_KAGE 0x01
3179 #define MFLAG2_NOPET 0x02
3180 #define MFLAG2_NOGENO 0x04
3181 #define MFLAG2_CHAMELEON 0x08
3182 #define MFLAG2_NOFLOW 0x10
3183 #define MFLAG2_SHOW 0x20
3184 #define MFLAG2_MARK 0x40
3213 #define have_flag(ARRAY, INDEX) !!((ARRAY)[(INDEX)/32] & (1L << ((INDEX)%32)))
3214 #define add_flag(ARRAY, INDEX) ((ARRAY)[(INDEX)/32] |= (1L << ((INDEX)%32)))
3215 #define remove_flag(ARRAY, INDEX) ((ARRAY)[(INDEX)/32] &= ~(1L << ((INDEX)%32)))
3216 #define is_pval_flag(INDEX) ((TR_STR <= (INDEX) && (INDEX) <= TR_MAGIC_MASTERY) || (TR_STEALTH <= (INDEX) && (INDEX) <= TR_BLOWS))
3217 #define have_pval_flags(ARRAY) !!((ARRAY)[0] & (0x00003f7f))
3226 #define TR_MAGIC_MASTERY 6
3227 #define TR_FORCE_WEAPON 7
3228 #define TR_STEALTH 8
3231 #define TR_TUNNEL 11
3234 #define TR_CHAOTIC 14
3235 #define TR_VAMPIRIC 15
3236 #define TR_SLAY_ANIMAL 16
3237 #define TR_SLAY_EVIL 17
3238 #define TR_SLAY_UNDEAD 18
3239 #define TR_SLAY_DEMON 19
3240 #define TR_SLAY_ORC 20
3241 #define TR_SLAY_TROLL 21
3242 #define TR_SLAY_GIANT 22
3243 #define TR_SLAY_DRAGON 23
3244 #define TR_KILL_DRAGON 24
3245 #define TR_VORPAL 25
3246 #define TR_IMPACT 26
3247 #define TR_BRAND_POIS 27
3248 #define TR_BRAND_ACID 28
3249 #define TR_BRAND_ELEC 29
3250 #define TR_BRAND_FIRE 30
3251 #define TR_BRAND_COLD 31
3253 #define TR_SUST_STR 32
3254 #define TR_SUST_INT 33
3255 #define TR_SUST_WIS 34
3256 #define TR_SUST_DEX 35
3257 #define TR_SUST_CON 36
3258 #define TR_SUST_CHR 37
3259 #define TR_RIDING 38
3260 #define TR_EASY_SPELL 39
3261 #define TR_IM_ACID 40
3262 #define TR_IM_ELEC 41
3263 #define TR_IM_FIRE 42
3264 #define TR_IM_COLD 43
3266 #define TR_REFLECT 45
3267 #define TR_FREE_ACT 46
3268 #define TR_HOLD_EXP 47
3269 #define TR_RES_ACID 48
3270 #define TR_RES_ELEC 49
3271 #define TR_RES_FIRE 50
3272 #define TR_RES_COLD 51
3273 #define TR_RES_POIS 52
3274 #define TR_RES_FEAR 53
3275 #define TR_RES_LITE 54
3276 #define TR_RES_DARK 55
3277 #define TR_RES_BLIND 56
3278 #define TR_RES_CONF 57
3279 #define TR_RES_SOUND 58
3280 #define TR_RES_SHARDS 59
3281 #define TR_RES_NETHER 60
3282 #define TR_RES_NEXUS 61
3283 #define TR_RES_CHAOS 62
3284 #define TR_RES_DISEN 63
3286 #define TR_SH_FIRE 64
3287 #define TR_SH_ELEC 65
3288 #define TR_SLAY_HUMAN 66
3289 #define TR_SH_COLD 67
3290 #define TR_NO_TELE 68
3291 #define TR_NO_MAGIC 69
3292 #define TR_DEC_MANA 70
3293 #define TR_TY_CURSE 71
3294 #define TR_WARNING 72
3295 #define TR_HIDE_TYPE 73
3296 #define TR_SHOW_MODS 74
3297 #define TR_SLAY_GOOD 75
3298 #define TR_LEVITATION 76
3299 #define TR_LITE_1 77
3300 #define TR_SEE_INVIS 78
3301 #define TR_TELEPATHY 79
3302 #define TR_SLOW_DIGEST 80
3304 #define TR_XTRA_MIGHT 82
3305 #define TR_XTRA_SHOTS 83
3306 #define TR_IGNORE_ACID 84
3307 #define TR_IGNORE_ELEC 85
3308 #define TR_IGNORE_FIRE 86
3309 #define TR_IGNORE_COLD 87
3310 #define TR_ACTIVATE 88
3311 #define TR_DRAIN_EXP 89
3312 #define TR_TELEPORT 90
3313 #define TR_AGGRAVATE 91
3314 #define TR_BLESSED 92
3315 #define TR_ES_ATTACK 93
3317 #define TR_KILL_GOOD 95
3319 #define TR_KILL_ANIMAL 96
3320 #define TR_KILL_EVIL 97
3321 #define TR_KILL_UNDEAD 98
3322 #define TR_KILL_DEMON 99
3323 #define TR_KILL_ORC 100
3324 #define TR_KILL_TROLL 101
3325 #define TR_KILL_GIANT 102
3326 #define TR_KILL_HUMAN 103
3327 #define TR_ESP_ANIMAL 104
3328 #define TR_ESP_UNDEAD 105
3329 #define TR_ESP_DEMON 106
3330 #define TR_ESP_ORC 107
3331 #define TR_ESP_TROLL 108
3332 #define TR_ESP_GIANT 109
3333 #define TR_ESP_DRAGON 110
3334 #define TR_ESP_HUMAN 111
3335 #define TR_ESP_EVIL 112
3336 #define TR_ESP_GOOD 113
3337 #define TR_ESP_NONLIVING 114
3338 #define TR_ESP_UNIQUE 115
3339 #define TR_FULL_NAME 116
3340 #define TR_FIXED_FLAVOR 117
3341 #define TR_ADD_L_CURSE 118
3342 #define TR_ADD_H_CURSE 119
3343 #define TR_DRAIN_HP 120
3344 #define TR_DRAIN_MANA 121
3345 #define TR_LITE_2 122
3346 #define TR_LITE_3 123
3347 #define TR_LITE_M1 124
3348 #define TR_LITE_M2 125
3349 #define TR_LITE_M3 126
3350 #define TR_LITE_FUEL 127
3352 #define TR_CALL_ANIMAL 128
3353 #define TR_CALL_DEMON 129
3354 #define TR_CALL_DRAGON 130
3355 #define TR_CALL_UNDEAD 131
3356 #define TR_COWARDICE 132
3357 #define TR_LOW_MELEE 133
3358 #define TR_LOW_AC 134
3359 #define TR_LOW_MAGIC 135
3360 #define TR_FAST_DIGEST 136
3361 #define TR_SLOW_REGEN 137
3363 #define TR_FLAG_MAX 138
3364 #define TR_FLAG_SIZE 5
3367 #define TRG_INSTA_ART 0x00000001L
3368 #define TRG_QUESTITEM 0x00000002L
3369 #define TRG_XTRA_POWER 0x00000004L
3370 #define TRG_ONE_SUSTAIN 0x00000008L
3371 #define TRG_XTRA_RES_OR_POWER 0x00000010L
3372 #define TRG_XTRA_H_RES 0x00000020L
3373 #define TRG_XTRA_E_RES 0x00000040L
3374 #define TRG_XTRA_L_RES 0x00000080L
3375 #define TRG_XTRA_D_RES 0x00000100L
3376 #define TRG_XTRA_RES 0x00000200L
3377 #define TRG_CURSED 0x00000400L
3378 #define TRG_HEAVY_CURSE 0x00000800L
3379 #define TRG_PERMA_CURSE 0x00001000L
3380 #define TRG_RANDOM_CURSE0 0x00002000L
3381 #define TRG_RANDOM_CURSE1 0x00004000L
3382 #define TRG_RANDOM_CURSE2 0x00008000L
3383 #define TRG_XTRA_DICE 0x00010000L
3384 #define TRG_POWERFUL 0x00020000L
3387 #define MAX_CURSE 18
3389 #define TRC_CURSED 0x00000001L
3390 #define TRC_HEAVY_CURSE 0x00000002L
3391 #define TRC_PERMA_CURSE 0x00000004L
3392 #define TRC_XXX1 0x00000008L
3393 #define TRC_TY_CURSE 0x00000010L
3394 #define TRC_AGGRAVATE 0x00000020L
3395 #define TRC_DRAIN_EXP 0x00000040L
3396 #define TRC_SLOW_REGEN 0x00000080L
3397 #define TRC_ADD_L_CURSE 0x00000100L
3398 #define TRC_ADD_H_CURSE 0x00000200L
3399 #define TRC_CALL_ANIMAL 0x00000400L
3400 #define TRC_CALL_DEMON 0x00000800L
3401 #define TRC_CALL_DRAGON 0x00001000L
3402 #define TRC_COWARDICE 0x00002000L
3403 #define TRC_TELEPORT 0x00004000L
3404 #define TRC_LOW_MELEE 0x00008000L
3405 #define TRC_LOW_AC 0x00010000L
3406 #define TRC_LOW_MAGIC 0x00020000L
3407 #define TRC_FAST_DIGEST 0x00040000L
3408 #define TRC_DRAIN_HP 0x00080000L
3409 #define TRC_DRAIN_MANA 0x00100000L
3410 #define TRC_CALL_UNDEAD 0x00200000L
3412 #define TRC_TELEPORT_SELF 0x00000001L
3413 #define TRC_CHAINSWORD 0x00000002L
3415 #define TRC_SPECIAL_MASK \
3416 (TRC_TY_CURSE | TRC_AGGRAVATE)
3418 #define TRC_HEAVY_MASK \
3419 (TRC_TY_CURSE | TRC_AGGRAVATE | TRC_DRAIN_EXP | TRC_ADD_H_CURSE | \
3420 TRC_CALL_DEMON | TRC_CALL_DRAGON | TRC_CALL_UNDEAD | TRC_TELEPORT)
3422 #define TRC_P_FLAG_MASK \
3423 (TRC_TELEPORT_SELF | TRC_CHAINSWORD | \
3424 TRC_TY_CURSE | TRC_DRAIN_EXP | TRC_ADD_L_CURSE | TRC_ADD_H_CURSE | \
3425 TRC_CALL_ANIMAL | TRC_CALL_DEMON | TRC_CALL_DRAGON | TRC_COWARDICE | \
3426 TRC_TELEPORT | TRC_DRAIN_HP | TRC_DRAIN_MANA | TRC_CALL_UNDEAD)
3433 #define AM_NO_FIXED_ART 0x00000001
3434 #define AM_GOOD 0x00000002
3435 #define AM_GREAT 0x00000004
3436 #define AM_SPECIAL 0x00000008
3437 #define AM_CURSED 0x00000010
3456 #define RBM_CRUSH 10
3457 #define RBM_ENGULF 11
3458 #define RBM_CHARGE 12
3459 #define RBM_CRAWL 13
3460 #define RBM_DROOL 14
3462 #define RBM_EXPLODE 16
3465 #define RBM_SPORE 19
3468 #define RBM_INSULT 22
3471 #define RBM_SHOOT 25
3478 #define RBE_POISON 2
3479 #define RBE_UN_BONUS 3
3480 #define RBE_UN_POWER 4
3481 #define RBE_EAT_GOLD 5
3482 #define RBE_EAT_ITEM 6
3483 #define RBE_EAT_FOOD 7
3484 #define RBE_EAT_LITE 8
3489 #define RBE_BLIND 13
3490 #define RBE_CONFUSE 14
3491 #define RBE_TERRIFY 15
3492 #define RBE_PARALYZE 16
3493 #define RBE_LOSE_STR 17
3494 #define RBE_LOSE_INT 18
3495 #define RBE_LOSE_WIS 19
3496 #define RBE_LOSE_DEX 20
