3 #define SEIKAKU_FUTUU 0 4 #define SEIKAKU_CHIKARA 1 5 #define SEIKAKU_KIREMONO 2 6 #define SEIKAKU_SHIAWASE 3 7 #define SEIKAKU_SUBASI 4 8 #define SEIKAKU_INOCHI 5 9 #define SEIKAKU_COMBAT 6 10 #define SEIKAKU_NAMAKE 7 11 #define SEIKAKU_SEXY 8 12 #define SEIKAKU_LUCKY 9 13 #define SEIKAKU_GAMAN 10 14 #define SEIKAKU_MUNCHKIN 11 15 #define SEIKAKU_CHARGEMAN 12 17 #define MAX_SEIKAKU 13 s16b a_dis
Definition: player-personality.h:30
s16b a_mhp
Definition: player-personality.h:39
const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
const player_seikaku seikaku_info[MAX_SEIKAKU]
性格情報 / Player Character
Definition: player-personality.c:9
s16b a_srh
Definition: player-personality.h:34
s16b a_thb
Definition: player-personality.h:37
Definition: player-personality.h:20
byte no
Definition: player-personality.h:41
byte sex
Definition: player-personality.h:42
s16b a_dev
Definition: player-personality.h:31
s16b a_adj[6]
Definition: player-personality.h:28
concptr title
Definition: player-personality.h:22
s16b a_sav
Definition: player-personality.h:32
s16b a_thn
Definition: player-personality.h:36
s16b a_stl
Definition: player-personality.h:33
signed short s16b
Definition: h-type.h:98
s16b a_fos
Definition: player-personality.h:35
const player_seikaku * ap_ptr
Definition: player-personality.c:143
#define MAX_SEIKAKU
性格の最大定義数
Definition: player-personality.h:17