Hengband
2.2.1
|
データ構造 | |
struct | player_seikaku |
マクロ定義 | |
#define | SEIKAKU_FUTUU 0 |
#define | SEIKAKU_CHIKARA 1 |
#define | SEIKAKU_KIREMONO 2 |
#define | SEIKAKU_SHIAWASE 3 |
#define | SEIKAKU_SUBASI 4 |
#define | SEIKAKU_INOCHI 5 |
#define | SEIKAKU_COMBAT 6 |
#define | SEIKAKU_NAMAKE 7 |
#define | SEIKAKU_SEXY 8 |
#define | SEIKAKU_LUCKY 9 |
#define | SEIKAKU_GAMAN 10 |
#define | SEIKAKU_MUNCHKIN 11 |
#define | SEIKAKU_CHARGEMAN 12 |
#define | MAX_SEIKAKU 13 |
性格の最大定義数 [詳解] | |
型定義 | |
typedef struct player_seikaku | player_seikaku |
変数 | |
const player_seikaku | seikaku_info [MAX_SEIKAKU] |
性格情報 / Player Character [詳解] | |
const player_seikaku * | ap_ptr |
#define MAX_SEIKAKU 13 |
性格の最大定義数
#define SEIKAKU_CHARGEMAN 12 |
#define SEIKAKU_CHIKARA 1 |
#define SEIKAKU_COMBAT 6 |
#define SEIKAKU_FUTUU 0 |
#define SEIKAKU_GAMAN 10 |
#define SEIKAKU_INOCHI 5 |
#define SEIKAKU_KIREMONO 2 |
#define SEIKAKU_LUCKY 9 |
#define SEIKAKU_MUNCHKIN 11 |
#define SEIKAKU_NAMAKE 7 |
#define SEIKAKU_SEXY 8 |
#define SEIKAKU_SHIAWASE 3 |
#define SEIKAKU_SUBASI 4 |
typedef struct player_seikaku player_seikaku |
const player_seikaku* ap_ptr |
const player_seikaku seikaku_info[MAX_SEIKAKU] |
性格情報 / Player Character