Hengband  2.2.1
player-race.h
[詳解]
1 #pragma once
2 
3 #define PRACE_IS_(C, A) (!(C)->mimic_form && ((C)->prace == A))
4 
5 /*
6  * Player race constants (hard-coded by save-files, arrays, etc)
7  */
8 #define RACE_HUMAN 0
9 #define RACE_HALF_ELF 1
10 #define RACE_ELF 2
11 #define RACE_HOBBIT 3
12 #define RACE_GNOME 4
13 #define RACE_DWARF 5
14 #define RACE_HALF_ORC 6
15 #define RACE_HALF_TROLL 7
16 #define RACE_AMBERITE 8
17 #define RACE_HIGH_ELF 9
18 #define RACE_BARBARIAN 10
19 #define RACE_HALF_OGRE 11
20 #define RACE_HALF_GIANT 12
21 #define RACE_HALF_TITAN 13
22 #define RACE_CYCLOPS 14
23 #define RACE_YEEK 15
24 #define RACE_KLACKON 16
25 #define RACE_KOBOLD 17
26 #define RACE_NIBELUNG 18
27 #define RACE_DARK_ELF 19
28 #define RACE_DRACONIAN 20
29 #define RACE_MIND_FLAYER 21
30 #define RACE_IMP 22
31 #define RACE_GOLEM 23
32 #define RACE_SKELETON 24
33 #define RACE_ZOMBIE 25
34 #define RACE_VAMPIRE 26
35 #define RACE_SPECTRE 27
36 #define RACE_SPRITE 28
37 #define RACE_BEASTMAN 29
38 #define RACE_ENT 30
39 #define RACE_ANGEL 31
40 #define RACE_DEMON 32
41 #define RACE_DUNADAN 33
42 #define RACE_S_FAIRY 34
43 #define RACE_KUTAR 35
44 #define RACE_ANDROID 36
45 #define RACE_MERFOLK 37
46 
47  /*
48  * Maximum number of player "race" types (see "table.c", etc)
49  */
50 #define MAX_RACES 38
51 
52 
53 /*
54  * Constant for kinds of mimic
55  */
56 #define MIMIC_NONE 0
57 #define MIMIC_DEMON 1
58 #define MIMIC_DEMON_LORD 2
59 #define MIMIC_VAMPIRE 3
60 
61 #define MIMIC_FLAGS choice
62 #define MIMIC_IS_NONLIVING 0x00000001
63 #define MIMIC_IS_DEMON 0x00000002
64 #define MIMIC_IS_UNDEAD 0x00000004
65 
66 /*
67  * Player racial info
68  */
69 
70 typedef struct player_race player_race;
71 
73 {
74  concptr title; /* Type of race */
75 
76 #ifdef JP
77  concptr E_title; /* 英語種族 */
78 #endif
79  s16b r_adj[6]; /* Racial stat bonuses */
80 
81  s16b r_dis; /* disarming */
82  s16b r_dev; /* magic devices */
83  s16b r_sav; /* saving throw */
84  s16b r_stl; /* stealth */
85  s16b r_srh; /* search ability */
86  s16b r_fos; /* search frequency */
87  s16b r_thn; /* combat (normal) */
88  s16b r_thb; /* combat (shooting) */
89 
90  byte r_mhp; /* Race hit-dice modifier */
91  byte r_exp; /* Race experience factor */
92 
93  byte b_age; /* base age */
94  byte m_age; /* mod age */
95 
96  byte m_b_ht; /* base height (males) */
97  byte m_m_ht; /* mod height (males) */
98  byte m_b_wt; /* base weight (males) */
99  byte m_m_wt; /* mod weight (males) */
100 
101  byte f_b_ht; /* base height (females) */
102  byte f_m_ht; /* mod height (females) */
103  byte f_b_wt; /* base weight (females) */
104  byte f_m_wt; /* mod weight (females) */
105 
106  byte infra; /* Infra-vision range */
107 
108  u32b choice; /* Legal class choices */
109 /* byte choice_xtra; */
110 };
111 
112 extern const player_race *rp_ptr;
113 
114 extern const player_race race_info[MAX_RACES];
115 extern const player_race mimic_info[];
116 
byte m_age
Definition: player-race.h:94
Definition: player-race.h:72
const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
s16b r_srh
Definition: player-race.h:85
s16b r_dis
Definition: player-race.h:81
#define MAX_RACES
Definition: player-race.h:50
s16b r_adj[6]
Definition: player-race.h:79
byte f_m_ht
Definition: player-race.h:102
const player_race mimic_info[]
変身種族情報
Definition: player-race.c:599
s16b r_thn
Definition: player-race.h:87
const player_race * rp_ptr
Definition: player-race.c:663
concptr title
Definition: player-race.h:74
byte infra
Definition: player-race.h:106
byte r_exp
Definition: player-race.h:91
SYMBOL_CODE get_summon_symbol_from_player(player_type *p_ptr)
Definition: player-race.c:665
s16b r_fos
Definition: player-race.h:86
char SYMBOL_CODE
キャラの文字の型定義
Definition: h-type.h:238
s16b r_dev
Definition: player-race.h:82
byte f_b_wt
Definition: player-race.h:103
s16b r_thb
Definition: player-race.h:88
s16b r_sav
Definition: player-race.h:83
byte f_m_wt
Definition: player-race.h:104
unsigned long u32b
Definition: h-type.h:108
byte m_b_ht
Definition: player-race.h:96
byte m_b_wt
Definition: player-race.h:98
Definition: player-status.h:86
s16b r_stl
Definition: player-race.h:84
signed short s16b
Definition: h-type.h:98
u32b choice
Definition: player-race.h:108
byte m_m_ht
Definition: player-race.h:97
player_type * p_ptr
Definition: player-status.c:1288
byte m_m_wt
Definition: player-race.h:99
byte b_age
Definition: player-race.h:93
byte r_mhp
Definition: player-race.h:90
const player_race race_info[MAX_RACES]
種族情報 / Player Races
Definition: player-race.c:20
byte f_b_ht
Definition: player-race.h:101