Hengband  2.2.1
rooms-city.h
[詳解]
1 #pragma once
2 
3 extern bool build_type16(floor_type *floor_ptr);
4 
5 /* Minimum & maximum town size */
6 #define MIN_TOWN_WID ((MAX_WID / 3) / 2)
7 #define MIN_TOWN_HGT ((MAX_HGT / 3) / 2)
8 #define MAX_TOWN_WID ((MAX_WID / 3) * 2 / 3)
9 #define MAX_TOWN_HGT ((MAX_HGT / 3) * 2 / 3)
10 
11 /* Struct for build underground buildings */
12 typedef struct
13 {
14  POSITION y0, x0; /* North-west corner (relative) */
15  POSITION y1, x1; /* South-east corner (relative) */
16 }
18 
Definition: floor.h:85
bool build_type16(floor_type *floor_ptr)
タイプ16の部屋…地下都市の生成 / Type 16 – Underground Arcade
Definition: rooms-city.c:194
POSITION y0
Definition: rooms-city.h:14
s32b POSITION
ゲーム中の座標型を定義
Definition: h-type.h:146
ugbldg_type * ugbldg
Definition: rooms-city.h:19
Definition: rooms-city.h:12
POSITION y1
Definition: rooms-city.h:15