3497 #define RBE_LOSE_CON 21
3498 #define RBE_LOSE_CHR 22
3499 #define RBE_LOSE_ALL 23
3500 #define RBE_SHATTER 24
3501 #define RBE_EXP_10 25
3502 #define RBE_EXP_20 26
3503 #define RBE_EXP_40 27
3504 #define RBE_EXP_80 28
3505 #define RBE_DISEASE 29
3507 #define RBE_DR_LIFE 31
3508 #define RBE_DR_MANA 32
3509 #define RBE_SUPERHURT 33
3510 #define RBE_INERTIA 34
3520 #define RF1_UNIQUE 0x00000001
3521 #define RF1_QUESTOR 0x00000002
3522 #define RF1_MALE 0x00000004
3523 #define RF1_FEMALE 0x00000008
3524 #define RF1_CHAR_CLEAR 0x00000010
3525 #define RF1_SHAPECHANGER 0x00000020
3526 #define RF1_ATTR_CLEAR 0x00000040
3527 #define RF1_ATTR_MULTI 0x00000080
3528 #define RF1_FORCE_DEPTH 0x00000100
3529 #define RF1_FORCE_MAXHP 0x00000200
3530 #define RF1_FORCE_SLEEP 0x00000400
3531 #define RF1_FORCE_EXTRA 0x00000800
3532 #define RF1_ATTR_SEMIRAND 0x00001000
3533 #define RF1_FRIENDS 0x00002000
3534 #define RF1_ESCORT 0x00004000
3535 #define RF1_ESCORTS 0x00008000
3536 #define RF1_NEVER_BLOW 0x00010000
3537 #define RF1_NEVER_MOVE 0x00020000
3538 #define RF1_RAND_25 0x00040000
3539 #define RF1_RAND_50 0x00080000
3540 #define RF1_ONLY_GOLD 0x00100000
3541 #define RF1_ONLY_ITEM 0x00200000
3542 #define RF1_DROP_60 0x00400000
3543 #define RF1_DROP_90 0x00800000
3544 #define RF1_DROP_1D2 0x01000000
3545 #define RF1_DROP_2D2 0x02000000
3546 #define RF1_DROP_3D2 0x04000000
3547 #define RF1_DROP_4D2 0x08000000
3548 #define RF1_DROP_GOOD 0x10000000
3549 #define RF1_DROP_GREAT 0x20000000
3550 #define RF1_XXX2 0x40000000
3551 #define RF1_XXX3 0x80000000
3556 #define RF2_STUPID 0x00000001
3557 #define RF2_SMART 0x00000002
3558 #define RF2_CAN_SPEAK 0x00000004
3559 #define RF2_REFLECTING 0x00000008
3560 #define RF2_INVISIBLE 0x00000010
3561 #define RF2_COLD_BLOOD 0x00000020
3562 #define RF2_EMPTY_MIND 0x00000040
3563 #define RF2_WEIRD_MIND 0x00000080
3564 #define RF2_MULTIPLY 0x00000100
3565 #define RF2_REGENERATE 0x00000200
3566 #define RF2_CHAR_MULTI 0x00000400
3567 #define RF2_ATTR_ANY 0x00000800
3568 #define RF2_POWERFUL 0x00001000
3569 #define RF2_ELDRITCH_HORROR 0x00002000
3570 #define RF2_AURA_FIRE 0x00004000
3571 #define RF2_AURA_ELEC 0x00008000
3572 #define RF2_OPEN_DOOR 0x00010000
3573 #define RF2_BASH_DOOR 0x00020000
3574 #define RF2_PASS_WALL 0x00040000
3575 #define RF2_KILL_WALL 0x00080000
3576 #define RF2_MOVE_BODY 0x00100000
3577 #define RF2_KILL_BODY 0x00200000
3578 #define RF2_TAKE_ITEM 0x00400000
3579 #define RF2_KILL_ITEM 0x00800000
3580 #define RF2_XXX1 0x01000000
3581 #define RF2_XXX2 0x02000000
3582 #define RF2_XXX3 0x04000000
3583 #define RF2_XXX4 0x08000000
3584 #define RF2_XXX5 0x10000000
3585 #define RF2_XXX6 0x20000000
3586 #define RF2_HUMAN 0x40000000
3587 #define RF2_QUANTUM 0x80000000
3592 #define RF3_ORC 0x00000001
3593 #define RF3_TROLL 0x00000002
3594 #define RF3_GIANT 0x00000004
3595 #define RF3_DRAGON 0x00000008
3596 #define RF3_DEMON 0x00000010
3597 #define RF3_UNDEAD 0x00000020
3598 #define RF3_EVIL 0x00000040
3599 #define RF3_ANIMAL 0x00000080
3600 #define RF3_AMBERITE 0x00000100
3601 #define RF3_GOOD 0x00000200
3602 #define RF3_AURA_COLD 0x00000400
3603 #define RF3_NONLIVING 0x00000800
3604 #define RF3_HURT_LITE 0x00001000
3605 #define RF3_HURT_ROCK 0x00002000
3606 #define RF3_HURT_FIRE 0x00004000
3607 #define RF3_HURT_COLD 0x00008000
3608 #define RF3_XXX16 0x00010000
3609 #define RF3_XXX17 0x00020000
3610 #define RF3_XXX18 0x00040000
3611 #define RF3_XXX19 0x00080000
3612 #define RF3_XXX20 0x00100000
3613 #define RF3_XXX21 0x00200000
3614 #define RF3_XXX22 0x00400000
3615 #define RF3_XXX23 0x00800000
3616 #define RF3_XXX24 0x01000000
3617 #define RF3_XXX25 0x02000000
3618 #define RF3_XXX26 0x04000000
3619 #define RF3_XXX27 0x08000000
3620 #define RF3_NO_FEAR 0x10000000
3621 #define RF3_NO_STUN 0x20000000
3622 #define RF3_NO_CONF 0x40000000
3623 #define RF3_NO_SLEEP 0x80000000
3628 #define RF4_SHRIEK 0x00000001
3629 #define RF4_XXX1 0x00000002
3630 #define RF4_DISPEL 0x00000004
3631 #define RF4_ROCKET 0x00000008
3632 #define RF4_SHOOT 0x00000010
3633 #define RF4_XXX2 0x00000020
3634 #define RF4_XXX3 0x00000040
3635 #define RF4_XXX4 0x00000080
3636 #define RF4_BR_ACID 0x00000100
3637 #define RF4_BR_ELEC 0x00000200
3638 #define RF4_BR_FIRE 0x00000400
3639 #define RF4_BR_COLD 0x00000800
3640 #define RF4_BR_POIS 0x00001000
3641 #define RF4_BR_NETH 0x00002000
3642 #define RF4_BR_LITE 0x00004000
3643 #define RF4_BR_DARK 0x00008000
3644 #define RF4_BR_CONF 0x00010000
3645 #define RF4_BR_SOUN 0x00020000
3646 #define RF4_BR_CHAO 0x00040000
3647 #define RF4_BR_DISE 0x00080000
3648 #define RF4_BR_NEXU 0x00100000
3649 #define RF4_BR_TIME 0x00200000
3650 #define RF4_BR_INER 0x00400000
3651 #define RF4_BR_GRAV 0x00800000
3652 #define RF4_BR_SHAR 0x01000000
3653 #define RF4_BR_PLAS 0x02000000
3654 #define RF4_BR_WALL 0x04000000
3655 #define RF4_BR_MANA 0x08000000
3656 #define RF4_BA_NUKE 0x10000000
3657 #define RF4_BR_NUKE 0x20000000
3658 #define RF4_BA_CHAO 0x40000000
3659 #define RF4_BR_DISI 0x80000000
3664 #define RF5_BA_ACID 0x00000001
3665 #define RF5_BA_ELEC 0x00000002
3666 #define RF5_BA_FIRE 0x00000004
3667 #define RF5_BA_COLD 0x00000008
3668 #define RF5_BA_POIS 0x00000010
3669 #define RF5_BA_NETH 0x00000020
3670 #define RF5_BA_WATE 0x00000040
3671 #define RF5_BA_MANA 0x00000080
3672 #define RF5_BA_DARK 0x00000100
3673 #define RF5_DRAIN_MANA 0x00000200
3674 #define RF5_MIND_BLAST 0x00000400
3675 #define RF5_BRAIN_SMASH 0x00000800
3676 #define RF5_CAUSE_1 0x00001000
3677 #define RF5_CAUSE_2 0x00002000
3678 #define RF5_CAUSE_3 0x00004000
3679 #define RF5_CAUSE_4 0x00008000
3680 #define RF5_BO_ACID 0x00010000
3681 #define RF5_BO_ELEC 0x00020000
3682 #define RF5_BO_FIRE 0x00040000
3683 #define RF5_BO_COLD 0x00080000
3684 #define RF5_BA_LITE 0x00100000
3685 #define RF5_BO_NETH 0x00200000
3686 #define RF5_BO_WATE 0x00400000
3687 #define RF5_BO_MANA 0x00800000
3688 #define RF5_BO_PLAS 0x01000000
3689 #define RF5_BO_ICEE 0x02000000
3690 #define RF5_MISSILE 0x04000000
3691 #define RF5_SCARE 0x08000000
3692 #define RF5_BLIND 0x10000000
3693 #define RF5_CONF 0x20000000
3694 #define RF5_SLOW 0x40000000
3695 #define RF5_HOLD 0x80000000
3700 #define RF6_HASTE 0x00000001
3701 #define RF6_HAND_DOOM 0x00000002
3702 #define RF6_HEAL 0x00000004
3703 #define RF6_INVULNER 0x00000008
3704 #define RF6_BLINK 0x00000010
3705 #define RF6_TPORT 0x00000020
3706 #define RF6_WORLD 0x00000040
3707 #define RF6_SPECIAL 0x00000080
3708 #define RF6_TELE_TO 0x00000100
3709 #define RF6_TELE_AWAY 0x00000200
3710 #define RF6_TELE_LEVEL 0x00000400
3711 #define RF6_PSY_SPEAR 0x00000800
3712 #define RF6_DARKNESS 0x00001000
3713 #define RF6_TRAPS 0x00002000
3714 #define RF6_FORGET 0x00004000
3715 #define RF6_RAISE_DEAD 0x00008000
3716 #define RF6_S_KIN 0x00010000
3717 #define RF6_S_CYBER 0x00020000
3718 #define RF6_S_MONSTER 0x00040000
3719 #define RF6_S_MONSTERS 0x00080000
3720 #define RF6_S_ANT 0x00100000
3721 #define RF6_S_SPIDER 0x00200000
3722 #define RF6_S_HOUND 0x00400000
3723 #define RF6_S_HYDRA 0x00800000
3724 #define RF6_S_ANGEL 0x01000000
3725 #define RF6_S_DEMON 0x02000000
3726 #define RF6_S_UNDEAD 0x04000000
3727 #define RF6_S_DRAGON 0x08000000
3728 #define RF6_S_HI_UNDEAD 0x10000000
3729 #define RF6_S_HI_DRAGON 0x20000000
3730 #define RF6_S_AMBERITES 0x40000000
3731 #define RF6_S_UNIQUE 0x80000000
3736 #define RF7_AQUATIC 0x00000001
3737 #define RF7_CAN_SWIM 0x00000002
3738 #define RF7_CAN_FLY 0x00000004
