Hengband  2.2.1
player-personality.h
[詳解]
1 #pragma once
2 
3 #define SEIKAKU_FUTUU 0
4 #define SEIKAKU_CHIKARA 1
5 #define SEIKAKU_KIREMONO 2
6 #define SEIKAKU_SHIAWASE 3
7 #define SEIKAKU_SUBASI 4
8 #define SEIKAKU_INOCHI 5
9 #define SEIKAKU_COMBAT 6
10 #define SEIKAKU_NAMAKE 7
11 #define SEIKAKU_SEXY 8
12 #define SEIKAKU_LUCKY 9
13 #define SEIKAKU_GAMAN 10
14 #define SEIKAKU_MUNCHKIN 11
15 #define SEIKAKU_CHARGEMAN 12
16 
17 #define MAX_SEIKAKU 13 /*!< 性格の最大定義数 */
18 
21 {
22  concptr title; /* Type of seikaku */
23 
24 #ifdef JP
25  concptr E_title; /* 英語性格 */
26 #endif
27 
28  s16b a_adj[6]; /* seikaku stat bonuses */
29 
30  s16b a_dis; /* seikaku disarming */
31  s16b a_dev; /* seikaku magic devices */
32  s16b a_sav; /* seikaku saving throw */
33  s16b a_stl; /* seikaku stealth */
34  s16b a_srh; /* seikaku search ability */
35  s16b a_fos; /* seikaku search frequency */
36  s16b a_thn; /* seikaku combat (normal) */
37  s16b a_thb; /* seikaku combat (shooting) */
38 
39  s16b a_mhp; /* Race hit-dice modifier */
40 
41  byte no; /* の */
42  byte sex; /* seibetu seigen */
43 };
44 
46 
47 extern const player_seikaku *ap_ptr;
s16b a_dis
Definition: player-personality.h:30
s16b a_mhp
Definition: player-personality.h:39
const char * concptr
文字列定数用ポインタ定義 / A simple pointer (to unmodifiable strings)
Definition: h-type.h:47
const player_seikaku seikaku_info[MAX_SEIKAKU]
性格情報 / Player Character
Definition: player-personality.c:9
s16b a_srh
Definition: player-personality.h:34
s16b a_thb
Definition: player-personality.h:37
Definition: player-personality.h:20
byte no
Definition: player-personality.h:41
byte sex
Definition: player-personality.h:42
s16b a_dev
Definition: player-personality.h:31
s16b a_adj[6]
Definition: player-personality.h:28
concptr title
Definition: player-personality.h:22
s16b a_sav
Definition: player-personality.h:32
s16b a_thn
Definition: player-personality.h:36
s16b a_stl
Definition: player-personality.h:33
signed short s16b
Definition: h-type.h:98
s16b a_fos
Definition: player-personality.h:35
const player_seikaku * ap_ptr
Definition: player-personality.c:143
#define MAX_SEIKAKU
性格の最大定義数
Definition: player-personality.h:17