Hengband
2.2.1
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マクロ定義 | |
#define | REALM_NONE 0 |
#define | REALM_LIFE 1 |
#define | REALM_SORCERY 2 |
#define | REALM_NATURE 3 |
#define | REALM_CHAOS 4 |
#define | REALM_DEATH 5 |
#define | REALM_TRUMP 6 |
#define | REALM_ARCANE 7 |
#define | REALM_CRAFT 8 |
#define | REALM_DAEMON 9 |
#define | REALM_CRUSADE 10 |
#define | MAX_MAGIC 10 |
#define | MIN_TECHNIC 16 |
#define | REALM_MUSIC 16 |
#define | REALM_HISSATSU 17 |
#define | REALM_HEX 18 |
#define | MAX_REALM 18 |
#define | VALID_REALM (MAX_REALM + MAX_MAGIC - MIN_TECHNIC + 1) |
#define | NUM_TECHNIC (MAX_REALM - MIN_TECHNIC + 1) |
#define | is_magic(A) ((((A) > REALM_NONE) && ((A) < MAX_MAGIC + 1)) ? TRUE : FALSE) |
#define | tval2realm(A) ((A) - TV_LIFE_BOOK + 1) |
#define | technic2magic(A) (is_magic(A) ? (A) : (A) - MIN_TECHNIC + 1 + MAX_MAGIC) |
#define | is_good_realm(REALM) ((REALM) == REALM_LIFE || (REALM) == REALM_CRUSADE) |
変数 | |
const concptr | realm_names [] |
#define is_good_realm | ( | REALM | ) | ((REALM) == REALM_LIFE || (REALM) == REALM_CRUSADE) |
#define is_magic | ( | A | ) | ((((A) > REALM_NONE) && ((A) < MAX_MAGIC + 1)) ? TRUE : FALSE) |
#define MAX_MAGIC 10 |
#define MAX_REALM 18 |
#define MIN_TECHNIC 16 |
#define NUM_TECHNIC (MAX_REALM - MIN_TECHNIC + 1) |
#define REALM_ARCANE 7 |
#define REALM_CHAOS 4 |
#define REALM_CRAFT 8 |
#define REALM_CRUSADE 10 |
#define REALM_DAEMON 9 |
#define REALM_DEATH 5 |
#define REALM_HEX 18 |
#define REALM_HISSATSU 17 |
#define REALM_LIFE 1 |
#define REALM_MUSIC 16 |
#define REALM_NATURE 3 |
#define REALM_NONE 0 |
#define REALM_SORCERY 2 |
#define REALM_TRUMP 6 |
#define technic2magic | ( | A | ) | (is_magic(A) ? (A) : (A) - MIN_TECHNIC + 1 + MAX_MAGIC) |
#define tval2realm | ( | A | ) | ((A) - TV_LIFE_BOOK + 1) |
#define VALID_REALM (MAX_REALM + MAX_MAGIC - MIN_TECHNIC + 1) |
const concptr realm_names[] |