3739 #define RF7_FRIENDLY 0x00000008
3740 #define RF7_NAZGUL 0x00000010
3741 #define RF7_UNIQUE2 0x00000020
3742 #define RF7_RIDING 0x00000040
3743 #define RF7_KAGE 0x00000080
3744 #define RF7_HAS_LITE_1 0x00000100
3745 #define RF7_SELF_LITE_1 0x00000200
3746 #define RF7_HAS_LITE_2 0x00000400
3747 #define RF7_SELF_LITE_2 0x00000800
3748 #define RF7_GUARDIAN 0x00001000
3749 #define RF7_CHAMELEON 0x00002000
3750 #define RF7_XXXX4XXX 0x00004000
3751 #define RF7_TANUKI 0x00008000
3752 #define RF7_HAS_DARK_1 0x00010000
3753 #define RF7_SELF_DARK_1 0x00020000
3754 #define RF7_HAS_DARK_2 0x00040000
3755 #define RF7_SELF_DARK_2 0x00080000
3760 #define RF8_WILD_ONLY 0x00000001
3761 #define RF8_WILD_TOWN 0x00000002
3762 #define RF8_XXX8X02 0x00000004
3763 #define RF8_WILD_SHORE 0x00000008
3764 #define RF8_WILD_OCEAN 0x00000010
3765 #define RF8_WILD_WASTE 0x00000020
3766 #define RF8_WILD_WOOD 0x00000040
3767 #define RF8_WILD_VOLCANO 0x00000080
3768 #define RF8_XXX8X08 0x00000100
3769 #define RF8_WILD_MOUNTAIN 0x00000200
3770 #define RF8_WILD_GRASS 0x00000400
3771 #define RF8_WILD_ALL 0x80000000
3776 #define RF9_DROP_CORPSE 0x00000001
3777 #define RF9_DROP_SKELETON 0x00000002
3778 #define RF9_EAT_BLIND 0x00000004
3779 #define RF9_EAT_CONF 0x00000008
3780 #define RF9_EAT_MANA 0x00000010
3781 #define RF9_EAT_NEXUS 0x00000020
3782 #define RF9_EAT_SLEEP 0x00000040
3783 #define RF9_EAT_BERSERKER 0x00000080
3784 #define RF9_EAT_ACIDIC 0x00000100
3785 #define RF9_EAT_SPEED 0x00000200
3786 #define RF9_EAT_CURE 0x00000400
3787 #define RF9_EAT_FIRE_RES 0x00000800
3788 #define RF9_EAT_COLD_RES 0x00001000
3789 #define RF9_EAT_ACID_RES 0x00002000
3790 #define RF9_EAT_ELEC_RES 0x00004000
3791 #define RF9_EAT_POIS_RES 0x00008000
3792 #define RF9_EAT_INSANITY 0x00010000
3793 #define RF9_EAT_DRAIN_EXP 0x00020000
3794 #define RF9_EAT_POISONOUS 0x00040000
3795 #define RF9_EAT_GIVE_STR 0x00080000
3796 #define RF9_EAT_GIVE_INT 0x00100000
3797 #define RF9_EAT_GIVE_WIS 0x00200000
3798 #define RF9_EAT_GIVE_DEX 0x00400000
3799 #define RF9_EAT_GIVE_CON 0x00800000
3800 #define RF9_EAT_GIVE_CHR 0x01000000
3801 #define RF9_EAT_LOSE_STR 0x02000000
3802 #define RF9_EAT_LOSE_INT 0x04000000
3803 #define RF9_EAT_LOSE_WIS 0x08000000
3804 #define RF9_EAT_LOSE_DEX 0x10000000
3805 #define RF9_EAT_LOSE_CON 0x20000000
3806 #define RF9_EAT_LOSE_CHR 0x40000000
3807 #define RF9_EAT_DRAIN_MANA 0x80000000
3813 #define RFR_IM_ACID 0x00000001
3814 #define RFR_IM_ELEC 0x00000002
3815 #define RFR_IM_FIRE 0x00000004
3816 #define RFR_IM_COLD 0x00000008
3817 #define RFR_IM_POIS 0x00000010
3818 #define RFR_RES_LITE 0x00000020
3819 #define RFR_RES_DARK 0x00000040
3820 #define RFR_RES_NETH 0x00000080
3821 #define RFR_RES_WATE 0x00000100
3822 #define RFR_RES_PLAS 0x00000200
3823 #define RFR_RES_SHAR 0x00000400
3824 #define RFR_RES_SOUN 0x00000800
3825 #define RFR_RES_CHAO 0x00001000
3826 #define RFR_RES_NEXU 0x00002000
3827 #define RFR_RES_DISE 0x00004000
3828 #define RFR_RES_WALL 0x00008000
3829 #define RFR_RES_INER 0x00010000
3830 #define RFR_RES_TIME 0x00020000
3831 #define RFR_RES_GRAV 0x00040000
3832 #define RFR_RES_ALL 0x00080000
3833 #define RFR_RES_TELE 0x00100000
3834 #define RFR_XXX21 0x00200000
3835 #define RFR_XXX22 0x00400000
3836 #define RFR_XXX23 0x00800000
3837 #define RFR_XXX24 0x01000000
3838 #define RFR_XXX25 0x02000000
3839 #define RFR_XXX26 0x04000000
3840 #define RFR_XXX27 0x08000000
3841 #define RFR_XXX28 0x10000000
3842 #define RFR_XXX29 0x20000000
3843 #define RFR_XXX30 0x40000000
3844 #define RFR_XXX31 0x80000000
3851 #define RF4_INT_MASK \
3852 (RF4_SUMMON_MASK | RF4_DISPEL)
3854 #define RF5_INT_MASK \
3855 (RF5_SUMMON_MASK | \
3856 RF5_HOLD | RF5_SLOW | RF5_CONF | RF5_BLIND | RF5_SCARE)
3858 #define RF6_INT_MASK \
3859 (RF6_SUMMON_MASK | \
3860 RF6_BLINK | RF6_TPORT | RF6_TELE_LEVEL | RF6_TELE_AWAY | \
3861 RF6_HEAL | RF6_INVULNER | RF6_HASTE | RF6_TRAPS)
3866 #define RF4_RIDING_MASK \
3869 #define RF5_RIDING_MASK 0UL
3871 #define RF6_RIDING_MASK \
3872 (RF6_BLINK | RF6_TPORT | RF6_TRAPS | RF6_DARKNESS | RF6_SPECIAL)
3878 #define RF4_BOLT_MASK \
3879 (RF4_ROCKET | RF4_SHOOT)
3881 #define RF5_BOLT_MASK \
3882 (RF5_BO_ACID | RF5_BO_ELEC | RF5_BO_FIRE | RF5_BO_COLD | \
3883 RF5_BO_NETH | RF5_BO_WATE | RF5_BO_MANA | RF5_BO_PLAS | \
3884 RF5_BO_ICEE | RF5_MISSILE)
3886 #define RF6_BOLT_MASK 0UL
3892 #define RF4_BEAM_MASK 0UL
3894 #define RF5_BEAM_MASK 0UL
3896 #define RF6_BEAM_MASK (RF6_PSY_SPEAR)
3903 #define RF4_BALL_MASK \
3904 (RF4_BIG_BALL_MASK | RF4_BREATH_MASK | \
3905 RF4_ROCKET | RF4_BA_NUKE)
3907 #define RF5_BALL_MASK \
3908 (RF5_BIG_BALL_MASK | RF5_BREATH_MASK | \
3909 RF5_BA_ACID | RF5_BA_ELEC | RF5_BA_FIRE | RF5_BA_COLD | \
3910 RF5_BA_POIS | RF5_BA_NETH)
3912 #define RF6_BALL_MASK \
3913 (RF6_BIG_BALL_MASK | RF6_BREATH_MASK)
3919 #define RF4_BIG_BALL_MASK \
3922 #define RF5_BIG_BALL_MASK \
3923 (RF5_BA_LITE | RF5_BA_DARK | RF5_BA_WATE | RF5_BA_MANA)
3925 #define RF6_BIG_BALL_MASK 0UL
3931 #define RF4_BREATH_MASK \
3932 (RF4_BR_ACID | RF4_BR_ELEC | RF4_BR_FIRE | RF4_BR_COLD | \
3933 RF4_BR_POIS | RF4_BR_NETH | RF4_BR_LITE | RF4_BR_DARK | \
3934 RF4_BR_CONF | RF4_BR_SOUN | RF4_BR_CHAO | RF4_BR_DISE | \
3935 RF4_BR_NEXU | RF4_BR_SHAR | RF4_BR_TIME | RF4_BR_INER | \
3936 RF4_BR_GRAV | RF4_BR_PLAS | RF4_BR_WALL | RF4_BR_MANA | \
3937 RF4_BR_NUKE | RF4_BR_DISI)
3939 #define RF5_BREATH_MASK 0UL
3941 #define RF6_BREATH_MASK 0UL
3947 #define RF4_SUMMON_MASK 0UL
3949 #define RF5_SUMMON_MASK 0UL
3951 #define RF6_SUMMON_MASK \
3952 (RF6_S_KIN | RF6_S_CYBER | RF6_S_MONSTER | RF6_S_MONSTERS | RF6_S_ANT | \
3953 RF6_S_SPIDER | RF6_S_HOUND | RF6_S_HYDRA | RF6_S_ANGEL | RF6_S_DEMON | \
3954 RF6_S_UNDEAD | RF6_S_DRAGON | RF6_S_HI_UNDEAD | RF6_S_HI_DRAGON | \
3955 RF6_S_AMBERITES | RF6_S_UNIQUE)
3961 #define RF4_ATTACK_MASK \
3962 (RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_DISPEL)
3964 #define RF5_ATTACK_MASK \
3965 (RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | \
3966 RF5_DRAIN_MANA | RF5_MIND_BLAST | RF5_BRAIN_SMASH | \
3967 RF5_CAUSE_1 | RF5_CAUSE_2 | RF5_CAUSE_3 | RF5_CAUSE_4 | \
3968 RF5_SCARE | RF5_BLIND | RF5_CONF | RF5_SLOW | RF5_HOLD)
3970 #define RF6_ATTACK_MASK \
3971 (RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | \
3972 RF6_HAND_DOOM | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL | \
3973 RF6_DARKNESS | RF6_TRAPS | RF6_FORGET)
3979 #define RF4_INDIRECT_MASK \
3980 (RF4_SUMMON_MASK | RF4_SHRIEK)
3982 #define RF5_INDIRECT_MASK \
3985 #define RF6_INDIRECT_MASK \
3986 (RF6_SUMMON_MASK | \
3987 RF6_HASTE | RF6_HEAL | RF6_INVULNER | RF6_BLINK | RF6_WORLD | \
3988 RF6_TPORT | RF6_RAISE_DEAD)
3994 #define RF4_NOMAGIC_MASK \
3995 (RF4_BREATH_MASK | RF4_SHRIEK | RF4_ROCKET | RF4_SHOOT)
3997 #define RF5_NOMAGIC_MASK \
4000 #define RF6_NOMAGIC_MASK \
4001 (RF6_BREATH_MASK | RF6_SPECIAL)
4006 #define RF7_LITE_MASK \
4007 (RF7_HAS_LITE_1 | RF7_SELF_LITE_1 | RF7_HAS_LITE_2 | RF7_SELF_LITE_2)
4009 #define RF7_DARK_MASK \
4010 (RF7_HAS_DARK_1 | RF7_SELF_DARK_1 | RF7_HAS_DARK_2 | RF7_SELF_DARK_2)
4012 #define RF7_HAS_LD_MASK \
4013 (RF7_HAS_LITE_1 | RF7_HAS_LITE_2 | RF7_HAS_DARK_1 | RF7_HAS_DARK_2)
4015 #define RF7_SELF_LD_MASK \
4016 (RF7_SELF_LITE_1 | RF7_SELF_LITE_2 | RF7_SELF_DARK_1 | RF7_SELF_DARK_2)
4021 #define RFR_EFF_IM_ACID_MASK (RFR_IM_ACID | RFR_RES_ALL)
4022 #define RFR_EFF_IM_ELEC_MASK (RFR_IM_ELEC | RFR_RES_ALL)
4023 #define RFR_EFF_IM_FIRE_MASK (RFR_IM_FIRE | RFR_RES_ALL)
