22 #define GINOU_NITOURYU 1 23 #define GINOU_RIDING 2 24 #define GINOU_SHIELD 3 25 #define GINOU_TEMPMAX 4 28 #define EXP_LEVEL_UNSKILLED 0 29 #define EXP_LEVEL_BEGINNER 1 30 #define EXP_LEVEL_SKILLED 2 31 #define EXP_LEVEL_EXPERT 3 32 #define EXP_LEVEL_MASTER 4 35 #define WEAPON_EXP_UNSKILLED 0 36 #define WEAPON_EXP_BEGINNER 4000 37 #define WEAPON_EXP_SKILLED 6000 38 #define WEAPON_EXP_EXPERT 7000 39 #define WEAPON_EXP_MASTER 8000 42 #define RIDING_EXP_UNSKILLED 0 43 #define RIDING_EXP_BEGINNER 500 44 #define RIDING_EXP_SKILLED 2000 45 #define RIDING_EXP_EXPERT 5000 46 #define RIDING_EXP_MASTER 8000 49 #define SPELL_EXP_UNSKILLED 0 50 #define SPELL_EXP_BEGINNER 900 51 #define SPELL_EXP_SKILLED 1200 52 #define SPELL_EXP_EXPERT 1400 53 #define SPELL_EXP_MASTER 1600 const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
Definition: player-skill.h:11
const concptr exp_level_str[5]
技能値到達表記テーブル
Definition: player-skill.c:12
SUB_EXP w_max[5][64]
Definition: player-skill.h:14
skill_table * s_info
Definition: player-skill.c:7
SUB_EXP w_start[5][64]
Definition: player-skill.h:13
s16b SUB_EXP
ゲーム中の副経験値の型定義
Definition: h-type.h:200
SUB_EXP s_max[10]
Definition: player-skill.h:16
SUB_EXP s_start[10]
Definition: player-skill.h:15