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static void | build_bubble_vault (floor_type *floor_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize) |
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static void | build_room_vault (floor_type *floor_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize) |
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static void | build_cave_vault (POSITION x0, POSITION y0, POSITION xsiz, POSITION ysiz) |
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static void | coord_trans (POSITION *x, POSITION *y, POSITION xoffset, POSITION yoffset, int transno) |
| Vault地形を回転、上下左右反転するための座標変換を返す / coordinate translation code [詳解]
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static void | build_vault (floor_type *floor_ptr, POSITION yval, POSITION xval, POSITION ymax, POSITION xmax, concptr data, POSITION xoffset, POSITION yoffset, int transno) |
| Vaultをフロアに配置する / Hack – fill in "vault" rooms [詳解]
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bool | build_type7 (floor_type *floor_ptr) |
| タイプ7の部屋…v_info.txtより小型vaultを生成する / Type 7 – simple vaults (see "v_info.txt") [詳解]
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bool | build_type8 (floor_type *floor_ptr) |
| タイプ8の部屋…v_info.txtより大型vaultを生成する / Type 8 – greater vaults (see "v_info.txt") [詳解]
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static void | build_target_vault (floor_type *floor_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize) |
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static void | build_elemental_vault (floor_type *floor_ptr, POSITION x0, POSITION y0, POSITION xsiz, POSITION ysiz) |
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static void | build_mini_c_vault (floor_type *floor_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize) |
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static void | build_castle_vault (floor_type *floor_ptr, POSITION x0, POSITION y0, POSITION xsize, POSITION ysize) |
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bool | build_type10 (floor_type *floor_ptr) |
| タイプ10の部屋…ランダム生成vault / Type 10 – Random vaults [詳解]
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bool | build_type17 (floor_type *floor_ptr) |
| タイプ17の部屋…v_info.txtより固定特殊部屋を生成する / Type 17 – fixed special room (see "v_info.txt") [詳解]
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