4024 #define RFR_EFF_IM_COLD_MASK (RFR_IM_COLD | RFR_RES_ALL)
4025 #define RFR_EFF_IM_POIS_MASK (RFR_IM_POIS | RFR_RES_ALL)
4026 #define RFR_EFF_RES_SHAR_MASK (RFR_RES_SHAR | RFR_RES_ALL)
4027 #define RFR_EFF_RES_CHAO_MASK (RFR_RES_CHAO | RFR_RES_ALL)
4028 #define RFR_EFF_RES_NEXU_MASK (RFR_RES_NEXU | RFR_RES_ALL)
4031 #define MR1_SINKA 0x01
4034 #define is_friendly(A) \
4035 (bool)(((A)->smart & SM_FRIENDLY) ? TRUE : FALSE)
4037 #define is_friendly_idx(IDX) \
4038 (bool)((IDX) > 0 && is_friendly(&m_list[(IDX)]))
4041 (bool)(((A)->smart & SM_PET) ? TRUE : FALSE)
4043 #define is_hostile(A) \
4044 (bool)((is_friendly(A) || is_pet(A)) ? FALSE : TRUE)
4047 #define is_original_ap(A) \
4048 (bool)(((A)->ap_r_idx == (A)->r_idx) ? TRUE : FALSE)
4050 #define is_original_ap_and_seen(A) \
4051 (bool)((A)->ml && !p_ptr->image && ((A)->ap_r_idx == (A)->r_idx))
4056 #define is_seen(A) \
4057 ((bool)((A)->ml && (!ignore_unview || p_ptr->inside_battle || \
4058 (player_can_see_bold((A)->fy, (A)->fx) && projectable(py, px, (A)->fy, (A)->fx)))))
4064 #define OPT_PAGE_INPUT 1
4065 #define OPT_PAGE_MAPSCREEN 2
4066 #define OPT_PAGE_TEXT 3
4067 #define OPT_PAGE_GAMEPLAY 4
4068 #define OPT_PAGE_DISTURBANCE 5
4069 #define OPT_PAGE_BIRTH 6
4070 #define OPT_PAGE_AUTODESTROY 7
4071 #define OPT_PAGE_PLAYRECORD 10
4073 #define OPT_PAGE_JAPANESE_ONLY 99
4082 #define term_screen (angband_term[0])
4088 #define object_is_aware(T) \
4089 (k_info[(T)->k_idx].aware)
4094 #define object_is_tried(T) \
4095 (k_info[(T)->k_idx].tried)
4103 #define object_is_known(T) \
4104 (((T)->ident & (IDENT_KNOWN)) || \
4105 (k_info[(T)->k_idx].easy_know && k_info[(T)->k_idx].aware))
4113 #define object_attr(T) \
4114 ((k_info[(T)->k_idx].flavor) ? \
4115 (k_info[k_info[(T)->k_idx].flavor].x_attr) : \
4116 ((!(T)->k_idx || ((T)->tval != TV_CORPSE) || ((T)->sval != SV_CORPSE) || \
4117 (k_info[(T)->k_idx].x_attr != TERM_DARK)) ? \
4118 (k_info[(T)->k_idx].x_attr) : (r_info[(T)->pval].x_attr)))
4125 #define object_char(T) \
4126 ((k_info[(T)->k_idx].flavor) ? \
4127 (k_info[k_info[(T)->k_idx].flavor].x_char) : \
4128 (k_info[(T)->k_idx].x_char))
4134 #define object_is_fixed_artifact(T) \
4135 ((T)->name1 ? TRUE : FALSE)
4140 #define object_is_ego(T) \
4141 ((T)->name2 ? TRUE : FALSE)
4147 #define object_is_broken(T) \
4148 ((T)->ident & (IDENT_BROKEN))
4153 #define object_is_cursed(T) \
4161 ((((u16b)(A)) << 8) | ((byte)(C)))
4198 #define in_bounds(Y,X) \
4199 (((Y) > 0) && ((X) > 0) && ((Y) < cur_hgt-1) && ((X) < cur_wid-1))
4204 #define in_bounds2(Y,X) \
4205 (((Y) >= 0) && ((X) >= 0) && ((Y) < cur_hgt) && ((X) < cur_wid))
4211 #define in_bounds2u(Y,X) \
4212 (((Y) < cur_hgt) && ((X) < cur_wid))
4218 #define panel_contains(Y,X) \
4219 (((Y) >= panel_row_min) && ((Y) <= panel_row_max) && \
4220 ((X) >= panel_col_min) && ((X) <= panel_col_max))
4226 #define player_bold(Y,X) \
4227 (((Y) == py) && ((X) == px))
4233 #define player_grid(C) \
4234 ((C) == &cave[py][px])
4237 #define cave_have_flag_bold(Y,X,INDEX) \
4238 (have_flag(f_info[cave[(Y)][(X)].feat].flags, (INDEX)))
4241 #define cave_have_flag_grid(C,INDEX) \
4242 (have_flag(f_info[(C)->feat].flags, (INDEX)))
4248 #define feat_supports_los(F) \
4249 (have_flag(f_info[(F)].flags, FF_LOS))
4255 #define cave_los_bold(Y,X) \
4256 (feat_supports_los(cave[(Y)][(X)].feat))
4258 #define cave_los_grid(C) \
4259 (feat_supports_los((C)->feat))
4270 #define cave_clean_bold(Y,X) \
4271 (cave_have_flag_bold((Y), (X), FF_FLOOR) && \
4272 !(cave[Y][X].info & CAVE_OBJECT) && \
4273 (cave[Y][X].o_idx == 0))
4282 #define cave_drop_bold(Y,X) \
4283 (cave_have_flag_bold((Y), (X), FF_DROP) && \
4284 !(cave[Y][X].info & CAVE_OBJECT))
4295 #define cave_empty_bold(Y,X) \
4296 (cave_have_flag_bold((Y), (X), FF_PLACE) && \
4297 !(cave[Y][X].m_idx) && \
4308 #define cave_empty_bold2(Y,X) \
4309 (cave_empty_bold(Y,X) && \
4310 (character_dungeon || !cave_have_flag_bold((Y), (X), FF_TREE)))
4320 #define cave_naked_bold(Y,X) \
4321 (cave_clean_bold(Y,X) && \
4322 !(cave[Y][X].m_idx) && \
4331 #define cave_perma_bold(Y,X) \
4332 (cave_have_flag_bold((Y), (X), FF_PERMANENT))
4338 #define cave_empty_grid(C) \
4339 (cave_have_flag_grid((C), FF_PLACE) && \
4347 #define cave_perma_grid(C) \
4348 (cave_have_flag_grid((C), FF_PERMANENT))
4351 #define pattern_tile(Y,X) \
4352 (cave_have_flag_bold((Y), (X), FF_PATTERN))
4357 #define cave_stop_disintegration(Y,X) \
4358 (!cave_have_flag_bold((Y), (X), FF_PROJECT) && \
4359 (!cave_have_flag_bold((Y), (X), FF_HURT_DISI) || \
4360 cave_have_flag_bold((Y), (X), FF_PERMANENT)))
4368 #define player_has_los_grid(C) \
4369 (((C)->info & (CAVE_VIEW)) != 0)
4376 #define player_has_los_bold(Y,X) \
4377 (((cave[Y][X].info & (CAVE_VIEW)) != 0) || p_ptr->inside_battle)
4383 #define permanent_wall(F) \
4384 (have_flag((F)->flags, FF_WALL) && \
4385 have_flag((F)->flags, FF_PERMANENT))
4390 #define get_feat_mimic(C) \
4391 (f_info[(C)->mimic ? (C)->mimic : (C)->feat].mimic)
4396 #if defined(SET_UID) && defined(SECURE)
4397 extern int PlayerUID;
4398 # define getuid() PlayerUID
4399 # define geteuid() PlayerUID
4414 #define TERM_WHITE 1
4415 #define TERM_SLATE 2
4416 #define TERM_ORANGE 3
4418 #define TERM_GREEN 5
4420 #define TERM_UMBER 7
4421 #define TERM_L_DARK 8
4422 #define TERM_L_WHITE 9
4423 #define TERM_VIOLET 10
4424 #define TERM_YELLOW 11
4425 #define TERM_L_RED 12
4426 #define TERM_L_GREEN 13
4427 #define TERM_L_BLUE 14
4428 #define TERM_L_UMBER 15
4434 #define is_ascii_graphics(A) (!((A) & 0x80))
4438 #define MUSIC_BASIC_DEFAULT 0
4439 #define MUSIC_BASIC_GAMEOVER 1
4440 #define MUSIC_BASIC_EXIT 2
4441 #define MUSIC_BASIC_TOWN 3
4442 #define MUSIC_BASIC_FIELD1 4
4443 #define MUSIC_BASIC_FIELD2 5
4444 #define MUSIC_BASIC_FIELD3 6
4445 #define MUSIC_BASIC_DUN_LOW 7
4446 #define MUSIC_BASIC_DUN_MED 8
4447 #define MUSIC_BASIC_DUN_HIGH 9
4448 #define MUSIC_BASIC_DUN_FEEL1 10
4449 #define MUSIC_BASIC_DUN_FEEL2 11
4450 #define MUSIC_BASIC_WINNER 12
4451 #define MUSIC_BASIC_BUILD 13
4452 #define MUSIC_BASIC_WILD 14
4453 #define MUSIC_BASIC_QUEST 15
4454 #define MUSIC_BASIC_ARENA 16
4455 #define MUSIC_BASIC_BATTLE 17
4456 #define MUSIC_BASIC_MAX 18
4466 #define SOUND_MISS 2
4467 #define SOUND_FLEE 3
4468 #define SOUND_DROP 4
4469 #define SOUND_KILL 5
4470 #define SOUND_LEVEL 6
4471 #define SOUND_DEATH 7
4472 #define SOUND_STUDY 8
4473 #define SOUND_TELEPORT 9
4474 #define SOUND_SHOOT 10
4475 #define SOUND_QUAFF 11
4476 #define SOUND_ZAP 12
4477 #define SOUND_WALK 13
4478 #define SOUND_TPOTHER 14
4479 #define SOUND_HITWALL 15
4480 #define SOUND_EAT 16
4481 #define SOUND_STORE1 17
4482 #define SOUND_STORE2 18
4483 #define SOUND_STORE3 19
4484 #define SOUND_STORE4 20
4485 #define SOUND_DIG 21
4486 #define SOUND_OPENDOOR 22
4487 #define SOUND_SHUTDOOR 23
4488 #define SOUND_TPLEVEL 24
4489 #define SOUND_SCROLL 25
4490 #define SOUND_BUY 26
4491 #define SOUND_SELL 27
4492 #define SOUND_WARN 28
4493 #define SOUND_ROCKET 29
4494 #define SOUND_N_KILL 30
4495 #define SOUND_U_KILL 31
4496 #define SOUND_QUEST 32
4497 #define SOUND_HEAL 33
4498 #define SOUND_X_HEAL 34
4499 #define SOUND_BITE 35
4500 #define SOUND_CLAW 36
4501 #define SOUND_M_SPELL 37
4502 #define SOUND_SUMMON 38
4503 #define SOUND_BREATH 39
4504 #define SOUND_BALL 40
4505 #define SOUND_M_HEAL 41
4506 #define SOUND_ATK_SPELL 42
4507 #define SOUND_EVIL 43
4508 #define SOUND_TOUCH 44
4509 #define SOUND_STING 45
