Hengband
2.2.1
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データ構造 | |
struct | skill_table |
マクロ定義 | |
#define | GINOU_SUDE 0 |
#define | GINOU_NITOURYU 1 |
#define | GINOU_RIDING 2 |
#define | GINOU_SHIELD 3 |
#define | GINOU_TEMPMAX 4 |
#define | EXP_LEVEL_UNSKILLED 0 |
#define | EXP_LEVEL_BEGINNER 1 |
#define | EXP_LEVEL_SKILLED 2 |
#define | EXP_LEVEL_EXPERT 3 |
#define | EXP_LEVEL_MASTER 4 |
#define | WEAPON_EXP_UNSKILLED 0 |
#define | WEAPON_EXP_BEGINNER 4000 |
#define | WEAPON_EXP_SKILLED 6000 |
#define | WEAPON_EXP_EXPERT 7000 |
#define | WEAPON_EXP_MASTER 8000 |
#define | RIDING_EXP_UNSKILLED 0 |
#define | RIDING_EXP_BEGINNER 500 |
#define | RIDING_EXP_SKILLED 2000 |
#define | RIDING_EXP_EXPERT 5000 |
#define | RIDING_EXP_MASTER 8000 |
#define | SPELL_EXP_UNSKILLED 0 |
#define | SPELL_EXP_BEGINNER 900 |
#define | SPELL_EXP_SKILLED 1200 |
#define | SPELL_EXP_EXPERT 1400 |
#define | SPELL_EXP_MASTER 1600 |
型定義 | |
typedef struct skill_table | skill_table |
変数 | |
const concptr | exp_level_str [5] |
技能値到達表記テーブル [詳解] | |
skill_table * | s_info |
#define EXP_LEVEL_BEGINNER 1 |
#define EXP_LEVEL_EXPERT 3 |
#define EXP_LEVEL_MASTER 4 |
#define EXP_LEVEL_SKILLED 2 |
#define EXP_LEVEL_UNSKILLED 0 |
#define GINOU_NITOURYU 1 |
#define GINOU_RIDING 2 |
#define GINOU_SHIELD 3 |
#define GINOU_SUDE 0 |
#define GINOU_TEMPMAX 4 |
#define RIDING_EXP_BEGINNER 500 |
#define RIDING_EXP_EXPERT 5000 |
#define RIDING_EXP_MASTER 8000 |
#define RIDING_EXP_SKILLED 2000 |
#define RIDING_EXP_UNSKILLED 0 |
#define SPELL_EXP_BEGINNER 900 |
#define SPELL_EXP_EXPERT 1400 |
#define SPELL_EXP_MASTER 1600 |
#define SPELL_EXP_SKILLED 1200 |
#define SPELL_EXP_UNSKILLED 0 |
#define WEAPON_EXP_BEGINNER 4000 |
#define WEAPON_EXP_EXPERT 7000 |
#define WEAPON_EXP_MASTER 8000 |
#define WEAPON_EXP_SKILLED 6000 |
#define WEAPON_EXP_UNSKILLED 0 |
typedef struct skill_table skill_table |
const concptr exp_level_str[5] |
技能値到達表記テーブル
skill_table* s_info |