Hengband
2.2.1
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#include <world.h>
GAME_TURN arena_start_turn |
闘技場賭博の開始ターン値
MONRACE_IDX bounty_r_idx[MAX_KUBI] |
bool character_dungeon |
bool character_generated |
bool character_icky |
bool character_loaded |
bool character_saved |
bool character_xtra |
bool creating_savefile |
GAME_TURN dungeon_turn |
NASTY生成の計算に関わる内部ターン値 / Game turn in dungeon
GAME_TURN dungeon_turn_limit |
dungeon_turnの最大値 / Limit of game_turn in dungeon
GAME_TURN game_turn |
画面表示上のゲーム時間基準となるターン / Current game turn
GAME_TURN game_turn_limit |
game_turnの最大値 / Limit of game_turn
byte h_ver_extra |
byte h_ver_major |
byte h_ver_minor |
byte h_ver_patch |
bool is_loading_now |
ロード処理中フラグ...ロード直後にcalc_bonus()時の徳変化、及びsanity_blast(p_ptr, )による異常を抑止する
DUNGEON_IDX max_d_idx |
MONSTER_IDX max_m_idx |
Maximum number of monsters in the level
OBJECT_IDX max_o_idx |
Maximum number of objects in the level
POSITION max_wild_x |
Maximum size of the wilderness
POSITION max_wild_y |
Maximum size of the wilderness
u32b play_time |
実プレイ時間
u32b seed_flavor |
u32b seed_town |
byte sf_extra |
u16b sf_lives |
u16b sf_saves |
u32b sf_system |
u32b sf_when |
u32b start_time |
MONSTER_IDX timewalk_m_idx |
現在時間停止を行っているモンスターのID
bool wizard |
byte z_major |
byte z_minor |
byte z_patch |