4510 #define SOUND_CRUSH 46
4511 #define SOUND_SLIME 47
4512 #define SOUND_WAIL 48
4513 #define SOUND_WINNER 49
4514 #define SOUND_FIRE 50
4515 #define SOUND_ACID 51
4516 #define SOUND_ELEC 52
4517 #define SOUND_COLD 53
4518 #define SOUND_ILLEGAL 54
4519 #define SOUND_FAIL 55
4520 #define SOUND_WAKEUP 56
4521 #define SOUND_INVULN 57
4522 #define SOUND_FALL 58
4523 #define SOUND_PAIN 59
4524 #define SOUND_DESTITEM 60
4525 #define SOUND_MOAN 61
4526 #define SOUND_SHOW 62
4527 #define SOUND_UNUSED 63
4528 #define SOUND_EXPLODE 64
4529 #define SOUND_GLASS 65
4534 #define SOUND_MAX 66
4536 #define MAX_VIRTUE 18
4538 #define V_COMPASSION 1
4541 #define V_SACRIFICE 4
4542 #define V_KNOWLEDGE 5
4544 #define V_ENLIGHTEN 7
4548 #define V_HARMONY 11
4549 #define V_VITALITY 12
4551 #define V_PATIENCE 14
4552 #define V_TEMPERANCE 15
4553 #define V_DILIGENCE 16
4555 #define V_INDIVIDUALISM 18
4566 # define MACRO_MAX 128
4568 # define QUARK_MAX 128
4570 # define MESSAGE_MAX 128
4572 # define MESSAGE_BUF 4096
4579 #define BACT_NOTHING 0
4580 #define BACT_RESEARCH_ITEM 1
4581 #define BACT_TOWN_HISTORY 2
4582 #define BACT_RACE_LEGENDS 3
4583 #define BACT_GREET_KING 4
4584 #define BACT_KING_LEGENDS 5
4585 #define BACT_QUEST 6
4586 #define BACT_XXX_UNUSED 7
4587 #define BACT_POSTER 8
4588 #define BACT_ARENA_RULES 9
4589 #define BACT_ARENA 10
4590 #define BACT_ARENA_LEGENDS 11
4591 #define BACT_IN_BETWEEN 12
4592 #define BACT_GAMBLE_RULES 13
4593 #define BACT_CRAPS 14
4594 #define BACT_SPIN_WHEEL 15
4595 #define BACT_DICE_SLOTS 16
4596 #define BACT_REST 17
4597 #define BACT_FOOD 18
4598 #define BACT_RUMORS 19
4599 #define BACT_RESEARCH_MONSTER 20
4600 #define BACT_COMPARE_WEAPONS 21
4601 #define BACT_LEGENDS 22
4602 #define BACT_ENCHANT_WEAPON 23
4603 #define BACT_ENCHANT_ARMOR 24
4604 #define BACT_RECHARGE 25
4605 #define BACT_IDENTS 26
4606 #define BACT_LEARN 27
4607 #define BACT_HEALING 28
4608 #define BACT_RESTORE 29
4609 #define BACT_ENCHANT_ARROWS 30
4610 #define BACT_ENCHANT_BOW 31
4611 #define BACT_GREET 32
4612 #define BACT_RECALL 33
4613 #define BACT_TELEPORT_LEVEL 34
4614 #define BACT_LOSE_MUTATION 35
4615 #define BACT_BATTLE 36
4616 #define BACT_TSUCHINOKO 37
4617 #define BACT_TARGET 38
4618 #define BACT_KUBI 39
4619 #define BACT_KANKIN 40
4620 #define BACT_HEIKOUKA 41
4621 #define BACT_TELE_TOWN 42
4622 #define BACT_POKER 43
4623 #define BACT_IDENT_ONE 44
4624 #define BACT_RECHARGE_ALL 45
4625 #define BACT_EVAL_AC 46
4626 #define BACT_BROKEN_WEAPON 47
4632 #define QUEST_STATUS_UNTAKEN 0
4633 #define QUEST_STATUS_TAKEN 1
4634 #define QUEST_STATUS_COMPLETED 2
4635 #define QUEST_STATUS_REWARDED 3
4636 #define QUEST_STATUS_FINISHED 4
4637 #define QUEST_STATUS_FAILED 5
4638 #define QUEST_STATUS_FAILED_DONE 6
4639 #define QUEST_STATUS_STAGE_COMPLETED 7
4644 #define QUEST_TYPE_KILL_LEVEL 1
4645 #define QUEST_TYPE_KILL_ANY_LEVEL 2
4646 #define QUEST_TYPE_FIND_ARTIFACT 3
4647 #define QUEST_TYPE_FIND_EXIT 4
4648 #define QUEST_TYPE_KILL_NUMBER 5
4649 #define QUEST_TYPE_KILL_ALL 6
4650 #define QUEST_TYPE_RANDOM 7
4651 #define QUEST_TYPE_TOWER 8
4656 #define INIT_NAME_ONLY 0x01
4657 #define INIT_SHOW_TEXT 0x02
4658 #define INIT_ASSIGN 0x04
4659 #define INIT_CREATE_DUNGEON 0x08
4660 #define INIT_ONLY_FEATURES 0x10
4661 #define INIT_ONLY_BUILDINGS 0x20
4666 #define QUEST_FLAG_SILENT 0x01
4667 #define QUEST_FLAG_PRESET 0x02
4668 #define QUEST_FLAG_ONCE 0x04
4669 #define QUEST_FLAG_TOWER 0x08
4674 #define GRAPHICS_NONE 0
4675 #define GRAPHICS_ORIGINAL 1
4676 #define GRAPHICS_ADAM_BOLT 2
4677 #define GRAPHICS_HENGBAND 3
4682 #define NAME_DWARF 1
4684 #define NAME_GNOME 3
4685 #define NAME_HOBBIT 4
4686 #define NAME_HUMAN 5
4698 #define TOKENIZE_CHECKQUOTE 0x01
4703 #define PARSE_ERROR_GENERIC 1
4704 #define PARSE_ERROR_ABSOLETE_FILE 2
4705 #define PARSE_ERROR_MISSING_RECORD_HEADER 3
4706 #define PARSE_ERROR_NON_SEQUENTIAL_RECORDS 4
4707 #define PARSE_ERROR_INVALID_FLAG 5
4708 #define PARSE_ERROR_UNDEFINED_DIRECTIVE 6
4709 #define PARSE_ERROR_OUT_OF_MEMORY 7
4710 #define PARSE_ERROR_OUT_OF_BOUNDS 8
4711 #define PARSE_ERROR_TOO_FEW_ARGUMENTS 9
4712 #define PARSE_ERROR_UNDEFINED_TERRAIN_TAG 10
4713 #define PARSE_ERROR_MAX 11
4715 #define GINOU_SUDE 0
4716 #define GINOU_NITOURYU 1
4717 #define GINOU_RIDING 2
4720 #define EXP_LEVEL_UNSKILLED 0
4721 #define EXP_LEVEL_BEGINNER 1
4722 #define EXP_LEVEL_SKILLED 2
4723 #define EXP_LEVEL_EXPERT 3
4724 #define EXP_LEVEL_MASTER 4
4727 #define WEAPON_EXP_UNSKILLED 0
4728 #define WEAPON_EXP_BEGINNER 4000
4729 #define WEAPON_EXP_SKILLED 6000
4730 #define WEAPON_EXP_EXPERT 7000
4731 #define WEAPON_EXP_MASTER 8000
4734 #define RIDING_EXP_UNSKILLED 0
4735 #define RIDING_EXP_BEGINNER 500
4736 #define RIDING_EXP_SKILLED 2000
4737 #define RIDING_EXP_EXPERT 5000
4738 #define RIDING_EXP_MASTER 8000
4741 #define SPELL_EXP_UNSKILLED 0
4742 #define SPELL_EXP_BEGINNER 900
4743 #define SPELL_EXP_SKILLED 1200
4744 #define SPELL_EXP_EXPERT 1400
4745 #define SPELL_EXP_MASTER 1600
4748 #define SECRET_TOWN 5
4750 #define NIKKI_HIGAWARI 0
4751 #define NIKKI_BUNSHOU 1
4753 #define NIKKI_UNIQUE 3
4754 #define NIKKI_FIX_QUEST_C 4
4755 #define NIKKI_FIX_QUEST_F 5
4756 #define NIKKI_RAND_QUEST_C 6
4757 #define NIKKI_RAND_QUEST_F 7
4758 #define NIKKI_MAXDEAPTH 8
4759 #define NIKKI_TRUMP 9
4760 #define NIKKI_STAIR 10
4761 #define NIKKI_RECALL 11
4762 #define NIKKI_TO_QUEST 12
4763 #define NIKKI_TELE_LEV 13
4764 #define NIKKI_BUY 14
4765 #define NIKKI_SELL 15
4766 #define NIKKI_ARENA 16
4767 #define NIKKI_HANMEI 17
4768 #define NIKKI_LEVELUP 18
4769 #define NIKKI_GAMESTART 19
4770 #define NIKKI_WIZ_TELE 20
4771 #define NIKKI_NAMED_PET 21
4772 #define NIKKI_PAT_TELE 22
4774 #define RECORD_NAMED_PET_NAME 0
4775 #define RECORD_NAMED_PET_UNNAME 1
4776 #define RECORD_NAMED_PET_DISMISS 2
4777 #define RECORD_NAMED_PET_DEATH 3
4778 #define RECORD_NAMED_PET_MOVED 4
4779 #define RECORD_NAMED_PET_LOST_SIGHT 5
4780 #define RECORD_NAMED_PET_DESTROY 6
4781 #define RECORD_NAMED_PET_EARTHQUAKE 7
4782 #define RECORD_NAMED_PET_GENOCIDE 8
4783 #define RECORD_NAMED_PET_WIZ_ZAP 9
4784 #define RECORD_NAMED_PET_TELE_LEVEL 10
4785 #define RECORD_NAMED_PET_BLAST 11
4786 #define RECORD_NAMED_PET_HEAL_LEPER 12
4787 #define RECORD_NAMED_PET_COMPACT 13
4788 #define RECORD_NAMED_PET_LOSE_PARENT 14
4791 #define MAX_MONSPELLS 96
4792 #define MONSPELL_TYPE_BOLT 1
4793 #define MONSPELL_TYPE_BALL 2
4794 #define MONSPELL_TYPE_BREATH 3
4795 #define MONSPELL_TYPE_SUMMON 4
4796 #define MONSPELL_TYPE_OTHER 5
4798 #define EATER_EXT 36
4799 #define EATER_CHARGE 0x10000L
4800 #define EATER_ROD_CHARGE 0x10L
4804 #define DETECT_RAD_DEFAULT 30
4805 #define DETECT_RAD_MAP 30
4806 #define DETECT_RAD_ALL 255
4817 #define MS_BR_ACID 8
4818 #define MS_BR_ELEC 9
4819 #define MS_BR_FIRE 10
4820 #define MS_BR_COLD 11
4821 #define MS_BR_POIS 12
4822 #define MS_BR_NETHER 13
4823 #define MS_BR_LITE 14
4824 #define MS_BR_DARK 15
4825 #define MS_BR_CONF 16
4826 #define MS_BR_SOUND 17
4827 #define MS_BR_CHAOS 18
4828 #define MS_BR_DISEN 19
4829 #define MS_BR_NEXUS 20
4830 #define MS_BR_TIME 21
4831 #define MS_BR_INERTIA 22
4832 #define MS_BR_GRAVITY 23
4833 #define MS_BR_SHARDS 24
4834 #define MS_BR_PLASMA 25
4835 #define MS_BR_FORCE 26
4836 #define MS_BR_MANA 27
4837 #define MS_BALL_NUKE 28
4838 #define MS_BR_NUKE 29
4839 #define MS_BALL_CHAOS 30
4840 #define MS_BR_DISI 31
4841 #define MS_BALL_ACID 32
4842 #define MS_BALL_ELEC 33
4843 #define MS_BALL_FIRE 34
