Hengband
2.2.1
src
rooms-city.h
[詳解]
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#pragma once
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extern
bool
build_type16
(
floor_type
*floor_ptr);
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/* Minimum & maximum town size */
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#define MIN_TOWN_WID ((MAX_WID / 3) / 2)
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#define MIN_TOWN_HGT ((MAX_HGT / 3) / 2)
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#define MAX_TOWN_WID ((MAX_WID / 3) * 2 / 3)
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#define MAX_TOWN_HGT ((MAX_HGT / 3) * 2 / 3)
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/* Struct for build underground buildings */
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typedef
struct
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{
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POSITION
y0
, x0;
/* North-west corner (relative) */
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POSITION
y1
, x1;
/* South-east corner (relative) */
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}
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ugbldg_type
;
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ugbldg_type
*
ugbldg
;
floor_type
Definition:
floor.h:85
build_type16
bool build_type16(floor_type *floor_ptr)
タイプ16の部屋…地下都市の生成 / Type 16 – Underground Arcade
Definition:
rooms-city.c:194
ugbldg_type::y0
POSITION y0
Definition:
rooms-city.h:14
POSITION
s32b POSITION
ゲーム中の座標型を定義
Definition:
h-type.h:146
ugbldg
ugbldg_type * ugbldg
Definition:
rooms-city.h:19
ugbldg_type
Definition:
rooms-city.h:12
ugbldg_type::y1
POSITION y1
Definition:
rooms-city.h:15
2019年12月06日(金) 17時04分01秒作成 - Hengband / 構成:
1.8.15