Hengband  2.2.1
変数
player-class.c ファイル
#include "angband.h"
#include "player-class.h"
player-class.c の依存先関係図:

変数

const player_magicmp_ptr
 
player_magicm_info
 
const player_classcp_ptr
 
const player_class class_info [MAX_CLASS]
 職業情報 / Player Classes [詳解]
 
const s32b realm_choices1 [MAX_CLASS]
 職業毎に選択可能な第一領域魔法テーブル [詳解]
 
const s32b realm_choices2 [MAX_CLASS]
 職業毎に選択可能な第二領域魔法テーブル [詳解]
 
const concptr player_title [MAX_CLASS][PY_MAX_LEVEL/5]
 職業とレベル毎のプレイヤー称号テーブル / Class titles for the player. [詳解]
 

変数詳解

◆ class_info

const player_class class_info[MAX_CLASS]

職業情報 / Player Classes

     Title,
     {STR,INT,WIS,DEX,CON,CHR},
     c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
     x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
     HD, Exp, pet_upkeep_div

◆ cp_ptr

const player_class* cp_ptr

◆ m_info

player_magic* m_info

◆ mp_ptr

const player_magic* mp_ptr

◆ player_title

const concptr player_title[MAX_CLASS][PY_MAX_LEVEL/5]

職業とレベル毎のプレイヤー称号テーブル / Class titles for the player.

The player gets a new title every five levels, so each class
needs only ten titles total.

◆ realm_choices1

const s32b realm_choices1[MAX_CLASS]

職業毎に選択可能な第一領域魔法テーブル

◆ realm_choices2

const s32b realm_choices2[MAX_CLASS]

職業毎に選択可能な第二領域魔法テーブル