4844 #define MS_BALL_COLD 35
4845 #define MS_BALL_POIS 36
4846 #define MS_BALL_NETHER 37
4847 #define MS_BALL_WATER 38
4848 #define MS_BALL_MANA 39
4849 #define MS_BALL_DARK 40
4850 #define MS_DRAIN_MANA 41
4851 #define MS_MIND_BLAST 42
4852 #define MS_BRAIN_SMASH 43
4853 #define MS_CAUSE_1 44
4854 #define MS_CAUSE_2 45
4855 #define MS_CAUSE_3 46
4856 #define MS_CAUSE_4 47
4857 #define MS_BOLT_ACID 48
4858 #define MS_BOLT_ELEC 49
4859 #define MS_BOLT_FIRE 50
4860 #define MS_BOLT_COLD 51
4861 #define MS_STARBURST 52
4862 #define MS_BOLT_NETHER 53
4863 #define MS_BOLT_WATER 54
4864 #define MS_BOLT_MANA 55
4865 #define MS_BOLT_PLASMA 56
4866 #define MS_BOLT_ICE 57
4867 #define MS_MAGIC_MISSILE 58
4874 #define MS_HAND_DOOM 65
4876 #define MS_INVULNER 67
4878 #define MS_TELEPORT 69
4880 #define MS_SPECIAL 71
4881 #define MS_TELE_TO 72
4882 #define MS_TELE_AWAY 73
4883 #define MS_TELE_LEVEL 74
4884 #define MS_PSY_SPEAR 75
4885 #define MS_DARKNESS 76
4886 #define MS_MAKE_TRAP 77
4887 #define MS_FORGET 78
4888 #define MS_RAISE_DEAD 79
4890 #define MS_S_CYBER 81
4891 #define MS_S_MONSTER 82
4892 #define MS_S_MONSTERS 83
4894 #define MS_S_SPIDER 85
4895 #define MS_S_HOUND 86
4896 #define MS_S_HYDRA 87
4897 #define MS_S_ANGEL 88
4898 #define MS_S_DEMON 89
4899 #define MS_S_UNDEAD 90
4900 #define MS_S_DRAGON 91
4901 #define MS_S_HI_UNDEAD 92
4902 #define MS_S_HI_DRAGON 93
4903 #define MS_S_AMBERITE 94
4904 #define MS_S_UNIQUE 95
4907 #define MON_BEGGAR 12
4908 #define MON_LEPER 13
4909 #define MON_BLACK_MARKET 14
4910 #define MON_LION_HEART 19
4912 #define MON_NOV_PRIEST 45
4916 #define MON_LOUSE 69
4917 #define MON_PIRANHA 70
4918 #define MON_COPPER_COINS 85
4919 #define MON_NOV_PALADIN 97
4920 #define MON_GREEN_G 100
4921 #define MON_NOV_PRIEST_G 109
4922 #define MON_SILVER_COINS 117
4923 #define MON_D_ELF 122
4924 #define MON_MANES 128
4925 #define MON_LOST_SOUL 133
4926 #define MON_ROBIN_HOOD 138
4927 #define MON_NOV_PALADIN_G 147
4928 #define MON_PHANTOM_W 152
4929 #define MON_WOUNDED_BEAR 159
4930 #define MON_D_ELF_MAGE 178
4931 #define MON_D_ELF_WARRIOR 182
4932 #define MON_BLUE_HORROR 189
4933 #define MON_GOLD_COINS 195
4934 #define MON_VORPAL_BUNNY 205
4935 #define MON_MASTER_YEEK 224
4936 #define MON_PRIEST 225
4937 #define MON_D_ELF_PRIEST 226
4938 #define MON_TIGER 230
4939 #define MON_MITHRIL_COINS 239
4940 #define MON_DRUID 241
4941 #define MON_PINK_HORROR 242
4942 #define MON_HILL_GIANT 255
4943 #define MON_WERERAT 270
4944 #define MON_UMBER_HULK 283
4945 #define MON_ORC_CAPTAIN 285
4946 #define MON_BERSERKER 293
4948 #define MON_SHAGRAT 314
4949 #define MON_GORBAG 315
4950 #define MON_STONE_GIANT 321
4951 #define MON_LIZARD_KING 332
4952 #define MON_WYVERN 334
4953 #define MON_SABRE_TIGER 339
4954 #define MON_D_ELF_LORD 348
4955 #define MON_FIRE_VOR 354
4956 #define MON_WATER_VOR 355
4957 #define MON_ARCH_VILE 357
4958 #define MON_COLD_VOR 358
4959 #define MON_ENERGY_VOR 359
4960 #define MON_IRON_GOLEM 367
4961 #define MON_JADE_MONK 370
4962 #define MON_D_ELF_WARLOCK 375
4963 #define MON_HAGEN 383
4964 #define MON_MENELDOR 384
4965 #define MON_PHANTOM_B 385
4966 #define MON_C_CRAWLER 395
4967 #define MON_XICLOTLAN 396
4968 #define MON_D_ELF_DRUID 400
4969 #define MON_TROLL_PRIEST 403
4970 #define MON_GWAIHIR 410
4971 #define MON_ANGEL 417
4972 #define MON_ADAMANT_COINS 423
4973 #define MON_COLBRAN 435
4974 #define MON_SPIRIT_NAGA 436
4975 #define MON_GACHAPIN 441
4976 #define MON_BASILISK 453
4977 #define MON_ARCHANGEL 456
4978 #define MON_MITHRIL_GOLEM 464
4979 #define MON_THORONDOR 468
4980 #define MON_SHADOW_DRAKE 471
4981 #define MON_GHOST 477
4982 #define MON_OGRE_SHAMAN 479
4983 #define MON_GHOUL_KING 483
4984 #define MON_NINJA 485
4985 #define MON_BICLOPS 490
4986 #define MON_IVORY_MONK 492
4987 #define MON_LOG_MASTER 498
4988 #define MON_ETHER_DRAKE 504
4989 #define MON_GOEMON 505
4990 #define MON_CHERUB 511
4991 #define MON_WATER_ELEM 512
4992 #define MON_JURT 517
4993 #define MON_LICH 518
4994 #define MON_BLOODLETTER 523
4995 #define MON_HALFLING_S 539
4996 #define MON_GRAV_HOUND 540
4997 #define MON_REVENANT 555
4998 #define MON_RAAL 557
4999 #define MON_COLOSSUS 558
5000 #define MON_NIGHTBLADE 564
5001 #define MON_ELDER_THING 569
5002 #define MON_CRYPT_THING 577
5003 #define MON_NEXUS_VOR 587
5004 #define MON_PLASMA_VOR 588
5005 #define MON_TIME_VOR 589
5006 #define MON_M_MH_DRAGON 593
5007 #define MON_MANDOR 598
5008 #define MON_SHIM_VOR 600
5009 #define MON_SERAPH 605
5010 #define MON_BARON_HELL 609
5011 #define MON_KAVLAX 616
5012 #define MON_ETTIN 621
5013 #define MON_VAMPIRE_LORD 623
5014 #define MON_JUBJUB 640
5015 #define MON_G_C_DRAKE 646
5016 #define MON_CLUB_DEMON 648
5017 #define MON_F_ANGEL 652
5018 #define MON_D_ELF_SORC 657
5019 #define MON_MASTER_LICH 658
5020 #define MON_RINALDO 660
5021 #define MON_ARCHON 661
5022 #define MON_UND_BEHOLDER 664
5023 #define MON_IRON_LICH 666
5024 #define MON_JACK_SHADOWS 670
5025 #define MON_LLOIGOR 682
5026 #define MON_DREADMASTER 690
5027 #define MON_DROLEM 691
5028 #define MON_DAWN 693
5029 #define MON_NAZGUL 696
5030 #define MON_SMAUG 697
5031 #define MON_STORMBRINGER 698
5032 #define MON_ULTRA_PALADIN 699
5033 #define MON_G_TITAN 702
5034 #define MON_S_TYRANNO 705
5035 #define MON_FAFNER 712
5036 #define MON_G_BALROG 720
5037 #define MON_TIME_HOUND 725
5038 #define MON_PLASMA_HOUND 726
5039 #define MON_BULLGATES 732
5040 #define MON_SANTACLAUS 733
5041 #define MON_LORD_CHAOS 737
5042 #define MON_TINDALOS 739
5043 #define MON_DEMILICH 742
5044 #define MON_NIGHTCRAWLER 744
5045 #define MON_CHAOS_VOR 751
5046 #define MON_AETHER_VOR 752
5047 #define MON_FUNDIN 762
5048 #define MON_DWORKIN 763
5049 #define MON_NIGHTWALKER 768
5050 #define MON_RAPHAEL 769
5051 #define MON_SARUMAN 771
5052 #define MON_GANDALF 772
5053 #define MON_BRAND 773
5054 #define MON_SHADOWLORD 774
5055 #define MON_ARCHLICH 776
5056 #define MON_JABBERWOCK 778
5057 #define MON_CHAOS_HOUND 779
5058 #define MON_ULT_BEHOLDER 781
5059 #define MON_SHAMBLER 786
5060 #define MON_BLEYS 789
5061 #define MON_FIONA 791
5062 #define MON_SKY_DRAKE 793
5063 #define MON_JULIAN 794
5064 #define MON_BLACK_REAVER 798
5065 #define MON_CAINE 799
5066 #define MON_GERARD 807
5067 #define MON_UNGOLIANT 808
5068 #define MON_ATLACH_NACHA 809
5069 #define MON_Y_GOLONAC 810
5070 #define MON_AETHER_HOUND 811
5071 #define MON_WARP_DEMON 812
5072 #define MON_ERIC 813
5073 #define MON_UNMAKER 815
5074 #define MON_CYBER 816
5075 #define MON_KLING 819
5076 #define MON_CORWIN 820
5077 #define MON_ANGMAR 825
5078 #define MON_CANTORAS 830
5079 #define MON_GODZILLA 832
5080 #define MON_SPAWN_CTH 836
5081 #define MON_SURTUR 837
5082 #define MON_TARRASQUE 838
5083 #define MON_LUNGORTHIN 839
5084 #define MON_CYBER_KING 843
5085 #define MON_WYRM_POWER 847
5086 #define MON_NODENS 849
5087 #define MON_JORMUNGAND 854
5088 #define MON_DESTROYER 855
5089 #define MON_GOTHMOG 856
5090 #define MON_G_CTHULHU 857
5091 #define MON_SAURON 858
5092 #define MON_UNICORN_ORD 859
5093 #define MON_OBERON 860
5094 #define MON_MORGOTH 861
5095 #define MON_SERPENT 862
5096 #define MON_ONE_RING 864
5097 #define MON_CAAWS 866
5098 #define MON_CULVERIN 867
5099 #define MON_EBONY_MONK 870
5100 #define MON_HAGURE 871
5101 #define MON_OROCHI 872
5102 #define MON_ECHIZEN 873
5103 #define MON_SPECT_WYRM 874
5105 #define MON_OHMU 879
5106 #define MON_WONG 880
5107 #define MON_ZOMBI_SERPENT 883
5108 #define MON_D_ELF_SHADE 886
