20 #define TERM_L_WHITE 9 21 #define TERM_VIOLET 10 22 #define TERM_YELLOW 11 24 #define TERM_L_GREEN 13 25 #define TERM_L_BLUE 14 26 #define TERM_L_UMBER 15 33 ((((u16b)(A)) << 8) | ((byte)(C)))
const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
const concptr ident_info[]
シンボル解説テーブル / The table of "symbol info" – each entry is a string of the form "X:desc" where "X" is th...
Definition: term.c:150
TERM_COLOR tval_to_attr[128]
Definition: term.c:371
const concptr color_names[16]
色名称テーブル / Hack – the "basic" color names (see "TERM_xxx")
Definition: term.c:50
unsigned short u16b
Definition: h-type.h:99
TERM_COLOR misc_to_attr[256]
Definition: term.c:364
s32b POSITION
ゲーム中の座標型を定義
Definition: h-type.h:146
const concptr window_flag_desc[32]
サブウィンドウ名称テーブル
Definition: term.c:109
const char angband_term_name[8][16]
Definition: term.c:12
term * angband_term[8]
Definition: term.c:352
byte angband_color_table[256][4]
Definition: term.c:27
char SYMBOL_CODE
キャラの文字の型定義
Definition: h-type.h:238
int EFFECT_ID
効果属性ID
Definition: h-type.h:252
byte TERM_COLOR
テキスト表示色の型定義
Definition: h-type.h:237
#define MAX_GF
Definition: spells.h:118
TERM_COLOR mh_attr(int max)
万色表現用にランダムな色を選択する関数 / Get a legal "multi-hued" color for drawing "spells"
Definition: term.c:385
u16b bolt_pict(POSITION y, POSITION x, POSITION ny, POSITION nx, EFFECT_ID typ)
始点から終点にかけた方向毎にボルトのキャラクタを返す / Find the attr/char pair to use for a spell effect
Definition: term.c:526
TERM_COLOR gf_color[MAX_GF]
Definition: term.c:377
TERM_COLOR color_char_to_attr(SYMBOL_CODE c)
シンボル1文字をカラーIDに変更する / Convert a "color letter" into an "actual" color The colors are: dwsorgbuDWvyRGBU...
Definition: term.c:574
TERM_COLOR spell_color(EFFECT_ID type)
魔法属性に応じたエフェクトの色を返す / Return a color to use for the bolt/ball spells
Definition: term.c:416
SYMBOL_CODE tval_to_char[128]
Definition: term.c:372
const concptr color_char
スクリーン表示色キャラクタ / Encode the screen colors
Definition: term.c:358
SYMBOL_CODE misc_to_char[256]
Definition: term.c:365