5109 #define MON_MANA_HOUND 887
5110 #define MON_VENOM_WYRM 890
5111 #define MON_TROLL_KING 894
5112 #define MON_BAZOOKER 896
5113 #define MON_SHARD_VOR 897
5114 #define MON_ELF_LORD 900
5115 #define MON_MASTER_MYS 916
5116 #define MON_G_MASTER_MYS 917
5118 #define MON_TSUCHINOKO 926
5119 #define MON_GCWADL 929
5120 #define MON_LOCKE_CLONE 930
5121 #define MON_CALDARM 931
5122 #define MON_BANORLUPART 932
5123 #define MON_BANOR 933
5124 #define MON_LUPART 934
5125 #define MON_KENSHIROU 936
5126 #define MON_W_KNIGHT 938
5127 #define MON_PLANETAR 942
5128 #define MON_SOLAR 943
5129 #define MON_BIKETAL 945
5130 #define MON_RICH 948
5131 #define MON_IKETA 949
5132 #define MON_B_DEATH_SWORD 953
5133 #define MON_YASE_HORSE 955
5134 #define MON_HORSE 956
5135 #define MON_BOTEI 963
5136 #define MON_KAGE 964
5137 #define MON_JAIAN 967
5138 #define MON_BELD 973
5139 #define MON_THAT_BAT 975
5140 #define MON_SHUTEN 979
5141 #define MON_FENGHUANG 988
5142 #define MON_KIRIN 989
5143 #define MON_BAHAMUT 1000
5144 #define MON_SUKE 1001
5145 #define MON_KAKU 1002
5146 #define MON_GHOST_Q 1003
5147 #define MON_PIP 1004
5148 #define MON_A_GOLD 1010
5149 #define MON_A_SILVER 1011
5150 #define MON_ROLENTO 1013
5151 #define MON_RAOU 1018
5152 #define MON_SHURYUUDAN 1023
5153 #define MON_WAHHA 1031
5154 #define MON_DEBBY 1032
5155 #define MON_KNI_TEMPLAR 1037
5156 #define MON_PALADIN 1038
5157 #define MON_CHAMELEON 1040
5158 #define MON_CHAMELEON_K 1041
5159 #define MON_TOPAZ_MONK 1047
5160 #define MON_M_MINDCRAFTER 1056
5161 #define MON_ELDER_VAMPIRE 1058
5162 #define MON_NOBORTA 1059
5163 #define MON_MORI_TROLL 1060
5164 #define MON_BARNEY 1061
5165 #define MON_GROO 1062
5166 #define MON_LOUSY 1063
5167 #define MON_WYRM_SPACE 1064
5168 #define MON_JIZOTAKO 1065
5169 #define MON_TANUKI 1067
5170 #define MON_HATOPOPPO 1083
5171 #define MON_KOGAN 1096
5174 #define MAX_NAZGUL_NUM 5
5176 #define DO_AUTOPICK 0x01
5177 #define DO_AUTODESTROY 0x02
5178 #define DO_DISPLAY 0x04
5179 #define DONT_AUTOPICK 0x08
5180 #define ITEM_DISPLAY 0x10
5181 #define DO_QUERY_AUTOPICK 0x20
5184 #define MAGIC_GLOVE_REDUCE_MANA 0x0001
5185 #define MAGIC_FAIL_5PERCENT 0x0002
5186 #define MAGIC_GAIN_EXP 0x0004
5188 #define VIRTUE_LARGE 1
5189 #define VIRTUE_SMALL 2
5191 #define SPELL_DD_S 27
5192 #define SPELL_DD_T 13
5194 #define SPELL_KABE 20
5196 #define KNOW_STAT 0x01
5197 #define KNOW_HPRATE 0x02
5202 #define MUSIC_NONE 0
5203 #define MUSIC_SLOW 1
5204 #define MUSIC_BLESS 2
5205 #define MUSIC_STUN 3
5206 #define MUSIC_L_LIFE 4
5207 #define MUSIC_FEAR 5
5208 #define MUSIC_HERO 6
5209 #define MUSIC_MIND 7
5210 #define MUSIC_STEALTH 8
5212 #define MUSIC_CONF 10
5213 #define MUSIC_SOUND 11
5214 #define MUSIC_CHARM 12
5215 #define MUSIC_WALL 13
5216 #define MUSIC_RESIST 14
5217 #define MUSIC_SPEED 15
5218 #define MUSIC_DISPEL 16
5219 #define MUSIC_SARUMAN 17
5220 #define MUSIC_QUAKE 18
5221 #define MUSIC_STASIS 19
5222 #define MUSIC_SHERO 20
5223 #define MUSIC_H_LIFE 21
5224 #define MUSIC_INVULN 22
5225 #define MUSIC_PSI 23
5227 #define MUSIC_DETECT 101
5229 #define music_singing(X) ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] == (X)))
5230 #define music_singing_any() ((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
5232 #define HISSATSU_NONE 0
5233 #define HISSATSU_2 1
5234 #define HISSATSU_3WAY 2
5235 #define HISSATSU_SUTEMI 3
5236 #define HISSATSU_FIRE 4
5237 #define HISSATSU_COLD 5
5238 #define HISSATSU_POISON 6
5239 #define HISSATSU_ELEC 7
5240 #define HISSATSU_NYUSIN 8
5241 #define HISSATSU_FUKI 9
5242 #define HISSATSU_MAJIN 10
5243 #define HISSATSU_BOOMER 11
5244 #define HISSATSU_DRAIN 12
5245 #define HISSATSU_SEKIRYUKA 13
5246 #define HISSATSU_OTAKEBI 14
5247 #define HISSATSU_SHOUGE 15
5248 #define HISSATSU_CONF 16
5249 #define HISSATSU_ISSEN 17
5250 #define HISSATSU_KYUSHO 18
5251 #define HISSATSU_KONSIN 19
5252 #define HISSATSU_HYAKU 20
5253 #define HISSATSU_MINEUCHI 21
5254 #define HISSATSU_MEKIKI 22
5255 #define HISSATSU_ZANMA 23
5256 #define HISSATSU_UNDEAD 24
5257 #define HISSATSU_HAGAN 25
5258 #define HISSATSU_QUAKE 26
5259 #define HISSATSU_COUNTER 27
5260 #define HISSATSU_HARAI 28
5261 #define HISSATSU_3DAN 29
5262 #define HISSATSU_100NIN 30
5264 #define HISSATSU_IAI 100
5269 #define MIN_SPECIAL_ESSENCE 200
5271 #define ESSENCE_ATTACK (MIN_SPECIAL_ESSENCE + 0)
5272 #define ESSENCE_AC (MIN_SPECIAL_ESSENCE + 1)
5273 #define ESSENCE_TMP_RES_ACID (MIN_SPECIAL_ESSENCE + 2)
5274 #define ESSENCE_TMP_RES_ELEC (MIN_SPECIAL_ESSENCE + 3)
5275 #define ESSENCE_TMP_RES_FIRE (MIN_SPECIAL_ESSENCE + 4)
5276 #define ESSENCE_TMP_RES_COLD (MIN_SPECIAL_ESSENCE + 5)
5277 #define ESSENCE_SH_FIRE (MIN_SPECIAL_ESSENCE + 6)
5278 #define ESSENCE_SH_ELEC (MIN_SPECIAL_ESSENCE + 7)
5279 #define ESSENCE_SH_COLD (MIN_SPECIAL_ESSENCE + 8)
5280 #define ESSENCE_RESISTANCE (MIN_SPECIAL_ESSENCE + 9)
5281 #define ESSENCE_SUSTAIN (MIN_SPECIAL_ESSENCE + 10)
5282 #define ESSENCE_SLAY_GLOVE (MIN_SPECIAL_ESSENCE + 11)
5285 #define DUNGEON_MODE_NONE 0
5286 #define DUNGEON_MODE_AND 1
5287 #define DUNGEON_MODE_NAND 2
5288 #define DUNGEON_MODE_OR 3
5289 #define DUNGEON_MODE_NOR 4
5292 #define DF1_WINNER 0x00000001L
5293 #define DF1_MAZE 0x00000002L
5294 #define DF1_SMALLEST 0x00000004L
5295 #define DF1_BEGINNER 0x00000008L
5296 #define DF1_BIG 0x00000010L
5297 #define DF1_NO_DOORS 0x00000020L
5298 #define DF1_WATER_RIVER 0x00000040L
5299 #define DF1_LAVA_RIVER 0x00000080L
5300 #define DF1_CURTAIN 0x00000100L
5301 #define DF1_GLASS_DOOR 0x00000200L
5302 #define DF1_CAVE 0x00000400L
5303 #define DF1_CAVERN 0x00000800L
5304 #define DF1_ARCADE 0x00001000L
5305 #define DF1_XXX13 0x00002000L
5306 #define DF1_XXX14 0x00004000L
5307 #define DF1_XXX15 0x00008000L
5308 #define DF1_FORGET 0x00010000L
5309 #define DF1_LAKE_WATER 0x00020000L
5310 #define DF1_LAKE_LAVA 0x00040000L
5311 #define DF1_LAKE_RUBBLE 0x00080000L
5312 #define DF1_LAKE_TREE 0x00100000L
5313 #define DF1_NO_VAULT 0x00200000L
5314 #define DF1_ARENA 0x00400000L
5315 #define DF1_DESTROY 0x00800000L
5316 #define DF1_GLASS_ROOM 0x01000000L
5317 #define DF1_NO_CAVE 0x02000000L
5318 #define DF1_NO_MAGIC 0x04000000L
5319 #define DF1_NO_MELEE 0x08000000L
5320 #define DF1_CHAMELEON 0x10000000L
5321 #define DF1_DARKNESS 0x20000000L
5322 #define DF1_XXX30 0x40000000L
5323 #define DF1_XXX31 0x80000000L
5325 #define DF1_LAKE_MASK (DF1_LAKE_WATER | DF1_LAKE_LAVA | DF1_LAKE_RUBBLE | DF1_LAKE_TREE)
5327 #define DUNGEON_ANGBAND 1
5328 #define DUNGEON_GALGALS 2
5329 #define DUNGEON_ORC 3
5330 #define DUNGEON_MAZE 4
5331 #define DUNGEON_DRAGON 5
5332 #define DUNGEON_GRAVE 6
5333 #define DUNGEON_WOOD 7
5334 #define DUNGEON_VOLCANO 8
5335 #define DUNGEON_HELL 9
5336 #define DUNGEON_HEAVEN 10
5337 #define DUNGEON_OCEAN 11
5338 #define DUNGEON_CASTLE 12
5339 #define DUNGEON_CTH 13
5340 #define DUNGEON_MOUNTAIN 14
5341 #define DUNGEON_GOLD 15
5342 #define DUNGEON_NO_MAGIC 16
5343 #define DUNGEON_NO_MELEE 17
5344 #define DUNGEON_CHAMELEON 18
5345 #define DUNGEON_DARKNESS 19
5348 #define DUNGEON_FEAT_PROB_NUM 3
5354 #define CFM_UP 0x0001
5355 #define CFM_DOWN 0x0002
5356 #define CFM_LONG_STAIRS 0x0004
5357 #define CFM_XXX 0x0008
5358 #define CFM_SHAFT 0x0010
5359 #define CFM_RAND_PLACE 0x0020
5360 #define CFM_RAND_CONNECT 0x0040
5361 #define CFM_SAVE_FLOORS 0x0080
5362 #define CFM_NO_RETURN 0x0100
5363 #define CFM_FIRST_FLOOR 0x0200
5369 #define SLF_SECOND 0x0001
5370 #define SLF_NO_KILL 0x0002
5376 #define SAVE_ITEM_PVAL 0x00000001
5377 #define SAVE_ITEM_DISCOUNT 0x00000002
5378 #define SAVE_ITEM_NUMBER 0x00000004
5379 #define SAVE_ITEM_NAME1 0x00000008
5380 #define SAVE_ITEM_NAME2 0x00000010
5381 #define SAVE_ITEM_TIMEOUT 0x00000020
5382 #define SAVE_ITEM_TO_H 0x00000040
5383 #define SAVE_ITEM_TO_D 0x00000080
5384 #define SAVE_ITEM_TO_A 0x00000100
5385 #define SAVE_ITEM_AC 0x00000200
5386 #define SAVE_ITEM_DD 0x00000400
5387 #define SAVE_ITEM_DS 0x00000800
5388 #define SAVE_ITEM_IDENT 0x00001000
5389 #define SAVE_ITEM_MARKED 0x00002000
5390 #define SAVE_ITEM_ART_FLAGS0 0x00004000
5391 #define SAVE_ITEM_ART_FLAGS1 0x00008000
5392 #define SAVE_ITEM_ART_FLAGS2 0x00010000
5393 #define SAVE_ITEM_ART_FLAGS3 0x00020000
5394 #define SAVE_ITEM_CURSE_FLAGS 0x00040000
5395 #define SAVE_ITEM_HELD_M_IDX 0x00080000
5396 #define SAVE_ITEM_XTRA1 0x00100000
5397 #define SAVE_ITEM_XTRA2 0x00200000
5398 #define SAVE_ITEM_XTRA3 0x00400000
5399 #define SAVE_ITEM_XTRA4 0x00800000
5400 #define SAVE_ITEM_XTRA5 0x01000000
5401 #define SAVE_ITEM_FEELING 0x02000000
5402 #define SAVE_ITEM_INSCRIPTION 0x04000000
5403 #define SAVE_ITEM_ART_NAME 0x08000000
5404 #define SAVE_ITEM_ART_FLAGS4 0x10000000
5410 #define SAVE_MON_AP_R_IDX 0x00000001
5411 #define SAVE_MON_SUB_ALIGN 0x00000002
5412 #define SAVE_MON_CSLEEP 0x00000004
5413 #define SAVE_MON_FAST 0x00000008
5414 #define SAVE_MON_SLOW 0x00000010
5415 #define SAVE_MON_STUNNED 0x00000020
5416 #define SAVE_MON_CONFUSED 0x00000040
5417 #define SAVE_MON_MONFEAR 0x00000080
5418 #define SAVE_MON_TARGET_Y 0x00000100
5419 #define SAVE_MON_TARGET_X 0x00000200
5420 #define SAVE_MON_INVULNER 0x00000400
5421 #define SAVE_MON_SMART 0x00000800
5422 #define SAVE_MON_EXP 0x00001000
5423 #define SAVE_MON_MFLAG2 0x00002000
5424 #define SAVE_MON_NICKNAME 0x00004000
5425 #define SAVE_MON_PARENT 0x00008000
5431 #define MIMIC_NONE 0
5432 #define MIMIC_DEMON 1
5433 #define MIMIC_DEMON_LORD 2
5434 #define MIMIC_VAMPIRE 3
5437 #define MIMIC_FLAGS choice
5438 #define MIMIC_IS_NONLIVING 0x00000001
5439 #define MIMIC_IS_DEMON 0x00000002
5440 #define MIMIC_IS_UNDEAD 0x00000004
5443 #define prace_is_(A) (!p_ptr->mimic_form && (p_ptr->prace == A))
5446 #define SUB_ALIGN_NEUTRAL 0x0000
5447 #define SUB_ALIGN_EVIL 0x0001
5448 #define SUB_ALIGN_GOOD 0x0002
5451 #define IS_FAST() (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
5452 #define IS_INVULN() (p_ptr->invuln || music_singing(MUSIC_INVULN))
5453 #define IS_HERO() (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
5454 #define IS_BLESSED() (p_ptr->blessed || music_singing(MUSIC_BLESS) || hex_spelling(HEX_BLESS))
5455 #define IS_OPPOSE_ACID() (p_ptr->oppose_acid || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
5456 #define IS_OPPOSE_ELEC() (p_ptr->oppose_elec || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
5457 #define IS_OPPOSE_FIRE() (p_ptr->oppose_fire || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
5458 #define IS_OPPOSE_COLD() (p_ptr->oppose_cold || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
5459 #define IS_OPPOSE_POIS() (p_ptr->oppose_pois || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
5460 #define IS_TIM_ESP() (p_ptr->tim_esp || music_singing(MUSIC_MIND) || (p_ptr->concent >= CONCENT_TELE_THRESHOLD))
5461 #define IS_TIM_STEALTH() (p_ptr->tim_stealth || music_singing(MUSIC_STEALTH))
5464 #define CHECK_MULTISHADOW() (p_ptr->multishadow && (turn & 1))
5467 #define TELE_LEVEL_IS_INEFF(TARGET) \
5468 (p_ptr->inside_arena || p_ptr->inside_battle || \
5469 (p_ptr->inside_quest && !random_quest_number(dun_level)) || \
5470 (((TARGET) <= 0) && (quest_number(dun_level) || (dun_level >= d_info[dungeon_type].maxdepth)) && \
5471 (dun_level >= 1) && ironman_downward))
5477 #define MAX_MACRO_MOD 12
5478 #define MAX_MACRO_TRIG 200
5481 #define SCREEN_BUF_SIZE 65536
5487 #define SKEY_MOD_MASK 0x0f00
5488 #define SKEY_MOD_SHIFT 0x0100
5489 #define SKEY_MOD_CONTROL 0x0200
5491 #define SKEY_MASK 0xf000
5492 #define SKEY_DOWN 0xf001
5493 #define SKEY_LEFT 0xf002
5494 #define SKEY_RIGHT 0xf003
5495 #define SKEY_UP 0xf004
5496 #define SKEY_PGUP 0xf005
5497 #define SKEY_PGDOWN 0xf006
5498 #define SKEY_TOP 0xf007
5499 #define SKEY_BOTTOM 0xf008
5504 #define MPE_STAYING 0x00000001
5505 #define MPE_FORGET_FLOW 0x00000002
5506 #define MPE_HANDLE_STUFF 0x00000004
5507 #define MPE_ENERGY_USE 0x00000008
5508 #define MPE_DONT_PICKUP 0x00000010
5509 #define MPE_DO_PICKUP 0x00000020
5510 #define MPE_BREAK_TRAP 0x00000040
5511 #define MPE_DONT_SWAP_MON 0x00000080
5514 #define MTIMED_CSLEEP 0
5515 #define MTIMED_FAST 1
5516 #define MTIMED_SLOW 2
5517 #define MTIMED_STUNNED 3
5518 #define MTIMED_CONFUSED 4
5519 #define MTIMED_MONFEAR 5
5520 #define MTIMED_INVULNER 6
5522 #define MAX_MTIMED 7
5524 #define MON_CSLEEP(M_PTR) ((M_PTR)->mtimed[MTIMED_CSLEEP])
5525 #define MON_FAST(M_PTR) ((M_PTR)->mtimed[MTIMED_FAST])
5526 #define MON_SLOW(M_PTR) ((M_PTR)->mtimed[MTIMED_SLOW])
5527 #define MON_STUNNED(M_PTR) ((M_PTR)->mtimed[MTIMED_STUNNED])
5528 #define MON_CONFUSED(M_PTR) ((M_PTR)->mtimed[MTIMED_CONFUSED])
5529 #define MON_MONFEAR(M_PTR) ((M_PTR)->mtimed[MTIMED_MONFEAR])
5530 #define MON_INVULNER(M_PTR) ((M_PTR)->mtimed[MTIMED_INVULNER])
5535 #define SCROBJ_FAKE_OBJECT 0x00000001
5536 #define SCROBJ_FORCE_DETAIL 0x00000002
5548 #define SP_KILL_WALL 4
5550 #define SP_KILL_TRAP 6
5554 #define SP_DOUBLE 10
5555 #define SP_EXPLODE 11
5556 #define SP_EVILNESS 12
5557 #define SP_HOLYNESS 13
5559 #define SP_NEEDLE 15
5561 #define CONCENT_RADAR_THRESHOLD 2
5562 #define CONCENT_TELE_THRESHOLD 5
5565 #define hex_spelling_any() \
5566 ((p_ptr->realm1 == REALM_HEX) && (p_ptr->magic_num1[0]))
5567 #define hex_spelling(X) \
5568 ((p_ptr->realm1 == REALM_HEX) && (p_ptr->magic_num1[0] & (1L << (X))))
5571 #define HEX_CURE_LIGHT 1
5572 #define HEX_DEMON_AURA 2
5573 #define HEX_STINKING_MIST 3
5574 #define HEX_XTRA_MIGHT 4
5575 #define HEX_CURSE_WEAPON 5
5576 #define HEX_DETECT_EVIL 6
5577 #define HEX_PATIENCE 7
5579 #define HEX_ICE_ARMOR 8
5580 #define HEX_CURE_SERIOUS 9
5581 #define HEX_INHAIL 10
5582 #define HEX_VAMP_MIST 11
5583 #define HEX_RUNESWORD 12
5584 #define HEX_CONFUSION 13
5585 #define HEX_BUILDING 14
5586 #define HEX_ANTI_TELE 15
5588 #define HEX_SHOCK_CLOAK 16
5589 #define HEX_CURE_CRITICAL 17
5590 #define HEX_RECHARGE 18
5591 #define HEX_RAISE_DEAD 19
5592 #define HEX_CURSE_ARMOUR 20
5593 #define HEX_SHADOW_CLOAK 21
5594 #define HEX_PAIN_TO_MANA 22
5595 #define HEX_EYE_FOR_EYE 23
5597 #define HEX_ANTI_MULTI 24
5598 #define HEX_RESTORE 25
5599 #define HEX_DRAIN_CURSE 26
5600 #define HEX_VAMP_BLADE 27
5601 #define HEX_STUN_MONSTERS 28
5602 #define HEX_SHADOW_MOVE 29
5603 #define HEX_ANTI_MAGIC 30
5604 #define HEX_REVENGE 31
5610 #define _(JAPANESE,ENGLISH) (JAPANESE)
5612 #define _(JAPANESE,ENGLISH) (ENGLISH)
5616 #define have_lite_flag(ARRAY) \
5617 (have_flag(ARRAY, TR_LITE_1) || have_flag(ARRAY, TR_LITE_2) || have_flag(ARRAY, TR_LITE_3))
5619 #define have_dark_flag(ARRAY) \
5620 (have_flag(ARRAY, TR_LITE_M1) || have_flag(ARRAY, TR_LITE_M2) || have_flag(ARRAY, TR_LITE_M3))
5623 #define MONSTER_TO_PLAYER 0x01
5624 #define MONSTER_TO_MONSTER 0x02
5627 #define S_NUM_6 (easy_band ? 2 : 6)
5628 #define S_NUM_4 (easy_band ? 1 : 4)
5631 #define RF4_SPELL_START 32 * 3
5632 #define RF5_SPELL_START 32 * 4
5633 #define RF6_SPELL_START 32 * 5
5635 #define RF4_SPELL_SIZE 32
5636 #define RF5_SPELL_SIZE 32
5637 #define RF6_SPELL_SIZE 32